The Stageplay of Frights

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After arriving in Alula, you and your party meet with city officials and guild affiliates. Together, you make your way to the edge of one of the Feathers, where you find yourself faced with your destination for this trip— that which appears to be a dilapidated theatre. Its fanciful architecture would not seem out of place in Eversun’s Theatre District— from the stone pillars lining the walls to the intricately painted blue-and-gold archways overhead. But here it stands in the midst of the Alulan farmlands. Preliminary reports speak of troubling music emanating from deep within this structure, disrupting the sleep of many residents and their livestock. Moreover, there have been rumors that those that listen closely feel a profound sense of fear well up inside them, paralyzing them until they are shaken from their trance. Those who have heard the song describe it as “the sound of someone crying out for help, fruitlessly reciting and re-reciting their part trying to get it just right. From this, your goal is made clear: enter the dungeon, find the source of the rehearsal, and close the curtains on this ghastly performance once and for all!!

The Stageplay of Frights is a pitfall level dungeon. It takes the form of a dilapidated theatre and features enemies and puzzles themed as such. It most recently appeared during the 1230 Alulan Whisperween celebration, coinciding with Gourdfest that year.

Description

The Stageplay of Frights takes the form of a dilapidated theatre. Its architecture is similar to buildings found throughout Eversun City's Theater District. The interior of the dungeon is relatively small and contains a small ticket area, a lobby and lounge area, the stage, and a pair of branching hallways that stretch backstage. Down one path, the Hall of Comedy, is a series of utility rooms whose challenges primarily focus on puzzles and problem solving. Down the other, the Hall of Tragedy, is a series of dark, foggy dressing rooms which seem more geared towards combat. Completion of the dungeon requires teams to work together to secure a pair of key items at the end of each hall and bring them back to the stage for the finale.

This dungeon is also capable of channeling the psyches of its explorers, catering the dungeon's layout and challenges to prey on their weaknesses. This makes navigating this dungeon particularly tricky. It is also a disruption to its surroundings; strange music and occasionally wailing can be heard from both the exterior of the dungeon and its outer interior rooms, rendering anyone who hears it helpless and fearful. Past exploration teams have labeled the dungeon as an active cognitohazard. The Wayfarer's Division recommends swift completion of the dungeon to minimize harm to both locals and dungeon divers alike.

Inhabitants

This dungeon is home to a number of ghostly actors, including a director who serves as the dungeon's boss. It is also home to many ice spirits who present a serious threat to explorers. The form of these spirits range from wolves to phantom hourglasses to even the explorers themselves.

Exploration

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Looted Rewards

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Gallery