Adventurers' Guild

The Adventurer's Guild (also known as "the Guild") is a worldwide network connecting every corner of the map together, unifying its inhabitants and providing a hub of information in and about Castrella. The Adventurers’ Guild was established by Eversun City’s monarchy over 1000 years ago.
Basic Information
The centralized headquarters for the Guild is a large, several-story building in the center of Eversun City. This building is lovingly titled “The Hearth” and is actually the main governing body over Eversun City. Everything gets relayed to the monarchy for final approval and signatures.
The Guild has established branches in various other major cities and regions in Castrella that are considerably smaller in comparison to the Hearth, but function in identical ways. Larger cities may have a small Civil Affairs Division but not have any Archivist Division staffing. It depends on the location and its culture’s necessities.
Should an adventurer needs, the Guild offers residential living arrangements for both on-and-off-campus dormitories.
Upon successfully completing your courses and gaining a Guild License, you will receive an armband color-coordinated to your division. It is required that whenever one is on duty for the Guild, they are required to wear their division's corresponding armband.
Major Divisions
The Guild is split up into 10 major divisions.
- Wayfarers' Division - The largest division withing the Adventurers' Guild. Focusing on any and all types questing and adventuring, and collaborating with other divisions.
- Civil Affairs Division- Handles a large amount of the governmental legwork within Eversun, helping the general public and law-making. Also manages festivities and civil protection.
- Trade Division - Focus on anything commerce, marketing and currency. Those in Trade work tireless to upkeep flow of trade in and outside of Eversun. This division also oversees mail services and monitoring trade routes from harbours.
- Archivist Division - Tasked with documenting everything in Castrella. Accepting research from other divisions, manages their own printing stations, and records information into the Archivist Grand Library.
- Environmental Division - Researches farmland, all living entities, crop accessibility and forecasts for weather. Engages with other divisions to ensure natural life is of high priority and is protected.
- Arcane Sciences Division - Studies all subjects relayed to magic, aether and science. Focuses on anything to do with the basic elements, harmonic elements, chaotic elements, curses, pacts, aetheric vessels, aetheric combinations, elemental traces within the world, spellweaving, and so on.
- Education Division - A fairly small division, runs required courses for adventurers. A collective product of all major divisions, rookies are required to attend an amount of courses. Subjects include weaponry, magic, ecology, geography, cultural communications, rule of the Guild, stealth, etc.
- Creative Commons Division - Handles staffing for festivals, holiday cheer/decorating the city, maps infrastructure, and provides general entertainment/hobby services. These services include and are not limited to: theater troupes, Pictomancy shows, circuses. Oversees and manages community events.
- Outerworld Division - One of the oldest divisions in the Adventurers' Guild, focuses on peacekeeping between Eversun City and all of Castrella's territories, although in modern times created a force to control the spread of chaotic elements. Works closely with other divisions.
- Contingency Division - A large division dedicated to emergency services. Ranging from medical paramedic on a job sites to assisting the Wayfarers' Division on quests. Handles other oddball requests that may be unable to fall into any other category.
Outposts
Not only is the Guild the main governing body for Eversun City, it also acts as a spiderweb of information over the entire surface of Castrella. Various Guild Outposts have stationed themselves within both major cities and minor towns, often acting as more of a facility for wayfarers to rest and accept quests. These outposts still provide a limited amount of Guild-related services to the residents of its home city, and are still a huge boon to their residence. Sometimes they will assist in establishing banks, bridges, perimeter defense, trade markets, and other useful buildings. Outpost staff is consisted of either employees native to that residential area, or are sent from Eversun City's Hearth with the help of a relocation package.
The "quest board" stations in Outposts are staffed by anywhere between one and four receptionists, depending on the size of the city. They are also typically constructed with a tavern and inn attached to the main building where wayfarers can eat and sleep. Quests posted in Outposts are exclusive to that town, and cannot be turned in at another Outpost. This includes any other quests accepted from the Hearth or outside Outposts. This is due to the rewards for each quest being handed over by its client in their home town and only being available at that location.
Colloquial Naming
To the residents of Eversun City, the Adventurers’ Guild is simply called “the Guild.” To outside eyes, the Guild as a whole is often referred to by its headquarters, “the Hearth.” This confusion is very common and never corrected.