Axioms
The axioms exist to create a skeleton of universal truths to follow when writing in the setting of Castrella. While these are truths that should be followed strictly, do not fret too much about breaking them initially. Most items are easy to rewrite and retrofit into the setting.
Most of these axioms are summarized articles stemming from their original pages. All mentions of pages will be linked corresponding to their heading in this page. We implore you to review the linked pages if you have questions regarding a certain axiom, and if you cannot find the answer you seek, please reach out to a Guild Administrator for clarification! It's best to contact a Guild Administrator vis Discord by either pinging the role, or one of our individuals listed below.
Guild Administrators
- Dee (chickadee.)
- Ethan (ethanwoopdedo)
- Sophie (__sophie)
- Dizzi (dizziberry)
- Cactus (cactusoasis)
- Bibs (bibbleskit)
Setting Themes/Inspirations
Castrella is described as a "high-fantasy" world with some technological advancements. To give an idea on what may be available in regards to inventions, machinery, or day-to-day objects, please see below.
Media Inspirations:
- Frieren: Beyond Journey's End
- Final Fantasy (Primarily Final Fantasy XIV)
- Kingdom Hearts
- Monster Hunter
- RWBY
- Rune Factory
- World of Warcraft
Time Period Estimation
- Around 1850s pre-industrial revolution.
- There are some inventions that may be ahead of its time in the real world that are present in Castrella—this is simply a rough idea to help propel ideas forward of what is possible with the current technology and Magitech.
The Absolutely Do-Nots
- DO NOT FORCE OTHER PEOPLE'S CHARACTERS TO CONTRIBUTE TO OR BE DIRECTLY AFFECTED BY YOUR OWN CHARACTER'S LORE. Essentially, no god-modding, in ye olde Tumblr RP terms.
- An example would be having a major disaster directly affect an entire territory/city/town/etc. that someone's character originates from.
- Do not write for others unless specifically collaborating with the other character's writer!
- Do not cause major damage to Eversun or the Guild. This is reserved for major story events hosted by Guild Administration.
- If you are writing a character with a curse, please do not have your curse affect other people's characters unless you have permission from that creator.
Affecting the Wiki and the World
- Under no circumstances should you be editing someone’s character page that is not yours, the Main Page, or the Axioms page.
- Feel free to create your own character pages after a character has been approved in the Discord!
- Speak to Guild Administration before creating pages regarding general worldbuilding lore (creatures, locations, etc). We want to make sure things fit and do not overlap.
- If you see a typo in someone else's page, kindly bring it up to the page creator or Guild Administration.
- Have your ideas public. Showing your ideas to be added on and seen is the best way to have things become beloved. We’re a community, so all ideas should be shared.
- Make sure you get feedback from the Tavern Talk channel before treating something as canon.
- The Guild Administration, as its creators, may come up with a few fun secret events without anyone else knowing, but that will be for entertaining events.
Races
Power Scaling
- In terms of races, one should consider that no matter what you are, all races have benefits. You should aim to create a character you like and not worry about how strong they are! Many aspects of Castrella are not combat oriented and is all about the magical mundane. Do not get too caught up in creating someone physically capable.
- In terms of aether and magic, make sure your character has flaws and drawbacks that create an interesting circumstance. Often, simple abilities will be powerful, however, complex abilities come with the benefit of higher risk creating higher rewards.
- Everyone has a role to play.
Race-Specific Axioms
- The Kindred are based on warm-blooded vertebrates and mammals.
- The personality traits, aspect favors, and common occupations listed on the Races page are just merely suggestions and what is more common in that race.
- Mixed races are possible., except for dragons.
- Most races can live for longer than a century and it's very common. Don't be afraid to push your character's age up in numbers while still keeping them youthful and happy.
- Dragons are formidable in strength but for consistency purposes (and no "my dragon wipes the floor with everything", dragons outside of Lyrrh al Stahl take longer to be able to reach their full potential of power.
Eversun City
- The primary setting where most worldbuilding will exist is Eversun City.
- The basic language is known as Castrellan Common (English, due to the nature of being an English-speaking Discord server)
The Adventurers' Guild and its Functions
Affiliation
- Your character does not have to be a part of the Guild, as other factions exist within the story.
- If your character is registered under the Guild, they must be assigned to a Major Division.
- See Guild Policies for more information.
- If your character is registered under the Guild, they must be assigned to a Major Division.
Curriculum
- Every adventurer must have graduated from the Education Division Academy.
- This includes having proficiency with a weapon or at minimum have trained in both self defense and combat (like martial arts, CQC, or other variants).
- Public schools and universities exist outside of the Guild, but they are for residents that are not a registered member of the Guild.
General Knowledge
- The Hearth is the Guild's building and headquarters in Eversun City. The Hearth is not the entire Guild itself.
- Currently, the only workers that would have exposure to law and whimsy aether, are adventurers from the Outerworld Division, Arcane Sciences Division, and Contingency Division
Positions and Authorities
- The current Guildmaster is Pterra Whitt, and everyone has interacted with Guildmaster Whitt at least once on a personal level.
- Every division has one or more headmasters which may branch downwards into lower tier management, such as directors over certain subdivisions.
- When making a character, make sure the position they exist in has some regulation and relevance to the Guild. You can make one up entirely, e.g.: "Avistus Behavior Specialist" in the Environmental Division as long as it makes sense!
- Please reserve higher-authority positions such as Directors and Headmasters to Guild Administration.
Acting Against or Without Permission of the Guild
- If you disrupt or break Guild policy, you may have your guild identification card revoked, either temporarily or permanently. If it is permanently revoked, it is irreversible. If or when one acts on their own without waiting for the Guild’s permission, the Guild is not responsible for any of their actions and claims no state of affiliation for action. Since the Guild holds high power in their hands and acts as the governmental body of not only Eversun City, but the entirety of Castrella, becoming a problem for the Guild will at best get you removed from its ranks, or at worst, imprisonment. (This is not to say you can’t write a character who acts against the Guild within, but rather, to remember that the character is truly risking their safety net of the Guild by doing so.)
- This is a direct except from the Adventurers' Guild page.
Third-Party Factions
- Third-party factions are organizations unaffiliated with the Adventurers' Guild. The Guild has no issues with someone setting up a specially focused organization, however, please be mindful you will be a direct competitor of the Adventurers' Guild's assets and organizations. If you as a creator are wanting to create a third-party faction, it is allowed, but it would be best to talk with a member of Guild Administration regarding this aspect.
- This is a direct except from the Adventurers' Guild page.
Calendar and Time
- The current year is 1230. Keep this in mind when creating your characters and choosing their birthdays. Use the Calendar page!
- A character's Zodiac is the moon phase from the day they were born in that year, not the current year! Be sure to specify the year when using the calendar page.
- The calendar is equivalent to real-world days and has the same amount of days in a year: 365.
- The holiday weeks/months will have an equivalent in the real world, and will likely have an Event in the Discord server to celebrate.
Major Events and Community Holidays
- As of right now, holiday event-months/weeks will have real-world equivalents and have Events hosted as replacements to Weekly Prompts.
- Major events are story beats for our characters to interact with, so treat them as chapters within the Castrella story.
- These will be month long events where we can all interact around the subject, possibly even have collaboration events or weekly prompts relevant to it.
- These events can cover Magitech progression, Outerworld Division progression, festivities or important holiday celebrations, or major story beats that may be world-threatening or Guild-threatening.
Arcane Energy, Aspects, Curses, and Derivatives
This section can serve as an introduction to the Arcane Energy page. For more expansion on the below topics, please visit that page!
General Spellweaving
- Casting Spells requires different components based on the spells.
- Every basic person has the capability to spellweave, since every person has a natural aspect. Higher-power spells are taught by the Guild.
- Combining aetheric elements can yield abstract results with a creative mind.
- Every dual combination of aether is possible. One person's fire + water combination will be different than the next person's fire + water combination depending on how they perceive and imagine their results. Aether is abstract, and can yield near-infinite possibilities and combinations. Have fun with it, as long as it's not too overpowered.
Aspects
- Every creature in the world is born with a natural, organic aspect. You must assign an elemental aspect to your character.
- Every character is born with an aspect whether it is genetic or influenced by the environment. Your body can hold a second aspect that is learned, however, that is about its limit in terms of natural means. It is entirely possible to cast spells outside of these two body-attuned aspects, but it proves much more difficult.
Curses
- Curses are based on mental health and can not pass genetically. Do not let these curses affect more than your own character unless given permission.
Magitech
- Magitech is very new and unexplored. Hold onto your advanced invention ideas for story progression!
Chaotic Elements
- No one can be born into the aspects of law and whimsy. The chaotic elements are caused by unnatural imbalances.
- Law and whimsy are highly volatile and corrosive aether - they can spread like a virus if not properly taken care of.
- People who have learned to control their chaotic element as a second aspect are non-contagious. They have to take supplements provided by the Guild to control it.
Whimsy and Law Corruption
- Chaotic element corruption will first target your learned aspect before your birth aspect. Over time corruption will eventually sap your ability to draw from that second aspect until you are unable to use it and the chaotic element has taken over that completely.
- The final product always leads to the chaotic element overriding your second aspect entirely, and then your birth aspect.
Have Fun!
The purpose of this page is not to limit your creativity but create boundaries to perfectly mesh your ideas within the setting.