Noct: Difference between revisions
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== People and Society == | |||
=== Prevalent Races === | |||
Noct's population consists mostly of nocturnal [[Races#Kindred|<u>kindreds</u>]] and a large variety of [[Races#Sectum|<u>sectums</u>]], some [[Races#Errants|<u>errants</u>]] and nocturnal [[Races#Pestlings|<u>pestlings</u>]] have made their home in Noct too, though the latter is divided between those who find the country's perfect aetheric balance "''just perfect''" to live in and those who deem it "''too boring''" and travel away. Other races might find the easygoing nature of the communities in Noct appealing and want to stablish residence there, though they are in for a bit of a difficult adaptation period of time as their bodies get used to the country's eternal nighttime. | |||
== Geography == | |||
=== Topography === | |||
Noct's landscape is very average, all things considered. Mostly composed by a central plateau basin surrounded by a crescent shaped mountain range, large meadow fields are where most of the agriculture is done while areas farther from the cities give way to old-growth forests with lots of debris, such a dead trees or fallen logs. | |||
The climate is where Noct differentiates from every other country. There the weather of the seasons in the complete opposite, Glimmers are cold and Frosts are hot. Peculiarly enough, rather than die due to the switched weathers of the seasons, the flora in Noct has adapted entirely to its peculiar seasons — plants that once bloomed during the heat of Glimmer in other parts of Sollarum will still flourish during Noct's cold Glimmer. | |||
All harmonic elements are present in equal amounts in Noct's environment. | |||
=== Notable Locations === | |||
==== [[Oneiros]] ==== | |||
City within Noct. In contrast to Noct's gothic visuals, Oneiros carries the visuals of a more fantastical, fairytale-like world. | |||
The Archivist Division is in the process of publishing new information, check back soon. | |||
[[Category:Territory]] | [[Category:Territory]] | ||
Latest revision as of 21:34, 17 September 2026
The Archivist Division is in the process of publishing new information, check back soon.
People and Society
Prevalent Races
Noct's population consists mostly of nocturnal kindreds and a large variety of sectums, some errants and nocturnal pestlings have made their home in Noct too, though the latter is divided between those who find the country's perfect aetheric balance "just perfect" to live in and those who deem it "too boring" and travel away. Other races might find the easygoing nature of the communities in Noct appealing and want to stablish residence there, though they are in for a bit of a difficult adaptation period of time as their bodies get used to the country's eternal nighttime.
Geography
Topography
Noct's landscape is very average, all things considered. Mostly composed by a central plateau basin surrounded by a crescent shaped mountain range, large meadow fields are where most of the agriculture is done while areas farther from the cities give way to old-growth forests with lots of debris, such a dead trees or fallen logs.
The climate is where Noct differentiates from every other country. There the weather of the seasons in the complete opposite, Glimmers are cold and Frosts are hot. Peculiarly enough, rather than die due to the switched weathers of the seasons, the flora in Noct has adapted entirely to its peculiar seasons — plants that once bloomed during the heat of Glimmer in other parts of Sollarum will still flourish during Noct's cold Glimmer.
All harmonic elements are present in equal amounts in Noct's environment.
Notable Locations
Oneiros
City within Noct. In contrast to Noct's gothic visuals, Oneiros carries the visuals of a more fantastical, fairytale-like world.
The Archivist Division is in the process of publishing new information, check back soon.