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The planet of '''Castrella''', is your stereotypical high fantasy world that’s on the verge of a breakthrough regarding their [[ | The planet of '''Castrella''', is your stereotypical high fantasy world that’s on the verge of a breakthrough regarding their [[Magitech|'''<u>Magitech</u>''']] (''magically infused technologies''). It is also the home to many magical, and interesting beings. Some areas of note being known for [[Adventurers' Guild|'''<u>the Adventurer's Guild</u>''']], and its variety of [[Races|'''<u>races</u>''']]. | ||
Castrella is filled with [[Arcane Energy|arcane energy]], the unique life force that ''ebbs and flows'' within the planet. There are countless ways the world coexists and interacts with it. One of the most common and easily visible examples of the influence of | Castrella is filled with [[Arcane Energy|'''<u>arcane energy</u>''']], the unique life force that ''ebbs and flows'' within the planet. There are countless ways the world coexists and interacts with it. One of the most common and easily visible examples of the influence of arcane energy is its impact on the terrain and structure of the world. This can be seen in the many active [[Corruption|'''<u>corruption</u>''']] sites (a.k.a. "bubbles") within Castrella. Similarly, zones of highly concentrated [[Arcane Energy#Aether|'''<u>aether</u>''']] see their climate heavily impacted by it. | ||
Arcane energy is also responsible for the heavy amount of [[curses]] and [[Pact|pacts]] across Castrella. | Arcane energy is also responsible for the heavy amount of [[Curses|'''<u>curses</u>''']] and [[Pact|'''<u>pacts</u>''']] across Castrella. | ||
The use of the arcane energy allow most beings to be able to harness an [[Arcane Energy#Aspects|aspect]], which unlocks the ability to manipulate the aether itself in different ways. Some beings can harness multiple aspects. The usefulness of aether to aspected beings shapes the foundation for | The use of the arcane energy allow most beings to be able to harness an [[Arcane Energy#Aspects|'''<U>aspect</u>''']], which unlocks the ability to manipulate the aether itself in different ways. Some beings can harness multiple aspects. The usefulness of aether to aspected beings shapes the foundation for civilization and various methods of [[Arcane Energy|'''<u>spellcasting</u>''']]. | ||
== Countries == | == Countries == | ||
Within Castrella of course is a | Within Castrella of course is a multitude of different countries such as: | ||
=== [[Eversun]] === | === [[Eversun City|'''<u>Eversun City</u>''']] === | ||
The crossroads of Castrella | The crossroads of Castrella, a city founded as central point of the world. Even though they have a ruling [[Monarchy|'''<u>Monarchy</u>''']], most of the structure of the country is entirely built through the [[Adventurers' Guild|'''<u>Adventurer's Guild</u>''']]. The Guild itself has established itself into multiple places through-out Castrella, creating a spiderweb-like system. The main output from '''Eversun''' is through the guild via quests. Quests in fact define the Adventurers' Guild, being the main source of where adventurers are born. Outside of the Guild, the city houses a wide range of races and all walks of life. | ||
=== [[Vyper]] === | === [[Vyper|'''<u>Vyper</u>''']] === | ||
Located near the southern part of the world of Castrella exists, '''Vyper'''. Based on the American Wild West, Vyper is a country heavily influenced by a code of conduct. Driven both by survival & one's own grit, the residents of Vyper are as tough as nails. The Elders of Vyper, while highly respected, hold their position for a reason. Those who disrespect those Elders will be | Located near the southern part of the world of Castrella exists, '''Vyper'''. Based on the American Wild West, Vyper is a country heavily influenced by a code of conduct. Driven both by survival & one's own grit, the residents of Vyper are as tough as nails. The Elders of Vyper, while highly respected, hold their position for a reason. Those who disrespect those Elders will be exiled, forced to wander the harsh landscapes alone. The land itself is a dry desert with very little water to spare, though the flora & fauna like it that way. The notable landmark of this location is the volcano, which hasn't erupted in 2,000 years. | ||
=== [[Umito]] === | === [[Umito|'''<u>Umito</u>''']] === | ||
Located towards the east is '''Umito'''. An Asian inspired country with its own city of layers nestled atop a sunken kraken claw in the middle of the ocean. Each city has their own district name that correlates to the depths of the water they relate to. | Located towards the east is '''Umito'''. An Eastern-Asian inspired country with its own city of layers nestled atop a sunken kraken claw in the middle of the ocean. Known to be the main home of the aquatic [[Races#Submatarius|'''<u>Submatars</u>''']] race. Each city has their own district name that correlates to the depths of the water they relate to. A small fishing village known locally as "The Shallows" resides above the ways, for those who wish to have a life above the waves close to home. The notable landmark of this country is the kraken crab shell the country lives on top of. | ||
=== [[Null]] === | === [[Null|'''<U>Null</u>''']] === | ||
'''Null''', a small island nestled near the country of '''Lazlø''' | '''Null''', a small island nestled near the country of '''Lazlø'''. While on the surface the terrain has not many defining features, its lands are deprived entirely of normal biological aether production in your body. The [[Archivist Division|'''<u>Archivist Division</u>''']] has documented that the island is made an Anti-Aether-like effect that causes all magic to become stagnant. Due to this, the residents of the isle lack any ability to use Aether at all. In exchange, known to be more resistant to the effects and impact of magic. This island has declared itself its own country for the purposes of trade, but many of the residents have mixed feelings on this. Individuals of this location are sparse outside of the island itself. | ||
== Locations == | == Locations == | ||
* Category Location Insert (Location needs to be a landmark, not a business unless it's a landmark). | * Category Location Insert (Location needs to be a landmark, not a business unless it's a landmark). |
Revision as of 20:53, 20 August 2025
The planet of Castrella, is your stereotypical high fantasy world that’s on the verge of a breakthrough regarding their Magitech (magically infused technologies). It is also the home to many magical, and interesting beings. Some areas of note being known for the Adventurer's Guild, and its variety of races.
Castrella is filled with arcane energy, the unique life force that ebbs and flows within the planet. There are countless ways the world coexists and interacts with it. One of the most common and easily visible examples of the influence of arcane energy is its impact on the terrain and structure of the world. This can be seen in the many active corruption sites (a.k.a. "bubbles") within Castrella. Similarly, zones of highly concentrated aether see their climate heavily impacted by it.
Arcane energy is also responsible for the heavy amount of curses and pacts across Castrella.
The use of the arcane energy allow most beings to be able to harness an aspect, which unlocks the ability to manipulate the aether itself in different ways. Some beings can harness multiple aspects. The usefulness of aether to aspected beings shapes the foundation for civilization and various methods of spellcasting.
Countries
Within Castrella of course is a multitude of different countries such as:
Eversun City
The crossroads of Castrella, a city founded as central point of the world. Even though they have a ruling Monarchy, most of the structure of the country is entirely built through the Adventurer's Guild. The Guild itself has established itself into multiple places through-out Castrella, creating a spiderweb-like system. The main output from Eversun is through the guild via quests. Quests in fact define the Adventurers' Guild, being the main source of where adventurers are born. Outside of the Guild, the city houses a wide range of races and all walks of life.
Vyper
Located near the southern part of the world of Castrella exists, Vyper. Based on the American Wild West, Vyper is a country heavily influenced by a code of conduct. Driven both by survival & one's own grit, the residents of Vyper are as tough as nails. The Elders of Vyper, while highly respected, hold their position for a reason. Those who disrespect those Elders will be exiled, forced to wander the harsh landscapes alone. The land itself is a dry desert with very little water to spare, though the flora & fauna like it that way. The notable landmark of this location is the volcano, which hasn't erupted in 2,000 years.
Umito
Located towards the east is Umito. An Eastern-Asian inspired country with its own city of layers nestled atop a sunken kraken claw in the middle of the ocean. Known to be the main home of the aquatic Submatars race. Each city has their own district name that correlates to the depths of the water they relate to. A small fishing village known locally as "The Shallows" resides above the ways, for those who wish to have a life above the waves close to home. The notable landmark of this country is the kraken crab shell the country lives on top of.
Null
Null, a small island nestled near the country of Lazlø. While on the surface the terrain has not many defining features, its lands are deprived entirely of normal biological aether production in your body. The Archivist Division has documented that the island is made an Anti-Aether-like effect that causes all magic to become stagnant. Due to this, the residents of the isle lack any ability to use Aether at all. In exchange, known to be more resistant to the effects and impact of magic. This island has declared itself its own country for the purposes of trade, but many of the residents have mixed feelings on this. Individuals of this location are sparse outside of the island itself.
Locations
- Category Location Insert (Location needs to be a landmark, not a business unless it's a landmark).