Axioms: Difference between revisions

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** A '''Wayfarer''' would be the ''"correct"'' term for someone who travels for quests, dungeon-crawling, hunting, etc.  
** A '''Wayfarer''' would be the ''"correct"'' term for someone who travels for quests, dungeon-crawling, hunting, etc.  
* Remember, the '''Hearth''' is the '''Guild's building and headquarters in Eversun City'''.  
* Remember, the '''Hearth''' is the '''Guild's building and headquarters in Eversun City'''.  
* As of right now, only the [[The Outerworld Division|Outerworld Division]] has exposure to [[Arcane Energy#Law|Law]] & [[Arcane Energy#Whimsy|Whimsy]] [[Corruption|bubbles]].  
* As of right now, only the [[The Outerworld Division|Outerworld Division]] and [[The Contingency Division|Contingency Division]] has exposure to [[Arcane Energy#Law|Law]] & [[Arcane Energy#Whimsy|Whimsy]] [[Corruption|bubbles]].  


=== Magic ===
=== Magic ===

Revision as of 20:34, 5 January 2025

Here are the static ideas to follow when reading, writing, or drawing for the world of Castrella.

Please do not edit this page without permission.

How to Prosper in Writing

General Reminders

  • The current year is 1230. Keep this in mind when creating your characters and choosing their birthdays.
    • Their Zodiac is the moon phase from the day they were born in that year, not the current year!
  • Castrella is the world's name, and includes the Sky City where the dragons rest.

The Adventurers' Guild

  • Every Adventurer must be assigned to a Major Division.
  • Every registrant must have graduated from an Education Division curriculum (the only school or academy-adjacent function for aspiring Guild registrants).
    • This includes having a Licensed Weapon.
  • Adventurer is a term that encapsulates a wide array of roles - as long as you are registered to the Guild, you are considered an Adventurer.
    • A Wayfarer would be the "correct" term for someone who travels for quests, dungeon-crawling, hunting, etc.
  • Remember, the Hearth is the Guild's building and headquarters in Eversun City.
  • As of right now, only the Outerworld Division and Contingency Division has exposure to Law & Whimsy bubbles.

Magic

  • No one can be born into the aspects of law and whimsy. The chaotic elements are caused by unnatural imbalances.
  • Magitech is very new and unexplored. Hold onto your advanced invention ideas for story progression!
  • Law and whimsy are highly volatile and corrosive aether - they can spread like a virus.
    • People who have learned to control their chaotic element as a second aspect are non-contagious. They often have to take supplements provided by the Guild to control it.
  • The chaotic elements are treated slightly as a taboo - the general reception leans more towards "that person is more dangerous" rather than "that person is so strong to be able to control it."

Races

  • The Kindred are based on warm-blooded vertebrates and mammals.
  • The personality traits, aspect favors, and common occupations listed on the Races page are just merely suggestions and what is more common in that race.
  • Mixed races are possible.
  • Yes, most races can live for longer than a century and it's very common. Don't be afraid to push your character's age up in numbers while still keeping them youthful and happy.
  • Dragons are formidable in strength but for consistency purposes (and no "my dragon wipes the floor with everything", dragons outside of their Sky City take longer to be able to reach their full potential of power.