Terranova Langley: Difference between revisions
You hear the click of a gun's hammer being pulled and the ticking of a pocketwatch. The captain is here. (Created page for Terra.) |
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* Voice Claim: Natasha Lyonne | * Voice Claim: Natasha Lyonne | ||
* Blazingly good at the harmonica. | * Blazingly good at the harmonica. | ||
* Terra has a wanted poster in Vyper, but it has never been taken due to Terra leaving the region shortly after it was posted. | |||
* Calling her by her full first name gets you scolded. It's ''just'' Terra. | * Calling her by her full first name gets you scolded. It's ''just'' Terra. | ||
* Terra has an affection for stories of magical girls and has a shelf chock full of them. | * Terra has an affection for stories of magical girls and has a shelf chock full of them. | ||
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[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Errants]] | [[Category:Errants]] | ||
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Latest revision as of 09:10, 23 May 2026
“If you should ever find yourself in the company of the great Captain Langley, take care not to try anything funny. That woman seems to know every move you’re going to make before even you do.” – some guy who fucked around and found out.
| Terranova Langley | |
|---|---|
| Pronouns | She/They |
| Species | Errant |
| Height | 5' 9" |
| Age | 32 |
| Birth Date | Charlatan 4, 1199 |
| Zodiac | Cheeky Wyvern |
| Aspect | Earth (Born) / Law (Pact) |
| Creator | Ethanwoopdedoo |
| Artist Credits | Ethanwoopdedoo |
Terranova Langley, better known as Terra, is an errant pirate hailing from Vyper. She is currently not affiliated with the Guild or any known third party.
Personality
Terra is very closed off emotionally speaking. She puts on a fairly outgoing front, but even so likes keeping to herself as much as possible. Outwardly, she seems very cocky and gung-ho, never letting her doubts show and always thinking multiple steps ahead. She has a tendency to treat every situation like a game she can win.
To some, she’s seen as a hero, but anyone who knows her knows how truly ruthless she can be. She will not hesitate to lie to your face if she thinks it will benefit her somehow. That said, if she makes a promise, she has a tendency to try to keep it, even if she has to weasel her way out of it with tricky wording.
Biography
From a young age, Terra had experienced a rough childhood in extreme poverty, and she did not have much. Not content with the little she had, Terra soon took to stealing extra food (particularly small snacks like chips). By the time she was 12, her skills had expanded and she became a rather notorious thief. By 15, she was carting around small food caches, aether crystals, and even some advanced tech with a group of her friends.
One of these friends was Cassidy Kaslana, a young rabbit kindred who had moved to Terra's town two years after an incident left her severely corrupted with whimsy. The magic she gained from this corruption helped Terra's crew escape from all sorts of trouble, allowing them to teleport away from the scenes of their crimes with minimal effort. Due to a municipal law in Terra's hometown, much of what they stole was legally theirs, as they often disappeared so fast that the owners could never verify their identities. And so, for a time, things were good, until it all catastrophically backfired.
After one particular operation, Cassidy was shot while opening a portal to escape. Cassidy attempted to use her whimsy to heal her wound, but in so doing burned herself out, causing her to instantly experience a beckoning. An OWD squadron which happened to be stationed in the area quickly swept in to contain and dispatch Kaslana before her burnout could manifest an explosion of whimsy spores. Terra could only watch as her best friend was contained and taken away, presumably to be destroyed far away from the center of town. She blamed herself for the incident; perhaps, if she had acted faster during the operation, she could have prevented Cassidy from overexerting herself and saved her life. If only she thought, I'd had a little more time...
A few short years later, while out in the desert, crossed paths with a giant tortoise-- a sovereign which called itself Alexander. Alexander had heard of Terra's plight, and while it could not reverse the sands of time, it claimed it could prevent her from ever feeling like she doesn't have enough time ever again. And so she makes a pact with the sovereign.
Terra spends the next few years using her new power to enact vigilante justice. The act doesn't last, however, as the people of her hometown sully her reputation, claiming Cassidy's death was her fault as the ringleader of the gang. Frustrated with life in Vyper, Terra eventually strikes out to live life as a different kind of outlaw. She eventually winds up in Mermillion and after a chance meeting with an old pirate captain, she eventually joins his crew and eventually takes over when he retires just a few short years later.
Within the past year, she was found by a pod of submatar from Mermillion marooned on a deserted island with little more than a flintlock and her gunblade. These days she is something of a wanderer, taking her time to explore the continent. Her years have made her a bit jaded, and so she tends to see the worst in the places she visits first.
Contributions
Check back soon!
Abilities
Using the power of her sovereign, Terra can freeze the passage of time, up to about 60 seconds while standing still or approximately six if moving. Movement in this state takes an immense amount of energy, vastly increasing her aether drain, and can quickly deplete her aether entirely, running the risk of burnout. So instead, Terra mostly uses it while stationary, using the ability to quickly read a situation and consider her options before executing on a plan of attack. This advantage makes her an incredible tactical genius, giving her complete control over situations that would otherwise be deemed unwinnable. To this end, Terra is a bit of a gambler, often finding thrills in the moments when the odds are stacked against her. Usually she only uses this ability to dodge incoming attacks or escape dire circumstances in a pinch, as, again, moving while the ability is active requires a greater amount of mana. To the outside viewer, this gives the impression of heightened speed.
Terra can also unfreeze any object or person she touches while the stasis is active, but much like herself, her mana drain increases as long as the object remains in motion.
Terra’s gravity functions as normal within stasis, so she can’t really use it to slow a descent or something. Falling mid-freeze also still consumes mana heavily like other motions. The temporal stasis ends if either
a) Terra reactivates her watch or
b) Terra runs out of aether.
Running out of aether mid-freeze abruptly thrusts Terra back into the standard flow of time. The shock of this sudden shift often results in immediate exhaustion.
Terra’s gunblade can accept standard revolver rounds as well as aetheric spellweaving cartridges (colloquially known as aether bullets). Each cartridge can be filled with aether of any kind. She charges some of these with her own earth aether, but often enlists the help of people with other aspects for additional kinds of aether. Wind cartridges are common among her arsenal and are used to propel her across short distances quickly.
Trivia
- Voice Claim: Natasha Lyonne
- Blazingly good at the harmonica.
- Terra has a wanted poster in Vyper, but it has never been taken due to Terra leaving the region shortly after it was posted.
- Calling her by her full first name gets you scolded. It's just Terra.
- Terra has an affection for stories of magical girls and has a shelf chock full of them.
- Terra is exceptionally good at strategy board games, and not because she cheats either– she’s a legitimately gifted tactician.
- Terra isn’t an alcoholic, but she does drink pretty heavily when she does drink. This has resulted in her waking up in unusual places on more than one occasion.
