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== Rules, Regulations, & FAQs ==
The '''axioms''' exist to create a skeleton of '''universal truths''' to follow when writing in the setting of '''<u>[[Castrella]]</u>'''. While these are truths that should be followed strictly, do not fret too much about breaking them initially. Most items are easy to rewrite and retrofit into the setting.  
Axioms exist to form a skeleton ruleset when creating your own media in regards to the world of [[Castrella]]. '''These rules should not be broken under any circumstance''', and will better help provide context for how the world functions and sustains itself. For a general synopsis and overview of how to create media for Castrella, there will be a link here to a "Getting Started" page that will touch upon the subjects of importance.


This page also functions as a Frequently Asked Questions page. If you have a question, please review this page. If your question is not answered by the end of it, browse the wiki pages or ping a Guild Administrator in the Discord server.  
Most of these axioms are summarized articles stemming from their original pages. All mentions of pages will be linked corresponding to their heading in this page. We implore you to review the linked pages if you have questions regarding a certain axiom, and if you cannot find the answer you seek, please reach out to a Guild Administrator for clarification! It's best to contact a Guild Administrator vis Discord by either pinging the role, or one of our individuals listed below.  


'''Please do not edit this page without permission.'''
=== Guild Administrators ===


== THE GOLDEN RULE ==
* [[User:Chickadee|<u>Dee</u>]] (''chickadee.'')
* [[User:Ethanwoopdedoo|<u>Ethan</u>]] (''ethanwoopdedo)''
* [[User:Gillypants|<u>Sophie</u>]] (''__sophie)''
* '''<u>[[User:Dizziberry|Dizzi]]</u>''' (''dizziberry'')
* [[User:CactusOasis|<u>Cactus</u>]] (''cactusoasis'')
* '''<u>[[User:Bibbleskit|Bibs]]</u>''' (''bibbleskit'')
 
== Setting Themes/Inspirations ==
Castrella is described as a "high-fantasy" world with some technological advancements. To give an idea on what may be available in regards to inventions, machinery, or day-to-day objects, please see below.
 
=== Media Inspirations: ===
 
* ''[[wikipedia:Frieren|Frieren: Beyond Journey's End]]''
* '''''[[wikipedia:Final_Fantasy|Final Fantasy]]'''''  (Primarily '''''Final Fantasy XIV''''')
* '''''[[wikipedia:Kingdom_Hearts|Kingdom Hearts]]'''''
* [[wikipedia:Monster_Hunter|''Monster Hunter'']]
* '''''[[wikipedia:RWBY|RWBY]]'''''
* [[wikipedia:Rune_Factory|''Rune Factory'']]
* [[wikipedia:World_of_Warcraft|''World of Warcraft'']]
 
=== Time Period Estimation ===
 
* Around 1850s pre-industrial revolution.
** There are some inventions that may be ahead of its time in the real world that are present in Castrella—this is simply a rough idea to help propel ideas forward of what is possible with the current technology and '''<u>[[Magitech]]</u>'''.
 
=== Overall Vibes ===
 
* '''Keep It Silly!''' While yes, we have a story with conflict and an antagonist faction, we want to keep the themes and settings super casual and fun. '''Castrella is all about the magical mundane''', living day-to-day with magic and technology hand-in-hand and having fun with it.
 
== The Absolutely Do-Nots ==


* '''DO NOT FORCE OTHER PEOPLE'S CHARACTERS TO CONTRIBUTE TO OR BE DIRECTLY AFFECTED BY YOUR OWN CHARACTER'S LORE.  Essentially, no god-modding, in ye olde Tumblr RP terms.'''
* '''DO NOT FORCE OTHER PEOPLE'S CHARACTERS TO CONTRIBUTE TO OR BE DIRECTLY AFFECTED BY YOUR OWN CHARACTER'S LORE.  Essentially, no god-modding, in ye olde Tumblr RP terms.'''
** An example would be having a major disaster directly affect an entire territory/city/town/etc. that someone's character originates from.
** An example would be having a major disaster directly affect an entire territory/city/town/etc. that someone's character originates from.
* Do not write for others unless specifically collaborating with the other character's writer!  
* Do not write for others unless specifically collaborating with the other character's writer!
* Do not cause major damage to Eversun or the Guild. This is reserved for major story events hosted by Guild Administration.
* If you are writing a character with a curse, please do not have your curse affect other people's characters unless you have permission from that creator.


== Creating/Editing Wiki Pages & Permissions ==
== Affecting the Wiki and the World ==


* '''Under no circumstances should you be editing someone’s character page that is not yours, the Main Page, or the Axioms page.'''
* '''Under no circumstances should you be editing someone’s character page that is not yours, the Main Page, or the Axioms page.'''


* Feel free to create your own character pages without permission.
* Feel free to create your own character pages after a character has been approved in the Discord!
* Speak to Guild Administration before creating pages regarding general worldbuilding lore. We want to make sure things fit and do not overlap.
* Speak to Guild Administration before creating pages regarding general worldbuilding lore (creatures, locations, etc). We want to make sure things fit and do not overlap.
* If you see a typo in someone else's page, kindly bring it up to them or Guild Administration.
* If you see a typo in someone else's page, kindly bring it up to the page creator or Guild Administration.


== Affecting the World Effectively ==
* '''Have your ideas public'''. Showing your ideas to be added on and seen is the best way to have things become beloved. We’re a community, so all ideas should be shared.  
 
* The only real rule surrounding this is to '''have your ideas public'''. Showing your ideas to be added on and seen is the best way to have things become beloved. We’re a community, so all ideas should be shared.  
* Make sure you '''get feedback''' from the Tavern Talk channel before treating something as canon.  
* Make sure you '''get feedback''' from the Tavern Talk channel before treating something as canon.  
* The Guild Administration, as its creators, may come up with a few fun secret events without anyone else knowing, but that will be for entertaining events.
* The Guild Administration, as its creators, may come up with a few fun secret events without anyone else knowing, but that will be for entertaining events.


== Races ==
=== Power Scaling ===
*  In terms of races, one should consider that no matter what you are, all races have benefits. You should aim to create a character you like and not worry about how strong they are! Many aspects of Castrella are '''not combat oriented''' and is all about the magical mundane. Do not get too caught up in creating someone physically capable.
* In terms of aether and magic, make sure your character has flaws and drawbacks that create an interesting circumstance. Often, simple abilities will be powerful, however, complex abilities come with the benefit of higher risk creating higher rewards.
* '''Everyone has a role to play.'''
=== Race-Specific Axioms ===
* The [[Races#Kindred|Kindred]] are based on '''warm-blooded vertebrates and mammals.'''
* The personality traits, aspect favors, and common occupations listed on the [[Races]] page are just merely suggestions and what is more common in that race.
* Mixed races ''are'' possible., '''except for [[Races#Dragons|<u>dragons</u>]].'''
* Most races can live for longer than a century and it's very common. Don't be afraid to push your character's age up in numbers while still keeping them youthful and happy.
* Dragons are '''formidable in strength''' but for consistency purposes (and no "''my dragon wipes the floor with everything''", dragons outside of [[Lyrrh al Stahl|<u>Lyrrh al Stahl</u>]] take longer to be able to reach their full potential of power.
== Eversun City ==
== Eversun City ==


* The primary setting where most worldbuilding will exist.  
* The primary setting where most worldbuilding will exist is '''<u>[[Eversun City]]</u>'''[[Eversun City|.]]
* Besides your basic language known as '''Castrellan Common''' (essentially, English, due to the nature of being an English-speaking Discord server), the best language you could be fluent in within Eversun is ''Legalese (a joke term).''
* The basic language is known as '''Castrellan Common''' (English, due to the nature of being an English-speaking Discord server)
 
* The Civil Affairs Division plays a large role in maintaining the economic ecosystem of Eversun. This means everything needs licensing & proper inspections. If you run a business, a member of the guild will be at your door demanding paperwork.
* This should go without saying, but please do '''not cause major damage to Eversun or the Guild'''. This is reserved for major story events hosted by Guild Administration.
** In accordance to damages, there are some unfavorable parts of the city, particularly northern sectors tucked away behind the castle and the Hearth.


== The Adventurers' Guild and its Functions ==
== The Adventurers' Guild and its Functions ==
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* Your character does '''not''' have to be a part of the Guild, as other factions exist within the story.  
* Your character does '''not''' have to be a part of the Guild, as other factions exist within the story.  
** If your character '''is''' registered under the Guild though, they '''must''' be assigned to a [[The Adventurer's Guild#Major Divisions|Major Division]].  
** If your character '''is''' registered under the Guild, they '''must''' be assigned to a [[The Adventurer's Guild#Major Divisions|<u>Major Division</u>]].
*** See '''<u>[[Adventurers' Guild#Guild Policies|Guild Policies]]</u>''' for more information.  


=== Curriculum ===
=== Curriculum ===


* Every registrant '''must''' '''have graduated''' from an [[The Education Division|Education Division]] curriculum (the only school or academy-adjacent function for aspiring Guild registrants).  
* Every adventurer '''must''' '''have graduated''' from the '''<u>[[Education Division Academy]]</u>'''.
** This includes having '''proficiency with a''' '''licensed weapon''' ''or'' at minimum '''have trained in both self defense and combat (like martial arts, CQC, or other variants)'''.  
** This includes having '''proficiency with a''' '''weapon''' ''or'' at minimum '''have trained in both self defense and combat (like martial arts, CQC, or other variants)'''.


* Public schools and universities exist outside of the Guild, but they are for residents that are not a registered member of the Guild.  
* Public schools and universities exist outside of the Guild, but they are for residents that are not a registered member of the Guild.  
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=== General Knowledge ===
=== General Knowledge ===


* '''Adventurer''' is a term that encapsulates a wide array of roles - as long as you are registered to the Guild, you are considered an Adventurer. Even if you are chained to your desk as an Archivist member, you are an Adventurer. 
* The '''[[The Hearth|<u>Hearth</u>]]''' is the Guild's building and headquarters in Eversun City. The Hearth is not the entire Guild itself.
** A '''Wayfarer''' would be the ''correct'' term/title for someone who travels for quests, dungeon-crawling, hunting, etc. registered under the [[The Wayfarers' Division|Wayfarers' Division]].
* Currently, the only workers that would have exposure to law and whimsy aether, are adventurers from the [[The Outerworld Division|<u>Outerworld Division</u>]], '''<u>[[Arcane Sciences Division]]</u>''', and [[The Contingency Division|<u>Contingency Division</u>]]
* The '''Hearth''' is the '''Guild's building and headquarters in Eversun City'''. The Hearth is not the entire Guild itself.
* As of right now, only the [[The Outerworld Division|Outerworld Division]] and [[The Contingency Division|Contingency Division]] has exposure to [[Arcane Energy#Law|Law]] & [[Arcane Energy#Whimsy|Whimsy]] [[Corruption|bubbles]].


=== Structure ===
=== Positions and Authorities ===


* The current Guildmaster is Pterra Whitt, and everyone has interacted with Guildmaster Whitt at least once on a personal level.
* The current Guildmaster is '''<u>[[Pterra Whitt]]</u>''', and everyone has interacted with Guildmaster Whitt at least once on a personal level.
* Every division has one or more headmasters which may branch downwards into lower tier management, such as directors over certain subdivisions.


* The Guild is functionally a beehive, where every role has a significant level of importance. Each Division represents a certain part of the Hearth.
* When making a character, make sure the position they exist in has some regulation and relevance to the Guild. You can make one up entirely, e.g.: ''"Avistus Behavior Specialist"'' in the '''<u>[[Environmental Division]]</u>''' as long as it makes sense!
** There are many restrictions when it comes to navigating the Hearth which entirely depends on your position.
** Please reserve higher-authority positions such as Directors and Headmasters to Guild Administration.  
** Each member is only provided one Guild License, if they lose it, it is a serious issue.
 
* When making a character, make sure the position they exist in has some regulation & relevance to the Guild.  
* The Guild has functionally solidified itself as a governmental body using the Eversun Monarchy as the face. They are technically in charge of the Guild.  
 
==== Hierarchies of the Guild ====
 
* The hierarchy follows as: regular staff reports to their division headmaster, who then reports to the Guildmaster, who in turn reports to the monarchy.
* The only Division that reports directly to the Monarchy and bypasses the Guildmaster would be the '''Outerworld Division'''.  


=== Acting Against or Without Permission of the Guild ===
=== Acting Against or Without Permission of the Guild ===


* Having your Guild License revoked is irreversible.  
* If you disrupt or break Guild policy, you may have your guild identification card revoked, either temporarily or permanently. If it is permanently revoked, it is irreversible. If or when one acts on their own without waiting for the Guild’s permission, the Guild is not responsible for any of their actions and claims no state of affiliation for action. Since the Guild holds high power in their hands and acts as the governmental body of not only Eversun City, but the entirety of Castrella, becoming a problem for the Guild will at best get you removed from its ranks, or at worst, imprisonment. (''This is not to say you can’t write a character who acts against the Guild within, but rather, to remember that the character is truly risking their safety net of the Guild by doing so.'')
 
** This is a direct except from the [[Adventurers' Guild|<u>Adventurers' Guild</u>]] page.  
* If you act on your own without waiting for the Guild’s permission, the Guild is not responsible if you directly go against protocol. Though the Guild may cover the damages you’ve caused, they are very likely to revoke your license & bar you from the Guild associates. ''Guild Associates'' means any business operating with direct affiliation to the Guild that require your identification card to be shown.
* The Hearth is a large spider web of people, & in that right, many are quite loyal to the Guild, & even those that aren’t are cautious to act against it.
** The Guild holds high power in their hands, and becoming a problem for the Guild will at best get you removed, or at worst, jail time. This is not to say you can’t write a character who acts against the Guild within, but rather, to remember that the character is truly risking their safety net of the Guild by doing so.  
 
=== Third-Party ===
* Those considered outside the guild.
* The Guild has no issues with someone setting up a specially focused organization. Though, like any good business, the second you start encroaching on their turf, they will do what they can (legally) to snuff you out.
** This being said, there are a ton of Mini-Guilds associated with the Hearth that specialize in specific quests.
 
=== Wayfaring ===
 
* A good party covers many versatile roles.
** Within the Wayfarer’s Request Board, many quests will require certain specializations to be viable. Having a diverse party means being able to do more quests.
*** '''90% of quests require a Healer within the party for legal/liability purposes'''. Due to this, healers are often the most desirable party members and are consistently fought over within the Wayfarer’s Division. Everyone wants to be DPS, but NOBODY wants to be a healer and babysit the party. <s>This Pharmacist is about to become a Harmicist.</s>
* Wayfarers are the only commission-based division workers.
* Dungeon-crawling is a thing, and they spawn randomly.  


=== Division Workflow ===
=== Third-Party Factions ===


* Higher Ranks work on salary wages, typical staff are paid hourly wages, & Wayfarers work is commission-based due to the questing system.
* Third-party factions are organizations unaffiliated with the Adventurers' Guild. The Guild has no issues with someone setting up a specially focused organization, however, please be mindful you will be a direct competitor of the Adventurers' Guild's assets and organizations. '''''If you as a creator are wanting to create a third-party faction, it is allowed, but it would be best to talk with a member of Guild Administration regarding this aspect''.'''
** This is a direct except from the [[Adventurers' Guild|<u>Adventurers' Guild</u>]] page.


* Ranking the different division’s profits, however, it goes something like this, from highest pay to lowest pay (also directly correlating to how difficult it is to work for these Divisions):
== Calendar and Time ==
*# Outerworld
*# Contingency
*# Arcane Sciences
*# Education
*# Wayfarers (outlier)
*# Archivist
*# Creative Commons
*# Trade
*# Environmental
*# Civil Affairs
 
== Calendar & Time ==
* The current year is '''1230'''. Keep this in mind when creating your characters and choosing their birthdays. Use the [[Calendar]] page!
* The current year is '''1230'''. Keep this in mind when creating your characters and choosing their birthdays. Use the [[Calendar]] page!
* A character's Zodiac is the moon phase '''from the day they were born in that year''', not the current year! Be sure to specify the year when using the calendar page.  
* A character's Zodiac is the moon phase '''from the day they were born in that year''', not the current year! Be sure to specify the year when using the calendar page.  
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*The holiday weeks/months will have an equivalent in the real world, and will likely have an Event in the Discord server to celebrate.
*The holiday weeks/months will have an equivalent in the real world, and will likely have an Event in the Discord server to celebrate.


=== Major Events & Community Holidays ===
=== Major Events and Community Holidays ===


* As of right now, holiday event-months/weeks will have real-world equivalents and have Events hosted as replacements to Weekly Prompts.  
* As of right now, holiday event-months/weeks will have real-world equivalents and have Events hosted as replacements to [[Weekly Prompts|<u>Weekly Prompts</u>]].  
* Major events are story beats for our characters to interact with, so treat them as chapters within the Castrella story.
* Major events are story beats for our characters to interact with, so treat them as chapters within the Castrella story.
** These will be '''month long events''' where we can all interact around the subject, possibly even have collaboration events or weekly prompts relevant to it.  
** These will be '''month long events''' where we can all interact around the subject, possibly even have collaboration events or weekly prompts relevant to it.  
** These events can cover Magitek progression, outerworld progression, Festivities or important Celebrations, or in worst case World Threatening or Guild Threatening News.  
** These events can cover Magitech progression, Outerworld Division progression, festivities or important holiday celebrations, or major story beats that may be world-threatening or Guild-threatening.
*** Guild Admin note: We '''''will''''' have fun with it! :)


== Arcane Energy, Aspects, Curses, & Derivatives ==
== Arcane Energy, Aspects, Curses, and Derivatives ==
This section can serve as an introduction to the [[Arcane Energy|<u>Arcane Energy</u>]] page. For more expansion on the below topics, please visit that page!


=== General Spellweaving ===
=== General Spellweaving ===


* Casting Spells requires different components based on the spells.
* Casting Spells requires different components based on the spells.
** The 5 types of components are Verbal, Somatic, Guide (Spell Focus), Runes, & we used to have material, but Essence has completely replaced it. Newts can keep their eyes.
* Every basic person has the capability to spellweave, since every person has a natural aspect. Higher-power spells are taught by the Guild.
* Every basic person has the capability to spellweave, since every person has a natural aspect. Higher-power spells are taught by the Guild.
* Combining aetheric elements can yield abstract results with a creative mind.
* Combining aetheric elements can yield abstract results with a creative mind.
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=== Aspects ===
=== Aspects ===
* Every creature in the world is born with a natural, organic [[Arcane Energy#Aspects|aspect]]. You must assign an elemental aspect to your character.
* Every creature in the world is born with a natural, organic [[Arcane Energy#Aspects|<u>aspect</u>]]. '''You must assign a birth elemental aspect to your character.'''
** Every character is born with an aspect whether it is genetic or influenced by the environment. Your body can hold a second aspect that is learned, however, that is about its limit in terms of natural means. It is entirely possible to cast spells outside of these two body-attuned aspects, but it proves much more difficult.
** Every character is born with an aspect whether it is genetic or influenced by the environment. Your body can hold a second aspect that is learned, however, that is about its limit in terms of natural means. It is entirely possible to cast spells outside of these two body-attuned aspects, but it proves much more difficult. Not everyone has to have a second aspect, but if your character does, make it make sense as to why they chose that aspect.  
** Essence, manufactured aether, exists to provide ease of access to more than two elements quickly, however, it is still in its developmental phases and is difficult to acquire outside of special means.  


=== Curses ===
=== Curses ===
* [[Curses]] are based on mental health & can not pass genetically. They can, however, pass in a memetic fashion.
* '''<u>[[Curses]]</u>''' are based on mental health and can not pass genetically. Do not let these curses affect more than your own character unless given permission.
** Curses can reach quarantine levels of danger, where they spread. Along with that, a curse’s effect is relevant both to the perception of the cursed & to the mentality of the cursed. If your character is cursed, do not make it a problem/issue for other people's characters. This will be a common phrasing for many axioms on this page, so do not get tired of seeing it.


=== Magitech ===
=== Magitech ===
* [[Magitech]] is very new and unexplored. Hold onto your advanced invention ideas for story progression!
* '''<u>[[Magitech]]</u>''' is very new and unexplored. Hold onto your advanced invention ideas for story progression!
 
* In its current form, magitech reaches the technological levels of trains, short range communicators, & light bulbs. While it is relatively new, it has a perception from the average person as a dangerous device created by lunatics. Despite its relevancy to life, having access to it is quite the difficult thing. Only those who either specialize in creating the devices or get explicit permission from the Guild ''(signing an NDA & Liability Waiver)'' may have access to it, in hopes to not freak out your average farmer.
* Guns are technically a part of magitech. Gunpowder based guns are extremely rare & suffer from being bulky & misfiring or jamming easily, they are however still a gun. Though, in that right, magic tends to be more efficient to master, unless you're a gun freak. Proper magitech guns are expensive. '''Really''' expensive.


=== Chaotic Elements ===
=== Chaotic Elements ===


* No one can be '''born into''' the [[Arcane Energy#Aspects|aspects]] of law and whimsy. The '''[[Arcane Energy#Chaotic Elements|chaotic elements]]''' are caused by unnatural imbalances.
* No one can be '''born into''' the [[Arcane Energy#Aspects|<u>aspects</u>]] of law and whimsy. The '''[[Arcane Energy#Chaotic Elements|<u>chaotic elements</u>]]''' are caused by unnatural imbalances.


* Law and whimsy are '''highly volatile and corrosive''' [[Arcane Energy#Aether|aether]] - they can spread like a virus.  
* Law and whimsy are '''highly volatile and corrosive''' [[Arcane Energy#Aether|<u>aether</u>]] - they can spread like a virus if not properly taken care of.
** People who have learned to control their '''chaotic element''' as a second aspect are non-contagious. They often have to take supplements provided by the Guild to control it.
** People who have learned to control their '''chaotic element''' as a second aspect are non-contagious. They have to take supplements provided by the Guild to control it.
* The '''chaotic elements are treated slightly as a taboo''' - the general reception leans more towards ''"that person is more dangerous"'' rather than ''"that person is so strong to be able to control it."''


==== Whimsy & Law Corruption ====
==== Whimsy and Law Corruption ====


* Chaotic element corruption will first target your learned aspect before your birth aspect.
* Chaotic element [[Corruption|<u>corruption</u>]] will first target your learned aspect before your birth aspect. Over time corruption will eventually sap your ability to draw from that second aspect until you are unable to use it and the chaotic element has taken over that completely.
** Over time, depending on how you take care of the issue, will eventually sap your ability to draw from that second aspect until you are unable to use it and the Chaotic element has taken over that completely.
** '''The final product always leads to the chaotic element overriding your second aspect entirely, and then your birth aspect.'''
** If you properly take care of your Chaotic element and follow the instructions of learned individuals, you can overcome the corruption, stop its process, and utilize the chaotic element as your substitute 2nd aspect.
** '''STATIC RULE: The final product always leads to the chaotic element overriding your 2nd aspect entirely.'''


=== Beliefs/Religion ===
== Have Fun! ==
 
The purpose of this page is not to limit your creativity but create boundaries to perfectly mesh your ideas within the setting.
* While there are many beliefs in Castrella, all centralize around a similar theme of a greater being birthing thousands of entities to represent different themes.
* The existence of these entities are highly debated, but in terms of narrative, the entities that do exist, similar to dragons, need to be not omnipotent or omnipresent, or instead lack any real evidence of them existing. Also, for shits & giggles, different cultures have different psychopomps.
* For now, the people of Castrella have wildly different beliefs and omens attached to Dragons in particular. Some may view them as benevolent gods, others as harbingers of destruction. As mentioned earlier, these aren't really true.
 
== Races ==
 
=== Power Scaling ===
 
*  In terms of race, one should consider that no matter what you are, all races have benefits. You should aim to create a character you like & not worry about how strong they are. This is not a shonen anime, even if we have a roster of characters who like to roughhouse and fight; we’re creating a community first & foremost.
* In terms of aether & aether ability, make sure your character has flaws & drawbacks that create an interesting circumstance. Often, simple abilities will be powerful, however, complex abilities come with the benefit of higher risk creating higher rewards.
* If your character has flaws, use the party system mindset, that working together you will cover each other’s weak points. The buff one tanks, the strong one does damage, & the healer heals.
* '''Everyone has a role to play.'''
 
=== Race-Specific Axioms ===
* The [[Races#Kindred|Kindred]] are based on '''warm-blooded vertebrates and mammals.'''
* The personality traits, aspect favors, and common occupations listed on the [[Races]] page are just merely suggestions and what is more common in that race.
* Mixed races ''are'' possible.
* Yes, most races can live for longer than a century and it's very common. Don't be afraid to push your character's age up in numbers while still keeping them youthful and happy.
* Dragons are '''formidable in strength''' but for consistency purposes (and no "''my dragon wipes the floor with everything''", dragons outside of their Sky City take longer to be able to reach their full potential of power.
* Can I have a Pelican in canon?
** '''STATIC RULE:''' Fuck off with that shit. You can have Pelican-like birds, but if I fuckin find one of those rats of the sky, I swear to fucking gods, I will beat every one of you.

Latest revision as of 19:43, 27 August 2025

The axioms exist to create a skeleton of universal truths to follow when writing in the setting of Castrella. While these are truths that should be followed strictly, do not fret too much about breaking them initially. Most items are easy to rewrite and retrofit into the setting.

Most of these axioms are summarized articles stemming from their original pages. All mentions of pages will be linked corresponding to their heading in this page. We implore you to review the linked pages if you have questions regarding a certain axiom, and if you cannot find the answer you seek, please reach out to a Guild Administrator for clarification! It's best to contact a Guild Administrator vis Discord by either pinging the role, or one of our individuals listed below.

Guild Administrators

Setting Themes/Inspirations

Castrella is described as a "high-fantasy" world with some technological advancements. To give an idea on what may be available in regards to inventions, machinery, or day-to-day objects, please see below.

Media Inspirations:

Time Period Estimation

  • Around 1850s pre-industrial revolution.
    • There are some inventions that may be ahead of its time in the real world that are present in Castrella—this is simply a rough idea to help propel ideas forward of what is possible with the current technology and Magitech.

Overall Vibes

  • Keep It Silly! While yes, we have a story with conflict and an antagonist faction, we want to keep the themes and settings super casual and fun. Castrella is all about the magical mundane, living day-to-day with magic and technology hand-in-hand and having fun with it.

The Absolutely Do-Nots

  • DO NOT FORCE OTHER PEOPLE'S CHARACTERS TO CONTRIBUTE TO OR BE DIRECTLY AFFECTED BY YOUR OWN CHARACTER'S LORE. Essentially, no god-modding, in ye olde Tumblr RP terms.
    • An example would be having a major disaster directly affect an entire territory/city/town/etc. that someone's character originates from.
  • Do not write for others unless specifically collaborating with the other character's writer!
  • Do not cause major damage to Eversun or the Guild. This is reserved for major story events hosted by Guild Administration.
  • If you are writing a character with a curse, please do not have your curse affect other people's characters unless you have permission from that creator.

Affecting the Wiki and the World

  • Under no circumstances should you be editing someone’s character page that is not yours, the Main Page, or the Axioms page.
  • Feel free to create your own character pages after a character has been approved in the Discord!
  • Speak to Guild Administration before creating pages regarding general worldbuilding lore (creatures, locations, etc). We want to make sure things fit and do not overlap.
  • If you see a typo in someone else's page, kindly bring it up to the page creator or Guild Administration.
  • Have your ideas public. Showing your ideas to be added on and seen is the best way to have things become beloved. We’re a community, so all ideas should be shared.
  • Make sure you get feedback from the Tavern Talk channel before treating something as canon.
  • The Guild Administration, as its creators, may come up with a few fun secret events without anyone else knowing, but that will be for entertaining events.

Races

Power Scaling

  • In terms of races, one should consider that no matter what you are, all races have benefits. You should aim to create a character you like and not worry about how strong they are! Many aspects of Castrella are not combat oriented and is all about the magical mundane. Do not get too caught up in creating someone physically capable.
  • In terms of aether and magic, make sure your character has flaws and drawbacks that create an interesting circumstance. Often, simple abilities will be powerful, however, complex abilities come with the benefit of higher risk creating higher rewards.
  • Everyone has a role to play.

Race-Specific Axioms

  • The Kindred are based on warm-blooded vertebrates and mammals.
  • The personality traits, aspect favors, and common occupations listed on the Races page are just merely suggestions and what is more common in that race.
  • Mixed races are possible., except for dragons.
  • Most races can live for longer than a century and it's very common. Don't be afraid to push your character's age up in numbers while still keeping them youthful and happy.
  • Dragons are formidable in strength but for consistency purposes (and no "my dragon wipes the floor with everything", dragons outside of Lyrrh al Stahl take longer to be able to reach their full potential of power.

Eversun City

  • The primary setting where most worldbuilding will exist is Eversun City.
  • The basic language is known as Castrellan Common (English, due to the nature of being an English-speaking Discord server)

The Adventurers' Guild and its Functions

Affiliation

  • Your character does not have to be a part of the Guild, as other factions exist within the story.

Curriculum

  • Every adventurer must have graduated from the Education Division Academy.
    • This includes having proficiency with a weapon or at minimum have trained in both self defense and combat (like martial arts, CQC, or other variants).
  • Public schools and universities exist outside of the Guild, but they are for residents that are not a registered member of the Guild.

General Knowledge

Positions and Authorities

  • The current Guildmaster is Pterra Whitt, and everyone has interacted with Guildmaster Whitt at least once on a personal level.
  • Every division has one or more headmasters which may branch downwards into lower tier management, such as directors over certain subdivisions.
  • When making a character, make sure the position they exist in has some regulation and relevance to the Guild. You can make one up entirely, e.g.: "Avistus Behavior Specialist" in the Environmental Division as long as it makes sense!
    • Please reserve higher-authority positions such as Directors and Headmasters to Guild Administration.

Acting Against or Without Permission of the Guild

  • If you disrupt or break Guild policy, you may have your guild identification card revoked, either temporarily or permanently. If it is permanently revoked, it is irreversible. If or when one acts on their own without waiting for the Guild’s permission, the Guild is not responsible for any of their actions and claims no state of affiliation for action. Since the Guild holds high power in their hands and acts as the governmental body of not only Eversun City, but the entirety of Castrella, becoming a problem for the Guild will at best get you removed from its ranks, or at worst, imprisonment. (This is not to say you can’t write a character who acts against the Guild within, but rather, to remember that the character is truly risking their safety net of the Guild by doing so.)

Third-Party Factions

  • Third-party factions are organizations unaffiliated with the Adventurers' Guild. The Guild has no issues with someone setting up a specially focused organization, however, please be mindful you will be a direct competitor of the Adventurers' Guild's assets and organizations. If you as a creator are wanting to create a third-party faction, it is allowed, but it would be best to talk with a member of Guild Administration regarding this aspect.

Calendar and Time

  • The current year is 1230. Keep this in mind when creating your characters and choosing their birthdays. Use the Calendar page!
  • A character's Zodiac is the moon phase from the day they were born in that year, not the current year! Be sure to specify the year when using the calendar page.
  • The calendar is equivalent to real-world days and has the same amount of days in a year: 365.
  • The holiday weeks/months will have an equivalent in the real world, and will likely have an Event in the Discord server to celebrate.

Major Events and Community Holidays

  • As of right now, holiday event-months/weeks will have real-world equivalents and have Events hosted as replacements to Weekly Prompts.
  • Major events are story beats for our characters to interact with, so treat them as chapters within the Castrella story.
    • These will be month long events where we can all interact around the subject, possibly even have collaboration events or weekly prompts relevant to it.
    • These events can cover Magitech progression, Outerworld Division progression, festivities or important holiday celebrations, or major story beats that may be world-threatening or Guild-threatening.

Arcane Energy, Aspects, Curses, and Derivatives

This section can serve as an introduction to the Arcane Energy page. For more expansion on the below topics, please visit that page!

General Spellweaving

  • Casting Spells requires different components based on the spells.
  • Every basic person has the capability to spellweave, since every person has a natural aspect. Higher-power spells are taught by the Guild.
  • Combining aetheric elements can yield abstract results with a creative mind.
    • Every dual combination of aether is possible. One person's fire + water combination will be different than the next person's fire + water combination depending on how they perceive and imagine their results. Aether is abstract, and can yield near-infinite possibilities and combinations. Have fun with it, as long as it's not too overpowered.

Aspects

  • Every creature in the world is born with a natural, organic aspect. You must assign a birth elemental aspect to your character.
    • Every character is born with an aspect whether it is genetic or influenced by the environment. Your body can hold a second aspect that is learned, however, that is about its limit in terms of natural means. It is entirely possible to cast spells outside of these two body-attuned aspects, but it proves much more difficult. Not everyone has to have a second aspect, but if your character does, make it make sense as to why they chose that aspect.

Curses

  • Curses are based on mental health and can not pass genetically. Do not let these curses affect more than your own character unless given permission.

Magitech

  • Magitech is very new and unexplored. Hold onto your advanced invention ideas for story progression!

Chaotic Elements

  • Law and whimsy are highly volatile and corrosive aether - they can spread like a virus if not properly taken care of.
    • People who have learned to control their chaotic element as a second aspect are non-contagious. They have to take supplements provided by the Guild to control it.

Whimsy and Law Corruption

  • Chaotic element corruption will first target your learned aspect before your birth aspect. Over time corruption will eventually sap your ability to draw from that second aspect until you are unable to use it and the chaotic element has taken over that completely.
    • The final product always leads to the chaotic element overriding your second aspect entirely, and then your birth aspect.

Have Fun!

The purpose of this page is not to limit your creativity but create boundaries to perfectly mesh your ideas within the setting.