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	<id>https://castrella.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gillypants</id>
	<title>Castrella Wiki - User contributions [en]</title>
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	<updated>2026-04-30T03:47:47Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://castrella.com/w/index.php?title=Castrella&amp;diff=7230</id>
		<title>Castrella</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Castrella&amp;diff=7230"/>
		<updated>2026-01-25T10:35:10Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added in missing location: Pao’lakia. Sorry, Hanny. Was missing from my notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The planet of &#039;&#039;&#039;Castrella&#039;&#039;&#039;, is your stereotypical high fantasy world that’s on the verge of a breakthrough regarding their [[Magitech]] (&#039;&#039;magically infused technologies&#039;&#039;). It is also the home to many magical beings. Some areas of note being known for [[Adventurers&#039; Guild|the Adventurer&#039;s Guild]], and its variety of [[races]].&lt;br /&gt;
&lt;br /&gt;
Castrella is filled with [[Arcane Energy|arcane energy]], the unique life force that &#039;&#039;ebbs and flows&#039;&#039; within the planet. There are countless ways the world coexists and interacts with it. One of the most common and easily visible examples of the influence of arcane energy is its impact on the terrain and structure of the world. This can be seen in the many active [[corruption]] sites (a.k.a. &amp;quot;bubbles&amp;quot;) within Castrella. Similarly, zones of highly concentrated [[Arcane Energy#Aether|aether]] see their climate heavily impacted by it.&lt;br /&gt;
&lt;br /&gt;
Arcane energy is also responsible for the heavy amount of [[curses]] and [[Pact|pacts]] across Castrella.&lt;br /&gt;
&lt;br /&gt;
The use of the arcane energy allow most beings to be able to harness an [[Arcane Energy#Aspects|&amp;lt;u&amp;gt;aspect&amp;lt;/u&amp;gt;]], which unlocks the ability to manipulate the aether itself in different ways. Some beings can harness multiple aspects. The usefulness of aether to aspected beings shapes the foundation for civilization and various methods of [[Arcane Energy|spellcasting]].&lt;br /&gt;
&lt;br /&gt;
== Solaurum ==&lt;br /&gt;
The mainland continent, the surface of Castrella, goes by the name of &#039;&#039;&#039;&#039;&#039;Solaurum.&#039;&#039;&#039;&#039;&#039; The territories you can find on Solaurum, can be found listed below:&lt;br /&gt;
&lt;br /&gt;
=== Territories within Solaurum: ===&lt;br /&gt;
&lt;br /&gt;
==== [[Eversun City|&amp;lt;u&amp;gt;Eversun City&amp;lt;/u&amp;gt;]] ====&lt;br /&gt;
The crossroads of Castrella, a city founded as central point of the world. Even though they have a ruling [[Monarchy]], most of the structure of the country is entirely built through the [[Adventurers&#039; Guild|Adventurer&#039;s Guild]]. The Guild itself has established itself into multiple places through-out Castrella, creating a spiderweb-like system. The main output from &#039;&#039;&#039;Eversun&#039;&#039;&#039; is through the guild via quests. Quests in fact define the Adventurers&#039; Guild, being the main source of where adventurers are born. Outside of the Guild, the city houses a wide range of races and all walks of life.&lt;br /&gt;
&lt;br /&gt;
==== [[Lyrrh al Stahl]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
&lt;br /&gt;
==== [[Vyper]] ====&lt;br /&gt;
Located near the southern part of the world of Castrella exists, &#039;&#039;&#039;Vyper&#039;&#039;&#039;. Based on the American Wild West, Vyper is a country heavily influenced by a code of conduct. Driven both by survival and one&#039;s own grit, the residents of Vyper are as tough as nails. The Elders of Vyper, while highly respected, hold their position for a reason. Those who disrespect those Elders will be exiled, forced to wander the harsh landscapes alone. The land itself is a dry desert with very little water to spare, though the flora and fauna like it that way. The notable landmark of this location is the volcano, which hasn&#039;t erupted in 2,000 years.&lt;br /&gt;
&lt;br /&gt;
==== [[Umito]] ====&lt;br /&gt;
Located towards the east is &#039;&#039;&#039;Umito&#039;&#039;&#039;. An Eastern-Asian inspired country with its own city of layers nestled atop a sunken kraken claw in the middle of the ocean. Known to be the main home of the aquatic [[Races#Submatarius|Submatar]] race. Each city has their own district name that correlates to the depths of the water they relate to. A small fishing village known locally as &amp;quot;The Shallows&amp;quot; resides above the ways, for those who wish to have a life above the waves close to home. The notable landmark of this country is the kraken crab shell the country lives on top of.&lt;br /&gt;
&lt;br /&gt;
==== [[Null]] ====&lt;br /&gt;
&#039;&#039;&#039;Null&#039;&#039;&#039;, a small island nestled near the country of &#039;&#039;&#039;Lazlø&#039;&#039;&#039;. While on the surface the terrain has not many defining features, its lands are deprived entirely of normal biological aether production in your body. The [[Archivist Division]] has documented that the island is made an Anti-Aether-like effect that causes all magic to become stagnant. Due to this, the residents of the isle lack any ability to use Aether at all. In exchange, known to be more resistant to the effects and impact of magic. This island has declared itself its own country for the purposes of trade, but many of the residents have mixed feelings on this. Individuals of this location are sparse outside of the island itself.&lt;br /&gt;
&lt;br /&gt;
==== [[Tírr]] ====&lt;br /&gt;
Near the northern-west part of Castrella &#039;&#039;&#039;Tírr&#039;&#039;&#039;, can be found.&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
&lt;br /&gt;
==== [[Sil&#039;va]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Kreeshk]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Murmillion]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Dizajni]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Lazlø]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Machina]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Noct]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Oneiros]]====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Fangelese]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Guerre]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Sung-luc]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Plàigh]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Qree-qra]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Ha&#039;zaar]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
&lt;br /&gt;
==== [[Bermuda Bazura]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
&lt;br /&gt;
==== [[Wizard Villa]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Bellvué]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Aurora Lynaustralis]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Aqu&#039;orina]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
&lt;br /&gt;
==== [[Enertalita]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
[[Pao’lakia]]&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
&lt;br /&gt;
==== [[Rosewood]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Alula]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Somnia Grove]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Aetheria]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
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==== [[Tyrant Isles]] ====&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pao%E2%80%99lakia&amp;diff=7229</id>
		<title>Pao’lakia</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pao%E2%80%99lakia&amp;diff=7229"/>
		<updated>2026-01-25T10:35:08Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: *Blows kiss to da sky* for Hanny&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
[[Category:Territory]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Weekly_Prompts&amp;diff=7226</id>
		<title>Weekly Prompts</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Weekly_Prompts&amp;diff=7226"/>
		<updated>2026-01-23T06:29:11Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Fixed some formatting from Disc I didn&amp;#039;t notice the first time reading. I like the →&amp;#039;s too, okay..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An archive of all the weekly prompts presented in the Castrella Discord server. Weekly prompts are not limited to the week they were presented, and are logged here if contributors are looking for a spark of inspiration to continue their character development. &lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No.1  |  Jan 5th → Jan 11th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Trapped ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Single-word prompts are used to stretch your creativity. It can be in a literal sense or metaphorical sense. What does your character feel trapped by? Or are they so carefree the sense of feeling trapped means nothing to them?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No.2 | Jan 12th → Jan 18th, 2025 ==&lt;br /&gt;
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=== Prompt: Breaktime ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Now that we warmed up our angsty feelings with the last prompt, how about something more light-hearted? What does your OC do on their downtime? Do they frequent the Ginkgo Tree and socialize with the patrons? How about a day trip to the market sector of Eversun? Maybe sit under a tree and relax while reading a book? Take a wagon ride to a famous landmark? Or maybe they just keep working... whatever it is, please give your OC a break. They&#039;re probably stressed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No.3 | Jan 19th → Jan 25th, 2025 ==&lt;br /&gt;
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=== Prompt: New Face ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What kind of new face are we talking about? Is it your OC being the new face at the Guild, ready to take on the world? Maybe a new friend or coworker that&#039;ll be important? There&#039;s plenty of new faces at the Guild every day, you know. Orrr... maybe, your OC looks in the mirror and doesn&#039;t recognize themselves anymore after all this work... what &#039;&#039;really&#039;&#039; counts as a &amp;quot;new face,&amp;quot; huh?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No.4 | Jan 26th → Feb 2nd, 2025 ==&lt;br /&gt;
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=== Prompt: Extracurricular Errands ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your Adventurer just found themselves told by their headmaster to take this temporary license, find a friend, and take care of a specialized quest. This Prompt is a little less vague due to instigating character interactions. But the type of quest is up to you. Is your critter an OWD member? They mightve gotten a quest to exterminate some wildlife. Trade Division? Probably looking to get you out of your comfort zone and deliver a package to another city. Whatever it may be, it&#039;ll be too difficult to go alone. Take a friend!&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;If your character isn&#039;t part of the Guild, they could always just encounter a Guild member they might know and get picked up...&#039;&#039;&#039;&lt;br /&gt;
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== Weekly Prompt No.5 | Feb 2nd → Feb 8th, 2025 ==&lt;br /&gt;
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=== Prompt: Recital / Wings ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Happy Recital, Eversun! Let&#039;s take the week to celebrate the expression of love and appreciation in the form of silly little Heartwing Chocolates. You all know the rules and superstitions, right? Did your OC buy some chocolates and are planning to hand them out? Maybe they&#039;re making some on their own and adding their own flair! Or.... is your OC &#039;&#039;so&#039;&#039; popular they&#039;re getting too much chocolate? Who knows! How is your OC spending their St. Morgan&#039;s Recital? (Or, if they&#039;re not celebrating, the alternate word is &amp;quot;Wings.&amp;quot; Interpret that as you please!)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Please make sure if you wanna include others&#039; OCs in your prompt, discuss it first! Maybe. Unless you really wanna surprise them because you think you cooked. Wahoo.&#039;&#039;&#039; &lt;br /&gt;
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== Weekly Prompt No.6 | Feb 9th → Feb 15th, 2025 ==&lt;br /&gt;
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=== Prompt: Winter Nights ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As the St. Morgan&#039;s Recital Festival comes upon the horizon, get your cute festival outfits ready! It&#039;s a week-long event that occurs at night after the sun goes down, and the Theater District is decked out entirely in hearts, wings, and feathers for decorations. Take whoever you want to enjoy the minigames, special festival clothing, eat chocolate-covered everything, and dance the night away! Just make sure you&#039;re good for work at the Hearth the next day. It&#039;s still the winter though, so it might snow...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No.7 | Feb 16th → Feb 22nd, 2025 ==&lt;br /&gt;
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=== Prompt: Memorial ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You had enough time to be happy with the season of love. Now be sad. I have no actual introduction for this prompt except that I was playing Limbus Company when I thought it would be a neat prompt for sad stuff maybe. I want you guys to make me sad, thank&#039;s!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 8 | Feb 23rd → March 1st, 2025 ==&lt;br /&gt;
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=== Prompt: Morning Routine ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Good morning, Castrella! It&#039;s a new day, so what does your Castrellan do to get ready for the day? Do they eat breakfast? Do they go out and exercise at the crack of dawn? Or do they just lazily roll out of bed and barely put in the effort? How many outfits do they cycle through before landing on the same one every time? And is it the same every morning or do they improvise? Whatever it may be, there&#039;s gotta be something they do to make themselves presentable.... hopefully.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 9 | March 1st → March 8th, 2025 ==&lt;br /&gt;
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=== Prompt: Hobbies ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Whoa, happy Company Mandated PTO! Your little blorbo has been given the chance to have actual free time. Weird, right? You crazy workaholics. Chill.  So what would they do in said free time? Job? Plant? Get beat up with practice swords? Build miniature ships in bottles? Tell me what they do in their off-chance free time!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 10 | March 9th → March 15th, 2025 ==&lt;br /&gt;
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=== Prompt: Reprieve / Opportunity ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It&#039;s time for another Festival! The Theater District once again is hosting their big, extravagant closing night events for Saint Noah&#039;s Reprieve. This is the time to hang out with the people you broke chocolates with... your last chance to do something with them if you haven&#039;t already. Remember, if you don&#039;t, superstition says you&#039;ll have bad fortune for the year when it comes to love! You don&#039;t want to see if it&#039;s true, do you? Of course, you don&#039;t have to attend the festival, but this is a good holiday to finally do what you haven&#039;t been able to do. And you&#039;re getting paid for it. So go snag that opportunity and live in the moment. &amp;lt;/blockquote&amp;gt;&#039;&#039;(This Prompt is for St. Noah&#039;s Reprieve, but if your blorbo is not participating, you may use the alternate Prompt &amp;quot;Opportunity&amp;quot; in its place.)&#039;&#039; &lt;br /&gt;
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== Weekly Prompt No. 11 | March 18th → March 22nd, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Impression ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Surprise! It&#039;s Whitt&#039;s Day Out! During Guildmaster Pterra Whitt&#039;s big idea to bridge the gap between himself and his lovely Adventurers, you have been tasked to train him in your daily routine at work. Yes, that means OWD members may be escorting him through a bubble.   Anyway, you&#039;re now the teacher and, even though you&#039;ve briefly met him once before, this is your time to make a good impression on him. &#039;&#039;&#039;OR&#039;&#039;&#039; Do you recall the first time you met one of your closest friends? What kind of impression did you make on them, or vice versa? Were you fast friends, or did it take a little bit to build up the courage to finally spend time together? Or maybe... did something about your job click with you, making that first impression something so invaluable, you wouldn&#039;t trade the world for it?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No.12 | March 25th → March 29th, 2025 ==&lt;br /&gt;
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=== Prompt: Leader ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Welcome to Part 2 of Whitt&#039;s Day Out! Now is your time to show off that not only can you leave a good impression, but you are also a good leader and role model for those around you. You have a great work ethic, right? The Guild can&#039;t function without you. You are valuable. So show off the fact that you can lead with a good nature, iron fist, or... well, whatever tactics you have up your sleeve. And if you&#039;re not with the Guild, I&#039;m sure you&#039;re a prominent leader somewhere else in your life.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 13 | March 30th → April 5th, 2025 ==&lt;br /&gt;
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=== Prompt: Rebellion ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This week&#039;s Prompt goes hand in hand with another holiday... that starts on April 1st! You won&#039;t get a preview outside of this prompt word. But is there anything that your character does that may be an act of rebellion? Is there something they just HAVE to prove despite others saying no? Is there something that drives them to break the rules? No one is perfect, right?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 14 | April 6th →  April 13th, 2025 ==&lt;br /&gt;
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=== Prompt: Quipsy Shenanigans ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Its the most, joyous time of the year! At least to those that enjoy a good laugh or two. Is your character easily pranked? Do they get paranoid of Haladen? Do they play any pranks on others? Just don&#039;t lose your heads now :)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 15 | May 25th → June 1st, 2025 ==&lt;br /&gt;
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=== Prompt: Photograph ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;In light of the memories being made, let&#039;s capture that with a photo shall we? Maybe there&#039;s a snapshot of a place your character enjoys, or of themselves in a moment they felt pretty? Or is your character the type to be behind the camera- or the one that photobombs?! Maybe even a time to reminisce on some memories already taken.. either way-! Take the time to really snap those moments! &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 16 | June 1st → June 8th, 2025 ==&lt;br /&gt;
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=== Prompt: Identity/Mirror ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What does your character relate to as important to their identity? What do they see when they look at themself in the mirror? Who is their true self? Does their happiness come from their hard work coming to fruition or from the hobbies they spend time with? Is there pieces of clothing or make up that feels significant to them because of their familial ties?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 17 | June 8th → June 15th, 2025 ==&lt;br /&gt;
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=== Prompt: Folklore/Fairytales ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Think of a childhood story you&#039;ve heard as a child, now, think about if it were written from a Castrellan point of view. If the character was cursed, how would it look in your Castrella character&#039;s point of view? &lt;br /&gt;
&lt;br /&gt;
How would these different perspectives of classics look if they were Castrella-fied (Example: Snow White, Sleeping Beauty)? Would they be corrupted? Would they be cursed? It&#039;s all up to your own interpretation! Then the different interpretations everyone makes, can be part of how stories over time have changed, and the perspectives people heard growing up. Even possible ways to make different views on heroes, and what makes a hero. &lt;br /&gt;
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Optionally, or your character as a child dressing up as them!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 18 | June 15th → June 22nd, 2025 ==&lt;br /&gt;
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=== Prompt: Reminisce ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If your character got the chance to meet their past self, what would they say to them? Is there things they&#039;d warn them about? Tell them to cherish those close to them more? Or would they simply hug their smaller self? Simply remembering their past self, as they were, and those around them. A trip down memory lane, or perhaps even a talk with their inner child? Maybe a culmination even leading to acceptance over what could&#039;ve or couldn&#039;t have been done. &lt;br /&gt;
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&amp;lt;nowiki&amp;gt;&#039;&#039;I wonder what could&#039;ve been..?&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 19 | September 29th → October 5th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Adventuring ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If your character is part of the Adventurers&#039; Guild, what does it mean to be an Adventurer to them? Are they there to help people in need, or are they there to further their own personal goals? When they think of the word &#039;&#039;Adventurer&#039;&#039;, do they see themselves, or do they think of someone else? A companion close to them, or perhaps a hero of legend like St. Cleo and the First Party? &lt;br /&gt;
&lt;br /&gt;
If your character is not part of the Adventurers&#039; Guild, are they close to anyone who is? What are their thoughts on being an Adventurer, and why are they not one? Is it simply not a lifestyle for them, or is it because they cannot get the fulfillment they need by working for the Guild? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Wayfarer is a different term than Adventurer. All employees of the Guild are &amp;quot;Adventurers,&amp;quot; in case you needed a reminder!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 20 | October 6th → October 12th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Dungeon Diving ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Pop-up dungeon time! When you think of these pop-up dungeons, what comes to mind? Are they young, one-and-done mystical areas that only have puzzles? Or are they age-old landmarks that appear in the same spot with treasures and beasts to slay? Have you ever considered negotiating with the monsters to see if they&#039;d let you pass amicably? If your character is a Wayfarer, they were just dispatched to seal away a new pop-up dungeon. Where did it appear? What do they have to do? Please don&#039;t try this solo. Go to the Ginkgo Tree and make a party! &lt;br /&gt;
&lt;br /&gt;
If your character is &#039;&#039;&#039;not&#039;&#039;&#039; a Wayfarer, do you think they&#039;d try to convince a Wayfarer to be an escort mission? Why do they want to go into the dungeon? What can they bring to the table, and why should they be brought along? Is this their first time going to a dungeon? Or maybe they were requested to join, file the paperwork, and there was a puzzle that required their expertise? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this will be a discussion forward prompt that may exceed the time for a weekly prompt and evolve into something deeper for worldbuilding — let&#039;s talk about it in #⁠tavern-talk too!)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 21 | October 14th → October 22nd, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Tradition ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;That time of the year, as the winter chill clutches to the air, many people have various different cultural and folk related activities amongst the city of Eversun, and even more so past its walls. A common one is carving into Gourds, sometimes sticking small flames into or just carving enough for there to be a face or design. &lt;br /&gt;
&lt;br /&gt;
What are some traditions your character partakes in? Try inventing some! &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 22 | December 13th → December 20th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: New Beginnings ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It&#039;s no coincidence that Sundance occurs in Blossom. It helps us celebrate the turning of the calendar, a new year to start fresh again, and flora blooming once more. &lt;br /&gt;
&lt;br /&gt;
Does your character believe that Sundance, Blossom, and the new year represent a new chapter in their life? Do they have any traditions they partake in? What does your character believe calendar year 1231 has in store for them? Are they scared of anything changing? Or is their resolve to make the next year high as can be? What are they going to do to change things, or maybe they&#039;re not changing anything at all? Do they have new relationships and bonds to carry them through life? &lt;br /&gt;
&lt;br /&gt;
Give them some time to reflect on the past year, maybe.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 23 | December 21st → December 27th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Story ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;There are a lot of stories the average Castrellan holds. From a Wayfarer that travels the world to the homebody with a family of three, stories make up so much of our lives. What stories do your characters have to share now that the year is ending? Do they hold onto any stories told by others that impact their lives? What counts as a story to them, anyway? &lt;br /&gt;
&lt;br /&gt;
Or maybe, just maybe, you can write your own, pen to paper, and let your imagination flow.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 24 | January 18th → January 24th, 2026 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: History in Hearsay ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Castrella is a big, big world. It has a lot of history that&#039;s written down, but a lot of it that&#039;s &#039;&#039;not.&#039;&#039; What do you think some word-of-mouth history has been passed around between Adventurers or down generations? Any silly laws you think a town in Vyper may have and why do they exist? Any famous duels between famous Adventurers that has become the talk of the town? There&#039;s definitely some &#039;&#039;very&#039;&#039; silly, unserious superstitions or stories or quotes you must&#039;ve heard through word of mouth, right? Maybe your character has heard some stupid conversation passing by a crowd that they quote on the daily now as a joke. What kind of history is there with talking?&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Arcane_Energy&amp;diff=7225</id>
		<title>Arcane Energy</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Arcane_Energy&amp;diff=7225"/>
		<updated>2026-01-23T05:54:54Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Removed unnecessary &amp;amp;&amp;#039;s. Though I think they would be a holdover from it being very old text. I think some other parts could use rewriting or rewording... I&amp;#039;ll get to that another day.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Vessels|1 Link Target=Arcane Energy/Vessels}}&lt;br /&gt;
&lt;br /&gt;
[[Castrella]] remains a habitable planet thanks to the abundant arcane energy in the world. The study of biology, ecology and the arcane are deeply entwined with each other. This interconnected relationship assist the residents of Castrella in carefully understanding and harnessing the capabilities of all things magical. [[The Arcane Sciences Division|The ⁠Arcane Sciences Division]] primarily studies the arcane, its origins and uses in every day life. As science and magic are so tightly wound together to ensure Castrella remains habitable, there is still plenty of information that its residents currently do not know about the source of magical energy. &lt;br /&gt;
&lt;br /&gt;
However, we &#039;&#039;do&#039;&#039; know a lot still, so here&#039;s what we can explain!&lt;br /&gt;
&lt;br /&gt;
== Aether ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Aether&#039;&#039;&#039;&#039;&#039; is the source of all magic. It is the pure, organic form of the arcane. Aether is invisible and undetectable to the commonfolk. Only [[Races#Elvaari|Elvaari]] are able to see traces of aether in the environment, which heavily depends on their natural aspect, wisdom and age. Some Elvaari may never be able to see aether, while others may be able to see multiple elements. It is entirely dependent on how much they dedicate themselves to aether studies. &lt;br /&gt;
&lt;br /&gt;
Certain objects or experiences gained may disrupt an individual&#039;s Aether, and this disruption comes in the form of a &#039;&#039;&#039;[[Curses|Curse]].&#039;&#039;&#039; These &#039;&#039;&#039;Curses&#039;&#039;&#039; are born from the perception of one&#039;s negative views that shape the way they interact with objects, other people and themselves. (&#039;&#039;For more information, please read the &#039;&#039;&#039;Curses&#039;&#039;&#039; page.)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Aether flows throughout the environment freely, but certain elements will nestle within environments that match. For example - earth aether is abundant in mountains and forests, while fire aether is abundant in volcanoes and deserts. &lt;br /&gt;
&lt;br /&gt;
Currently, we understand the source of aether generation to be from [[Lyrrh al Stahl]]. From recounts of the few dragons that have flown down willingly and retained their memories, they explained that a dragon from each element is in charge of maintaining natural &#039;&#039;&#039;&#039;&#039;wells&#039;&#039;&#039;&#039;&#039; of elemental aether that drain down to &#039;&#039;&#039;&#039;&#039;Solaurum&#039;&#039;&#039;&#039;&#039;, the main surface continent of Castrella. (&#039;&#039;For more information, please read &#039;&#039;&#039;Lyrrh al Stahl&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s page.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
Every living individual on Castrella is born with an elemental &#039;&#039;&#039;&#039;&#039;aspect&#039;&#039;&#039;&#039;&#039;, including plants and animals. This means their body is attuned to one specific element and are inherently able to cast spells of that element with more ease than others. Most aspects are either genetic or from environmental exposure. If one&#039;s parents are both water-aspected, it is likely their child will be born with water. This isn&#039;t always the case. It is entirely possible for two parents aspected to the same element to have children aspected to a different element should the environment allow. &lt;br /&gt;
&lt;br /&gt;
Aspects do not necessarily mean the individual is able to only learn that element&#039;s magical spells. It only makes them easier to wield.  &lt;br /&gt;
&lt;br /&gt;
=== Elemental Body Affinity ===&lt;br /&gt;
Aspects sequester themselves within the body, which is dependent on the individual&#039;s element and the element they&#039;re using. This is in large part due to every element within this world favoring a body part that the element naturally attunes to. That is to say, where the aether naturally collects itself the most in order to enact spells somewhat safely within the body. Depending on placement is where most specialists are able to discern what element people control, as well as where this element dispels itself outside the body to come out.&lt;br /&gt;
&lt;br /&gt;
The only exception to this is within the chaotic elements; Law and Whimsy. Both of which specifically target itself to collect within the entire body.&lt;br /&gt;
&lt;br /&gt;
=== Aether Gland ===&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;aether gland&#039;&#039;&#039;&#039;&#039; is small organ that sits right beside a sentient organism&#039;s brain (&#039;&#039;Archivist Division Note: plants do not have an aether gland&#039;&#039;). The organ functions similarly to a dual-pump and faucet system. You are born with the aether gland generating aether of your natural birth aspect. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;In order to learn a second aspect&#039;&#039;&#039;&#039;&#039;, you must both submerge yourself in an area with that desired elemental aether and physically force yourself to pull from aether in the environment. It is a muscle—you push it to its limit every so often and  eventually through enough exposure, it will grow used to the new element&#039;s presence. Once enough exposure builds, the gland will activate a &#039;&#039;defense mode&#039;&#039; similar to how white blood cells and leukocytes behave in the human body. This defense mode starts &#039;&#039;crystallizing aether&#039;&#039; in minimal particles in your aether gland.  &lt;br /&gt;
&lt;br /&gt;
As the aether gland proceeds to expand and retract like a muscle with exposure to this second elemental aether, the crystals will eventually crack and burst, flooding the unused pump system in the gland with that elemental aether. That full exposure will allow your aether gland to start generating that elemental aether naturally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Learning a second aspect is a long and tedious process&#039;&#039;&#039;&#039;&#039;. It is harmless to the body, however, it does inflict you with mild aether sickness every time you push yourself. Headaches, nausea and heavy exhaustion are common symptoms. &lt;br /&gt;
&lt;br /&gt;
=== Aspect Limitations ===&lt;br /&gt;
An individual&#039;s aether gland can &#039;&#039;&#039;&#039;&#039;only hold two aspects&#039;&#039;&#039;&#039;&#039;. If you attempt to expose yourself to a third aspect to have your body generate it, it will not work. There is an immediate reaction caused by both the brain and aether gland that functions similarly to a sneeze. It detects that something is wrong and tries to expunge it right away. If you continue to disobey your body&#039;s natural reaction to this, a chain reaction will occur that will end in detonation. Quite literally, the aether gland will explode. It does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; have the capacity to generate or hold a third elemental aether. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This does not mean you cannot learn spells of a third element.&#039;&#039;&#039;&#039;&#039; Aspects simply make it easier for you to cast those elementally-attuned spells. An individual is more than welcome to cast other-element spells aside from their aspects by pulling aether from the environment, just understand that this is much harder to do so. A reminder that most Elvaari, the race most capable of learning multiple elements, can really only learn basic spells from one or two other elements aside from their natural aspects. &lt;br /&gt;
&lt;br /&gt;
If one does contract [[corruption]] by a Chaotic Element, that element will first target your learned aspect before your birth aspect. It will eventually lead to the inability to use your learned second aspect entirely.  &lt;br /&gt;
&lt;br /&gt;
=== Aether Burnout ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Aether burnout&#039;&#039;&#039;&#039;&#039; occurs when the aether gland&#039;s supply runs dry. Similar to running out of food, the overuse and eventual depletion of naturally pooled aether created by the organ causes it to begin consuming whatever material it can find in a pinch, which starts with the body itself. This is extremely damaging and taxing both physically and mentally. Think of this as expending a backup resource that shouldn&#039;t be expended. &lt;br /&gt;
&lt;br /&gt;
The fallout and symptoms of aether burnout is entirely dependent on how resilient and aetherically attuned the individual is. A mild case of burnout can result in a week&#039;s depletion of magic and a bit of bed rest, with the occasional checkups from an experienced aetheric doctor. At its worst, it can cause &#039;&#039;permanent scarring&#039;&#039; relating to your birth aspect, blindness, gland damage, permanent loss of the ability to use aether, or even in the most extreme unmonitored and rare cases, &#039;&#039;death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aether burnout is already difficult to achieve, as running low of the aether within your gland causes your body to react quite dramatically. One will get wildly sick as a result and if they continue to push their resources to the limit, sometimes the body will fall unconscious as a safety mechanism to tell the individual to stop exhausting themselves.&lt;br /&gt;
&lt;br /&gt;
=== Aether Sickness ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Aether sickness&#039;&#039;&#039;&#039;&#039; is a preceding condition that may lead into aether burnout, but not always. Aether sickness can occur on multiple conditions: &lt;br /&gt;
&lt;br /&gt;
* The body produces too much aether without expenditure&lt;br /&gt;
* The individual overuses their aether to lead into burnout&lt;br /&gt;
* Born with a pre-existing condition that mimics the effects&lt;br /&gt;
* Exposed to a high-density or lower-density (such as dragons falling from Lyrrh al Stahl to the World Below) aether environment the body isn&#039;t conditioned to&lt;br /&gt;
&lt;br /&gt;
Most of the time, aether sickness is temporary. With enough rest, nutrition, and a check-in with a health professional experienced in aether conditions it can be cured easily. If you are experiencing any of the symptoms below, please stop the use of magic and contact your physician. Symptoms of aether sickness include:&lt;br /&gt;
&lt;br /&gt;
* Headaches or migraines&lt;br /&gt;
* Sore muscles or extreme fatigue&lt;br /&gt;
* Nausea or lack of appetite&lt;br /&gt;
* Loss of vision or balance&lt;br /&gt;
* Abnormal body temperatures &lt;br /&gt;
* Numbing sensations where you normally channel magic&lt;br /&gt;
&lt;br /&gt;
It is very common to experience aether sickness in one&#039;s life, even when not magically adept. Pre-existing conditions that cause aether sickness will not be fatal, but if left unchecked, they are at worst inconveniences. Think of the common cold that passes by in a day or two; all it needs is some bedrest and supplements to stave away. However, there are some more extreme versions of aether sickness that can come from birth conditions that directly affect the aether gland, which may cause trouble in magic stability and aether control. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(This information is under scrutiny by the Archivist Division, and will touched upon at a later time.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aether Combinations ===&lt;br /&gt;
When an individual masters a second aspect and can start pulling from their natural resources, they are able to explore &#039;&#039;&#039;combination magic&#039;&#039;&#039; as a way to express individuality. One person&#039;s &#039;&#039;&#039;fire + water&#039;&#039;&#039; combination may be different from someone else&#039;s. It is all about creativity and expression, and how the user can think outside of the box. However, &#039;&#039;&#039;make it make sense&#039;&#039;&#039; with the elements you are using and ensure that there is a balance. Individuals who are corrupted and have their second aspect eaten by a chaotic element will still be able to do combination magic with that chaotic aether as long as they have it mastered. However, once the chaotic element fully diminishes your ability to use your second aspect, your combination magic will be unable to tap into that second element. &#039;&#039;&#039;Have fun with the possibilities!&#039;&#039;&#039;&lt;br /&gt;
== Elements ==&lt;br /&gt;
Right now, the Arcane Sciences Division has confirmed the existence of &#039;&#039;nine total elements&#039;&#039; in the world, split into three categories: &#039;&#039;&#039;Basic&#039;&#039;&#039;, &#039;&#039;&#039;Harmonic&#039;&#039;&#039;, and &#039;&#039;&#039;Chaotic&#039;&#039;&#039;. Each element has traits associated with its aspect, a certain shape to its aether traces, and supposed personality traits. &#039;&#039;(These, of course, are just building blocks/suggestions to compliment your OC or start a foundation!)&#039;&#039; &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;This section probably better serves as a synopsis, while each arcane category and element can have their own page.&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Level ===&lt;br /&gt;
The elements have been categorized below in order of &#039;&#039;&#039;difficulty level&#039;&#039;&#039; regarding the learning curve of handling that element. Please take note of this when creating your character and finding an aspect that means something deeply to them. While some elements are labeled as &#039;&#039;easy&#039;&#039;, keep in mind that individuals who have never had more intermediate magic training will struggle to cast more than just simple spells with that element. &lt;br /&gt;
&lt;br /&gt;
== Basic Elements ==&lt;br /&gt;
The basic elements are all capable of offensive and restorative spellweaving. The basic elements include: fire, water, wind, earth and ice.&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty Level:&#039;&#039;&#039; Easy&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Mental Fortitude ꕀ Justice ꕀ Passion&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Highly potent aether that clusters together in high concentration. If an element coexists in a controlled environment with fire aether, the latter will overshadow the other. Many environments have an abundance of fire aether, especially in deserts, volcanic regions and cities.&lt;br /&gt;
* &#039;&#039;&#039;Usage and Handling&#039;&#039;&#039;: Fire aether take a resolute and bustling soul to control. It is one of the easier elements to handle, however, and is often introduced first in spellweaving studies. Its restorative spells involve engulfing a wound in warmth, and offensive spells involve enhancing weapons and shaping flames.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Prideful of their arcane competency, happy about the small things in life, competitive.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Heart and Blood.&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty Level:&#039;&#039;&#039; Easy&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Sturdiness  ꕀ Dedication ꕀ Guidance&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Earth aether is tightly packed like blocks and hangs low to the ground. Despite being heavily packed, earth aether is easy to pull from, and rivals fire in ease of use. Earth aether, like wind aether, can be found almost anywhere on Castrella. On the opposite end, it cannot be found in high elevations.&lt;br /&gt;
* &#039;&#039;&#039;Usage and Handling&#039;&#039;&#039;: Earth is a very simple element to learn spellweaving with. Most adventurers are recommended to take courses on earth prior to their official registration if they are to be travelers. Its restorative powers involve harnessing energy from plants and applying a magical salve to wounds, and its offensive powers involve manipulating the ground to form shapes.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: tough on the outside, gentle on the inside, and good at winning arguments.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Feet.&lt;br /&gt;
&lt;br /&gt;
=== Wind ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty Level:&#039;&#039;&#039; Intermediate&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Freedom ꕀ Dexterity ꕀ Carelessness&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Wind aether often appears and disappears inconsistently, making it difficult to pull from. Fortunately, wind spells do not require much aether to cast. It is very abundant much like fire aether, and can be located in almost any environment known on Castrella&#039;s surface. Wind aether does not exist underground.&lt;br /&gt;
* &#039;&#039;&#039;Usage and Handling&#039;&#039;&#039;: Wind is the most flexible element, and supplements other elements rather well. It plays a fearsome support role rivaling water, and some wind spellweavers will dedicate their studies to enhancing other elements. Its restorative powers involve wrapping a wound in a constant gust of wind, and its offensive powers are rare - they mostly provide support.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: nonchalant, easily entertained, readily excited to learn new things.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Ears, Wings, and Back.&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty Level&#039;&#039;&#039;: Advanced&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Balance ꕀ Relentlessness ꕀ Deep Focus&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Very subtle traces of aether that lingers in streams and threads. Sometimes, it can remain completely hidden and undetectable, and it takes high amounts of focus and meditation to be able to extract it correctly from its traces to cast spells. Water aether traces can be found near inland bodies of water, bogs and swamps, beaches, and farmland.&lt;br /&gt;
* &#039;&#039;&#039;Usage and Handling&#039;&#039;&#039;: Water aether, as mentioned beforehand, requires a lot of concentration to keep a certain flow consistent. It is a mid-difficulty element to control, and is often only taught to or learned by individuals wanting to lean into environmentalism or battle support. Its restorative spells involve submerging a wound in sparkling water, and offensive spells are rare - most are there to enhance battle abilities.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: More thoughtful and perceptive of their surroundings, avoidant of the frontlines of battle, calm and collected.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Mouth.&lt;br /&gt;
&lt;br /&gt;
=== Ice ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty Level:&#039;&#039;&#039; Highly Advanced&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Controlling ꕀ Stoicism ꕀ Unpredictability&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Ice aether did not exist originally in Castrella and was only discovered by the Guild a few centuries ago. It seems to be a mutation of water aether that formed under severe conditions. Its traces are sharp and pointed, scattered in the environment like glass shards. It is difficult to locate in most environments, but so far can be found in mountains and cave systems.&lt;br /&gt;
* &#039;&#039;&#039;Usage and Handling&#039;&#039;&#039;: Ice aether is the most difficult element to handle. It is volatile and finicky, and inexperienced spellweavers can pose a danger to those around them. However, a master of ice should be feared and respected as their offensive abilities are second to none. Since its aether traces do not come in stable patterns, its spellweavers must take care to craft that stability. Its restorative powers involve channeling ice aether into one&#039;s hands to touch a wound and close it, and its offensive magic involves torrential assaults.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: egotistical and pompous, &#039;&#039;or&#039;&#039; humble and quiet.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Nose.&lt;br /&gt;
&lt;br /&gt;
== Harmonic Elements ==&lt;br /&gt;
The two harmonic elements are &#039;&#039;&#039;Light&#039;&#039;&#039; and &#039;&#039;&#039;Dark&#039;&#039;&#039;. These two elements are required to be kept in perfect balance by their representative deities else Castrella may fall into temporary ruin. Similar to the chaotic elements, it is difficult to find an individual aspected to this element, but when discovered, they are often regarded highly. Too much aether leaning to one side of the harmonic elements&#039; balance may cause severe repercussions to ensue, dependent on which element is more abundant. There exist only a few known and practiced light or dark element spells, and they are all taught in a high-level magic course provided by the Guild.&lt;br /&gt;
&lt;br /&gt;
The harmonic elements are capable of mass destruction when incorrectly handled, with no notes of restorative capabilities. &lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty Level:&#039;&#039;&#039; Superior&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Emptiness ꕀ Destruction ꕀ Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Requiring a harmonious balance with dark aether in the natural environment, light aether is difficult to see and feel. Think of the harmonic aether as multilayered thread entwined together. They require a lot of effort to be pulled apart and added to, but Light more easily so. Some reports say that light aether is cold and that seems into an individual&#039;s veins.&lt;br /&gt;
* &#039;&#039;&#039;Usage and Handling&#039;&#039;&#039;: Light aether can be used to destroy preexisting objects and matter without a trace. Courses to master light aether is only offered at the highest level of spellweavers registered in the Guild, and spells will have to be monitored due to the potential of imbalance.&lt;br /&gt;
* &#039;&#039;&#039;While incredibly rare, aspected individuals tend to be...&#039;&#039;&#039;: Frugal, Obsessive, Irrational&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Eyes.&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty Level:&#039;&#039;&#039; Superior&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Wholeness ꕀ Creation ꕀ Conclusions&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Requiring a harmonious balance with light aether in the natural environment, dark aether is a bit easier to notice within threads of harmonic aether. While these elements require a lot of effort to be pulled apart and added to, dark seems to be a bit &amp;quot;simpler,&amp;quot; comparatively, to handle. Some reports say that dark aether is warm and inviting, but does not scratch further than the surface level of skin.&lt;br /&gt;
* &#039;&#039;&#039;Usage and Handling&#039;&#039;&#039;: Dark aether can be used to fill a space with completely new matter. Courses to master dark aether is only offered at the highest level of spellweavers registered in the Guild, and spells will have to be monitored due to the potential of imbalance. It is currently the most difficult element to pick up. As of right now, there are no restorative magics associated with dark.&lt;br /&gt;
* &#039;&#039;&#039;While incredibly rare, aspected individuals tend to be...&#039;&#039;&#039;: Conniving, Reclusive, Impartial to Biases&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Hands and Shadow.&lt;br /&gt;
&lt;br /&gt;
== Chaotic Elements ==&lt;br /&gt;
Don&#039;t be alarmed, as the Guild has everything under control! Due to extreme aetherical imbalances, certain areas on Castrella&#039;s [[map]] are [[Corruption|corrupted]] with the chaotic elements of law or whimsy. Since chaotic aether is very successful at spreading into other regions, the Guild has managed to seclude these realms into containment zones, colloquially known as &amp;quot;bubbles,&amp;quot; so they do not seep through to the environment and continue to corrupt our lands.&lt;br /&gt;
&lt;br /&gt;
As the ⁠[[The Outerworld Division]] typically handles the research and control regarding these realms, employees that are often dispatched to the realms of law or whimsy wear heavy [[PPE]] gear and must consume supplements to increase their resistance to aether sickness.&lt;br /&gt;
&lt;br /&gt;
Individuals with high exposure to these elements must often retreat into solitude for a certain amount of time, depending on its intensity, or else their aether can become corrupted. Individuals who experience aether corruption can manifest a number of unusual symptoms, both physical and mental. Often, they will develop an affinity for the chaotic element they were corrupted by, as if they were aspected to it. When a chaotic element is introduced to an individual&#039;s system, it slowly begins to eat at their aspects, starting with any learned aspect they may have before consuming their core aspect, until only the chaotic element remains. &lt;br /&gt;
&lt;br /&gt;
Law and whimsy are unnatural, and are a danger to the balance of aether within the environment. The chaotic elements are capable of mass destruction when incorrectly handled, with no documentation of restorative capabilities. &lt;br /&gt;
&lt;br /&gt;
=== Whimsy ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty Level:&#039;&#039;&#039; Fluctuating (Mentality/feeling-based)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Freedom ꕀ Release ꕀ Ignorance&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: An opposing force to Law, this Aether takes its residence as a force of reality, creating pockets of Chaos and Unnatural Terrain. We are not currently sure of how this fully plays a role within the world, but it has a habit of spreading, so the Guild has taken the time to slow the corruption. Those within the area will find theirselves freed from rules and can even experience intense hallucinations.&lt;br /&gt;
* &#039;&#039;&#039;Usage and Handling&#039;&#039;&#039;: Whimsy Aether is used in destroying rules bounding you, at a cost. This form of freedom serves to enable you to do things beyond your normal limits. There are currently no known ways it can be used to heal.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Chaotic, Jovial, Impulsive&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Soul.&lt;br /&gt;
&lt;br /&gt;
=== Law ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty Level:&#039;&#039;&#039; Fluctuating (Spoken/confidence-based)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits: Restriction&#039;&#039;&#039; ꕀ Understanding ꕀ Principle&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: An opposing force to Whimsy, this Aether takes its residence as a force of reality, creating pockets of square and constructed surfaces. We are not currently sure of how this fully plays a role within the world, but it has a habit of spreading, so the Guild has taken the time to slow the corruption. Those within the area will find theirselves bound by rules and can even experience intense hallucinations.&lt;br /&gt;
* &#039;&#039;&#039;Usage and Handling&#039;&#039;&#039;: Law Aether is used in establishing limitations both to yourself and others. One aspected to this will find an ability to create rules in exchange for temporary power. Its restorative power often comes with a price, however.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Simple-Minded, Well Groomed, and Strict.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Brain and Nerves.&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Weekly_Prompts&amp;diff=7200</id>
		<title>Weekly Prompts</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Weekly_Prompts&amp;diff=7200"/>
		<updated>2026-01-21T10:11:10Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added in Weekly Prompt for 18th -&amp;gt; 24th Jan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An archive of all the weekly prompts presented in the Castrella Discord server. Weekly prompts are not limited to the week they were presented, and are logged here if contributors are looking for a spark of inspiration to continue their character development. &lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No.1  |  Jan 5th - Jan 11th, 2025 ==&lt;br /&gt;
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=== Prompt: Trapped ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Single-word prompts are used to stretch your creativity. It can be in a literal sense or metaphorical sense. What does your character feel trapped by? Or are they so carefree the sense of feeling trapped means nothing to them?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No.2 | Jan 12th - Jan 18th, 2025 ==&lt;br /&gt;
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=== Prompt: Breaktime ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Now that we warmed up our angsty feelings with the last prompt, how about something more light-hearted? What does your OC do on their downtime? Do they frequent the Ginkgo Tree and socialize with the patrons? How about a day trip to the market sector of Eversun? Maybe sit under a tree and relax while reading a book? Take a wagon ride to a famous landmark? Or maybe they just keep working... whatever it is, please give your OC a break. They&#039;re probably stressed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No.3 | Jan 19th - Jan 25th, 2025 ==&lt;br /&gt;
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=== Prompt: New Face ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What kind of new face are we talking about? Is it your OC being the new face at the Guild, ready to take on the world? Maybe a new friend or coworker that&#039;ll be important? There&#039;s plenty of new faces at the Guild every day, you know. Orrr... maybe, your OC looks in the mirror and doesn&#039;t recognize themselves anymore after all this work... what &#039;&#039;really&#039;&#039; counts as a &amp;quot;new face,&amp;quot; huh?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No.4 | Jan 26th - Feb 2nd, 2025 ==&lt;br /&gt;
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=== Prompt: Extracurricular Errands ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your Adventurer just found themselves told by their headmaster to take this temporary license, find a friend, and take care of a specialized quest. This Prompt is a little less vague due to instigating character interactions. But the type of quest is up to you. Is your critter an OWD member? They mightve gotten a quest to exterminate some wildlife. Trade Division? Probably looking to get you out of your comfort zone and deliver a package to another city. Whatever it may be, it&#039;ll be too difficult to go alone. Take a friend!&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;If your character isn&#039;t part of the Guild, they could always just encounter a Guild member they might know and get picked up...&#039;&#039;&#039;&lt;br /&gt;
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== Weekly Prompt No.5 | Feb 2nd - Feb 8th, 2025 ==&lt;br /&gt;
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=== Prompt: Recital / Wings ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Happy Recital, Eversun! Let&#039;s take the week to celebrate the expression of love and appreciation in the form of silly little Heartwing Chocolates. You all know the rules and superstitions, right? Did your OC buy some chocolates and are planning to hand them out? Maybe they&#039;re making some on their own and adding their own flair! Or.... is your OC &#039;&#039;so&#039;&#039; popular they&#039;re getting too much chocolate? Who knows! How is your OC spending their St. Morgan&#039;s Recital? (Or, if they&#039;re not celebrating, the alternate word is &amp;quot;Wings.&amp;quot; Interpret that as you please!)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Please make sure if you wanna include others&#039; OCs in your prompt, discuss it first! Maybe. Unless you really wanna surprise them because you think you cooked. Wahoo.&#039;&#039;&#039; &lt;br /&gt;
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== Weekly Prompt No.6 | Feb 9th - Feb 15th, 2025 ==&lt;br /&gt;
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=== Prompt: Winter Nights ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As the St. Morgan&#039;s Recital Festival comes upon the horizon, get your cute festival outfits ready! It&#039;s a week-long event that occurs at night after the sun goes down, and the Theater District is decked out entirely in hearts, wings, and feathers for decorations. Take whoever you want to enjoy the minigames, special festival clothing, eat chocolate-covered everything, and dance the night away! Just make sure you&#039;re good for work at the Hearth the next day. It&#039;s still the winter though, so it might snow...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No.7 | Feb 16th - Feb 22nd, 2025 ==&lt;br /&gt;
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=== Prompt: Memorial ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You had enough time to be happy with the season of love. Now be sad. I have no actual introduction for this prompt except that I was playing Limbus Company when I thought it would be a neat prompt for sad stuff maybe. I want you guys to make me sad, thank&#039;s!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 8 | Feb 23rd - March 1st, 2025 ==&lt;br /&gt;
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=== Prompt: Morning Routine ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Good morning, Castrella! It&#039;s a new day, so what does your Castrellan do to get ready for the day? Do they eat breakfast? Do they go out and exercise at the crack of dawn? Or do they just lazily roll out of bed and barely put in the effort? How many outfits do they cycle through before landing on the same one every time? And is it the same every morning or do they improvise? Whatever it may be, there&#039;s gotta be something they do to make themselves presentable.... hopefully.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 9 | March 1st - March 8th, 2025 ==&lt;br /&gt;
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=== Prompt: Hobbies ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Whoa, happy Company Mandated PTO! Your little blorbo has been given the chance to have actual free time. Weird, right? You crazy workaholics. Chill.  So what would they do in said free time? Job? Plant? Get beat up with practice swords? Build miniature ships in bottles? Tell me what they do in their off-chance free time!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 10 | March 9th - March 15th, 2025 ==&lt;br /&gt;
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=== Prompt: Reprieve / Opportunity ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It&#039;s time for another Festival! The Theater District once again is hosting their big, extravagant closing night events for Saint Noah&#039;s Reprieve. This is the time to hang out with the people you broke chocolates with... your last chance to do something with them if you haven&#039;t already. Remember, if you don&#039;t, superstition says you&#039;ll have bad fortune for the year when it comes to love! You don&#039;t want to see if it&#039;s true, do you? Of course, you don&#039;t have to attend the festival, but this is a good holiday to finally do what you haven&#039;t been able to do. And you&#039;re getting paid for it. So go snag that opportunity and live in the moment. &amp;lt;/blockquote&amp;gt;&#039;&#039;(This Prompt is for St. Noah&#039;s Reprieve, but if your blorbo is not participating, you may use the alternate Prompt &amp;quot;Opportunity&amp;quot; in its place.)&#039;&#039; &lt;br /&gt;
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== Weekly Prompt No. 11 | March 18th - March 22nd (sory I forgor), 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Impression ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Surprise! It&#039;s Whitt&#039;s Day Out! During Guildmaster Pterra Whitt&#039;s big idea to bridge the gap between himself and his lovely Adventurers, you have been tasked to train him in your daily routine at work. Yes, that means OWD members may be escorting him through a bubble.   Anyway, you&#039;re now the teacher and, even though you&#039;ve briefly met him once before, this is your time to make a good impression on him. &#039;&#039;&#039;OR&#039;&#039;&#039; Do you recall the first time you met one of your closest friends? What kind of impression did you make on them, or vice versa? Were you fast friends, or did it take a little bit to build up the courage to finally spend time together? Or maybe... did something about your job click with you, making that first impression something so invaluable, you wouldn&#039;t trade the world for it?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No.12 | March 25th - March 29th  (sory I forgor...2!), 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Leader ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Welcome to Part 2 of Whitt&#039;s Day Out! Now is your time to show off that not only can you leave a good impression, but you are also a good leader and role model for those around you. You have a great work ethic, right? The Guild can&#039;t function without you. You are valuable. So show off the fact that you can lead with a good nature, iron fist, or... well, whatever tactics you have up your sleeve. And if you&#039;re not with the Guild, I&#039;m sure you&#039;re a prominent leader somewhere else in your life.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 13 | March 30th - April 5th, 2025 ==&lt;br /&gt;
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=== Prompt: Rebellion ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This week&#039;s Prompt goes hand in hand with another holiday... that starts on April 1st! You won&#039;t get a preview outside of this prompt word. But is there anything that your character does that may be an act of rebellion? Is there something they just HAVE to prove despite others saying no? Is there something that drives them to break the rules? No one is perfect, right?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 14 | April 6th -  April 13th, 2025 ==&lt;br /&gt;
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=== Prompt: Quipsy Shenanigans ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Its the most, joyous time of the year! At least to those that enjoy a good laugh or two. Is your character easily pranked? Do they get paranoid of Haladen? Do they play any pranks on others? Just don&#039;t lose your heads now :)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 15 | May 25th - June 1st, 2025 ==&lt;br /&gt;
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=== Prompt: Photograph ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;In light of the memories being made, let&#039;s capture that with a photo shall we? Maybe there&#039;s a snapshot of a place your character enjoys, or of themselves in a moment they felt pretty? Or is your character the type to be behind the camera- or the one that photobombs?! Maybe even a time to reminisce on some memories already taken.. either way-! Take the time to really snap those moments! &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 16 | June 1st - June 8th, 2025 ==&lt;br /&gt;
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=== Prompt: Identity/Mirror ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What does your character relate to as important to their identity? What do they see when they look at themself in the mirror? Who is their true self? Does their happiness come from their hard work coming to fruition or from the hobbies they spend time with? Is there pieces of clothing or make up that feels significant to them because of their familial ties?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 17 | June 8th - June 15th, 2025 ==&lt;br /&gt;
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=== Prompt: Folklore/Fairytales ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Think of a childhood story you&#039;ve heard as a child, now, think about if it were written from a Castrellan point of view. If the character was cursed, how would it look in your Castrella character&#039;s point of view? &lt;br /&gt;
&lt;br /&gt;
How would these different perspectives of classics look if they were Castrella-fied (Example: Snow White, Sleeping Beauty)? Would they be corrupted? Would they be cursed? It&#039;s all up to your own interpretation! Then the different interpretations everyone makes, can be part of how stories over time have changed, and the perspectives people heard growing up. Even possible ways to make different views on heroes, and what makes a hero. &lt;br /&gt;
&lt;br /&gt;
Optionally, or your character as a child dressing up as them!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 18 | June 15th - June 22nd, 2025 ==&lt;br /&gt;
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=== Prompt: Reminisce ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If your character got the chance to meet their past self, what would they say to them? Is there things they&#039;d warn them about? Tell them to cherish those close to them more? Or would they simply hug their smaller self? Simply remembering their past self, as they were, and those around them. A trip down memory lane, or perhaps even a talk with their inner child? Maybe a culmination even leading to acceptance over what could&#039;ve or couldn&#039;t have been done. &lt;br /&gt;
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&amp;lt;nowiki&amp;gt;&#039;&#039;I wonder what could&#039;ve been..?&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 19 | September 29th - October 5th, 2025 ==&lt;br /&gt;
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=== Prompt: Adventuring ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If your character is part of the Adventurers&#039; Guild, what does it mean to be an Adventurer to them? Are they there to help people in need, or are they there to further their own personal goals? When they think of the word &#039;&#039;Adventurer&#039;&#039;, do they see themselves, or do they think of someone else? A companion close to them, or perhaps a hero of legend like St. Cleo and the First Party? &lt;br /&gt;
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If your character is not part of the Adventurers&#039; Guild, are they close to anyone who is? What are their thoughts on being an Adventurer, and why are they not one? Is it simply not a lifestyle for them, or is it because they cannot get the fulfillment they need by working for the Guild? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Wayfarer is a different term than Adventurer. All employees of the Guild are &amp;quot;Adventurers,&amp;quot; in case you needed a reminder!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 20 | October 6th - October 12th, 2025 ==&lt;br /&gt;
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=== Prompt: Dungeon Diving ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Pop-up dungeon time! When you think of these pop-up dungeons, what comes to mind? Are they young, one-and-done mystical areas that only have puzzles? Or are they age-old landmarks that appear in the same spot with treasures and beasts to slay? Have you ever considered negotiating with the monsters to see if they&#039;d let you pass amicably? If your character is a Wayfarer, they were just dispatched to seal away a new pop-up dungeon. Where did it appear? What do they have to do? Please don&#039;t try this solo. Go to the Ginkgo Tree and make a party! &lt;br /&gt;
&lt;br /&gt;
If your character is &#039;&#039;&#039;not&#039;&#039;&#039; a Wayfarer, do you think they&#039;d try to convince a Wayfarer to be an escort mission? Why do they want to go into the dungeon? What can they bring to the table, and why should they be brought along? Is this their first time going to a dungeon? Or maybe they were requested to join, file the paperwork, and there was a puzzle that required their expertise? &lt;br /&gt;
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&#039;&#039;(this will be a discussion forward prompt that may exceed the time for a weekly prompt and evolve into something deeper for worldbuilding — let&#039;s talk about it in #⁠tavern-talk too!)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 21 | October 14th -  October 22nd, 2025 ==&lt;br /&gt;
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=== Prompt: Tradition ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;That time of the year, as the winter chill clutches to the air, many people have various different cultural and folk related activities amongst the city of Eversun, and even more so past its walls. A common one is carving into Gourds, sometimes sticking small flames into or just carving enough for there to be a face or design. &lt;br /&gt;
&lt;br /&gt;
What are some traditions your character partakes in? Try inventing some! &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 22 | December 13th - 20th, 2025 ==&lt;br /&gt;
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=== Prompt: New Beginnings ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It&#039;s no coincidence that Sundance occurs in Blossom. It helps us celebrate the turning of the calendar, a new year to start fresh again, and flora blooming once more. &lt;br /&gt;
&lt;br /&gt;
Does your character believe that Sundance, Blossom, and the new year represent a new chapter in their life? Do they have any traditions they partake in? What does your character believe calendar year 1231 has in store for them? Are they scared of anything changing? Or is their resolve to make the next year high as can be? What are they going to do to change things, or maybe they&#039;re not changing anything at all? Do they have new relationships and bonds to carry them through life? &lt;br /&gt;
&lt;br /&gt;
Give them some time to reflect on the past year, maybe.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 23 | December 21th - 27th, 2025 ==&lt;br /&gt;
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=== Prompt: Story ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;There are a lot of stories the average Castrellan holds. From a Wayfarer that travels the world to the homebody with a family of three, stories make up so much of our lives. What stories do your characters have to share now that the year is ending? Do they hold onto any stories told by others that impact their lives? What counts as a story to them, anyway? &lt;br /&gt;
&lt;br /&gt;
Or maybe, just maybe, you can write your own, pen to paper, and let your imagination flow.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Weekly Prompt No. 24 | January 18th - 24th, 2026 ==&lt;br /&gt;
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=== Prompt: History in Hearsay ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Castrella is a big, big world. It has a lot of history that&#039;s written down, but a lot of it that&#039;s &#039;&#039;not.&#039;&#039; What do you think some word-of-mouth history has been passed around between Adventurers or down generations? Any silly laws you think a town in Vyper may have and why do they exist? Any famous duels between famous Adventurers that has become the talk of the town? There&#039;s definitely some &#039;&#039;very&#039;&#039; silly, unserious superstitions or stories or quotes you must&#039;ve heard through word of mouth, right? Maybe your character has heard some stupid conversation passing by a crowd that they quote on the daily now as a joke. What kind of history is there with talking?&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Holidays&amp;diff=7186</id>
		<title>Holidays</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Holidays&amp;diff=7186"/>
		<updated>2026-01-14T11:07:29Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added in placeholder for Gourdfest, and added a link to Dungeons, too. Also popped Holidays in date order by calendar, cause I meant to earlier and didn&amp;#039;t oops! yay!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] celebrates a multitude of holidays, and [[Eversun City]] typically hosts festivals in its Theater District for major holidays observed by most cultures. Other Adventurers&#039; Guild branches and outposts will decorate for the occasion, even if the municipality they are hosted in does not observe that holiday. Holiday seasons last around two weeks surrounding the actual event day. &lt;br /&gt;
&lt;br /&gt;
Here is a collection of [[:Category:Event Contributions|stories from the individuals and their participation]] in the Holidays of Castrella.  &lt;br /&gt;
&lt;br /&gt;
== [[Dungeons]] ==&lt;br /&gt;
While typical Holidays in Castrella last for a two week period, there are recorded instances of smaller, temporary events throughout recorded history. These are called &#039;&#039;&#039;Dungeons&#039;&#039;&#039;, and more information on them can be found the page above. &lt;br /&gt;
&lt;br /&gt;
== St. Morgan&#039;s Recital ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: 1st February → 15th February (25th Flourish → 6th Nova)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A St. Valentine&#039;s Day-esque event that celebrates the legendary romance of two Featherfolk, a Columbidae and a Corvid, that each had one wing. The two would bake chocolates in the shape of two wings making a heart, and then split the chocolate in half together. For shorthand, most citizens can say &amp;quot;Recital Day.&amp;quot; This practice is observed throughout all of Castrella, and the gifting of the Wing-Hearts is common practice between friends, family, and lovers alike. One may outright buy the chocolates from the market, or attempt to bake it themselves. The most important factor of the holiday is the breaking of the Wing-Hearts; the line it cracks in determines you and the other person&#039;s fate as a duo. If the chocolate crumbles or cracks highly unevenly, you are sure to have a tumultuous relationship. If the chocolate breaks in a near-perfect line, your relationship will last forever. &lt;br /&gt;
&lt;br /&gt;
It is commonplace for school students to hold contests on how many Wing-Hearts one person receives and breaks with another. There are, however, also ill superstitions attached to breaking &#039;&#039;too&#039;&#039; many Wing-Hearts with others. Whatever one person may believe, they may celebrate the holiday however they please, as all of it is superstition and vague scare-tactics. So don&#039;t forget to buy or make Wing-Hearts for your beloved! &lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;&#039;&#039;[placeholder date lol]&#039;&#039;&#039;&#039;&#039;, the Theater District hosts a festival like the rest of the holidays celebrated in Eversun City. This festival includes live music, lots of chocolate desserts and feather-themed meals - and the primary color for the decorations is black, for Corvid Featherfolk like St. Morgan. The festival runs all day and once the sun sets, it is customary to take the stage in a grassy field beneath the orange sunset and ballroom dance with your fated partner. Friend or lover, it doesn&#039;t matter - all are welcome!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is not a federal holiday, and business operate at normal hours. The Hearth is not closed, and Adventurers still must report to their daily shift.&lt;br /&gt;
&lt;br /&gt;
== St. Noah&#039;s Reprieve ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Date: 1st March → 15th March (20th Nova → 34th Nova)&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A White Day-esque event that follows St. Morgan&#039;s Recital. For shorthand, most citizens can day &amp;quot;Reprieve Day.&amp;quot;  There is no festival for this holiday, but decorations will still be in place with white feather-themed items - for Columbidae Featherfolk like St. Noah. This day is dedicated to spending time with your loved one(s) you gifted Wing-Hearts to, as it&#039;s recommended to take a full day with them to do whatever you want. If you choose not to spend time with anyone at all, superstition demands you have poor luck with romance for the rest of your year. If you choose to spend time with someone you did not break Wing-Hearts with, word says you will lose your loved ones you broke them with, no matter what the outcome was - even if the break was perfect. &lt;br /&gt;
&lt;br /&gt;
This is a federal holiday. Businesses are closed and Adventurers get paid time off for the day.&lt;br /&gt;
&lt;br /&gt;
== Jack Quipsy&#039;s ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Date: 1st April → 14th April  (10th Ire → 23rd Ire)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quipsy Day celebrates a very famous jester, Jack Quipsy, known since the days before the Adventurers&#039; Guild was established. Starting off as a street entertainer, he participated in what he called &amp;quot;Jester Duels&amp;quot; in order to attain notoriety and one day serve the monarchy. These Jester Duels involved public displays of entertainment, and who could get the crowd to laugh more. Even after being told to cease picking these duels with others, he continued, which ultimately led him to being noticed by the monarchy. He was hired to be the court jester, however, he played a prank too far on the king himself and got beheaded. There are rumors that say he didn&#039;t die upon beheading, and that he still wanders Castrella looking for his head that bounced out the castle window. &lt;br /&gt;
&lt;br /&gt;
Partake in one-uppism in a Jester Duel. This is not an insult-off. This is basically a Try Not To Laugh (TNTL) while the other person makes really stupid comments. Attract a crowd to do &amp;quot;oohs&amp;quot; and &amp;quot;ahhs.&amp;quot; It&#039;s like Chicken. Does this allow you to say penis in public really loud? Perhaps. Mayhaps. Persnaps. &lt;br /&gt;
&lt;br /&gt;
The Theater District is well known at this time for stocking an exorbitant amount of hilariously slippable banana peels &#039;&#039;and&#039;&#039; hats so silly you may need medical attention! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(This is a joke and is required to be stated as such on behalf of the Adventurers&#039; Guild Contingency Division.)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are long-held superstitions that if you don&#039;t participate, Jack Quipsy will behead you spiritually.  If you take a joke too far, it will bring very bad luck. No one will laugh at your jokes for an entire year. Not even Whitt. Some say you will even get a permanent sticky note on your back that says &amp;quot;KICK ME&amp;quot; and it&#039;s in the middle of your back so you can&#039;t reach it. But you know. Other people can&#039;t tell you, and if someone points out the sticky note, they get the sticky note.&lt;br /&gt;
&lt;br /&gt;
== [[Phoenix Festival|The Migration of the Phoenixes (Phoenix Festival)]] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: 1st May → 31st May (6th Patchwall → 2nd Harvestine)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
&lt;br /&gt;
Honoring the migration of the phoenixes, we light and shoot rockets into the air to celebrate both them, and the aspect of fire! [WIP]&lt;br /&gt;
&lt;br /&gt;
== St. Cleo&#039;s ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: TBA&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
&lt;br /&gt;
A holiday celebrating the first Adventurer &amp;amp; legendary hero, St. Cleo, who established Eversun City as a central landmark to connect the world before shortly disappearing. &lt;br /&gt;
&lt;br /&gt;
== Gourdfest ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: 13th October → 2nd November (30th Glacial → 16th Crevasse)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
&lt;br /&gt;
== [[Sundance]] ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: 13th December → 28th December (16th Whisper → 31st Whisper)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
&lt;br /&gt;
New Year&#039;s Eve, honoring star-crossed lovers depicted by the sun and moon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seasonal Events]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Holidays&amp;diff=7185</id>
		<title>Holidays</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Holidays&amp;diff=7185"/>
		<updated>2026-01-14T05:16:31Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added link to Event Contributions category yayyy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] celebrates a multitude of holidays, and [[Eversun City]] typically hosts festivals in its Theater District for major holidays observed by most cultures. Other Adventurers&#039; Guild branches and outposts will decorate for the occasion, even if the municipality they are hosted in does not observe that holiday. Holiday seasons last around two weeks surrounding the actual event day. &lt;br /&gt;
&lt;br /&gt;
Here is a collection of [[:Category:Event Contributions|stories from the individuals and their participation]] in the Holidays of Castrella. &lt;br /&gt;
&lt;br /&gt;
== St. Morgan&#039;s Recital ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: 1st February → 15th February (25th Flourish → 6th Nova)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A St. Valentine&#039;s Day-esque event that celebrates the legendary romance of two Featherfolk, a Columbidae and a Corvid, that each had one wing. The two would bake chocolates in the shape of two wings making a heart, and then split the chocolate in half together. For shorthand, most citizens can say &amp;quot;Recital Day.&amp;quot; This practice is observed throughout all of Castrella, and the gifting of the Wing-Hearts is common practice between friends, family, and lovers alike. One may outright buy the chocolates from the market, or attempt to bake it themselves. The most important factor of the holiday is the breaking of the Wing-Hearts; the line it cracks in determines you and the other person&#039;s fate as a duo. If the chocolate crumbles or cracks highly unevenly, you are sure to have a tumultuous relationship. If the chocolate breaks in a near-perfect line, your relationship will last forever. &lt;br /&gt;
&lt;br /&gt;
It is commonplace for school students to hold contests on how many Wing-Hearts one person receives and breaks with another. There are, however, also ill superstitions attached to breaking &#039;&#039;too&#039;&#039; many Wing-Hearts with others. Whatever one person may believe, they may celebrate the holiday however they please, as all of it is superstition and vague scare-tactics. So don&#039;t forget to buy or make Wing-Hearts for your beloved! &lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;&#039;&#039;[placeholder date lol]&#039;&#039;&#039;&#039;&#039;, the Theater District hosts a festival like the rest of the holidays celebrated in Eversun City. This festival includes live music, lots of chocolate desserts and feather-themed meals - and the primary color for the decorations is black, for Corvid Featherfolk like St. Morgan. The festival runs all day and once the sun sets, it is customary to take the stage in a grassy field beneath the orange sunset and ballroom dance with your fated partner. Friend or lover, it doesn&#039;t matter - all are welcome!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is not a federal holiday, and business operate at normal hours. The Hearth is not closed, and Adventurers still must report to their daily shift.&lt;br /&gt;
&lt;br /&gt;
== St. Noah&#039;s Reprieve ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Date: 1st March → 15th March (20th Nova → 34th Nova)&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A White Day-esque event that follows St. Morgan&#039;s Recital. For shorthand, most citizens can day &amp;quot;Reprieve Day.&amp;quot;  There is no festival for this holiday, but decorations will still be in place with white feather-themed items - for Columbidae Featherfolk like St. Noah. This day is dedicated to spending time with your loved one(s) you gifted Wing-Hearts to, as it&#039;s recommended to take a full day with them to do whatever you want. If you choose not to spend time with anyone at all, superstition demands you have poor luck with romance for the rest of your year. If you choose to spend time with someone you did not break Wing-Hearts with, word says you will lose your loved ones you broke them with, no matter what the outcome was - even if the break was perfect. &lt;br /&gt;
&lt;br /&gt;
This is a federal holiday. Businesses are closed and Adventurers get paid time off for the day.&lt;br /&gt;
&lt;br /&gt;
== Jack Quipsy&#039;s ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Date: 1st April → 14th April  (10th Ire → 23rd Ire)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quipsy Day celebrates a very famous jester, Jack Quipsy, known since the days before the Adventurers&#039; Guild was established. Starting off as a street entertainer, he participated in what he called &amp;quot;Jester Duels&amp;quot; in order to attain notoriety and one day serve the monarchy. These Jester Duels involved public displays of entertainment, and who could get the crowd to laugh more. Even after being told to cease picking these duels with others, he continued, which ultimately led him to being noticed by the monarchy. He was hired to be the court jester, however, he played a prank too far on the king himself and got beheaded. There are rumors that say he didn&#039;t die upon beheading, and that he still wanders Castrella looking for his head that bounced out the castle window. &lt;br /&gt;
&lt;br /&gt;
Partake in one-uppism in a Jester Duel. This is not an insult-off. This is basically a Try Not To Laugh (TNTL) while the other person makes really stupid comments. Attract a crowd to do &amp;quot;oohs&amp;quot; and &amp;quot;ahhs.&amp;quot; It&#039;s like Chicken. Does this allow you to say penis in public really loud? Perhaps. Mayhaps. Persnaps. &lt;br /&gt;
&lt;br /&gt;
The Theater District is well known at this time for stocking an exorbitant amount of hilariously slippable banana peels &#039;&#039;and&#039;&#039; hats so silly you may need medical attention! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(This is a joke and is required to be stated as such on behalf of the Adventurers&#039; Guild Contingency Division.)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are long-held superstitions that if you don&#039;t participate, Jack Quipsy will behead you spiritually.  If you take a joke too far, it will bring very bad luck. No one will laugh at your jokes for an entire year. Not even Whitt. Some say you will even get a permanent sticky note on your back that says &amp;quot;KICK ME&amp;quot; and it&#039;s in the middle of your back so you can&#039;t reach it. But you know. Other people can&#039;t tell you, and if someone points out the sticky note, they get the sticky note.&lt;br /&gt;
&lt;br /&gt;
== St. Cleo&#039;s ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: TBA&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A holiday celebrating the first Adventurer &amp;amp; legendary hero, St. Cleo, who established Eversun City as a central landmark to connect the world before shortly disappearing. &lt;br /&gt;
&lt;br /&gt;
== [[Sundance]] ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: 13th December → 28th December (16th Whisper → 31st Whisper)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Year&#039;s Eve, honoring star-crossed lovers depicted by the sun and moon.&lt;br /&gt;
&lt;br /&gt;
== [[Phoenix Festival|The Migration of the Phoenixes (Phoenix Festival)]] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: 1st May → 31st May (6th Patchwall → 2nd Harvestine)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Honoring the migration of the phoenixes, we light and shoot rockets into the air to celebrate both them, and the aspect of fire! [WIP]&lt;br /&gt;
&lt;br /&gt;
[[Category:Seasonal Events]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Events/Leo_Eridanus&amp;diff=7184</id>
		<title>Events/Leo Eridanus</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Events/Leo_Eridanus&amp;diff=7184"/>
		<updated>2026-01-14T04:53:08Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Missed one! Kinda! Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Leo Eridanus|2 Link Name=Social Links|2 Link Target=Leo Eridanus/Relations|3 Link Name=Lore|3 Link Target=Leo Eridanus/Lore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A page detailing what transpired for Leo Eridanus during various seasonal events.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== During Phoenix Fest 1230, Leo has… ===&lt;br /&gt;
&lt;br /&gt;
* Taken part in the Loco Motion Subjugation Operation&lt;br /&gt;
&lt;br /&gt;
== Gourdfest 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== During Gourdfest 1230, Leo has… ===&lt;br /&gt;
&lt;br /&gt;
* Before the festivities, Leo had made a promise witha certain friend of hers stating that she will promptly take a break from doing Wayfarer work, although Wayfaring is all he knew at the Guild, he looked forward to using the free time for writing and going outside.&lt;br /&gt;
* Unfortunately, his plans were cut short, as [[Meridian Archterberg Synastra|Meridian Synastra]] had apparently disappeared from his view, nowhere to be found in [[Eversun City]], much to his chagrin.&lt;br /&gt;
* Adding insult to injury, it turned out that she had stowed away into one of several caravans headed to Alula, where a dungeon had been reported to pop up. Not wanting the orphan to be hurt due to her lack of aether and combat proeficiency, Leo had no choice but to force his own hand into Wayfaring once again, and answer the call, thankfully aiding [[Meridian Archterberg Synastra|Meridian]] at her worst moment.&lt;br /&gt;
* Participated in the Theatre of Frights as one of the adventurers that had answered the call, albeit at its climax, being responsible for bringing the dungeon boss down once and for all. Related to the above.&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== During Sundance 1230, Leo has… ===&lt;br /&gt;
&lt;br /&gt;
* Leo wrote a Wish Tag for only one person. Beyond that, he hasn&#039;t done much, beyond officially adopting [[Meridian Archterberg Synastra|Meridian Synastra]] into his family, with her becoming Leo&#039;s adoptive sister. A small part of this time was spent lecturing and scolding [[Meridian Archterberg Synastra|Meridian]] for her antics prior to the day of her adoption, of which she was not aware of. The rest of the days were spent grieving about the promise he had broken, believing it to be a crime about as worse than world destruction.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Zapalka/Events&amp;diff=7183</id>
		<title>Zapalka/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Zapalka/Events&amp;diff=7183"/>
		<updated>2026-01-14T04:48:32Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;one more wip&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Sylvana_Cadoret/Events&amp;diff=7182</id>
		<title>Sylvana Cadoret/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Sylvana_Cadoret/Events&amp;diff=7182"/>
		<updated>2026-01-14T04:48:28Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Sylvana_Cadoret|2 Link Name=Relations|2 Link Target=Sylvana_Cadoret/Relations}}&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Wrote a tag&lt;br /&gt;
** To: Nature, Tag: Dusk&lt;br /&gt;
*** You were there in my time of need, so I appreciate everything you have given with us for nothing in return.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Selena_Idris/Events&amp;diff=7181</id>
		<title>Selena Idris/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Selena_Idris/Events&amp;diff=7181"/>
		<updated>2026-01-14T04:48:25Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Selena_Idris|2 Link Name=Relations|2 Link Target=Selena_Idris/Relations}}&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Assisted in hunting a large boar for [[Tia Alequin|Tia]]&#039;s Grand Bonfire Feast&lt;br /&gt;
* Attended the [[Valhalla Project]] Phoenix Fest mini-festival&lt;br /&gt;
** Assists [[Odin Finch|Odin]] and [[Korin Altair|Korin]] to set up various tables and water bins in their locations, available on standby in case there are any loose fires going wild, and there to entertain the kids if possible&lt;br /&gt;
** Toss [[Pollux and Castor]] in the air whenever they want, her reasoning is to help them fly&lt;br /&gt;
** Creates a small fire butterfly out of [[Nivian Poleira|Nivian]]&#039;s sparkler&lt;br /&gt;
* Participated in [[Nyx Roseblood|Nyx]]&#039;s PhoeNyx Fest arm wrestling challenge&lt;br /&gt;
** Used her left hand and slammed Nyx&#039;s through the table, winning a bloodied carving and buying two for [[Pendra Karkos|Pendra]] and Nivian&lt;br /&gt;
&lt;br /&gt;
== Gourdfest 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Entered the dungeon, [[The Stageplay of Frights]]&lt;br /&gt;
** She joined for the sole reason of fighting any strong creatures. Second reason was to get gold to help pay back the damages to the Records Hall&lt;br /&gt;
** [[Mauriell Somata|Mauriell]] accepts Selena&#039;s offer for hiring a healer and later joins a full group consisting of [[Jaina Ryder|Jaina]], [[Hyalt Keylen|Hyalt]], [[Astrophel Argentum|Phel]], and [[Ruairi Cromwell|Ruairi]]&lt;br /&gt;
*** Later encountering the stowaways: [[Meridian Archterberg Synastra|Meridian]], Pendra, Nivian, and [[J-4M3S|James]]&lt;br /&gt;
** Enters the path, The Hall of Tragedy, and has her fight with a [https://docs.google.com/document/d/12xhsLdW9kU26e4QNz0KNInE3SiN7togzwVsdojzCimE/edit?usp=sharing spirit] and the main dungeon boss&lt;br /&gt;
*** Her rewards for clearing the dungeon: a cracked sapphire from the spirit, a handful of gold, a gold necklace with a ruby pendant (for Tia), a garnet (for Pendra), and a moonstone (for Nivian)&lt;br /&gt;
** Punishes Pendra for sneaking into the dungeon by giving her extra hard training lessons&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Had tags written for her with [[Haladen Kloe|Haladen]]&#039;s help&lt;br /&gt;
** To: Mauriell Somata, Tag Color: Dawn&lt;br /&gt;
*** Thank you for accepting my request for the latest dungeon mission. It was tough for us all and hope everything is going well for you. I wouldn&#039;t mind connecting after the holidays are over.&lt;br /&gt;
** To: [[Lumenaster Valoan]], Tag Color: Nighttime&lt;br /&gt;
*** Thank you for helping me when I didn&#039;t have anyone at the immediate when I fell. Even though I&#039;m still paying off my debt, you gave me a place to start.&lt;br /&gt;
** To: [[Alterma Ballahast]], Tag Color: Nighttime&lt;br /&gt;
*** It was nice getting to know you and for you to open up about your gardening. I would like to continue talking, even if you&#039;re mostly in Heartsford.&lt;br /&gt;
** To: [[Vriella Oulieus]], Tag Color: Nighttime&lt;br /&gt;
*** Tia has mentioned how after she left, you have became a great friend to her. Thank you for being their for each other. She&#039;s basically the only family I have around now, so I&#039;m glad someone was at least with her.&lt;br /&gt;
** To: Odin Finch, Tag Color: Nighttime&lt;br /&gt;
*** I&#039;m very impressed with how you and Korin have taken care of all those children, bringing others to assist, and for bringing Pendra and I together. It takes so much effort to put all of that together and  I couldn&#039;t fathom how you do it. I could never thank you enough for everything.&lt;br /&gt;
** To: Pendra Karkos, Tag Color: Dusk&lt;br /&gt;
*** I&#039;m extremely proud of you and where you have gone with the help of everyone. Never be afraid to ask for help and I will always be there for you, whether you like it or not.&lt;br /&gt;
** To: Tia Alequin, Tag Color: Dusk&lt;br /&gt;
*** It was sad to also see you leave from Lyrrh, I didn&#039;t think I was going to see you again. After falling and seeing what you have done for yourself, I&#039;m glad you didn&#039;t stay up there. You&#039;ve been much more livelier than before and I hope we can continue spending more years together.&lt;br /&gt;
** To: Xerena and Kaede, Tag Color: Dusk&lt;br /&gt;
*** Wish you were here.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Scherzo_Riruha/Events&amp;diff=7180</id>
		<title>Scherzo Riruha/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Scherzo_Riruha/Events&amp;diff=7180"/>
		<updated>2026-01-14T04:48:21Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Scherzo Riruha|2 Link Name=Social Links|2 Link Target=Scherzo Riruha/Relations}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Placeholder text for Scherzo Riruha&#039;s events tab, she should go out more…&#039;&#039;&#039;&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Roxie/Events&amp;diff=7179</id>
		<title>Roxie/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Roxie/Events&amp;diff=7179"/>
		<updated>2026-01-14T04:48:19Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Roxie|2 Link Name=Relations|2 Link Target=Roxie/Relations}}&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Wrote a tag&lt;br /&gt;
** To: [[Megumi Nen]], Tag Color: Dawn&lt;br /&gt;
*** thanks for humoring me with my crazy wants of making my board fast as shit, i really wouldn&#039;t have gotten anywhere close to where it is now without you. also stop locking your office so i can get some scraps unless you want me to lock pick your door, you don&#039;t hear my knocking.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Rosalie_Cocoli/Events&amp;diff=7178</id>
		<title>Rosalie Cocoli/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Rosalie_Cocoli/Events&amp;diff=7178"/>
		<updated>2026-01-14T04:48:13Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Rosalie Cocoli|2 Link Name=Relations|2 Link Target=Rosalie Cocoli/Relations}}&lt;br /&gt;
&lt;br /&gt;
An overview of [[Rosalie Cocoli|Rosalie]]&#039;s participation throughout various events hosted throughout [[Castrella]]&#039;s timeline. These encompass the Discord-hosted events hosted by Guild Administration.&lt;br /&gt;
&lt;br /&gt;
== The Stageplay of Frights ==&lt;br /&gt;
Rosalie explored the dungeon in Alula with Korin. They arrived shortly before the adventurers from the guild did and remained one step ahead of the party for the entirety of the dungeon. At the last second, Rosalie swooped in and snagged &#039;&#039;&#039;a brooch in the shape of Alula&#039;s crest.&#039;&#039;&#039;&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Ribbon/Events&amp;diff=7177</id>
		<title>Ribbon/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Ribbon/Events&amp;diff=7177"/>
		<updated>2026-01-14T04:48:10Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Ribbon}}&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Wrote tags&lt;br /&gt;
** To: [[Deirdre Silva]], Tag Color: Nighttime&lt;br /&gt;
*** I know I don&#039;t really talk and we&#039;ve worked together for a while, so a dawn feels weird to use. Anyways, appreciate that you letting me come and go when needed.&lt;br /&gt;
** To: Parcel, Tag Color: Dusk&lt;br /&gt;
*** I don&#039;t want you to keep worrying about wanting more bows. No matter if you lose them, damage them, or not like that set anymore, your big sister will get what you want.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Quill/Events&amp;diff=7176</id>
		<title>Quill/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Quill/Events&amp;diff=7176"/>
		<updated>2026-01-14T04:48:05Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Quill|2 Link Name=Relationships|2 Link Target=Quill/Relationships}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:QPeek.png|103x103px]]&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
Prepping some information, please kindly check back later! &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pendra_Karkos/Events&amp;diff=7175</id>
		<title>Pendra Karkos/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pendra_Karkos/Events&amp;diff=7175"/>
		<updated>2026-01-14T04:47:59Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Pendra Karkos|2 Link Name=Relationships|2 Link Target=Pendra Karkos/Relationships}}&lt;br /&gt;
&lt;br /&gt;
An overview of Pendra’s participation throughout various events hosted throughout [[Castrella]]&#039;s timeline. These encompass the Discord-hosted events hosted by Guild Administration.&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
Attended the [[Valhalla Project]]’s third-annual Phoenix Fest mini-festival, the biggest one hosted to date. While she was just an attendee, she spent time with a lot of the contributors and youth younger than her to create dreamcatchers. &lt;br /&gt;
&lt;br /&gt;
== Gourdfest 1230 ==&lt;br /&gt;
Aside from attending the Valhalla Project’s festival dressed as her own interpretation of St. Cleo, Pendra ended up sneaking into a carriage on the way to [[Alula]] to answer the call to neutralize the [[The Stageplay of Frights|Stageplay of Frights]] dungeon with [[Nivian Poleira]]. She took the path of the Hall of Tragedy, facing her fears together under the protection of her friends. Using her strong earth magic, she assisted in blocking off sections of the dungeon to provide safety for others.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Olive_Fields/Events&amp;diff=7174</id>
		<title>Olive Fields/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Olive_Fields/Events&amp;diff=7174"/>
		<updated>2026-01-14T04:47:57Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Olive Fields|2 Link Name=Relationships|2 Link Target=Olive Fields/Relationships}}&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
&lt;br /&gt;
== Gourdfest 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
&lt;br /&gt;
== Dungeon - Stageplay of Frights ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nova_Holland/Events&amp;diff=7173</id>
		<title>Nova Holland/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nova_Holland/Events&amp;diff=7173"/>
		<updated>2026-01-14T04:47:48Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nova Holland|2 Link Name=Relations|2 Link Target=Nova Holland/Relations|3 Link Name=Events|3 Link Target=Nova Holland/Events|4 Link Name=Gallery|4 Link Target=Nova Holland/Gallery}}&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Nova participated in Tia&#039;s boar hunt.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nivian_Poleira/Events&amp;diff=7172</id>
		<title>Nivian Poleira/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nivian_Poleira/Events&amp;diff=7172"/>
		<updated>2026-01-14T04:47:44Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An overview of Nivian’s participation throughout various events hosted throughout [[Castrella]]&#039;s timeline. These encompass the Discord-hosted events hosted by Guild Administration.&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
Attended the [[Valhalla Project]]’s third-annual Phoenix Fest mini-festival, the biggest one hosted to date. She also participated in the Theater District’s festivities for the first time, together with [[Hanzekihel Oulieus]]. &lt;br /&gt;
&lt;br /&gt;
== Gourdfest 1230 ==&lt;br /&gt;
Aside from attending the Valhalla Project’s festival dressed in a purrtome onesie, matching with Hanze, Nivian ended up sneaking into a carriage on the way to [[Alula]] to answer the call to neutralize the [[The Stageplay of Frights|Stageplay of Frights]] dungeon with [[Pendra Karkos]]. She took he path of the Hall of Tragedy, facing her fears together under the protection of her friends. She was able to assist [[Mauriell Somata]] in performing her final act, defeating the boss and receiving the spoils.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nine/Events&amp;diff=7171</id>
		<title>Nine/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nine/Events&amp;diff=7171"/>
		<updated>2026-01-14T04:47:39Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nine|2 Link Name=Relations|2 Link Target=Nine/Relations|3 Link Name=Events|3 Link Target=Nine/Events|4 Link Name=Gallery|4 Link Target=Nine/Gallery}}&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Nine sent only one wish tag, to Astrophel Argentum.&lt;br /&gt;
* Astrophel asked Nine to dance (bad idea bc old man has two left feet).&lt;br /&gt;
* After the festival, Nine and Astrophel left together to return to Astrophel&#039;s room for some alone time.&lt;br /&gt;
* First time Nine has let himself be seen in public with a lover.&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Nine assisted with festival preparation and occasionally ran booths when no one else was available to do so.&lt;br /&gt;
* Saw Aurora at one of the games stalls he was running; she did not recognize him.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nevidess_Lancaster/Events&amp;diff=7170</id>
		<title>Nevidess Lancaster/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nevidess_Lancaster/Events&amp;diff=7170"/>
		<updated>2026-01-14T04:47:32Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nevidess Lancaster|2 Link Name=Relations|2 Link Target=Nevidess Lancaster/Relations|3 Link Name=Events|3 Link Target=Nevidess Lancaster/Events|4 Link Name=Gallery|4 Link Target=Nevidess Lancaster/Gallery}}&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Nevidess and Meridian had matching outfits.&lt;br /&gt;
* He wrote a wish tag for Meridian to raise her spirits in times of need.&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
&lt;br /&gt;
* idk i don&#039;t remember dawg&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nelly_Carthwright/Events&amp;diff=7169</id>
		<title>Nelly Carthwright/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nelly_Carthwright/Events&amp;diff=7169"/>
		<updated>2026-01-14T04:47:26Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nelly Carthwright|2 Link Name=Relations|2 Link Target=Nelly Carthwright/Relations}}&lt;br /&gt;
&lt;br /&gt;
An overview of [[Nelly Carthwright|Nelly]]&#039;s participation throughout various events hosted throughout [[Castrella]]&#039;s timeline. These encompass the Discord-hosted events hosted by Guild Administration.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Morgana_Archambeau/Events&amp;diff=7168</id>
		<title>Morgana Archambeau/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Morgana_Archambeau/Events&amp;diff=7168"/>
		<updated>2026-01-14T04:47:19Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Morgana Archambeau|2 Link Name=Social Links|2 Link Target=Morgana Archambeau/Relations}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Placeholder text for Morgana Archambeau&#039;s Event page; as a theatre actress and singer, she&#039;s hopefully bound to make appearances at various events across Castrella!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Meridian_Archterberg_Synastra/Events&amp;diff=7167</id>
		<title>Meridian Archterberg Synastra/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Meridian_Archterberg_Synastra/Events&amp;diff=7167"/>
		<updated>2026-01-14T04:43:54Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Meridian Archterberg Synastra|2 Link Name=Social Links|2 Link Target=Meridian Archterberg Synastra/Social Links}}&#039;&#039;&#039;This is a WIP (Work in Progress) page where Meridian&#039;s event participation will be summarized and recorded for future reference.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gourdfest 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Meridian has experienced what a real wayfarer feels when dungeoning for the first time in her life. (TBA)&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Officially became the adopted younger sibling of [[Leo Eridanus]].&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Maus_Flyleaf/Events&amp;diff=7166</id>
		<title>Maus Flyleaf/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Maus_Flyleaf/Events&amp;diff=7166"/>
		<updated>2026-01-14T04:43:50Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Maus Flyleaf|2 Link Name=Social Links|2 Link Target=Maus Flyleaf/Relations}}&lt;br /&gt;
&lt;br /&gt;
== Gourdfest 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Maus Flyleaf has taken part of the dungeon expedition headed for &amp;quot;The Stageplay of Frights&amp;quot;, albeit they were one of the later ones to arrive, they still feel grateful for what they&#039;ve done, thinking that it was a great experience to learn how multiple spellcasters can do when they band together!&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Maus Flyleaf wrote a wish tag this year, thanking everyone for helping the guild with facing the momentary threat.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Leo_Eridanus/Events&amp;diff=7165</id>
		<title>Leo Eridanus/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Leo_Eridanus/Events&amp;diff=7165"/>
		<updated>2026-01-14T04:42:53Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;This page is a wip! Here&#039;s where I (should) keep track of any and all events Leo had some level of participation in.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Keldwyn_Flannery/Events&amp;diff=7164</id>
		<title>Keldwyn Flannery/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Keldwyn_Flannery/Events&amp;diff=7164"/>
		<updated>2026-01-14T04:42:44Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Keldwyn Flannery|2 Link Name=Relationships|2 Link Target=Keldwyn Flannery/Relationships}}&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
Keldwyn attended the festivities of Phoenux Fest in these ways:&lt;br /&gt;
* Helped setup for the [[Valhalla Project]] mini festival event, and participated in it afterwards.&lt;br /&gt;
&lt;br /&gt;
* Walked the Theater and Market Districts with [[Monica Holst]].&lt;br /&gt;
&lt;br /&gt;
* Participated in [[Nyx Roseblood]]’s pop-up PhoeNYX Fest challenge booth. Read “Easy Pickings” below.&lt;br /&gt;
&lt;br /&gt;
* Had front row, or crow’s nest, seats to the grand finale fireworks display with [[Monica Holst]]. Read [https://docs.google.com/document/d/1EO2mFajU3L1g0b2F5JiNJ-0LnSU4eXB41lp9KGwxeEE/edit?usp=drivesdk Fireworks.]&lt;br /&gt;
&lt;br /&gt;
=== Easy Pickings ===&lt;br /&gt;
&lt;br /&gt;
The pointed ears of a certain fiery haired lass perk up at hearing Nyx’s announcement. Keldwyn was enjoying a day full of festivities, and she was just about to wind down for a few minutes of rest, but what was one more game? The Half-Kindred smiles and struts towards the stall, swagger turned all the way up.&lt;br /&gt;
&lt;br /&gt;
“Ahoy! I’d like to take ye up on yer challenge, love.” She states confidently. Without another word, she pulls a stool in front of her with her foot and sits down, rolling up her sleeves and slamming her elbow down on the table, presenting her &#039;&#039;left&#039;&#039; hand. A coy smirk appears on her face along with a raised eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once her challenger is ready, and with their hands clasped together across the stall, Kel’s smirk remains, but her eyebrows furrow, anticipating what’s to come next. Nyx takes a breath in, readying her next words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“GO!!”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a second passes between the mark and the sound of arm hitting wood. Before Nyx can react, Kel is standing up and bowing before the cheering crowd like the showoff she is. She turns to her opponent, who’s just sitting there staring in awe at what just transpired.&lt;br /&gt;
&lt;br /&gt;
“Alrighty then, I’m gettin’ tired. Give me my trinket and I’ll be on my merry way.” The pirate says with a wink, hand out in front of her expectantly.&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
Keldwyn contributed to the event in these ways:&lt;br /&gt;
* Set up a game for the children in the [[Valhalla Project]] mini event, a cabinet style game consisting of small cannons that would shoot fireworks at rockets at fake Phoenixes.&lt;br /&gt;
&lt;br /&gt;
* Had her crew set up and operate several confetti cannons throughout the Theater and Market districts.&lt;br /&gt;
&lt;br /&gt;
* Oversaw the setup of the grand finale fireworks display, which was held on her ship over the water.&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
Keldwyn received the following souvenirs from Phoenix Fest:&lt;br /&gt;
* 1x (One) PhoeNYX Fest wooden Phoenix trinket, non-bloodied.&lt;br /&gt;
&lt;br /&gt;
== Gourdfest 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
&lt;br /&gt;
== Dungeon - Stageplay of Frights ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Jun%27ichi_Nogami/Events&amp;diff=7163</id>
		<title>Jun&#039;ichi Nogami/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Jun%27ichi_Nogami/Events&amp;diff=7163"/>
		<updated>2026-01-14T04:42:30Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of events this character has participated in, as well as the contributions/actions they have done that day.&lt;br /&gt;
&lt;br /&gt;
== St. Morgan&#039;s Recital ==&lt;br /&gt;
Due to his arrival at Eversun being late into the year, he hasn&#039;t partaken in any relevant activities. Perhaps he&#039;ll join the festivities next year?&lt;br /&gt;
&lt;br /&gt;
== Dungeon: The Stage Play of Frights ==&lt;br /&gt;
Arriving on behalf of [[Bellona Salvia|Bellona]] (and forgoing his studies!), Juno gets to participate in some Gourdfest &amp;quot;festivities&amp;quot;, for lack of a better word. But this was no party; It was a battle (not quite to the death) with the Playwright. Juno decided to take another approach and play his role on the backline, providing support to those in need. He gets in a bit of a quarrel with [[Astrophel Argentum|Doctor Argentum]], and ends up getting his hand(s) burnt in an attempt to get [[Selena Idris|Selena]] out of trouble; needless to say, it was quite the night. With the Boss out of the way, Jun&#039;ichi claims his &amp;quot;gourdfest harvest&amp;quot;, of which included:&lt;br /&gt;
&lt;br /&gt;
    1. A beautiful pair of blue earrings; these have a cold aura to them.&lt;br /&gt;
&lt;br /&gt;
    2. An unidentified rough gem&lt;br /&gt;
&lt;br /&gt;
    3. A bag of seeds.&lt;br /&gt;
&lt;br /&gt;
Juno plans to split Bellona&#039;s dungeon earnings with him, as he believes she already has enough money under her name, and can&#039;t run away with all that gold to herself.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Jolie/Events&amp;diff=7162</id>
		<title>Jolie/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Jolie/Events&amp;diff=7162"/>
		<updated>2026-01-14T04:42:26Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Jolie|2 Link Name=Social Links|2 Link Target=Jolie/Relations}}&lt;br /&gt;
&lt;br /&gt;
[TBA]&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Jaina_Ryder/Events&amp;diff=7161</id>
		<title>Jaina Ryder/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Jaina_Ryder/Events&amp;diff=7161"/>
		<updated>2026-01-14T04:42:22Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Jaina Ryder|2 Link Name=Relationships|2 Link Target=Jaina Ryder/Relationships}}&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
Jaina attended the festivities of Phoenix Fest in these ways:&lt;br /&gt;
* Walked the Theater and Market districts with her best friend [[Monica Holst]], after some convincing from Monica to get her out of the dorm.&lt;br /&gt;
&lt;br /&gt;
* Participated in [[Nyx Roseblood]]’s pop-up PhoeNYX Fest challenge booth, in which she lost to Nyx but acted sportsmanlike about it.&lt;br /&gt;
&lt;br /&gt;
* Attended the [[Valhalla Project]] mini festival.&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
Jaina made the following contributions to Phoenix Fest:&lt;br /&gt;
* Helped in setting up the [[Valhalla Project]] mini event.&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
Jaina received the following souvenirs during the event:&lt;br /&gt;
* 1x (one) wooden phoenix trinket, non-bloodied.&lt;br /&gt;
&lt;br /&gt;
== Gourdfest 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
Jaina attended the festivities of Gourdfest in these ways:&lt;br /&gt;
* Attended the [Valhalla Project]] mini event, during which she wore a black cat inspired costume with an added star theme.&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
Jaina contributed to Gourdfest in these ways:&lt;br /&gt;
* Helped set up the [[Valhalla Project]] mini event.&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
Jaina received no souvenirs from this event.&lt;br /&gt;
&lt;br /&gt;
== Dungeon - Stageplay of Frights ==&lt;br /&gt;
This entire section will be filled out on a later date, considering the sheer amount of logging that needs to be done.&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
TBA.&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
TBA.&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
TBA.&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
Jaina attended the festivities of Sundance in these ways:&lt;br /&gt;
* Walked the [[Theater District]] with her friends, [[Monica Holst]] and [[Una Letzfelt]], as well as gifting wish tags to [[Astrophel Argentum]] and [[Nine]] in person, getting to know [[J-4M3S]], and sharing a dance with Phel as well as Monica.&lt;br /&gt;
&lt;br /&gt;
* Attended the [[Valhalla Project]] mini event, at which she gifted a wish tag to [[Odin Finch]], which was addressed to both her and [[Korin Altair]].&lt;br /&gt;
&lt;br /&gt;
=== Jaina’s Wish Tags ===&lt;br /&gt;
&lt;br /&gt;
To: Athair&lt;br /&gt;
&lt;br /&gt;
Tag Color: Purple&lt;br /&gt;
&lt;br /&gt;
Open When: You look at the stars&lt;br /&gt;
&lt;br /&gt;
This Tag is: Given directly&lt;br /&gt;
&lt;br /&gt;
Message: My dear Athair, not a day goes by when I don’t think of all you’ve done for me since we met. Every year that passes with you by my side is another year I will treasure forever. You are the moon to my star, the light that guides me when all lights go out, my shield that protects me from the strongest storms, and my loving father. Now and forever. Bright Sundance.&lt;br /&gt;
&lt;br /&gt;
To: Nine&lt;br /&gt;
&lt;br /&gt;
Tag Color: Purple&lt;br /&gt;
&lt;br /&gt;
Open When: You feel lonely&lt;br /&gt;
&lt;br /&gt;
This Tag is: Given directly&lt;br /&gt;
&lt;br /&gt;
Message: Nine, my time knowing you may not have been long, but I already feel a special bond between us. You have been a wonderful mentor to me, and I hope in the coming years you continue to be as much. You may have noticed the color of this tag. You don’t have to accept it, and I don’t expect you too, but I do see you as my family. And the invitation to be part of it will always be open. Bright Sundance.&lt;br /&gt;
&lt;br /&gt;
To: Odin &amp;amp; Korin&lt;br /&gt;
&lt;br /&gt;
Tag Color: Purple&lt;br /&gt;
&lt;br /&gt;
Open When: You have the time&lt;br /&gt;
&lt;br /&gt;
This Tag is: Given directly&lt;br /&gt;
&lt;br /&gt;
Message: My beloved siblings, my message to you is the same as every year since I was brought to you: My heart overflows with thanks for everything you’ve done for me, and everything you continue to do. I may have flown the nest since then, but I still regard you as my big brother and sister. I hope our bond only grows stronger in the new year. Bright Sundance.&lt;br /&gt;
&lt;br /&gt;
To: Monica&lt;br /&gt;
&lt;br /&gt;
Tag Color: Purple &amp;amp; silver gradient&lt;br /&gt;
&lt;br /&gt;
Open When: You pick up this tag&lt;br /&gt;
&lt;br /&gt;
This Tag is: Hung on a small potted tree in their dorm&lt;br /&gt;
&lt;br /&gt;
Message: Dearest Monica, from sitting next to me in the Guild cafeteria to helping me cope with my corruption, you have constantly been by my side. Thank you for always being a shoulder to cry on, a study partner, a helping hand, and for laughing along with me. But most of all, thank you for being my friend. I hope that friendship will last for many years to come. I couldn’t choose between family or friend for this tag, so you get both. Bright Sundance.&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
Jaina contributed to Sundance in these ways:&lt;br /&gt;
* Helped in the set up and preparation for the [[Valhalla Project]] mini event, as she does with every one.&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
Jaina received the following souvenirs during Sundance:&lt;br /&gt;
&lt;br /&gt;
* From [[Astrophel Argentum]], Jaina received a small braided bracelet with a metal band bearing the Argentum family insignia.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=J-4M3S/Events&amp;diff=7160</id>
		<title>J-4M3S/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=J-4M3S/Events&amp;diff=7160"/>
		<updated>2026-01-14T04:42:15Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=J-4M3S|2 Link Name=Relations|2 Link Target=J-4M3S/Relations|3 Link Name=Events|3 Link Target=J-4M3S/Events|4 Link Name=Gallery|4 Link Target=J-4M3S/Gallery}}&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* James danced with Jaina; they did not exchange wish tags, but she did gift him a charm from her dress.&lt;br /&gt;
&lt;br /&gt;
== Dungeon - Stageplay of Frights ==&lt;br /&gt;
&lt;br /&gt;
* James entered the dungeon along with a team from the guild. While he did not leave with any major treasures, he did pick up several smaller items in hopes of selling them off for a profit.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Hyde/Events&amp;diff=7159</id>
		<title>Hyde/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Hyde/Events&amp;diff=7159"/>
		<updated>2026-01-14T04:38:57Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Hyde|2 Link Name=Lore|2 Link Target=Hyde/Lore|3 Link Name=Relationships|3 Link Target=Hyde/Relationships|4 Link Name=Gallery|4 Link Target=Hyde/Gallery}}&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Hyalt_Keylen/Events&amp;diff=7158</id>
		<title>Hyalt Keylen/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Hyalt_Keylen/Events&amp;diff=7158"/>
		<updated>2026-01-14T04:38:53Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Hyalt Keylen|2 Link Name=Relations|2 Link Target=Hyalt Keylen/Relations|3 Link Name=Events|3 Link Target=Hyalt Keylen/Events}}&lt;br /&gt;
&lt;br /&gt;
== Phoenix Festival 1230 ==&lt;br /&gt;
Prior to the Phoenix Festival, Hyalt commissioned a special outfit for the occasion from [[Dez Méliès|Dez]]. &lt;br /&gt;
&lt;br /&gt;
Hyalt spent most evenings during the festival with her partners, [[Lucia Nayuri|Lucia]] and [[Peri Méliès|Peri]]. She is occasionally only with one or the other, depending on their availability, but she never appeared at the festival alone. During the event, she purchased countless cups of boba from [[Naliyuma Mavarei|Nali]]-babi’s Boba Corner. Hyalt also stopped by [[Nyx Roseblood|Nyx]]’s booth at the festival, beating her in an arm wrestle and getting a small phoenyx for her troubles. It was at this event that Hyalt discovered Nyx was pretending to be left-handed to look cooler. &lt;br /&gt;
&lt;br /&gt;
Hyalt ran a shooting gallery for the children of the [[Valhalla Project]] during the mini-fest that ran midway through the month. She crashed overnight at the [[Morning Roost]] during this period. &lt;br /&gt;
&lt;br /&gt;
She also assisted [[Tia Alequin|Tia]] with her annual feast, aiding in hunting a great magical boar. She dragged [[Korin Altair|Korin]] into helping with this event as well. &lt;br /&gt;
&lt;br /&gt;
Hyalt assisted with the subjugation of [[Loco Motion]] and [[Lil&#039; Red|Lil Red]], lending her hunting skills to aid in the duo’s capture.&lt;br /&gt;
&lt;br /&gt;
== The Stageplay of Frights ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;As Hyalt picks up her flyer, she examines it carefully. Indeed, this was a moment of triumph for her. She smiles. And then notices the folded corner. There’s something else stuck to this. Another poster.&#039;&#039; &#039;&#039;This one is &#039;&#039;&#039;aged.&#039;&#039;&#039; Different. It’s not a face from their party, which means it must be that of someone who has faced this dungeon on a prior instance. A face Hyalt knows well. How it appeared here and now is anyone’s guess, but that hardly matters to her right now.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Hello mother. I’ll see you soon, okay?”&amp;lt;/blockquote&amp;gt;Hyalt was one of the first to volunteer for [[The Stageplay of Frights|a pitfall level dungeon]] which appeared in [[Alula]] during their annual [[Holidays|Whisperween]] celebrations in 1230. She requests [[Jaina Ryder|Jaina]] to tag along for this adventure. While inside, she finds a ticket into the theatre with Jaina and explores the Hall of Comedy with [[Mauriell Somata|Mauriell]] and [[Meridian Archterberg Synastra|Meridian]], helping them overcome the challenges found within. After defeating the dungeon boss with the full party, Hyalt finds, attached to a flyer of her defeating the hourglass boss in the Hall of Comedy, a flyer depicting her mother exploring the dungeon by herself, wrapped in a white cloak. This spurs her to research the dungeon and it&#039;s prior instances when she returns to the Hearth. &lt;br /&gt;
&lt;br /&gt;
Hyalt also obtains &#039;&#039;&#039;500g&#039;&#039;&#039; and &#039;&#039;&#039;mythril chainmail&#039;&#039;&#039; which she wears under her clothing during future quests.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Eucila/Events&amp;diff=7157</id>
		<title>Eucila/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Eucila/Events&amp;diff=7157"/>
		<updated>2026-01-14T04:38:28Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Eucila|2 Link Name=Lore|2 Link Target=Eucila/Lore|3 Link Name=Relationships|3 Link Target=Eucila/Relationships|4 Link Name=Gallery|4 Link Target=Eucila/Gallery}}&lt;br /&gt;
&lt;br /&gt;
TBA.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Dez_M%C3%A9li%C3%A8s/Events&amp;diff=7156</id>
		<title>Dez Méliès/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Dez_M%C3%A9li%C3%A8s/Events&amp;diff=7156"/>
		<updated>2026-01-14T04:38:24Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Dez_Méliès|2 Link Name=Relations|2 Link Target=Dez_Méliès/Relations}}&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Visited [[Lianne Fennick|Lianne]] for a dance and gave her a tag&lt;br /&gt;
** As one of the various people who have to come into my life, it has been pleasant conversing, despite the bickering. Perhaps we may meet more frequently, if you were in the vicinity.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Cora_Chromis/Events&amp;diff=7155</id>
		<title>Cora Chromis/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Cora_Chromis/Events&amp;diff=7155"/>
		<updated>2026-01-14T04:38:13Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Cora Chromis|2 Link Name=Relationships|2 Link Target=Cora Chromis/Relationships}}&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
&lt;br /&gt;
== Gourdfest 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
&lt;br /&gt;
== Dungeon - Stageplay of Frights ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
&lt;br /&gt;
=== Contributions ===&lt;br /&gt;
&lt;br /&gt;
=== Souvenirs ===&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Bellona_Salvia/Events&amp;diff=7154</id>
		<title>Bellona Salvia/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Bellona_Salvia/Events&amp;diff=7154"/>
		<updated>2026-01-14T04:36:24Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of events this character has participated in, as well as the contributions/actions they have done that day.&lt;br /&gt;
&lt;br /&gt;
== St. Morgan&#039;s Recital ==&lt;br /&gt;
Bellona spent the day with [[Ari Lancaster|Ari]]; not outside, but in the comfort of his own office. the two bonded over wine  and chocolate(s). As opposed to others, who would purchase Wing-Hearts and split said item with their friends/acquaintances/loved ones, Bellona decided to go the extra mile and craft an assortment of sweets of her own, of which she gifted to Ari. the two had a heartfelt conversation over chocolates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story: [https://docs.google.com/document/d/14uwsHpVMnC7Z2OvzUF2z1ZsmrYqHJNmDPBSqOEDoNNE/edit?tab=t.0 St. Morgan&#039;s Recital - Deviation from Tradition]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dungeon: The Stage Play of Frights ==&lt;br /&gt;
For Gourdfest, Bellona makes an impromptu apparition at the Pitfall-Class Dungeon known as The Stage Play of Frights. She did not arrive early enough to engage with the earlier parts of the dungeon, but did partake in the battle against the Playwright along a few other members of the guild. Bel brought [[Jun&#039;ichi Nogami|Jun&#039;ichi]] along with her for the fight, and while the battle was successful and Bellona left with little to no injury, Juno left with some injuries of his own. Bellona claimed the spoils of battle, those being:&lt;br /&gt;
&lt;br /&gt;
# A [[wikipedia:Longsword#English|bastard sword&amp;lt;sup&amp;gt;(Another name for a Long Sword)&amp;lt;/sup&amp;gt;]] with a ruby engraved on it.&lt;br /&gt;
# New clothing&lt;br /&gt;
# 7.5k in money&lt;br /&gt;
# A pouch with gunpowder balls.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Ausine_Memoria/Events&amp;diff=7153</id>
		<title>Ausine Memoria/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Ausine_Memoria/Events&amp;diff=7153"/>
		<updated>2026-01-14T04:36:15Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Ausine Memoria|2 Link Name=Social Links|2 Link Target=Ausine Memoria/Relations}}&lt;br /&gt;
&lt;br /&gt;
[TBA]&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Audrey_Reed/Events&amp;diff=7152</id>
		<title>Audrey Reed/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Audrey_Reed/Events&amp;diff=7152"/>
		<updated>2026-01-14T04:36:12Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Audrey Reed|2 Link Name=Relationships|2 Link Target=Audrey Reed/Relationships}}&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, check back soon.&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Ari_Lancaster/Events&amp;diff=7151</id>
		<title>Ari Lancaster/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Ari_Lancaster/Events&amp;diff=7151"/>
		<updated>2026-01-14T04:35:34Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Ari Lancaster|2 Link Name=Relations|2 Link Target=Ari Lancaster/Relations|3 Link Name=Events|3 Link Target=Ari Lancaster/Events|4 Link Name=Gallery|4 Link Target=Ari Lancaster/Gallery}}&lt;br /&gt;
&lt;br /&gt;
== Sundance 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Ari attended the festival and danced with whoever was available.&lt;br /&gt;
* As usual, he did not write any wish tags to anyone.&lt;br /&gt;
* The dance with Ruairi came to an abrupt halt after Ari was gifted a wish tag proclaiming Ruairi&#039;s love to him.&lt;br /&gt;
* yikes&lt;br /&gt;
&lt;br /&gt;
== Phoenix Fest 1230 ==&lt;br /&gt;
&lt;br /&gt;
* uhhhhhhhh&lt;br /&gt;
&lt;br /&gt;
== Saint Morgan&#039;s Recital 1230 ==&lt;br /&gt;
&lt;br /&gt;
* Ari received many gifts from admirers, but he only gifted one to someone else:  Professor Grimm.&lt;br /&gt;
* situationship?&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Angstrom_Kugelblitz/Events&amp;diff=7150</id>
		<title>Angstrom Kugelblitz/Events</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Angstrom_Kugelblitz/Events&amp;diff=7150"/>
		<updated>2026-01-14T04:35:32Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing category: Event Contributions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Angstrom Kugelblitz|2 Link Name=Social Links|2 Link Target=Angstrom Kugelblitz/Relations|3 Link Name=Lore|3 Link Target=Angstrom Kugelblitz/Lore}}&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
[[Category:Event Contributions]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Arcane_Energy/Vessels&amp;diff=7149</id>
		<title>Arcane Energy/Vessels</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Arcane_Energy/Vessels&amp;diff=7149"/>
		<updated>2026-01-14T04:27:23Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added a tab back to Arcane Energy page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Arcane Energy|1 Link Target=Arcane Energy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Arcane Energy]]&#039;&#039;&#039;&#039;&#039;, or &#039;&#039;&#039;&#039;&#039;aether&#039;&#039;&#039;&#039;&#039;, is a resource that can be housed in various &#039;&#039;&#039;&#039;&#039;vessels&#039;&#039;&#039;&#039;&#039; for ease of use depending on the sought use. The vessels can be broken down into several categories.&lt;br /&gt;
 The Archivist Division is in the process of publishing new information, the items below are simple placeholders.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
A &#039;&#039;&#039;&#039;&#039;focus&#039;&#039;&#039;&#039;&#039; is used to assist a spellweaver in channeling their aether, whether it be naturally from their [[Arcane Energy#Aether Gland|aether gland]] or the environment around them. While foci are easily obtainable to the common folk, advanced spellweavers—especially those studying in the [[Arcane Sciences Division]]—will often opt to use them as their licensed weapon. A focus&#039;s durability and usefulness will always depend on several factors: the material, its size, what element it is channeling, and how demanding the spells are. Alternatively, a focus does not have to be a luxurious purchase; races like [[Races#Sectum|Sectum]] will bond with an object with great meaning and use it as a focus their whole life if possible. &lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
Aether &#039;&#039;&#039;&#039;&#039;essence&#039;&#039;&#039;&#039;&#039; is a completely inorganic, manufactured version of aether, stored in various glasslike housings that are easy to break. It functions primarily to fuel [[magitech]] items like a a battery in an attempt to draw less from organic aether within the environment. Essence is no where near close to being perfected, but so far, it appears to work successfully in a similar nature to the organic Aether. Essence is to be used for recurring daily life events within the world to make it more accessible to even those that struggle with their magical abilities, suffer from biological inhibitors, or simply do not want to learn magic &lt;br /&gt;
&lt;br /&gt;
Essence, however, is also very hard to craft, and is incredibly &#039;&#039;limited&#039;&#039; due to it being a locked away resource. The only individuals who have access to essence easily are Arcane Science Division researchers. Magitech item distribution is highly controlled, and is often only offered as a purchasable item to high-ranking or upper-class residents of Eversun City. This is also in part due to the fear of overdistribution and overproduction. These outcomes could potentially be disastrous. &lt;br /&gt;
&lt;br /&gt;
There seems to be rumors of darker practices by others not of the [[Adventurers&#039; Guild]] used to create their own run-down versions of essence. There have been several attempts of thievery as well. &lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
A &#039;&#039;&#039;&#039;&#039;rune&#039;&#039;&#039;&#039;&#039; is a visual symbol etched into an object that has a pre-casted spell stored within. It is a magically charged item that can only carry one spell alone, and periodically needs recharging. This technology is a more primitive alternative to essence, as runes can be etched into any vessel as long as the vessel is reinforced to release said spell without breaking but requires someone to cast the spell in the first place and constantly requires recasting. This technology is mostly utilized by the [[Outerworld Division]], as their personal protection equipment makes use of a large number of runes to magically deter the effects of chaotic aether seeping into their bodies. &lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Charms&#039;&#039;&#039;&#039;&#039; are similar to essence in a way that it can hold aether, but only organic aether. It is also stored in a glasslike or resin housing, but at a much, much smaller scale. Charms are meant to be portable and out-of-the-way, being able to quickly and easy transfer aether to the object it is enhancing or hold it for long periods of time without draining into the environment. They typically require a skilled spellweaver to refill the housing of the charms with their own organic aether, as a lot of control is required to channel aether into it without breaking or cracking. With the compression of aether into a tiny, fragile housing, charms can potentially be dangerous if they break.&lt;br /&gt;
&lt;br /&gt;
Charms are considered the most versatile yet limited type of aether vessel. They pair very well with runes, as charms can be used as a type of backup battery or generator for when a rune runs out of the aether etched into it. &lt;br /&gt;
&lt;br /&gt;
Every single [[Adventurers&#039; Guild#Guild Identification Card (GIC)|Guild Identification Card]] is embedded with a heavily reinforced charm provided by the Adventurers&#039; Guild, acting as a sort of identification code that grants authorization to certain relevant area of the [[The Hearth|Hearth]]. These charms are special in the case that their aether cannot be extracted or refilled. &lt;br /&gt;
&lt;br /&gt;
== Crystals ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Crystals&#039;&#039;&#039;&#039;&#039; are minerals naturally supercharged with aether found in the environment. Crystals are highly complicated to grade and master, and require an intense course in minerology and geology to truly understand their components and inner workings. They need to be refined prior to activation and regular use, and the process can take several days. Unlike charms, crystals can be recharged and are a powerhouse of a battery, however they are much more difficult or expensive to procure and have a high risk of misuse. When attaching crystals to an object like a charm, if the user has a fair grasp on controlling their aether and spells, they can use the attachment as a controller. Arcane scientists have separated crystals into two categories: &#039;&#039;quartz&#039;&#039; and &#039;&#039;gemstones&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Quartz  ====&lt;br /&gt;
&#039;&#039;Quartz&#039;&#039; are a more common and abundant mineral that is easy to mine from the environment. The base color of the mineral determines the type of aether it is naturally charged with, and the clarity of the refined mineral determines how much aether it holds. More impurities means there&#039;s more blockage in the vessel. &lt;br /&gt;
&lt;br /&gt;
==== Gemstones ====&lt;br /&gt;
&#039;&#039;Gemstones&#039;&#039; are a less common, more difficult to control, and more luxurious crystal to procure. They can be dyed different colors and cut with several different shapes and sizes, with more faces containing more arcane energy. Some gemstones can be used purely for aesthetic purposes, such as embedding a piece of jewelry intended for a wedding or other flashy purposes, and can come in special cuts such as hearts.&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Holidays&amp;diff=7148</id>
		<title>Holidays</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Holidays&amp;diff=7148"/>
		<updated>2026-01-14T04:15:33Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added in missing duration dates for Sundance/Quipsy, tried to unify the layout of dates to real time, some other things, flops down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] celebrates a multitude of holidays, and [[Eversun City]] typically hosts festivals in its Theater District for major holidays observed by most cultures. Other Adventurers&#039; Guild branches and outposts will decorate for the occasion, even if the municipality they are hosted in does not observe that holiday. Holiday seasons last around two weeks surrounding the actual event day. &lt;br /&gt;
&lt;br /&gt;
== St. Morgan&#039;s Recital ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: 1st February → 15th February (25th Flourish → 6th Nova)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A St. Valentine&#039;s Day-esque event that celebrates the legendary romance of two Featherfolk, a Columbidae and a Corvid, that each had one wing. The two would bake chocolates in the shape of two wings making a heart, and then split the chocolate in half together. For shorthand, most citizens can say &amp;quot;Recital Day.&amp;quot; This practice is observed throughout all of Castrella, and the gifting of the Wing-Hearts is common practice between friends, family, and lovers alike. One may outright buy the chocolates from the market, or attempt to bake it themselves. The most important factor of the holiday is the breaking of the Wing-Hearts; the line it cracks in determines you and the other person&#039;s fate as a duo. If the chocolate crumbles or cracks highly unevenly, you are sure to have a tumultuous relationship. If the chocolate breaks in a near-perfect line, your relationship will last forever. &lt;br /&gt;
&lt;br /&gt;
It is commonplace for school students to hold contests on how many Wing-Hearts one person receives and breaks with another. There are, however, also ill superstitions attached to breaking &#039;&#039;too&#039;&#039; many Wing-Hearts with others. Whatever one person may believe, they may celebrate the holiday however they please, as all of it is superstition and vague scare-tactics. So don&#039;t forget to buy or make Wing-Hearts for your beloved! &lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;&#039;&#039;[placeholder date lol]&#039;&#039;&#039;&#039;&#039;, the Theater District hosts a festival like the rest of the holidays celebrated in Eversun City. This festival includes live music, lots of chocolate desserts and feather-themed meals - and the primary color for the decorations is black, for Corvid Featherfolk like St. Morgan. The festival runs all day and once the sun sets, it is customary to take the stage in a grassy field beneath the orange sunset and ballroom dance with your fated partner. Friend or lover, it doesn&#039;t matter - all are welcome!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is not a federal holiday, and business operate at normal hours. The Hearth is not closed, and Adventurers still must report to their daily shift.&lt;br /&gt;
&lt;br /&gt;
== St. Noah&#039;s Reprieve ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Date: 1st March → 15th March (20th Nova → 34th Nova)&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A White Day-esque event that follows St. Morgan&#039;s Recital. For shorthand, most citizens can day &amp;quot;Reprieve Day.&amp;quot;  There is no festival for this holiday, but decorations will still be in place with white feather-themed items - for Columbidae Featherfolk like St. Noah. This day is dedicated to spending time with your loved one(s) you gifted Wing-Hearts to, as it&#039;s recommended to take a full day with them to do whatever you want. If you choose not to spend time with anyone at all, superstition demands you have poor luck with romance for the rest of your year. If you choose to spend time with someone you did not break Wing-Hearts with, word says you will lose your loved ones you broke them with, no matter what the outcome was - even if the break was perfect. &lt;br /&gt;
&lt;br /&gt;
This is a federal holiday. Businesses are closed and Adventurers get paid time off for the day.&lt;br /&gt;
&lt;br /&gt;
== Jack Quipsy&#039;s ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Date: 1st April → 14th April  (10th Ire → 23rd Ire)&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quipsy Day celebrates a very famous jester, Jack Quipsy, known since the days before the Adventurers&#039; Guild was established. Starting off as a street entertainer, he participated in what he called &amp;quot;Jester Duels&amp;quot; in order to attain notoriety and one day serve the monarchy. These Jester Duels involved public displays of entertainment, and who could get the crowd to laugh more. Even after being told to cease picking these duels with others, he continued, which ultimately led him to being noticed by the monarchy. He was hired to be the court jester, however, he played a prank too far on the king himself and got beheaded. There are rumors that say he didn&#039;t die upon beheading, and that he still wanders Castrella looking for his head that bounced out the castle window. &lt;br /&gt;
&lt;br /&gt;
Partake in one-uppism in a Jester Duel. This is not an insult-off. This is basically a Try Not To Laugh (TNTL) while the other person makes really stupid comments. Attract a crowd to do &amp;quot;oohs&amp;quot; and &amp;quot;ahhs.&amp;quot; It&#039;s like Chicken. Does this allow you to say penis in public really loud? Perhaps. Mayhaps. Persnaps. &lt;br /&gt;
&lt;br /&gt;
The Theater District is well known at this time for stocking an exorbitant amount of hilariously slippable banana peels &#039;&#039;and&#039;&#039; hats so silly you may need medical attention! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(This is a joke and is required to be stated as such on behalf of the Adventurers&#039; Guild Contingency Division.)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are long-held superstitions that if you don&#039;t participate, Jack Quipsy will behead you spiritually.  If you take a joke too far, it will bring very bad luck. No one will laugh at your jokes for an entire year. Not even Whitt. Some say you will even get a permanent sticky note on your back that says &amp;quot;KICK ME&amp;quot; and it&#039;s in the middle of your back so you can&#039;t reach it. But you know. Other people can&#039;t tell you, and if someone points out the sticky note, they get the sticky note.&lt;br /&gt;
&lt;br /&gt;
== St. Cleo&#039;s ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: TBA&amp;lt;/u&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A holiday celebrating the first Adventurer &amp;amp; legendary hero, St. Cleo, who established Eversun City as a central landmark to connect the world before shortly disappearing. &lt;br /&gt;
&lt;br /&gt;
== [[Sundance]] ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: 13th December → 28th December (16th Whisper → 31st Whisper)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Year&#039;s Eve, honoring star-crossed lovers depicted by the sun and moon.&lt;br /&gt;
&lt;br /&gt;
== [[Phoenix Festival|The Migration of the Phoenixes (Phoenix Festival)]] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Date: 1st May → 31st May (6th Patchwall → 2nd Harvestine)&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Honoring the migration of the phoenixes, we light and shoot rockets into the air to celebrate both them, and the aspect of fire! [WIP]&lt;br /&gt;
&lt;br /&gt;
[[Category:Seasonal Events]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nemesia_Argoss&amp;diff=7147</id>
		<title>Nemesia Argoss</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nemesia_Argoss&amp;diff=7147"/>
		<updated>2026-01-14T03:54:36Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;quot;Hi! You can call me Nemmy! I love listening to the radio!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 The Archivist Division is still working, check back later!&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nemesia Argoss&lt;br /&gt;
| Image = &lt;br /&gt;
| Alternate Names = Nemmy, Nem&lt;br /&gt;
| Pronouns = She/her&lt;br /&gt;
| Species = Dragon&lt;br /&gt;
| Age = 7&lt;br /&gt;
| Birth Date = TBD&lt;br /&gt;
| Zodiac = TBD&lt;br /&gt;
| Aspect = Fire (born)&lt;br /&gt;
| Creator = [[User:Chickadee|Dee]]&lt;br /&gt;
| Artist Credits = [[User:Chickadee|Dee]]&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Nemesia Argoss&#039;&#039;&#039;&#039;&#039; is a fire-aspected [[Races#Dragons|Dragon]] and is the daughter of [[Helia Argoss]]. She is often called &#039;&#039;&#039;Nem&#039;&#039;&#039; or &#039;&#039;&#039;Nemmy&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[Finished art of Nemmy pending!] &lt;br /&gt;
&lt;br /&gt;
A little dragon with bright red-to-orange ombre hair. She has small burgundy horns, a long and thicker tail, and scales freckling her skin on her face, arms, and legs. She often dresses in green and white. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
A very smart little girl doing well in school and has a good grip on her fire magic. She is very proud and happy about having her mother be a celebrity as she&#039;s the most well-known radio caster, but she knows how to keep it a secret. Nemesia does not cry easily and she only gets quiet with faced with something she doesn&#039;t like. She&#039;s very well behaved with other kids. Even though she&#039;s excitable, she doesn&#039;t show it much with her actions outside of swaying her tail like a puppy. Always curious about the world around her. Nemesia has a very high fascination with Lunya Dusk, the alter-ago mascot her mother wears when announcing broadcasts on the radio. She is always seen carrying a plushie of her. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Born on the surface of Solaurum in [[Eversun City]]. She loves her mother very much and is doing very well in school. Often times when Helia is unable to care for her during the work day and Nemesia has no classes to attend, she is dropped off at the [[Valhalla Project]] Landing for caretaking. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
 The Archivist Division is still working, check back later!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Baby&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Dragon]]&lt;br /&gt;
[[Category:Valhalla]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Lumenaster_Valoan&amp;diff=7146</id>
		<title>Lumenaster Valoan</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Lumenaster_Valoan&amp;diff=7146"/>
		<updated>2026-01-14T03:54:34Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Relationships|1 Link Target=Lumenaster Valoan/Relationships|2 Link Target=Lumenaster Valoan/Events|2 Link Name=Events}}&amp;lt;blockquote&amp;gt; &#039;&#039;“Are you here to listen to this old Dragon prattle on, or do you need my assistance elsewhere?”&#039;&#039;&amp;lt;/blockquote&amp;gt;{{Person&lt;br /&gt;
| Name = Lumenaster Valoan&lt;br /&gt;
| Image = [[File:Lumen_FB.png|thumb]]&lt;br /&gt;
| Alternate Names = Lumen (preferred),&lt;br /&gt;
&amp;lt;br&amp;gt;Lumenaria Aster&lt;br /&gt;
| Pronouns = he/him&lt;br /&gt;
| Species = Light Dragon&lt;br /&gt;
| Height = 6’5” / 196cm&lt;br /&gt;
| Age = Presumably 6000+&lt;br /&gt;
| Division = [[Archivist Division|Archivist Division]]&lt;br /&gt;
| Role = Headmaster&lt;br /&gt;
&amp;lt;br&amp;gt;Guildmaster’s Advisor&lt;br /&gt;
| Aspect = Light&lt;br /&gt;
| Family = [[Eleanor Valentine|Eleanor Valentine]] (daughter)&lt;br /&gt;
| Creator = [[User:Chickadee|Dee]]&lt;br /&gt;
| Artist Credits = [[User:Chickadee|Dee]]&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Lumenaster Valoan,&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;Lumen&#039;&#039;&#039;&#039;&#039; for short&#039;&#039;&#039;&#039;&#039;,&#039;&#039;&#039;&#039;&#039; is a light-aspected [[Races#Dragons|Dragon]] in charge of the [[Archivist Division]] of the Adventurers’ Guild. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Lumen is a rather tall, slender humanoid Dragon. The size of his broad wings—always folded—and long, thick tail outline him as bigger than his frame lets on. Blond hair falls down to his mid-back, fashioned into a thin ponytail often with a pink hair tie. His horns are curled like a stag’s or tree branches, an earthy-yellow tone painting his Dragon features in a beautiful contrast against his pale skin. His eyes are a sharp yellow behind glasses, almost unnatural, and his ears are large and pointed. Unlike an Elvaari’s ears, his are much flatter and pointed downwards. Green robes and a scarf adorn Lumen’s body reminiscent of a tactician. He almost always has a book in his possession. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Lumen is, first and foremost, a tactician.&lt;br /&gt;
&lt;br /&gt;
He is a Dragon who views everything with a logical lens and an inquiring eye. Sometimes he weaves his words into elaborate musings that do not make much sense, and other times his responses are short and succinct. He is calculating and observant, abel to remember small details other may not. His one weakness is detecting subtleties in others’ speeches, often missing on sarcasm and body habits that might show emotions opposite of spoken word. Despite that, he can joke around rather well. &lt;br /&gt;
&lt;br /&gt;
Lumen is kind and considerate, acting as a counselor to most of his compatriots in the [[The Hearth|Hearth]]. Quite paternal at heart for the younger Adventurers, his love and care is shown most when around who could be considered as close to a daughter as possible, [[Eleanor Valentine]]. She has done wonders in opening him up into how he presents himself nowadays, often sporting accessories made by her hands. &lt;br /&gt;
&lt;br /&gt;
The lengths of his knowledge stretch as the continent of Solaurum and into the skies, and people often go to him to confirm myths and legends of eld. He may have been alive when they were written, after all. If you don’t know something about anything, Lumen may be your best resource to reach out to. &lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
Lumenaster&#039;s full name remains &amp;quot;lost to time,&amp;quot; choosing to separate his full first name into what the Adventurers&#039; Guild records as &#039;&#039;&#039;Lumenaria Aster&#039;&#039;&#039;, or Lumen for ease. As the Headmaster of the Archivist Division, he oversees a lot of clerical processes within the Hearth walls and remains in charge of archiving and organizing every bit of information that breaches his sight. The light Dragon is a cunning and observant tactician, viewing many situations with a logical lens and an inquiring eye. &lt;br /&gt;
&lt;br /&gt;
He is presumably 6000+ years old, as he has stopped tracking his age long ago. The public understands his position as one of the founders of the old Adventurers&#039; Guild prior to its failure. When the new Adventurers&#039; Guild established in calendar year 1, he was offered the position of Guildmaster. Lumen humbly declined the position as he did not want to desecrate his old friend&#039;s name as the Guildmaster before, and instead opted to become an advisor to the new face. Now he spends his days watching the Guild grow like a proud father, learning all about his Adventurers and providing as much support as possible to the ones who seek him out. &lt;br /&gt;
&lt;br /&gt;
He hails from [[Lyrrh al Stahl]], as do most Dragons. However, he did not fall from the skies—he flew down of his own volition, etching himself in recorded history as the first Dragon to ever do so. He provided a lot of the information the Guild has now about the city in the sky, yet there is no explanation aside from his meticulous studies across all topics regarding Solaurum that backs his immense amount of knowledge. He may just be the ultimate bookworm. Or maybe he’s traveled the world and scribed as much information as he could himself. Whatever the rumor may be, he’ll simply laugh it off with a gentle smile. &lt;br /&gt;
&lt;br /&gt;
What only a select few know about Lumen is his ties to ■■■■—&lt;br /&gt;
 The document stops here. Please provide your ID Charm to request access.&lt;br /&gt;
...&lt;br /&gt;
 Access denied. Access level required: [&amp;lt;u&amp;gt;HEADMASTER OR HIGHER&amp;lt;/u&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
 Click the tab at the top of the page, or click &#039;&#039;&#039;[[Lumenaster Valoan/Relationships|here]]&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Lumen is not under the Dragon’s curse of a single aspect, but he just chooses not to learn another. &lt;br /&gt;
* He has the ability to transform into a real dragon, mimicking the real-world’s Eastern dragons’ design. &lt;br /&gt;
* He loves pastries. &lt;br /&gt;
* You can tell him your name once and he’ll remember it. &lt;br /&gt;
* He relies on his sense of smell like a hound to recognize certain aspects of people and environments.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Dragon]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Sundance&amp;diff=7145</id>
		<title>Sundance</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Sundance&amp;diff=7145"/>
		<updated>2026-01-14T03:54:12Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: Added missing categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Gallery|1 Link Target=Sundance/Gallery}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sundance&#039;&#039;&#039;&#039;&#039; is an annual festival commemorating bonds, new and old, and the value they hold in someone&#039;s life. It is formally observed on the entirety of [[Castrella]] on Whisper 34, the final day of the calendar year, when the donut-shaped moon eclipses the sun and casts a radiant beam of light down into the center of Solaurum, directly over [[Eversun City]], known as the &#039;&#039;Light of Guidance&#039;&#039;. It is very common for people from all territories to travel to Eversun City for this holiday, and the City receives the most amount of traffic and tourism during this season. &lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
The most common iteration of the legend behind Sundance tells of two goddesses, one resting on the sun and one resting on the moon, who are separated the entire year from each other until the 365th day of the year, where the moon eclipses the sun. This is the only time they may see one another, and indulge in these 24 hours together to engage in a beautiful dance until they inevitably part ways once more, whispering tales of the journeys they&#039;ve experienced around the world the prior year. There are many visual depictions of these two goddess that vary depending on the territory and culture spinning the tales, and of course, there will be some discrepancies in the legend itself because of it. However, Sundance&#039;s legend is one of the most commonly agreed upon story from all regions, comparing to other holidays. &lt;br /&gt;
&lt;br /&gt;
The sun goddess and the moon goddess can be considered both a tragic tale and a hopeful tale. They are representative of all bonds between individuals, proving that despite distance, if you truly love someone—platonic or romantic—your bonds will never shatter. &lt;br /&gt;
&lt;br /&gt;
== Traditions ==&lt;br /&gt;
Sundance as a holiday may only be observed formally for a single day, however, that does not stop the festivities from starting early. Many municipalities, such as Eversun City, begin hosting festivities and age-old traditions from the very start of Whisper. The traditions of Sundance are widely known throughout the entire planet of Castrella, and it would be highly difficult to find an individual who does not understand how to participate in this holiday. There are quite a few traditions stacked in this holiday. &lt;br /&gt;
&lt;br /&gt;
=== Dance of Bonds ===&lt;br /&gt;
As the name of the holiday implies, the most common and important tradition partaken in Sundance is the &#039;&#039;Dance of Bonds&#039;&#039;. Beneath the &#039;&#039;Light of Guidance&#039;&#039;, if one dances during the moment the clock rolls over into the new calendar year, good omens will come to you. The good omens are entirely based on personal values; if a family values monetary wealth, their good omen passed down may be to carry good fortune. If a couple values the love within their relationship, their good omen passed down may be to never shatter those chains in the coming years. There are several different types of dances for different types of bonds, with very little variation between cultures. The most common iteration of the set of dances is the &#039;&#039;Eversun Standard Waltz&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Friends and Groups&#039;&#039;&#039; — For purely platonic friendships, a very easy and simple round dance adjusted for two or many participants is commonplace in Eversun City&#039;s [[Theater District]]. &lt;br /&gt;
* &#039;&#039;&#039;Family&#039;&#039;&#039; &#039;&#039;&#039;Members&#039;&#039;&#039; — A fun variant of a samba, the dance used for celebrating all types of family relationships is upbeat and cheerful. This is not purely reserved for blood family. &lt;br /&gt;
* &#039;&#039;&#039;Romantic Relationships&#039;&#039;&#039; — A ballroom dance reserved for intimate relationships. A slower-paced and gentle dance that is used to tell your partner(s) of your devotion to them. &lt;br /&gt;
&lt;br /&gt;
As a general reminder, there is no ill omen for spending Sundance alone or outside of a dance. &lt;br /&gt;
&lt;br /&gt;
=== Wish Tags ===&lt;br /&gt;
In a real-world [[wikipedia:Tanabata|Tanabata]]-style mirror, people can gift &#039;&#039;&amp;quot;wishes&amp;quot;&#039;&#039; to one another in the form of little tags (similar to &#039;&#039;tanzaku&#039;&#039;). The color of the tags based on stages of sunlight determines how the giver sees their and the receiver&#039;s relationship. The tags always have star, sun, and moon decorations with the wish written on the main body of the tag.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daytime&#039;&#039;&#039; — A yellow and blue gradient tag reserved for &#039;&#039;&#039;lovers&#039;&#039;&#039;. The daytime colors represent the dawning warmth of the sun and romantic love. &lt;br /&gt;
* &#039;&#039;&#039;Dusk&#039;&#039;&#039; — A purple and deep blue gradient tag reserved for &#039;&#039;&#039;family&#039;&#039;&#039;. The dusk colors represent the inevitable return of the night and the ability to always return to family at the end of the day. &lt;br /&gt;
* &#039;&#039;&#039;Nighttime&#039;&#039;&#039; — A silver and gold gradient tag reserved for &#039;&#039;&#039;friends&#039;&#039;&#039;. The moonlight colors represent the moon accompanied by a countless sea of stars, reminding of the countless bonds and friends made along through the journey of life. &lt;br /&gt;
* &#039;&#039;&#039;Dawn&#039;&#039;&#039; — An orange and yellow gradient tag reserved for &#039;&#039;&#039;new bonds&#039;&#039;&#039;. The sunrise colors represents a new dawn, a new day, a new friend made. &lt;br /&gt;
&lt;br /&gt;
Whenever the receiver is allowed to read the wishes gifted to them is up to the giver. It can be as simple as &#039;&#039;&amp;quot;read this when the year changes&amp;quot;&#039;&#039; or it can be as complicated as &#039;&#039;&amp;quot;read this when you&#039;re feeling lonely over a dinner table.&#039;&#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Weather Prediction ===&lt;br /&gt;
Weather forecasters will announce every beginning of the month of Whisper whether Sundance is &amp;quot;led by the moon&amp;quot; or &amp;quot;led by the sun.&amp;quot; If the dance is led by the moon, the year will be colder than average. If the dance is led by the sun, the year will be warmer than average. Whether this is true or not is up to interpretation! &lt;br /&gt;
&lt;br /&gt;
=== Dress Code ===&lt;br /&gt;
People can wear any formal outfits that take from the theme of the moon (blue/purple/silver) or the sun (orange/gold/red). When participating in the festival hosted by Eversun City&#039;s Theater District every year, you might be the odd one out in the sea of visitors. It&#039;s also commonplace to wear a lot of jewelry to have the jingling sound of metal resound while dancing. Often times, couples will match in opposite themes (one in moon-themed clothing, one in sun-themed clothing) to honor the goddesses. &lt;br /&gt;
&lt;br /&gt;
== Real-World Dates ==&lt;br /&gt;
This section is reserved for real-world event windows for documentation. &lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
* TBD&lt;br /&gt;
[[Category:Seasonal Events]]&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Weekly_Prompts&amp;diff=7005</id>
		<title>Weekly Prompts</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Weekly_Prompts&amp;diff=7005"/>
		<updated>2026-01-08T01:33:00Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: added in missing prompts, made the titles uniform and added in &amp;quot;2025&amp;quot; for prompts to properly distinguish between this year and last year. wahoo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An archive of all the weekly prompts presented in the Castrella Discord server. Weekly prompts are not limited to the week they were presented, and are logged here if contributors are looking for a spark of inspiration to continue their character development. &lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No.1  |  Jan 5th - Jan 11th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Trapped ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Single-word prompts are used to stretch your creativity. It can be in a literal sense or metaphorical sense. What does your character feel trapped by? Or are they so carefree the sense of feeling trapped means nothing to them?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No.2 | Jan 12th - Jan 18th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Breaktime ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Now that we warmed up our angsty feelings with the last prompt, how about something more light-hearted? What does your OC do on their downtime? Do they frequent the Ginkgo Tree and socialize with the patrons? How about a day trip to the market sector of Eversun? Maybe sit under a tree and relax while reading a book? Take a wagon ride to a famous landmark? Or maybe they just keep working... whatever it is, please give your OC a break. They&#039;re probably stressed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No.3 | Jan 19th - Jan 25th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: New Face ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What kind of new face are we talking about? Is it your OC being the new face at the Guild, ready to take on the world? Maybe a new friend or coworker that&#039;ll be important? There&#039;s plenty of new faces at the Guild every day, you know. Orrr... maybe, your OC looks in the mirror and doesn&#039;t recognize themselves anymore after all this work... what &#039;&#039;really&#039;&#039; counts as a &amp;quot;new face,&amp;quot; huh?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No.4 | Jan 26th - Feb 2nd, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Extracurricular Errands ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your Adventurer just found themselves told by their headmaster to take this temporary license, find a friend, and take care of a specialized quest. This Prompt is a little less vague due to instigating character interactions. But the type of quest is up to you. Is your critter an OWD member? They mightve gotten a quest to exterminate some wildlife. Trade Division? Probably looking to get you out of your comfort zone and deliver a package to another city. Whatever it may be, it&#039;ll be too difficult to go alone. Take a friend!&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;If your character isn&#039;t part of the Guild, they could always just encounter a Guild member they might know and get picked up...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No.5 | Feb 2nd - Feb 8th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Recital / Wings ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Happy Recital, Eversun! Let&#039;s take the week to celebrate the expression of love and appreciation in the form of silly little Heartwing Chocolates. You all know the rules and superstitions, right? Did your OC buy some chocolates and are planning to hand them out? Maybe they&#039;re making some on their own and adding their own flair! Or.... is your OC &#039;&#039;so&#039;&#039; popular they&#039;re getting too much chocolate? Who knows! How is your OC spending their St. Morgan&#039;s Recital? (Or, if they&#039;re not celebrating, the alternate word is &amp;quot;Wings.&amp;quot; Interpret that as you please!)&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Please make sure if you wanna include others&#039; OCs in your prompt, discuss it first! Maybe. Unless you really wanna surprise them because you think you cooked. Wahoo.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No.6 | Feb 9th - Feb 15th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Winter Nights ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As the St. Morgan&#039;s Recital Festival comes upon the horizon, get your cute festival outfits ready! It&#039;s a week-long event that occurs at night after the sun goes down, and the Theater District is decked out entirely in hearts, wings, and feathers for decorations. Take whoever you want to enjoy the minigames, special festival clothing, eat chocolate-covered everything, and dance the night away! Just make sure you&#039;re good for work at the Hearth the next day. It&#039;s still the winter though, so it might snow...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No.7 | Feb 16th - Feb 22nd, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Memorial ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You had enough time to be happy with the season of love. Now be sad. I have no actual introduction for this prompt except that I was playing Limbus Company when I thought it would be a neat prompt for sad stuff maybe. I want you guys to make me sad, thank&#039;s!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 8 | Feb 23rd - March 1st, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Morning Routine ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Good morning, Castrella! It&#039;s a new day, so what does your Castrellan do to get ready for the day? Do they eat breakfast? Do they go out and exercise at the crack of dawn? Or do they just lazily roll out of bed and barely put in the effort? How many outfits do they cycle through before landing on the same one every time? And is it the same every morning or do they improvise? Whatever it may be, there&#039;s gotta be something they do to make themselves presentable.... hopefully.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 9 | March 1st - March 8th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Hobbies ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Whoa, happy Company Mandated PTO! Your little blorbo has been given the chance to have actual free time. Weird, right? You crazy workaholics. Chill.  So what would they do in said free time? Job? Plant? Get beat up with practice swords? Build miniature ships in bottles? Tell me what they do in their off-chance free time!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 10 | March 9th - March 15th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Reprieve / Opportunity ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It&#039;s time for another Festival! The Theater District once again is hosting their big, extravagant closing night events for Saint Noah&#039;s Reprieve. This is the time to hang out with the people you broke chocolates with... your last chance to do something with them if you haven&#039;t already. Remember, if you don&#039;t, superstition says you&#039;ll have bad fortune for the year when it comes to love! You don&#039;t want to see if it&#039;s true, do you? Of course, you don&#039;t have to attend the festival, but this is a good holiday to finally do what you haven&#039;t been able to do. And you&#039;re getting paid for it. So go snag that opportunity and live in the moment. &amp;lt;/blockquote&amp;gt;&#039;&#039;(This Prompt is for St. Noah&#039;s Reprieve, but if your blorbo is not participating, you may use the alternate Prompt &amp;quot;Opportunity&amp;quot; in its place.)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 11 | March 18th - March 22nd (sory I forgor), 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Impression ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Surprise! It&#039;s Whitt&#039;s Day Out! During Guildmaster Pterra Whitt&#039;s big idea to bridge the gap between himself and his lovely Adventurers, you have been tasked to train him in your daily routine at work. Yes, that means OWD members may be escorting him through a bubble.   Anyway, you&#039;re now the teacher and, even though you&#039;ve briefly met him once before, this is your time to make a good impression on him. &#039;&#039;&#039;OR&#039;&#039;&#039; Do you recall the first time you met one of your closest friends? What kind of impression did you make on them, or vice versa? Were you fast friends, or did it take a little bit to build up the courage to finally spend time together? Or maybe... did something about your job click with you, making that first impression something so invaluable, you wouldn&#039;t trade the world for it?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No.12 | March 25th - March 29th  (sory I forgor...2!), 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Leader ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Welcome to Part 2 of Whitt&#039;s Day Out! Now is your time to show off that not only can you leave a good impression, but you are also a good leader and role model for those around you. You have a great work ethic, right? The Guild can&#039;t function without you. You are valuable. So show off the fact that you can lead with a good nature, iron fist, or... well, whatever tactics you have up your sleeve. And if you&#039;re not with the Guild, I&#039;m sure you&#039;re a prominent leader somewhere else in your life.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 13 | March 30th - April 5th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Rebellion ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This week&#039;s Prompt goes hand in hand with another holiday... that starts on April 1st! You won&#039;t get a preview outside of this prompt word. But is there anything that your character does that may be an act of rebellion? Is there something they just HAVE to prove despite others saying no? Is there something that drives them to break the rules? No one is perfect, right?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 14 | April 6th -  April 13th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Quipsy Shenanigans ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Its the most, joyous time of the year! At least to those that enjoy a good laugh or two. Is your character easily pranked? Do they get paranoid of Haladen? Do they play any pranks on others? Just don&#039;t lose your heads now :)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 15 | May 25th - June 1st, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Photograph ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;In light of the memories being made, let&#039;s capture that with a photo shall we? Maybe there&#039;s a snapshot of a place your character enjoys, or of themselves in a moment they felt pretty? Or is your character the type to be behind the camera- or the one that photobombs?! Maybe even a time to reminisce on some memories already taken.. either way-! Take the time to really snap those moments! &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 16 | June 1st - June 8th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Identity/Mirror ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What does your character relate to as important to their identity? What do they see when they look at themself in the mirror? Who is their true self? Does their happiness come from their hard work coming to fruition or from the hobbies they spend time with? Is there pieces of clothing or make up that feels significant to them because of their familial ties?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 17 | June 8th - June 15th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Folklore/Fairytales ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Think of a childhood story you&#039;ve heard as a child, now, think about if it were written from a Castrellan point of view. If the character was cursed, how would it look in your Castrella character&#039;s point of view? &lt;br /&gt;
&lt;br /&gt;
How would these different perspectives of classics look if they were Castrella-fied (Example: Snow White, Sleeping Beauty)? Would they be corrupted? Would they be cursed? It&#039;s all up to your own interpretation! Then the different interpretations everyone makes, can be part of how stories over time have changed, and the perspectives people heard growing up. Even possible ways to make different views on heroes, and what makes a hero. &lt;br /&gt;
&lt;br /&gt;
Optionally, or your character as a child dressing up as them!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 18 | June 15th - June 22nd, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Reminisce ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If your character got the chance to meet their past self, what would they say to them? Is there things they&#039;d warn them about? Tell them to cherish those close to them more? Or would they simply hug their smaller self? Simply remembering their past self, as they were, and those around them. A trip down memory lane, or perhaps even a talk with their inner child? Maybe a culmination even leading to acceptance over what could&#039;ve or couldn&#039;t have been done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&#039;&#039;I wonder what could&#039;ve been..?&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 19 | September 29th - October 5th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Adventuring ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If your character is part of the Adventurers&#039; Guild, what does it mean to be an Adventurer to them? Are they there to help people in need, or are they there to further their own personal goals? When they think of the word &#039;&#039;Adventurer&#039;&#039;, do they see themselves, or do they think of someone else? A companion close to them, or perhaps a hero of legend like St. Cleo and the First Party? &lt;br /&gt;
&lt;br /&gt;
If your character is not part of the Adventurers&#039; Guild, are they close to anyone who is? What are their thoughts on being an Adventurer, and why are they not one? Is it simply not a lifestyle for them, or is it because they cannot get the fulfillment they need by working for the Guild? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Wayfarer is a different term than Adventurer. All employees of the Guild are &amp;quot;Adventurers,&amp;quot; in case you needed a reminder!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 20 | October 6th - October 12th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Dungeon Diving ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Pop-up dungeon time! When you think of these pop-up dungeons, what comes to mind? Are they young, one-and-done mystical areas that only have puzzles? Or are they age-old landmarks that appear in the same spot with treasures and beasts to slay? Have you ever considered negotiating with the monsters to see if they&#039;d let you pass amicably? If your character is a Wayfarer, they were just dispatched to seal away a new pop-up dungeon. Where did it appear? What do they have to do? Please don&#039;t try this solo. Go to the Ginkgo Tree and make a party! &lt;br /&gt;
&lt;br /&gt;
If your character is &#039;&#039;&#039;not&#039;&#039;&#039; a Wayfarer, do you think they&#039;d try to convince a Wayfarer to be an escort mission? Why do they want to go into the dungeon? What can they bring to the table, and why should they be brought along? Is this their first time going to a dungeon? Or maybe they were requested to join, file the paperwork, and there was a puzzle that required their expertise? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this will be a discussion forward prompt that may exceed the time for a weekly prompt and evolve into something deeper for worldbuilding — let&#039;s talk about it in #⁠tavern-talk too!)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 21 | October 14th -  October 22nd, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Tradition ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;That time of the year, as the winter chill clutches to the air, many people have various different cultural and folk related activities amongst the city of Eversun, and even more so past its walls. A common one is carving into Gourds, sometimes sticking small flames into or just carving enough for there to be a face or design. &lt;br /&gt;
&lt;br /&gt;
What are some traditions your character partakes in? Try inventing some! &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 22 | December 13th - 20th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: New Beginnings ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It&#039;s no coincidence that Sundance occurs in Blossom. It helps us celebrate the turning of the calendar, a new year to start fresh again, and flora blooming once more. &lt;br /&gt;
&lt;br /&gt;
Does your character believe that Sundance, Blossom, and the new year represent a new chapter in their life? Do they have any traditions they partake in? What does your character believe calendar year 1231 has in store for them? Are they scared of anything changing? Or is their resolve to make the next year high as can be? What are they going to do to change things, or maybe they&#039;re not changing anything at all? Do they have new relationships and bonds to carry them through life? &lt;br /&gt;
&lt;br /&gt;
Give them some time to reflect on the past year, maybe.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weekly Prompt No. 23 | December 21th - 27th, 2025 ==&lt;br /&gt;
&lt;br /&gt;
=== Prompt: Story ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;There are a lot of stories the average Castrellan holds. From a Wayfarer that travels the world to the homebody with a family of three, stories make up so much of our lives. What stories do your characters have to share now that the year is ending? Do they hold onto any stories told by others that impact their lives? What counts as a story to them, anyway? &lt;br /&gt;
&lt;br /&gt;
Or maybe, just maybe, you can write your own, pen to paper, and let your imagination flow.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Races&amp;diff=6934</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Races&amp;diff=6934"/>
		<updated>2025-12-22T04:03:11Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: /* Dragons */ added link to Lumen&amp;#039;s page, and corrected wording of &amp;quot;Archivist Guild&amp;quot; to &amp;quot;Archivist Division&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The residents of [[Castrella]] can be one of many different races, often mixed, as well. This, of course, can lead to a variety of different [[Symbiotic Relationships|symbiotic relationships]] to occur between each.&amp;lt;blockquote&amp;gt;This page might server better as a synopsis of each race, linking to a full article for each race.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Insights =&lt;br /&gt;
Castrella is a very diverse planet. There are eighteen races in total with some even having subspecies to appear even more unique. Each race is unique and treated equally to one another, and depending on your race will dictate what quality of life traits you may possess to get through life on Castrella with ease. Here are some notes to keep in mind when it comes to races. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pure aether beings&#039;&#039;&#039;&#039;&#039; exist within Castrella and &#039;&#039;&#039;&#039;&#039;cannot be corrupted&#039;&#039;&#039; by chaotic aether.&#039;&#039; Every other race listed &#039;&#039;can&#039;&#039; get corrupted by chaotic aether. Please refer to the [[corruption]] page for more detailed reasons why. &lt;br /&gt;
&lt;br /&gt;
Biological children from same-sex couples are completely possible, and follow the same rules as all offspring.  &lt;br /&gt;
&lt;br /&gt;
=== Hybrids ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hybrids&#039;&#039;&#039;&#039;&#039; are possible, and quite common. Typically there are only &#039;&#039;&#039;half-breeds&#039;&#039;&#039;, such as &#039;&#039;half-Elvaari/half-Errant&#039;&#039; for an example. Three or more races combined in an individual is not possible. The &#039;&#039;only race that cannot be a hybrid is &#039;&#039;&#039;dragons&#039;&#039;&#039;, as they reproduce asexually&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Dominant traits&#039;&#039;&#039; from each race to pass along to offspring are generally freeform, however, it needs to be noticeable that the offspring is &#039;&#039;both&#039;&#039; races but not confusing. A half-Elvaari and half-Errant would have pointed ears from an Elvaari as that&#039;s one of their major physically-defining traits. A half-Errant and half-Kindred would have Errant ears, and so on.  Since most races have their uniqueness and beliefs, please try to &#039;&#039;&#039;adhere to each race&#039;s defining traits while not making it confusing visually.&#039;&#039;&#039; For more animalistic races such as Greater Kindred, a good rule to follow when it comes to hybrids visually would be a 4:1 rule, or 80% physical features from one parent and 20% physical features from the other parent. &lt;br /&gt;
&lt;br /&gt;
== Errants ==&lt;br /&gt;
Your basic human! Well-rounded in all aspects. Most commonly seen in Eversun City and surrounding territories, their origins stem from desert living. Their eyes have adapted to include a thin, transparent, protective layer of film that small debris cannot penetrate. Humans carry a high survival instinct and are typically frugal with resources. They are also wildly resistant to natural poisons that can be found in the world, but only via ingestion. &lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Errants|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ~ 5&#039;0&amp;quot; / 150cm - 6&#039;0&amp;quot; / 180cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: architects, farmers, researchers, carpenters, teachers, alchemists, pilots, logistics, carpenters, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-74 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~100 yrs&lt;br /&gt;
&lt;br /&gt;
== Kindred ==&lt;br /&gt;
Intelligent humanoids with features of &#039;&#039;&#039;warm-blooded vertebrates and mammals only&#039;&#039;&#039;. These animalistic features range on a spectrum. Individuals with more prominent animalistic features are generally referred to as &#039;&#039;&#039;Greater Kindred&#039;&#039;&#039;, and individuals with less of these features are referred to as &#039;&#039;&#039;Lesser Kindred&#039;&#039;&#039;. There is no mental hierarchy of thinking one is better than the other as all Kindred are different and capable of accomplishing a wide array of feats. Kindred are more in-tune with the arcane than Humans, but they are the most well-rounded in elemental aspects. Common Kindreds seen in Eversun City are: &#039;&#039;feline, canine, vulpine, equine, rodent, rabbit, cervid,&#039;&#039; any many others.&lt;br /&gt;
&lt;br /&gt;
An informal way to refer to Kindred is &amp;quot;animal-kin&amp;quot;, such as &amp;quot;deerkin&amp;quot; or &amp;quot;rabbitkin.&amp;quot; As &amp;quot;Kindred&amp;quot; is a very, &#039;&#039;extremely&#039;&#039; broad title, it is difficult to characterize them as a whole. It is best to avoid assumptions about a particular Kindred.&lt;br /&gt;
&lt;br /&gt;
There is a speculation that Greater Kindred may have shorter lifespans, but it is not currently proven by sciences.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Kindred|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on Kindred&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Neutral &lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: hunters, physical trainers, beast tamers, performers, ecologists, diviners, instructors, shopkeepers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 13yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 14-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-324 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 325+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 yrs&lt;br /&gt;
&lt;br /&gt;
== The Tempered ==&lt;br /&gt;
A humanoid race whose name derives from adapting to harsh, elementally imbalanced and unstable climes. These near-unsurmountable conditions are now no longer a threat to them due to their armor-like scales. The Tempered are bulky and strong, and they can display other reptilian features such as horns, claws, and tails, but not wings. They are often aspected specifically to the element that they grew up in, so scales and features may take on the color of that element&#039;s trail. Due to the nature of the elements, there are no Tempered aspected to Light and Dark.&lt;br /&gt;
&lt;br /&gt;
Much like the Kindred, their reptilian features are posed on a spectrum, but they have no titles or names for the Tempered that are more or less reptilian.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:The Tempered|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ~ 5&#039;10&amp;quot; / 177cm - 7&#039;0&amp;quot; / 215cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dependent on climate. No dark or light tempered.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: blacksmiths, miners, geologists, monster exterminators, treasure hunters, cartographers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-89 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 90+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~200 yrs&lt;br /&gt;
&lt;br /&gt;
== Elvaari ==&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;elves&#039;&#039;&#039;&#039;&#039; of Castrella, if you will. They are the most attuned to the arcane. Their builds of body are the most diverse, but they can all be spotted in a crowd by their pointed ears. They are a longer-lived species, able to live for approximately 700 years on average. As they approach a century in age, they are able to see &amp;quot;trails&amp;quot; of arcane energy within the environment. Some older Elvaari are able to see multiple elements, and younger ones may only be able to see a certain element dependent on genetics.&lt;br /&gt;
&lt;br /&gt;
Most Elvaari do not need a tool (staff, etc.) to channel their arcane energy, and their spellcasting is very controlled as a whole. However, most Elvaari still opt for these tools to act as a gate to strengthen their abilities. There are even some Elvaari versed in Law and Whimsy elements, however, they are rare and few in between and typically only work for the Outerworld Division in the Guild.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Elvaari|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Wind, Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: spellweavers, diviners, caretakers, healers, couriers, scientists (particularly dedicated to elemental combinations), librarians, historians, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 550+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~700 yrs&lt;br /&gt;
&lt;br /&gt;
== Dragons ==&lt;br /&gt;
Being of &#039;&#039;&#039;&#039;&#039;pure aether&#039;&#039;&#039;&#039;&#039; that solely inhabit the ancient [[Lyrrh al Stahl]]. They are full, pureblood dragons that can choose an &amp;quot;alternate&amp;quot; form of themselves as an appearance to take on that isn&#039;t their full dragon appearance. The catch to this form is that they cannot hide most of their dragon features, including their wings, tails, and horns. They can, however, choose to appear as a Kindred, a Tempered, or any inhabitant with their features in addition to their dragon features. (e.g.: [[Deirdre Silva|Deirdre]] is a Dragon from Lyrrh al Stahl, and had opted to appear with features of a Bird Kindred.)&lt;br /&gt;
&lt;br /&gt;
They are an uppity, holier-than-thou race that never visits what they call &amp;quot;The World Below.&amp;quot; They tend to keep to themselves and are very prideful. They can live for millennia.&lt;br /&gt;
&lt;br /&gt;
A coming-of-age ritual for the dragons opts for a flight test outside the borders of Lyrrh al Stahl which allows for young dragons to prove themselves as part of the adult society. Although one can register at the age of 75, it is incredibly uncommon for tests to be held before 80 - with most dragons preferring to take it between ages 80 and 100. Should a dragon fails their flight test and falls to the World Below, they are no longer allowed back to the Lyrrh al Stahl and must live on as a resident of the World Below. There are a few Dragons around Castrella, however, they are very rare.&lt;br /&gt;
&lt;br /&gt;
Dragons &#039;&#039;only&#039;&#039; reproduce asexually, therefore, no hybrid races including dragons are possible. &lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Dragon|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: ???? (The most prominent Dragon in Castrella, or The World Below, is the headmaster of the [[The Archivist Division|Archivist Division]], [[Lumenaster Valoan]].)&lt;br /&gt;
* &#039;&#039;&#039;Memetic Curse&#039;&#039;&#039;: Dragons have long since held a belief that having more than one aether is unholy. This has developed into a curse that stops dragons from being able to develop a second aether. While most would believe this is a bloodline curse, it is purely memetic, passing along from cultural and verbal action.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-??? yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Experience-based&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Unknown. Hypothesizing 6-7 millennia&lt;br /&gt;
&lt;br /&gt;
== Featherfolk ==&lt;br /&gt;
Winged humanoids who fall into two subspecies: &#039;&#039;&#039;Columbidae&#039;&#039;&#039; and &#039;&#039;&#039;Corvid&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Columbidae&#039;&#039; featherfolk have white-gold feathered wings, and &#039;&#039;corvid&#039;&#039; featherfolk have black-purple feathered wings. Sometimes, corvids have tails. It&#039;s a genetic thing. While the etymology of &#039;&#039;columbidae&#039;&#039; and &#039;&#039;corvid&#039;&#039; subspecies names hail from the real-life terms used for families of birds, they are not like bird Kindred where they can be directly influenced by real-world bird species. &#039;&#039;Columbidae&#039;&#039; and &#039;&#039;corvid&#039;&#039; are simply terms for the differences between the two — namely the color of their wings and whether they have tails. &lt;br /&gt;
&lt;br /&gt;
Featherfolk that live amongst their own race value independence and typically do not stay in dedicated villages. They like to do things on their own. &lt;br /&gt;
&lt;br /&gt;
They may also have feathers elsewhere on their body, though sparse.&lt;br /&gt;
&lt;br /&gt;
Key differences between Bird Kindred and Featherfolk may be as follows: &lt;br /&gt;
&lt;br /&gt;
* Featherfolk have larger wings than bird Kindred, and their wings can only be white or black. Bird Kindred have smaller wings but can be different colors.&lt;br /&gt;
* Featherfolk cannot have other bird features outside of wings and tails. Bird Kindred can have beaks, talons, crests, etc.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Featherfolk|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Between 4&#039;0&amp;quot; / 122cm and 6&#039;0&amp;quot; / 182cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light and Dark aspects are more common in Featherfolk but still not common. Most common are Wind and Ice.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: lawyers, nurses, healers, biologists, skywatchers (forecasters), text editors, accountants.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 14yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 15-20 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 21-74yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~130 yrs&lt;br /&gt;
&lt;br /&gt;
== Sectum ==&lt;br /&gt;
An insectile race similar to Kindred, however, their bodies are less human and more insect. Individuals in a family typically look very alike to one another.&lt;br /&gt;
&lt;br /&gt;
Sectum value food and family in their cultures, and tend to stick close to those of their own species. Their bodies are built to be immune to most toxic food, even as far as not having consequences to eating rotten vegetables or raw meat.&lt;br /&gt;
&lt;br /&gt;
They also value arcane focuses and take EXTREME, obsessive care of them. Sectum have the lowest natural capabilities to harness aether, so as a coming of age rite, most families gift their children their first arcane focus that may last through their entire lifetime.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Sectum|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on insect&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Wind&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: traders, fortune tellers, chefs, restaurant owners, farmers, tavernkeeps, janitors, Outerworld scouts&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16-49yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 50+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~80yrs&lt;br /&gt;
&lt;br /&gt;
== Pestlings ==&lt;br /&gt;
Small anthropomorphic animal-people, typically resembling that of a pest. Things like Rats, Frogs, Possums, Etc. They are quite in tune with Aether, even being able to smell and taste it.&lt;br /&gt;
&lt;br /&gt;
Pestlings are very community oriented and social. They rely on their groups to be able to function. Within a community, a Pestling can have many names, valuing each based on who assigns it. It is possible for a Pestling to go through Social Withdrawal from Isolation. This can drive them insane.&lt;br /&gt;
&lt;br /&gt;
Pestling homes are very to their specification, each pestling takes quite a lot of time designing their home, but each of their abodes share a burrow that leads to an underground city. The capital city is very important to them, so they create mazes to keep out intruders, requiring a guide to find.&lt;br /&gt;
&lt;br /&gt;
Pestlings find value in different object of importance, but despite they, they have an unnatural sense when another wants something of theirs. They are known to be quite the hagglers.&lt;br /&gt;
&lt;br /&gt;
Pestlings that seek adventure are often seen as Black Sheep.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Pestlings|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2-3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Merchants, Inventors, Botanists, Trackers.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-1499 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1500+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Greatly varies.&lt;br /&gt;
&lt;br /&gt;
== Goblins ==&lt;br /&gt;
Goblins are one of the most versatile races regarding aether and culture. Their natural physiology allows Gobline to tap into their immediate surroundings and allows them to quickly gain a second aether. This allows them to naturally able to absorb and dissolve aether to gain a better understand of it in their mind. They have a sharp focus on establishing outposts with others, often creating small pop-up towns whenever they may need housing or hospitality. The have been countless reports of Goblins making homes within abandoned in the middle of cities and forming foundations for new settlements as business owners within days. Goblins are incredibly quick to understand others&#039; cultures and grasp new languages. Goblins are observed to be able to adapt to their environment, such as those living within cold terrains gaining patches of fur, those within caves gaining better sight within darkness - and so on.&lt;br /&gt;
&lt;br /&gt;
As a whole, Goblins are a confident and tactile race. They are able to take up any hobby or occupation with pride, and are able to become incredibly proficient in short periods of time.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Goblin|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 3-4ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Dark - though this is observed to be dependant on their environments.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Any suiting their surroundings and personal interests.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-69 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 70+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~250 yrs&lt;br /&gt;
&lt;br /&gt;
== Orcs ==&lt;br /&gt;
Orc culture is often an expression of passionate storytelling and adventure. While historically a quick-to-anger race and felt as &amp;quot;aggressive&amp;quot; (a wholly incorrect perception), they strive to direct their passionate expressions towards anything that may spark their excitement and to those around them. Orcs very commonly treat challenge as tests for themselves, regardless of if it was a test or has any stakes in it whatsoever. They encouraging pushing oneself and cheering on those around them for in any sort of circumstances. They highly value supporting those around them, and not having shame in expressing their loud-and-proud attitudes. &lt;br /&gt;
&lt;br /&gt;
While a physically focused race, Orcs value art and expressions of art - especially those to do with physical activities. &lt;br /&gt;
&lt;br /&gt;
Such expressions of art and their value of physical activities are noticed through countless Orcs throughout history performing gymnastics theatre routines and in some locations, having dedicated gymnastics halls for the nurturing of such activities.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Orc|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 6-7ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Theatre Actors, Chefs, Warriors, Security, Artists.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-84 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 85+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~110 yrs&lt;br /&gt;
&lt;br /&gt;
== Fleur ==&lt;br /&gt;
The Fleur, is a plant race of people born from aetherically charged flora that evolved over a long period of time to produce their own Fleur seedlings as a way of relieving excess aether. As a result, Fleur are often more capable of tuning into their natural born aspect faster than other species as a result. Yet due to their plantlike physique they typically have a weaker defense towards damage, especially towards magic. Often needing to experience the same damage more often in order for the body to mutate, and build a defense against it (which permanently alters their body). Despite this, due to their natural affinity to both the sun, and water, they have strong regenerative properties. Sometimes even able to clip parts of themselves off to make makeshift medicine in a pinch. (Or a nice gourmet recipe with the right herb dandruff).&lt;br /&gt;
&lt;br /&gt;
A Fleur’s appearance can range in a variety of ways given there’s roughly over ~400,000 documented subspecies that exist within the world. However, a Fleur is distinguishable by their obvious plantlike features, often sporting different growths all over their body, some growths acting as common replacements for hair, nails, and other areas by their growing leaves, petals, vines or even wood. Despite being capable of bearing a humanoid body, Fleur can also come in smaller sizes that appear more plantlike than the former. In some more shocking cases, some Fleur even being monstrous in appearance enough to be mistaken for an eldritch. &lt;br /&gt;
&lt;br /&gt;
A Fleur&#039;s closest relationships are often called a Bouquet. Within a Bouquet can be many different members, including those of other races, but also particularly trusted familial members. To a Fleur, prioritizing your Bouquet is not out of the ordinary, including over direct Family.&lt;br /&gt;
&lt;br /&gt;
Depending on the subtype however, most Fleur are capable of changing their appearance during the seasons, or while being in other regional areas, sometimes experiencing changes in their mood alongside it.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Fleur|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height:&#039;&#039;&#039; Dependent on the plant.&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor:&#039;&#039;&#039; Neutral, based on soil used.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations:&#039;&#039;&#039; Farmers, chefs, pharmaceutical work, doctors, therapy, and psychics.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-999 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1000+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average life expectancy:&#039;&#039;&#039; Greatly varies.&lt;br /&gt;
&lt;br /&gt;
== Aetherians ==&lt;br /&gt;
* Beings of &#039;&#039;&#039;&#039;&#039;pure aether&#039;&#039;&#039;&#039;&#039;. Aether brought to solidified life in many forms. [More to be written as well.]&lt;br /&gt;
An example for [[:Category:Aetherians|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
== Submatarius ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Submatarius&#039;&#039;&#039;&#039;&#039; (or the plural form of &#039;&#039;&#039;&#039;&#039;Submatar&#039;&#039;&#039;&#039;&#039;) are an oceanic race described as “the fossils of the depths“, as for generations they’ve borne witness to a multitude of things for over an undocumented millennia. Even their ancestors have been theorized to have possibly met the near godlike draconic serpents of the past ([[Archivist Division|&#039;&#039;Archivists’ Division&#039;&#039;]] &#039;&#039;Note: this has yet to be proven, and is mainly a religious rumor of sorts&#039;&#039;.) &lt;br /&gt;
&lt;br /&gt;
Their incredible access to knowledge seems to stem from the fact that this species&#039; gathers their vast knowledge of history and the world from the waters itself, or things that have been thrown from the lands above. This wealth of information tossed aside into the waves was then cherished by every [[Castrella#Umito|Submatarius civilisation]] settled on the Castrellan sea beds beneath the old whispers of the watery sea. &lt;br /&gt;
&lt;br /&gt;
The Submatarius’ adaptation to both this “pollution” and history that was seemingly lost beneath the waves due to “water’s curiously tempered currents“ became the foundation for their understanding of the world above their own.&lt;br /&gt;
&lt;br /&gt;
Submatarius - much like their cousins, the [[Races#Kindred|&#039;&#039;Kindred&#039;&#039;]] - are an extremely intelligent humanoid species of creatures. They come in a variety of different subspecies. Always aquatic by nature, they are flexible in appearance and ability by how animalistic or humanoid they are biologically. They are often referred to by an agreed upon universal system that denotes which “Grade” an individual Submatar would be most applicable to them based on their level of animalistic qualities, visual, or otherwise. The more animalistic traits a Submatar has, they are then observed to inherit a natural power associated with that species into a genus level system of sorts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The level system are as follows:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grade A / Erism -  The most humanoid [[Races#Errants|&#039;&#039;Errant-looking&#039;&#039;]] of the three leveled types. Often likened to “[[Races#Kindred|Lesser Kindreds]]” in appearance. &lt;br /&gt;
&lt;br /&gt;
* Grade B / Neut - Most Submatarius themselves can be categorized as “Grade B”, being the perfect middle ground between Errant-and-animal-like in appearance. Likened to “[[Races#Kindred|&#039;&#039;Kindreds&#039;&#039;]]” in appearance, a balance of those traits between Lesser and Greater Kindreds.&lt;br /&gt;
&lt;br /&gt;
* Grade C / Mezzorism -  Reserved for the highest resemblance in animalistic nature (this being both physical features, and power). Often likened to “[[Races#Kindred|&#039;&#039;Greater Kindreds&#039;&#039;]]” in appearance. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An alternate formal name for these grades are:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Grade A = “Erism“ (based on the word “Errant”.)&lt;br /&gt;
* Grade B = “Neut“ (based on one’s appearance of neutrality between A and C), and&lt;br /&gt;
&lt;br /&gt;
* Grade C = “Mezzorism“ (based on maximum metamorphosis).&lt;br /&gt;
&lt;br /&gt;
Unlike their ancestors who were bound to the depths, these oceanic folk have evolved to have the ability to roam on both the lands and water. Those that are born without the necessities to breathe air are confined to living underwater as they cannot be sustained without being beneath the waves for extended periods of time. Due to this, there are still a wide variety of both traditional civilizations and factions that keep their fear of the land, as well as a wariness towards the vast species of land-dwellers. Those who seem to live in more curiously minded settlements or those who brave the lands above have been described to need to hydrate their skin more often when venturing onto land, and are known to hydrate more than your average Castrellan when being land-bound for long periods of time. It does not appear to be fatal if an individual is dehydrated for small periods of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known subspecies:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While “Submatarius” refers to those in the ocean, it also encompasses a wider net of creatures not exclusively to saltwater creatures, and creatures not limited to one&#039;s stereotypical understanding of what life exists beneath the waves. Essentially an umbrella term for those of more aquatic backgrounds.&lt;br /&gt;
&lt;br /&gt;
These two observed groups are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skolishin-Mythos:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Many land dwellers believe the more fantastical aquatic beings to be a part of the Submatarius species. While technically under the Submatarius species umbrella, they however are a very different branch evolutionary-wise due to their more mythical and [[Races#Fae|Fae-like]] roots.&lt;br /&gt;
&lt;br /&gt;
The fantastical species has an entirely different term which is:“Skolishin-Mythos“. (&#039;&#039;Archivists’ Division Note: School of Aquatic + Fantastical Mythicals&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
Hybrids of both “School of Aquatic” and “Fantastical Mythicals” can, of course, exist.&lt;br /&gt;
&lt;br /&gt;
* Aspect Favor: ??? (Information unavailable at present.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Subphibian:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While not strictly salt-water creatures, this subspecies encompasses [[Races#The Tempered|&#039;&#039;The Tempered-like&#039;&#039;]] groups who share a similar appearance at a glance. This subspecies, while able to walk the lands, still require bodies or self-managed hydration to handle the terrain. They typically hail from lands with swampy environments, forests with torrential rains, areas known to have rivers/fresh water flowing through it, or lands with large amounts of rainfall. (&#039;&#039;Archivists’ Division Note: their name derives from Submatar + Amphibian.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* Aspect Favor: Water, Earth&lt;br /&gt;
An example for [[:Category:Submatar|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height:&#039;&#039;&#039; Dependent on the Submatarius subspecies, and genealogy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor for &amp;lt;u&amp;gt;Average Water Depths Submatarius&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Water&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor for &amp;lt;u&amp;gt;Deep Sea Depths Submatarius&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Water, Light or Dark [50% chance] (&#039;&#039;Archivist’s Division Note: This phenomenon appears to be due to the water pressure density that occurs the further down in the depths submatar creatures come from.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations:&#039;&#039;&#039; Oceanic Navigators, Natural Scavengers, Oceanic Treasure Hunters, Farmers (Aquatic Foliage), Historians, Conservator-restorers, Salt-Water Carvers/Potters, Doctors, etc …&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-299 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 300+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 or 500 yrs&lt;br /&gt;
&lt;br /&gt;
== Baubles ==&lt;br /&gt;
Hailing from the land of Lazlo where the Largest Pocket of Whimsy exists is a small dilapidated town known as the Land of Toys. It appears to be abandoned amusement park reclaimed by plant life that has since become the home of the Baubles. Ever changing, and needing constant repair, this is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Baubles, similar to Automatons, are extremely goal oriented and creatively inclined. Though, their form of creativity is often driven with an intrinsic chaotic splash of paint on a canvas.&lt;br /&gt;
&lt;br /&gt;
Baubles seek out personal goals in order to keep them feeling driven. A Bauble without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful and having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Baubles are completely immune to both Law and Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Bauble|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2ft - 3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Water, Ice&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Most Creative Jobs that have little Restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear andtear.&lt;br /&gt;
&lt;br /&gt;
== Automatons ==&lt;br /&gt;
From the land of Machina, where the Largest Pocket of Law exists is a large city known as Invenire, a beautiful venue with square like structured homes that are often open to one another and connected in intricate patterns. This is the land of the Automatons, a silent but ever present place with a clear lack of any flora. The land feels almost empty. Despite this, it is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Automatons, similar to Baubles, are extremely goal oriented and creatively inclined. Though, their form of creativity is often a controlled and complex mechanism that prides function over form.&lt;br /&gt;
&lt;br /&gt;
Automatons seek out personal goals to help keep them feeling driven. An Automaton without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful and having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Automatons are completely immune to both Law and Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Automaton|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 5ft - 6ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Most creative jobs that have some aspect of organization or meticulousness.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear and tear.&lt;br /&gt;
&lt;br /&gt;
== Fae ==&lt;br /&gt;
Beings of &#039;&#039;&#039;&#039;&#039;pure aether&#039;&#039;&#039;&#039;&#039; that ail from the country of Dizajni, Fae are interesting, as they come in many different shapes and sizes. From Satyr to Selkie, Fae are entities built of pure Aether. They are capable of making pacts, but often have a bit of a trickster side to them.&lt;br /&gt;
&lt;br /&gt;
Fae tend to love rules and games. While a Fae may not play fair, in their mind, apart of the game is finding loopholes.&lt;br /&gt;
&lt;br /&gt;
Not all Fae are destructive, though, many use their abilities and quick wit to benefit others as well. Enthralling others with their constant antics. They can be temperamental though, and you may quickly lose their favor as fast as you&#039;ve gained it.&lt;br /&gt;
&lt;br /&gt;
Along with being made entirely of Aether, Fae have one more aspect about them, as they are the only ones about to enter Dizajni on their own. They may invite others in, but Dizajni is a safe haven for the Fae.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Fae|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Wildly Mixed&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Swindlers, Street Magicians, Creatives of any Kind&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-500 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 500-10000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on the Fae&lt;br /&gt;
&lt;br /&gt;
== Cupids ==&lt;br /&gt;
Beings of &#039;&#039;&#039;&#039;&#039;pure aether&#039;&#039;&#039;&#039;&#039; that are the descendants of Angels and Mortals, Cupids are beings built for creating [[Pact|Pacts]]. Visually notable with an Extra Mouth somewhere on their body, along with a mix of Wings, Halos, Eyes, and Tail. Before they make pacts, this extra mouth is stitched closed and hinders their Aether-sensing abilities until removed.&lt;br /&gt;
&lt;br /&gt;
They are &#039;&#039;cyclic&#039;&#039; with Cambions, in that they both strive for order and balance for an individual&#039;s aether. The two groups, while seemingly opposite in nature, are friendly to one another and non-hostile. Cupids are seen as &#039;&#039;passive&#039;&#039; in their pact-making process.&lt;br /&gt;
&lt;br /&gt;
Cupids are typically known for living in hiding, staying within their realm, but tend to, as a group, want to help mortals with their issues. They seek to create a balance between excessive positive and negative aether through pact-making. &lt;br /&gt;
&lt;br /&gt;
To make pacts, a Cupid must first make a pact with themselves, removing the suture-like stitching that keeps their extra mouth for closed into their own design. After being unstitched, Cupids are much more able to both sense and taste Aether around them and in other beings. Cupids form Emotional Pacts, the pacts they make only break when the individual believe they&#039;ve gone against its rules. &lt;br /&gt;
&lt;br /&gt;
Using their extra mouth, they can taste Aether and determine those who are in need by commonly mentally visualizing the tasted Aether as a heat map of sorts that shows both negative, and positive masses of Aether. Some Cupids are drawn towards certain Aether types, finding some types to taste bitter or sweet depending on the Cupid&#039;s own Aspect. Some may also be allergic to some Aether tastes, but will strive to attain this balance regardless of their biases.&lt;br /&gt;
&lt;br /&gt;
While not usually visible to most individuals, Cupids (from being drawn to mass amounts of unbalances Aether), can make themselves seen to those who make pacts with them. It is often likened to a veil being lifted over ones eyes and mind. Cupids refer to those who cannot view them as &amp;quot;Shrouded&amp;quot;, and those who can as &amp;quot;Lightened&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Should a Cupid &#039;&#039;not&#039;&#039; make pacts, the individual&#039;s wings are then prone to losing feathers and sensing Aether becomes difficult for them.&lt;br /&gt;
&lt;br /&gt;
An example for &#039;&#039;&#039;[[:Category:Cupid|characters]]&#039;&#039;&#039; of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;:  Chefs, Love-Gurus, Mediators&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-400 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 400+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~600 yrs&lt;br /&gt;
&lt;br /&gt;
== Cambions ==&lt;br /&gt;
Beings of &#039;&#039;&#039;&#039;&#039;pure aether&#039;&#039;&#039;&#039;&#039; who are a combination of Devils and Mortals, Cambions are known for creating [[Pact|Pacts]] and being as witty as they are tough. Typically looking like different representations of Devils in mythology, the Cambion can come in many shapes and sizes, but most share a similar love of rules. Often they love to have jobs where income moves in and out, never wanting to hoard wealth so as to create a system. Most Cambions have some form of horns, but their physical appearance can widely vary. All have a thin, prehensile tail that varies in length. Visually, they are like tieflings.&lt;br /&gt;
&lt;br /&gt;
They are &#039;&#039;cyclic&#039;&#039; with Cupids, in that they both strive for order and balance for individual&#039;s aether. The two groups, while seemingly opposite in nature, are friendly to one another and non-hostile. Cambions are seen as &#039;&#039;active&#039;&#039; in their pact-making process.&lt;br /&gt;
&lt;br /&gt;
To make pacts, a Cambion must first make a pact with themselves, creating a mask they can wear and an insignia. This insignia is unique to the individual, and is then inscribed onto those entering a pact with the Cambion. Cambions form Literal Pacts, focusing specifically on &amp;quot;What is Written&amp;quot; for them. One can find loopholes within it, but what the letter of the rules say is what matters. &lt;br /&gt;
&lt;br /&gt;
Cambions have a uniquely keen sense of smell which they use to sense an individual&#039;s needs for a desired pact, and strive to form them whenever possible. Should a pact be on the verge of failing between the individual and Cambion, the Cambion&#039;s pact insignia irritates both parties, signifying a small warning of a non-lethal outcome should it continue to fail. When successfully completing a pact, the Cambion receives something akin to a dopamine rush, urging the Cambion to form more pacts from this positive feeling. It is &#039;&#039;imperative&#039;&#039; to the Cambion that these pacts are given a satisfactory outcome.&lt;br /&gt;
&lt;br /&gt;
Should a Cambion &#039;&#039;not&#039;&#039; make pacts, their horns become brittle and the individual becomes incredibly lethargic.&lt;br /&gt;
&lt;br /&gt;
An example for &#039;&#039;&#039;[[:Category:Cambion|characters]]&#039;&#039;&#039; of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dark, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;:  Bankers, Craftsmen, High-Social Jobs, Etc.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-400 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 400+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~600 yrs&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Races&amp;diff=6930</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Races&amp;diff=6930"/>
		<updated>2025-12-21T09:23:59Z</updated>

		<summary type="html">&lt;p&gt;Gillypants: /* Dragons */  changed age to reflect information on Lyrrh page. Basically has the same wording there and on that page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The residents of [[Castrella]] can be one of many different races, often mixed, as well. This, of course, can lead to a variety of different [[Symbiotic Relationships|symbiotic relationships]] to occur between each.&amp;lt;blockquote&amp;gt;This page might server better as a synopsis of each race, linking to a full article for each race.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Insights =&lt;br /&gt;
Castrella is a very diverse planet. There are eighteen races in total with some even having subspecies to appear even more unique. Each race is unique and treated equally to one another, and depending on your race will dictate what quality of life traits you may possess to get through life on Castrella with ease. Here are some notes to keep in mind when it comes to races. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Pure aether beings&#039;&#039;&#039;&#039;&#039; exist within Castrella and &#039;&#039;&#039;&#039;&#039;cannot be corrupted&#039;&#039;&#039; by chaotic aether.&#039;&#039; Every other race listed &#039;&#039;can&#039;&#039; get corrupted by chaotic aether. Please refer to the [[corruption]] page for more detailed reasons why. &lt;br /&gt;
&lt;br /&gt;
Biological children from same-sex couples are completely possible, and follow the same rules as all offspring.  &lt;br /&gt;
&lt;br /&gt;
=== Hybrids ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hybrids&#039;&#039;&#039;&#039;&#039; are possible, and quite common. Typically there are only &#039;&#039;&#039;half-breeds&#039;&#039;&#039;, such as &#039;&#039;half-Elvaari/half-Errant&#039;&#039; for an example. Three or more races combined in an individual is not possible. The &#039;&#039;only race that cannot be a hybrid is &#039;&#039;&#039;dragons&#039;&#039;&#039;, as they reproduce asexually&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Dominant traits&#039;&#039;&#039; from each race to pass along to offspring are generally freeform, however, it needs to be noticeable that the offspring is &#039;&#039;both&#039;&#039; races but not confusing. A half-Elvaari and half-Errant would have pointed ears from an Elvaari as that&#039;s one of their major physically-defining traits. A half-Errant and half-Kindred would have Errant ears, and so on.  Since most races have their uniqueness and beliefs, please try to &#039;&#039;&#039;adhere to each race&#039;s defining traits while not making it confusing visually.&#039;&#039;&#039; For more animalistic races such as Greater Kindred, a good rule to follow when it comes to hybrids visually would be a 4:1 rule, or 80% physical features from one parent and 20% physical features from the other parent. &lt;br /&gt;
&lt;br /&gt;
== Errants ==&lt;br /&gt;
Your basic human! Well-rounded in all aspects. Most commonly seen in Eversun City and surrounding territories, their origins stem from desert living. Their eyes have adapted to include a thin, transparent, protective layer of film that small debris cannot penetrate. Humans carry a high survival instinct and are typically frugal with resources. They are also wildly resistant to natural poisons that can be found in the world, but only via ingestion. &lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Errants|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ~ 5&#039;0&amp;quot; / 150cm - 6&#039;0&amp;quot; / 180cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: architects, farmers, researchers, carpenters, teachers, alchemists, pilots, logistics, carpenters, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-74 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~100 yrs&lt;br /&gt;
&lt;br /&gt;
== Kindred ==&lt;br /&gt;
Intelligent humanoids with features of &#039;&#039;&#039;warm-blooded vertebrates and mammals only&#039;&#039;&#039;. These animalistic features range on a spectrum. Individuals with more prominent animalistic features are generally referred to as &#039;&#039;&#039;Greater Kindred&#039;&#039;&#039;, and individuals with less of these features are referred to as &#039;&#039;&#039;Lesser Kindred&#039;&#039;&#039;. There is no mental hierarchy of thinking one is better than the other as all Kindred are different and capable of accomplishing a wide array of feats. Kindred are more in-tune with the arcane than Humans, but they are the most well-rounded in elemental aspects. Common Kindreds seen in Eversun City are: &#039;&#039;feline, canine, vulpine, equine, rodent, rabbit, cervid,&#039;&#039; any many others.&lt;br /&gt;
&lt;br /&gt;
An informal way to refer to Kindred is &amp;quot;animal-kin&amp;quot;, such as &amp;quot;deerkin&amp;quot; or &amp;quot;rabbitkin.&amp;quot; As &amp;quot;Kindred&amp;quot; is a very, &#039;&#039;extremely&#039;&#039; broad title, it is difficult to characterize them as a whole. It is best to avoid assumptions about a particular Kindred.&lt;br /&gt;
&lt;br /&gt;
There is a speculation that Greater Kindred may have shorter lifespans, but it is not currently proven by sciences.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Kindred|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on Kindred&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Neutral &lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: hunters, physical trainers, beast tamers, performers, ecologists, diviners, instructors, shopkeepers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 13yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 14-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-324 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 325+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 yrs&lt;br /&gt;
&lt;br /&gt;
== The Tempered ==&lt;br /&gt;
A humanoid race whose name derives from adapting to harsh, elementally imbalanced and unstable climes. These near-unsurmountable conditions are now no longer a threat to them due to their armor-like scales. The Tempered are bulky and strong, and they can display other reptilian features such as horns, claws, and tails, but not wings. They are often aspected specifically to the element that they grew up in, so scales and features may take on the color of that element&#039;s trail. Due to the nature of the elements, there are no Tempered aspected to Light and Dark.&lt;br /&gt;
&lt;br /&gt;
Much like the Kindred, their reptilian features are posed on a spectrum, but they have no titles or names for the Tempered that are more or less reptilian.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:The Tempered|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ~ 5&#039;10&amp;quot; / 177cm - 7&#039;0&amp;quot; / 215cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dependent on climate. No dark or light tempered.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: blacksmiths, miners, geologists, monster exterminators, treasure hunters, cartographers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-89 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 90+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~200 yrs&lt;br /&gt;
&lt;br /&gt;
== Elvaari ==&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;elves&#039;&#039;&#039;&#039;&#039; of Castrella, if you will. They are the most attuned to the arcane. Their builds of body are the most diverse, but they can all be spotted in a crowd by their pointed ears. They are a longer-lived species, able to live for approximately 700 years on average. As they approach a century in age, they are able to see &amp;quot;trails&amp;quot; of arcane energy within the environment. Some older Elvaari are able to see multiple elements, and younger ones may only be able to see a certain element dependent on genetics.&lt;br /&gt;
&lt;br /&gt;
Most Elvaari do not need a tool (staff, etc.) to channel their arcane energy, and their spellcasting is very controlled as a whole. However, most Elvaari still opt for these tools to act as a gate to strengthen their abilities. There are even some Elvaari versed in Law and Whimsy elements, however, they are rare and few in between and typically only work for the Outerworld Division in the Guild.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Elvaari|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Wind, Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: spellweavers, diviners, caretakers, healers, couriers, scientists (particularly dedicated to elemental combinations), librarians, historians, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 550+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~700 yrs&lt;br /&gt;
&lt;br /&gt;
== Dragons ==&lt;br /&gt;
Being of &#039;&#039;&#039;&#039;&#039;pure aether&#039;&#039;&#039;&#039;&#039; that solely inhabit the ancient [[Lyrrh al Stahl]]. They are full, pureblood dragons that can choose an &amp;quot;alternate&amp;quot; form of themselves as an appearance to take on that isn&#039;t their full dragon appearance. The catch to this form is that they cannot hide most of their dragon features, including their wings, tails, and horns. They can, however, choose to appear as a Kindred, a Tempered, or any inhabitant with their features in addition to their dragon features. (e.g.: [[Deirdre Silva|Deirdre]] is a Dragon from Lyrrh al Stahl, and had opted to appear with features of a Bird Kindred.)&lt;br /&gt;
&lt;br /&gt;
They are an uppity, holier-than-thou race that never visits what they call &amp;quot;The World Below.&amp;quot; They tend to keep to themselves and are very prideful. They can live for millennia.&lt;br /&gt;
&lt;br /&gt;
A coming-of-age ritual for the dragons opts for a flight test outside the borders of Lyrrh al Stahl which allows for young dragons to prove themselves as part of the adult society. Although one can register at the age of 75, it is incredibly uncommon for tests to be held before 80 - with most dragons preferring to take it between ages 80 and 100. Should a dragon fails their flight test and falls to the World Below, they are no longer allowed back to the Lyrrh al Stahl and must live on as a resident of the World Below. There are a few Dragons around Castrella, however, they are very rare.&lt;br /&gt;
&lt;br /&gt;
Dragons &#039;&#039;only&#039;&#039; reproduce asexually, therefore, no hybrid races including dragons are possible. &lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Dragon|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: ???? (The most prominent Dragon in Castrella, or The World Below, is the headmaster of the Archivist Guild, Lumen.)&lt;br /&gt;
* &#039;&#039;&#039;Memetic Curse&#039;&#039;&#039;: Dragons have long since held a belief that having more than one aether is unholy. This has developed into a curse that stops dragons from being able to develop a second aether. While most would believe this is a bloodline curse, it is purely memetic, passing along from cultural and verbal action.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-??? yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Experience-based&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Unknown. Hypothesizing 6-7 millennia&lt;br /&gt;
&lt;br /&gt;
== Featherfolk ==&lt;br /&gt;
Winged humanoids who fall into two subspecies: &#039;&#039;&#039;Columbidae&#039;&#039;&#039; and &#039;&#039;&#039;Corvid&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Columbidae&#039;&#039; featherfolk have white-gold feathered wings, and &#039;&#039;corvid&#039;&#039; featherfolk have black-purple feathered wings. Sometimes, corvids have tails. It&#039;s a genetic thing. While the etymology of &#039;&#039;columbidae&#039;&#039; and &#039;&#039;corvid&#039;&#039; subspecies names hail from the real-life terms used for families of birds, they are not like bird Kindred where they can be directly influenced by real-world bird species. &#039;&#039;Columbidae&#039;&#039; and &#039;&#039;corvid&#039;&#039; are simply terms for the differences between the two — namely the color of their wings and whether they have tails. &lt;br /&gt;
&lt;br /&gt;
Featherfolk that live amongst their own race value independence and typically do not stay in dedicated villages. They like to do things on their own. &lt;br /&gt;
&lt;br /&gt;
They may also have feathers elsewhere on their body, though sparse.&lt;br /&gt;
&lt;br /&gt;
Key differences between Bird Kindred and Featherfolk may be as follows: &lt;br /&gt;
&lt;br /&gt;
* Featherfolk have larger wings than bird Kindred, and their wings can only be white or black. Bird Kindred have smaller wings but can be different colors.&lt;br /&gt;
* Featherfolk cannot have other bird features outside of wings and tails. Bird Kindred can have beaks, talons, crests, etc.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Featherfolk|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Between 4&#039;0&amp;quot; / 122cm and 6&#039;0&amp;quot; / 182cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light and Dark aspects are more common in Featherfolk but still not common. Most common are Wind and Ice.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: lawyers, nurses, healers, biologists, skywatchers (forecasters), text editors, accountants.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 14yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 15-20 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 21-74yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~130 yrs&lt;br /&gt;
&lt;br /&gt;
== Sectum ==&lt;br /&gt;
An insectile race similar to Kindred, however, their bodies are less human and more insect. Individuals in a family typically look very alike to one another.&lt;br /&gt;
&lt;br /&gt;
Sectum value food and family in their cultures, and tend to stick close to those of their own species. Their bodies are built to be immune to most toxic food, even as far as not having consequences to eating rotten vegetables or raw meat.&lt;br /&gt;
&lt;br /&gt;
They also value arcane focuses and take EXTREME, obsessive care of them. Sectum have the lowest natural capabilities to harness aether, so as a coming of age rite, most families gift their children their first arcane focus that may last through their entire lifetime.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Sectum|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on insect&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Wind&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: traders, fortune tellers, chefs, restaurant owners, farmers, tavernkeeps, janitors, Outerworld scouts&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16-49yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 50+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~80yrs&lt;br /&gt;
&lt;br /&gt;
== Pestlings ==&lt;br /&gt;
Small anthropomorphic animal-people, typically resembling that of a pest. Things like Rats, Frogs, Possums, Etc. They are quite in tune with Aether, even being able to smell and taste it.&lt;br /&gt;
&lt;br /&gt;
Pestlings are very community oriented and social. They rely on their groups to be able to function. Within a community, a Pestling can have many names, valuing each based on who assigns it. It is possible for a Pestling to go through Social Withdrawal from Isolation. This can drive them insane.&lt;br /&gt;
&lt;br /&gt;
Pestling homes are very to their specification, each pestling takes quite a lot of time designing their home, but each of their abodes share a burrow that leads to an underground city. The capital city is very important to them, so they create mazes to keep out intruders, requiring a guide to find.&lt;br /&gt;
&lt;br /&gt;
Pestlings find value in different object of importance, but despite they, they have an unnatural sense when another wants something of theirs. They are known to be quite the hagglers.&lt;br /&gt;
&lt;br /&gt;
Pestlings that seek adventure are often seen as Black Sheep.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Pestlings|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2-3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Merchants, Inventors, Botanists, Trackers.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-1499 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1500+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Greatly varies.&lt;br /&gt;
&lt;br /&gt;
== Goblins ==&lt;br /&gt;
Goblins are one of the most versatile races regarding aether and culture. Their natural physiology allows Gobline to tap into their immediate surroundings and allows them to quickly gain a second aether. This allows them to naturally able to absorb and dissolve aether to gain a better understand of it in their mind. They have a sharp focus on establishing outposts with others, often creating small pop-up towns whenever they may need housing or hospitality. The have been countless reports of Goblins making homes within abandoned in the middle of cities and forming foundations for new settlements as business owners within days. Goblins are incredibly quick to understand others&#039; cultures and grasp new languages. Goblins are observed to be able to adapt to their environment, such as those living within cold terrains gaining patches of fur, those within caves gaining better sight within darkness - and so on.&lt;br /&gt;
&lt;br /&gt;
As a whole, Goblins are a confident and tactile race. They are able to take up any hobby or occupation with pride, and are able to become incredibly proficient in short periods of time.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Goblin|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 3-4ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Dark - though this is observed to be dependant on their environments.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Any suiting their surroundings and personal interests.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-69 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 70+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~250 yrs&lt;br /&gt;
&lt;br /&gt;
== Orcs ==&lt;br /&gt;
Orc culture is often an expression of passionate storytelling and adventure. While historically a quick-to-anger race and felt as &amp;quot;aggressive&amp;quot; (a wholly incorrect perception), they strive to direct their passionate expressions towards anything that may spark their excitement and to those around them. Orcs very commonly treat challenge as tests for themselves, regardless of if it was a test or has any stakes in it whatsoever. They encouraging pushing oneself and cheering on those around them for in any sort of circumstances. They highly value supporting those around them, and not having shame in expressing their loud-and-proud attitudes. &lt;br /&gt;
&lt;br /&gt;
While a physically focused race, Orcs value art and expressions of art - especially those to do with physical activities. &lt;br /&gt;
&lt;br /&gt;
Such expressions of art and their value of physical activities are noticed through countless Orcs throughout history performing gymnastics theatre routines and in some locations, having dedicated gymnastics halls for the nurturing of such activities.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Orc|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 6-7ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Theatre Actors, Chefs, Warriors, Security, Artists.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-84 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 85+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~110 yrs&lt;br /&gt;
&lt;br /&gt;
== Fleur ==&lt;br /&gt;
The Fleur, is a plant race of people born from aetherically charged flora that evolved over a long period of time to produce their own Fleur seedlings as a way of relieving excess aether. As a result, Fleur are often more capable of tuning into their natural born aspect faster than other species as a result. Yet due to their plantlike physique they typically have a weaker defense towards damage, especially towards magic. Often needing to experience the same damage more often in order for the body to mutate, and build a defense against it (which permanently alters their body). Despite this, due to their natural affinity to both the sun, and water, they have strong regenerative properties. Sometimes even able to clip parts of themselves off to make makeshift medicine in a pinch. (Or a nice gourmet recipe with the right herb dandruff).&lt;br /&gt;
&lt;br /&gt;
A Fleur’s appearance can range in a variety of ways given there’s roughly over ~400,000 documented subspecies that exist within the world. However, a Fleur is distinguishable by their obvious plantlike features, often sporting different growths all over their body, some growths acting as common replacements for hair, nails, and other areas by their growing leaves, petals, vines or even wood. Despite being capable of bearing a humanoid body, Fleur can also come in smaller sizes that appear more plantlike than the former. In some more shocking cases, some Fleur even being monstrous in appearance enough to be mistaken for an eldritch. &lt;br /&gt;
&lt;br /&gt;
A Fleur&#039;s closest relationships are often called a Bouquet. Within a Bouquet can be many different members, including those of other races, but also particularly trusted familial members. To a Fleur, prioritizing your Bouquet is not out of the ordinary, including over direct Family.&lt;br /&gt;
&lt;br /&gt;
Depending on the subtype however, most Fleur are capable of changing their appearance during the seasons, or while being in other regional areas, sometimes experiencing changes in their mood alongside it.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Fleur|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height:&#039;&#039;&#039; Dependent on the plant.&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor:&#039;&#039;&#039; Neutral, based on soil used.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations:&#039;&#039;&#039; Farmers, chefs, pharmaceutical work, doctors, therapy, and psychics.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-999 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1000+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average life expectancy:&#039;&#039;&#039; Greatly varies.&lt;br /&gt;
&lt;br /&gt;
== Aetherians ==&lt;br /&gt;
* Beings of &#039;&#039;&#039;&#039;&#039;pure aether&#039;&#039;&#039;&#039;&#039;. Aether brought to solidified life in many forms. [More to be written as well.]&lt;br /&gt;
An example for [[:Category:Aetherians|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
== Submatarius ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Submatarius&#039;&#039;&#039;&#039;&#039; (or the plural form of &#039;&#039;&#039;&#039;&#039;Submatar&#039;&#039;&#039;&#039;&#039;) are an oceanic race described as “the fossils of the depths“, as for generations they’ve borne witness to a multitude of things for over an undocumented millennia. Even their ancestors have been theorized to have possibly met the near godlike draconic serpents of the past ([[Archivist Division|&#039;&#039;Archivists’ Division&#039;&#039;]] &#039;&#039;Note: this has yet to be proven, and is mainly a religious rumor of sorts&#039;&#039;.) &lt;br /&gt;
&lt;br /&gt;
Their incredible access to knowledge seems to stem from the fact that this species&#039; gathers their vast knowledge of history and the world from the waters itself, or things that have been thrown from the lands above. This wealth of information tossed aside into the waves was then cherished by every [[Castrella#Umito|Submatarius civilisation]] settled on the Castrellan sea beds beneath the old whispers of the watery sea. &lt;br /&gt;
&lt;br /&gt;
The Submatarius’ adaptation to both this “pollution” and history that was seemingly lost beneath the waves due to “water’s curiously tempered currents“ became the foundation for their understanding of the world above their own.&lt;br /&gt;
&lt;br /&gt;
Submatarius - much like their cousins, the [[Races#Kindred|&#039;&#039;Kindred&#039;&#039;]] - are an extremely intelligent humanoid species of creatures. They come in a variety of different subspecies. Always aquatic by nature, they are flexible in appearance and ability by how animalistic or humanoid they are biologically. They are often referred to by an agreed upon universal system that denotes which “Grade” an individual Submatar would be most applicable to them based on their level of animalistic qualities, visual, or otherwise. The more animalistic traits a Submatar has, they are then observed to inherit a natural power associated with that species into a genus level system of sorts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The level system are as follows:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grade A / Erism -  The most humanoid [[Races#Errants|&#039;&#039;Errant-looking&#039;&#039;]] of the three leveled types. Often likened to “[[Races#Kindred|Lesser Kindreds]]” in appearance. &lt;br /&gt;
&lt;br /&gt;
* Grade B / Neut - Most Submatarius themselves can be categorized as “Grade B”, being the perfect middle ground between Errant-and-animal-like in appearance. Likened to “[[Races#Kindred|&#039;&#039;Kindreds&#039;&#039;]]” in appearance, a balance of those traits between Lesser and Greater Kindreds.&lt;br /&gt;
&lt;br /&gt;
* Grade C / Mezzorism -  Reserved for the highest resemblance in animalistic nature (this being both physical features, and power). Often likened to “[[Races#Kindred|&#039;&#039;Greater Kindreds&#039;&#039;]]” in appearance. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An alternate formal name for these grades are:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Grade A = “Erism“ (based on the word “Errant”.)&lt;br /&gt;
* Grade B = “Neut“ (based on one’s appearance of neutrality between A and C), and&lt;br /&gt;
&lt;br /&gt;
* Grade C = “Mezzorism“ (based on maximum metamorphosis).&lt;br /&gt;
&lt;br /&gt;
Unlike their ancestors who were bound to the depths, these oceanic folk have evolved to have the ability to roam on both the lands and water. Those that are born without the necessities to breathe air are confined to living underwater as they cannot be sustained without being beneath the waves for extended periods of time. Due to this, there are still a wide variety of both traditional civilizations and factions that keep their fear of the land, as well as a wariness towards the vast species of land-dwellers. Those who seem to live in more curiously minded settlements or those who brave the lands above have been described to need to hydrate their skin more often when venturing onto land, and are known to hydrate more than your average Castrellan when being land-bound for long periods of time. It does not appear to be fatal if an individual is dehydrated for small periods of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known subspecies:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While “Submatarius” refers to those in the ocean, it also encompasses a wider net of creatures not exclusively to saltwater creatures, and creatures not limited to one&#039;s stereotypical understanding of what life exists beneath the waves. Essentially an umbrella term for those of more aquatic backgrounds.&lt;br /&gt;
&lt;br /&gt;
These two observed groups are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skolishin-Mythos:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Many land dwellers believe the more fantastical aquatic beings to be a part of the Submatarius species. While technically under the Submatarius species umbrella, they however are a very different branch evolutionary-wise due to their more mythical and [[Races#Fae|Fae-like]] roots.&lt;br /&gt;
&lt;br /&gt;
The fantastical species has an entirely different term which is:“Skolishin-Mythos“. (&#039;&#039;Archivists’ Division Note: School of Aquatic + Fantastical Mythicals&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
Hybrids of both “School of Aquatic” and “Fantastical Mythicals” can, of course, exist.&lt;br /&gt;
&lt;br /&gt;
* Aspect Favor: ??? (Information unavailable at present.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Subphibian:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While not strictly salt-water creatures, this subspecies encompasses [[Races#The Tempered|&#039;&#039;The Tempered-like&#039;&#039;]] groups who share a similar appearance at a glance. This subspecies, while able to walk the lands, still require bodies or self-managed hydration to handle the terrain. They typically hail from lands with swampy environments, forests with torrential rains, areas known to have rivers/fresh water flowing through it, or lands with large amounts of rainfall. (&#039;&#039;Archivists’ Division Note: their name derives from Submatar + Amphibian.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* Aspect Favor: Water, Earth&lt;br /&gt;
An example for [[:Category:Submatar|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height:&#039;&#039;&#039; Dependent on the Submatarius subspecies, and genealogy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor for &amp;lt;u&amp;gt;Average Water Depths Submatarius&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Water&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor for &amp;lt;u&amp;gt;Deep Sea Depths Submatarius&amp;lt;/u&amp;gt;:&#039;&#039;&#039; Water, Light or Dark [50% chance] (&#039;&#039;Archivist’s Division Note: This phenomenon appears to be due to the water pressure density that occurs the further down in the depths submatar creatures come from.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations:&#039;&#039;&#039; Oceanic Navigators, Natural Scavengers, Oceanic Treasure Hunters, Farmers (Aquatic Foliage), Historians, Conservator-restorers, Salt-Water Carvers/Potters, Doctors, etc …&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-299 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 300+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 or 500 yrs&lt;br /&gt;
&lt;br /&gt;
== Baubles ==&lt;br /&gt;
Hailing from the land of Lazlo where the Largest Pocket of Whimsy exists is a small dilapidated town known as the Land of Toys. It appears to be abandoned amusement park reclaimed by plant life that has since become the home of the Baubles. Ever changing, and needing constant repair, this is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Baubles, similar to Automatons, are extremely goal oriented and creatively inclined. Though, their form of creativity is often driven with an intrinsic chaotic splash of paint on a canvas.&lt;br /&gt;
&lt;br /&gt;
Baubles seek out personal goals in order to keep them feeling driven. A Bauble without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful and having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Baubles are completely immune to both Law and Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Bauble|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2ft - 3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Water, Ice&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Most Creative Jobs that have little Restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear andtear.&lt;br /&gt;
&lt;br /&gt;
== Automatons ==&lt;br /&gt;
From the land of Machina, where the Largest Pocket of Law exists is a large city known as Invenire, a beautiful venue with square like structured homes that are often open to one another and connected in intricate patterns. This is the land of the Automatons, a silent but ever present place with a clear lack of any flora. The land feels almost empty. Despite this, it is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Automatons, similar to Baubles, are extremely goal oriented and creatively inclined. Though, their form of creativity is often a controlled and complex mechanism that prides function over form.&lt;br /&gt;
&lt;br /&gt;
Automatons seek out personal goals to help keep them feeling driven. An Automaton without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful and having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Automatons are completely immune to both Law and Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Automaton|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 5ft - 6ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Most creative jobs that have some aspect of organization or meticulousness.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear and tear.&lt;br /&gt;
&lt;br /&gt;
== Fae ==&lt;br /&gt;
Beings of &#039;&#039;&#039;&#039;&#039;pure aether&#039;&#039;&#039;&#039;&#039; that ail from the country of Dizajni, Fae are interesting, as they come in many different shapes and sizes. From Satyr to Selkie, Fae are entities built of pure Aether. They are capable of making pacts, but often have a bit of a trickster side to them.&lt;br /&gt;
&lt;br /&gt;
Fae tend to love rules and games. While a Fae may not play fair, in their mind, apart of the game is finding loopholes.&lt;br /&gt;
&lt;br /&gt;
Not all Fae are destructive, though, many use their abilities and quick wit to benefit others as well. Enthralling others with their constant antics. They can be temperamental though, and you may quickly lose their favor as fast as you&#039;ve gained it.&lt;br /&gt;
&lt;br /&gt;
Along with being made entirely of Aether, Fae have one more aspect about them, as they are the only ones about to enter Dizajni on their own. They may invite others in, but Dizajni is a safe haven for the Fae.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Fae|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Wildly Mixed&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: Swindlers, Street Magicians, Creatives of any Kind&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-500 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 500-10000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on the Fae&lt;br /&gt;
&lt;br /&gt;
== Cupids ==&lt;br /&gt;
Beings of &#039;&#039;&#039;&#039;&#039;pure aether&#039;&#039;&#039;&#039;&#039; that are the descendants of Angels and Mortals, Cupids are beings built for creating [[Pact|Pacts]]. Visually notable with an Extra Mouth somewhere on their body, along with a mix of Wings, Halos, Eyes, and Tail. Before they make pacts, this extra mouth is stitched closed and hinders their Aether-sensing abilities until removed.&lt;br /&gt;
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They are &#039;&#039;cyclic&#039;&#039; with Cambions, in that they both strive for order and balance for an individual&#039;s aether. The two groups, while seemingly opposite in nature, are friendly to one another and non-hostile. Cupids are seen as &#039;&#039;passive&#039;&#039; in their pact-making process.&lt;br /&gt;
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Cupids are typically known for living in hiding, staying within their realm, but tend to, as a group, want to help mortals with their issues. They seek to create a balance between excessive positive and negative aether through pact-making. &lt;br /&gt;
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To make pacts, a Cupid must first make a pact with themselves, removing the suture-like stitching that keeps their extra mouth for closed into their own design. After being unstitched, Cupids are much more able to both sense and taste Aether around them and in other beings. Cupids form Emotional Pacts, the pacts they make only break when the individual believe they&#039;ve gone against its rules. &lt;br /&gt;
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Using their extra mouth, they can taste Aether and determine those who are in need by commonly mentally visualizing the tasted Aether as a heat map of sorts that shows both negative, and positive masses of Aether. Some Cupids are drawn towards certain Aether types, finding some types to taste bitter or sweet depending on the Cupid&#039;s own Aspect. Some may also be allergic to some Aether tastes, but will strive to attain this balance regardless of their biases.&lt;br /&gt;
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While not usually visible to most individuals, Cupids (from being drawn to mass amounts of unbalances Aether), can make themselves seen to those who make pacts with them. It is often likened to a veil being lifted over ones eyes and mind. Cupids refer to those who cannot view them as &amp;quot;Shrouded&amp;quot;, and those who can as &amp;quot;Lightened&amp;quot;. &lt;br /&gt;
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Should a Cupid &#039;&#039;not&#039;&#039; make pacts, the individual&#039;s wings are then prone to losing feathers and sensing Aether becomes difficult for them.&lt;br /&gt;
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An example for &#039;&#039;&#039;[[:Category:Cupid|characters]]&#039;&#039;&#039; of this race.&lt;br /&gt;
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=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;:  Chefs, Love-Gurus, Mediators&lt;br /&gt;
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=== Stages of Life ===&lt;br /&gt;
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* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-400 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 400+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~600 yrs&lt;br /&gt;
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== Cambions ==&lt;br /&gt;
Beings of &#039;&#039;&#039;&#039;&#039;pure aether&#039;&#039;&#039;&#039;&#039; who are a combination of Devils and Mortals, Cambions are known for creating [[Pact|Pacts]] and being as witty as they are tough. Typically looking like different representations of Devils in mythology, the Cambion can come in many shapes and sizes, but most share a similar love of rules. Often they love to have jobs where income moves in and out, never wanting to hoard wealth so as to create a system. Most Cambions have some form of horns, but their physical appearance can widely vary. All have a thin, prehensile tail that varies in length. Visually, they are like tieflings.&lt;br /&gt;
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They are &#039;&#039;cyclic&#039;&#039; with Cupids, in that they both strive for order and balance for individual&#039;s aether. The two groups, while seemingly opposite in nature, are friendly to one another and non-hostile. Cambions are seen as &#039;&#039;active&#039;&#039; in their pact-making process.&lt;br /&gt;
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To make pacts, a Cambion must first make a pact with themselves, creating a mask they can wear and an insignia. This insignia is unique to the individual, and is then inscribed onto those entering a pact with the Cambion. Cambions form Literal Pacts, focusing specifically on &amp;quot;What is Written&amp;quot; for them. One can find loopholes within it, but what the letter of the rules say is what matters. &lt;br /&gt;
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Cambions have a uniquely keen sense of smell which they use to sense an individual&#039;s needs for a desired pact, and strive to form them whenever possible. Should a pact be on the verge of failing between the individual and Cambion, the Cambion&#039;s pact insignia irritates both parties, signifying a small warning of a non-lethal outcome should it continue to fail. When successfully completing a pact, the Cambion receives something akin to a dopamine rush, urging the Cambion to form more pacts from this positive feeling. It is &#039;&#039;imperative&#039;&#039; to the Cambion that these pacts are given a satisfactory outcome.&lt;br /&gt;
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Should a Cambion &#039;&#039;not&#039;&#039; make pacts, their horns become brittle and the individual becomes incredibly lethargic.&lt;br /&gt;
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An example for &#039;&#039;&#039;[[:Category:Cambion|characters]]&#039;&#039;&#039; of this race.&lt;br /&gt;
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=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dark, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;:  Bankers, Craftsmen, High-Social Jobs, Etc.&lt;br /&gt;
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=== Stages of Life ===&lt;br /&gt;
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* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-400 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 400+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~600 yrs&lt;/div&gt;</summary>
		<author><name>Gillypants</name></author>
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