<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://castrella.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bibbleskit</id>
	<title>Castrella Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://castrella.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bibbleskit"/>
	<link rel="alternate" type="text/html" href="https://castrella.com/wiki/Special:Contributions/Bibbleskit"/>
	<updated>2026-04-30T02:19:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://castrella.com/w/index.php?title=MediaWiki:Common.css&amp;diff=6451</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=MediaWiki:Common.css&amp;diff=6451"/>
		<updated>2025-08-21T16:23:01Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added underline and bolding to all links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
a {&lt;br /&gt;
	text-decoration: underline;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Easel_Norberry&amp;diff=6324</id>
		<title>Easel Norberry</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Easel_Norberry&amp;diff=6324"/>
		<updated>2025-08-15T00:47:48Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: init page for easel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I once said this thing and now people know me by it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Character Name&lt;br /&gt;
| Image = [[File:Guild_Logo.png|thumb]]&lt;br /&gt;
| Pronouns = He/She/They&lt;br /&gt;
| Species = Awesome&lt;br /&gt;
| Height = 1000cm&lt;br /&gt;
| Age = 10000&lt;br /&gt;
| Birth Date =&lt;br /&gt;
| Division =&lt;br /&gt;
| Role = Being Based&lt;br /&gt;
| Zodiac =&lt;br /&gt;
| Aspect =&lt;br /&gt;
| Family =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A short blurb describing your character so that people can get a feel for them at a glance. Sections below are suggestions and can be removed / added to as needed. It&#039;s also okay to leave them as &amp;quot;to be filled out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The easiest way to copy this page would be to click on the &amp;quot;Edit Source&amp;quot; button, copy all the raw text, and paste it into your new character page in the source.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After creating your character page, you can update the Person template box on the right by switching to the visual editor (click &amp;quot;edit&amp;quot;) and then double clicking the Person box.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guild_Logo.png|Guild logo.&lt;br /&gt;
File:Guild_Logo.png|Guild logo again!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5975</id>
		<title>Nyx Roseblood</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5975"/>
		<updated>2025-06-07T03:43:38Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added nyx pog emote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Nyx Roseblood/Lore|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Subjects should always kneel before their queen.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = 1091, Ire 29 (Solday)&lt;br /&gt;
&amp;lt;br&amp;gt;Earth: April 20th&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = Loathsome Mimic&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = Mother and two younger siblings&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx Roseblood&#039;&#039;&#039; is a lesser kindred roaming the lands in search of ultimate power. Caught in the ice age calamity caused by [[Lyna Solai|Lyna Solai]], she slept in the ice for 107 years. Her time trapped in the ice left her with light symptoms of amnesia (forgetting details of her past), and significant muscle atrophy.&lt;br /&gt;
&lt;br /&gt;
Lamenting the loss of her previously (self-described) incredible strength, she spends a lot of her time training and wandering.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Kindred Traits ===&lt;br /&gt;
&lt;br /&gt;
Nyx is a sheep kindred, giving her horns and hair with wool like qualities.&lt;br /&gt;
&lt;br /&gt;
=== Horns ===&lt;br /&gt;
&lt;br /&gt;
Nyx has large upwards pointing horns. They normally curl inwards and form a spiral, but she takes special care of them to make sure they grow in a more imposing manner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;What? No, this shape is completely natural.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
Her hair grows very quickly and is very fluffy, like sheep&#039;s wool. She often cuts it short just so she doesn&#039;t have to think about it a while. It takes about a month to reach her lower back (so about an inch per day). It&#039;s naturally a deep blonde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;It grows back so fast. I&#039;m sure I could sell it...&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
Nyx stands about 5&#039;4&amp;quot; and is built pretty sturdily. There&#039;s a solid layer of muscle underneath her squishy exterior.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I know, I know. You&#039;ve never seen such beauty.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eyes ===&lt;br /&gt;
&lt;br /&gt;
Nyx&#039;s eyes are heterochromatic. Her left eye is a dark blue; her right is is a deep red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Oh, this? Long ago, I met an poor, blind, old lady who asked me for bread. Not only did I give her my last loaf, I gave her my right eye. She was so moved, she rewarded me with this demon eye. It rules.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Nyx is a rough personality to deal with. She believes herself to have a greater purpose, and has very high expectations of herself. She also takes special care of image around other people. Not exactly a hero but not a villain, either.&lt;br /&gt;
&lt;br /&gt;
She&#039;s very soft, loving, and kind. She&#039;s easy to bruise and has a hard time getting back up once she falls off the horse. However, this is all hidden behind her facade of dark heroicism. She portrays herself as a confident, strong, rowdy, and important figure. While obviously a defense mechanism, it also serves as an avenue for her to &amp;quot;fake it &#039;til you make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Always having something to prove, she can be combative, taunting, and arrogant. She never means to cause any harm, hoping that other people will take her bravado as a challenge instead of a threat.&lt;br /&gt;
&lt;br /&gt;
Nyx loves to be silly, goof around, dance, play, and drink.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
{{:Nyx Roseblood/Lore}}&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* [[Lyna Solai|Lyna Solai]]: Nyx saw Lyna in her noodly wyrm form in the Ginkgo Tree Tavern and immediately ran over to pick her up and freak out over seeing an actual dragon. Somehow they&#039;ve become friends.&lt;br /&gt;
* [[Keldwyn Flannery|Keldwyn Flannery]]: Kel is beloved, skilled, and accomplished. On top of this, she also has horns and is a pirate. Nyx honestly thinks she&#039;s extremely cool and respects her, but her pride outweighs those feelings. Nyx is combative with Kel because she wants to prove she&#039;s cooler. Kel doesn&#039;t think much of her and even finds it entertaining, using Nyx&#039;s antics as an opportunity to tease her.&lt;br /&gt;
* [[Hyalt Keylen|Hyalt Keylen]]: A short time after being released from the hospital, Nyx sought out Hyalt in an attempt to simultaneously [[Nyx_Roseblood/Lore#Learning_Archery|learn archery]] and regain some physical strength. Nyx (annoyingly) becomes satisfied with her experience and quits archery after Hyalt painstakingly taught her for two weeks. Hyalt, being the kind person she is, still keeps in touch and puts up with her antics.&lt;br /&gt;
&lt;br /&gt;
== Stats Estimate ==&lt;br /&gt;
Nyx&#039;s stats are distributed something like the below picture. These are meant to give other writers a better idea of how their characters measure up, not to be seen as law.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Moxy/Guts&#039;&#039;&#039;: Nyx is mostly strong and brave, taking challenges head on and relying on her power and durability. A &amp;quot;tank.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Smarts / Savvy&#039;&#039;&#039;: She isn&#039;t very well educated, but she can read people pretty well, even if she doesn&#039;t show it. She plays the part that she thinks she needs to be, but isn&#039;t a fool.&lt;br /&gt;
* &#039;&#039;&#039;Mojo&#039;&#039;&#039;: She can&#039;t cast any magic whatsoever due to her curse.&lt;br /&gt;
* &#039;&#039;&#039;Glamour&#039;&#039;&#039;: She doesn&#039;t tend to charm or manipulate people to get what she wants, as she prefers other people be willing and enthusiastic about their choices.&lt;br /&gt;
* &#039;&#039;&#039;Luck&#039;&#039;&#039;: Nyx would describe herself as an enemy of fate.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx WIP Stat Sheet.png|none|thumb|Estimated stat distribution.]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Is a very lightweight drinker. Gets lovey dovey when inebriated, except with [[Keldwyn Flannery|Keldwyn Flannery]].&lt;br /&gt;
* Pretends to be left-handed. When she&#039;s serious, she switches to her right hand.&lt;br /&gt;
* Keeps a journal on her at all times in which she documents her travels. They are highly embellished.&lt;br /&gt;
* Closeted bi.&lt;br /&gt;
* Can&#039;t remember if she&#039;s ever been in any romantic relationships.&lt;br /&gt;
* After regaining consciousness, she cut her hair short. It was too heavy for her while recovering.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nyx-concept.png|Full art Nyx concept.&lt;br /&gt;
File:Nyx-sticker.png|Marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-itty-bitty-sticker.png|Tiny marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-ale.png|Nyx drunk of one ale.&lt;br /&gt;
File:Nyx-sigh.png|Nyx taking matters into her own hands.&lt;br /&gt;
File:Nyx-kel-bar.png|Nyx drunkenly picking a fight with [[Keldwyn Flannery|Keldwyn Flannery]]&lt;br /&gt;
File:Nyx-vs-dinosaur-pirate.png|Fictional scene of Nyx vs a Dinosaur Pirate.&lt;br /&gt;
File:Nyx-short-hair.png|Nyx when her  hair is short.&lt;br /&gt;
File:Nyx-pathetic.png|Nyx looking down at you.&lt;br /&gt;
File:Nyx-phoenix-day.png|Nyx in her Phoenix Fest outfit.&lt;br /&gt;
File:Nyx-curse-mark.png|The curse mark on Nyx&#039;s back.&lt;br /&gt;
File:Nyx-kitori-outfit.png|Wearing [[Kitori Kanna]]&#039;s outfit.&lt;br /&gt;
File:Nyx-pog.png|Nyx pogging.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Wayfarers&#039; Division]]&lt;br /&gt;
[[Category:Kindred]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Nyx-pog.png&amp;diff=5974</id>
		<title>File:Nyx-pog.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Nyx-pog.png&amp;diff=5974"/>
		<updated>2025-06-07T03:42:56Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Mia&amp;diff=5880</id>
		<title>Mia</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Mia&amp;diff=5880"/>
		<updated>2025-06-01T03:07:44Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: real name added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;quot;What&#039;s one little pact?&amp;quot;&amp;lt;/blockquote&amp;gt;{{Person&lt;br /&gt;
| Name = Mia&lt;br /&gt;
| Image = [[File:Mia-mask-solo.png|thumb]]&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = [[Races#Cambions|Cambion]]&lt;br /&gt;
| Height = 5&#039;8&amp;quot; (~173cm)&lt;br /&gt;
| Age = 125&lt;br /&gt;
| Birth Date = 1105, Prism 22 (September 1st)&lt;br /&gt;
| Division = &lt;br /&gt;
| Role = &lt;br /&gt;
| Zodiac = Prideful Siren&lt;br /&gt;
| Aspect = Fire&lt;br /&gt;
| Family = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Mia&#039;&#039;&#039;&amp;quot; is a 125 year old [[Races#Cambions|cambion]] with a strong taste for making pacts. Her favorite flavor being small, easily completed tasks, she makes many of them each day.&lt;br /&gt;
&lt;br /&gt;
When she was young, she formed a pact with herself, trading her ability to sleep for the power to form pacts with others.&lt;br /&gt;
&lt;br /&gt;
Mia can be found working at all times of the day. She holds multiple jobs at once to increase her exposure to the flow of people. It&#039;s very easy to accidentally come across her in your day to day, and it&#039;s very possible she&#039;s worked at any particular establishment in [[:Category:Eversun City|Eversun City]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Mia is a typical cambion, visually. Very humanoid and averagely sized. She has short, backwards pointed horns and a long arrow-tipped tail. Her skin is a sandy, pale orange. She has bright green irises and black sclera. Her hair is a fiery orange-red.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Mia is very outwardly cheerful, happy, bubbly, and personable. She enjoys talking to people, making them feel seen and heard. She does her best to remember people&#039;s names, nicknames, pronouns, wants, needs, and motivations. She prides herself on her memory, but will note things down in her personal notebook if she worries she&#039;ll forget.&lt;br /&gt;
&lt;br /&gt;
Her primary motivation is to create pacts with people, preferring smaller more frequent deals over larger fewer ones. At all times, she keeps pens and paper on her person.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Quantity over quality!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is very self serving, most of her actions made to lead people into making deals with her. Most often, the deal only requires a small percentage of the patron&#039;s aether.&lt;br /&gt;
&lt;br /&gt;
Mia doesn&#039;t care for riches or material things. All of the money she makes goes towards paying for her apartment in Eversun City. If she didn&#039;t need a place to store her clothes and essentials, she would simply trade her money away in a pact.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Mia has moved around the world a lot in order to gain as much exposure to people as possible. Any time she changes location, she makes sure to go somewhere far enough away from the last place to minimize the chance she is recognized. She will also change her name. She doesn&#039;t want to become a rumor or myth, and likes to keep her reputation local.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mia&amp;quot; is the name she goes by in Eversun City. In the past, she has gone by many other names. She likes to pick names of women she found pretty in the last place she lived. Additionally, she doesn&#039;t like names with too many syllables and will sometimes cut some off.&lt;br /&gt;
&lt;br /&gt;
Mia has been her longest surviving name, having stayed in Eversun City for about 25 years.&lt;br /&gt;
&lt;br /&gt;
====Some Previous Names:====&lt;br /&gt;
* Lemon&lt;br /&gt;
* Mars&lt;br /&gt;
* Nadia&lt;br /&gt;
* Orie&lt;br /&gt;
* Paya&lt;br /&gt;
* Quinn&lt;br /&gt;
* Ryme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;...Who&#039;s Nadia? Me? You must have me confused! My name is Mia 👀💦&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very few people know her [[Special:Random|real name]].&lt;br /&gt;
&lt;br /&gt;
== Pacts ==&lt;br /&gt;
&lt;br /&gt;
Mia prefers making many small pacts and dislikes making big, important ones (although, she &#039;&#039;can&#039;&#039; do so).&lt;br /&gt;
&lt;br /&gt;
Mia has her own ritual for her deals. When she forms a pact with someone, she scribbles a loose contract on a piece of paper, shows it to the patron, and burns it to ash in front of them upon mutual agreement. The pact is then sealed and a small, poorly drawn happy face appears on the back of the patron&#039;s hand, near their thumb.&lt;br /&gt;
&lt;br /&gt;
The smiley face disappears upon completion of the pact. The longer the pact takes to complete, the sadder the face starts to look. If it takes too long, it starts to become angry, and will feel like it&#039;s burning.&lt;br /&gt;
&lt;br /&gt;
Mia absolutely dislikes this and will do whatever she can to prevent it from happening. She wants her customers happy, not in pain.&lt;br /&gt;
&lt;br /&gt;
She makes deals that only require aether from her patrons for a few reasons, then:&lt;br /&gt;
&lt;br /&gt;
* It&#039;s easy for the patron to supply,&lt;br /&gt;
* The pact now only really relies on Mia&#039;s half completing,&lt;br /&gt;
* Aether sustains her, and keeps her feeling awake, fresh, healthy, and energetic.&lt;br /&gt;
&lt;br /&gt;
While cambions do feel a compulsion to make pacts, she has been called a junkie by other members of her race.&lt;br /&gt;
&lt;br /&gt;
===Example Pacts===&lt;br /&gt;
&lt;br /&gt;
Mia has made countless deals, but they are most often simple, quick, and easy. She will do more complex things if the client agrees to pay a higher fee. Mia will make pacts for things other than aether, but prefers not to unless it&#039;s a really good deal for her.&lt;br /&gt;
&lt;br /&gt;
* Physical labor: Mia will perform a task that you need done physically. Moving items, cleaning, cooking, pickup/delivery, etc.&lt;br /&gt;
* Intellectual labor: Mia has ghost written, finished essays, homework, eulogies, speeches, and paperwork for some people.&lt;br /&gt;
* Companionship: Mia will spend time with a patron if that&#039;s what they wish.&lt;br /&gt;
* Emotional labor: Mia, on more than a few occasions, has broken the news to people about deaths, breakups, or other bad news in general.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Mia doesn&#039;t much care for using her aether to perform spells. But she does like adding a bit of flair or flashiness if she thinks it&#039;ll help her make a deal.&lt;br /&gt;
&lt;br /&gt;
Mia is a practiced &amp;quot;magician,&amp;quot; in that she is good at sleight of hand, misdirection, and wonder.&lt;br /&gt;
&lt;br /&gt;
The extent of her spell casting is reserved for spectacle or resourcefulness.&lt;br /&gt;
&lt;br /&gt;
* Mia keeps wooden skewers on her for when she runs out of writing tools. She will make eye contact with her patron and touch the tip of one to her skewers to her tongue to burn the wood into charcoal.&lt;br /&gt;
&lt;br /&gt;
* When a contract is agreed upon, Mia will &amp;quot;burn&amp;quot; the paper to ash in front of the patron. She sleight of hands the real contract and burns up a blank piece of paper she was palming. It&#039;s all part of the show.&lt;br /&gt;
&lt;br /&gt;
* In drastic times, she will write contracts with her fingernail, making slow deliberate carvings into a surface, leaving a trail of embers in the engraving.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Side personal goal to work at every establishment in Eversun City.&lt;br /&gt;
* Her favorite color is green.&lt;br /&gt;
* Mia is ambidextrous through practice. She feels the need to be able to write a contract regardless of which hand is free.&lt;br /&gt;
* The bottoms of her hands are always smudged with ink, since she&#039;s always writing small contracts.&lt;br /&gt;
* Although Mia remembers everyone else&#039;s names, she often forgets her own aliases.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mia-mask.png|Mia with her mask on/off, and with the mask alone.&lt;br /&gt;
File:Mia-mask-solo.png|Mia with her mask off.&lt;br /&gt;
File:Mia-concept.png|Original concept art.&lt;br /&gt;
File:Mia-dancer.png|Mia in a dancer outfit for one of her jobs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Cambion]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Mia&amp;diff=5879</id>
		<title>Mia</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Mia&amp;diff=5879"/>
		<updated>2025-06-01T02:11:04Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;quot;What&#039;s one little pact?&amp;quot;&amp;lt;/blockquote&amp;gt;{{Person&lt;br /&gt;
| Name = Mia&lt;br /&gt;
| Image = [[File:Mia-mask-solo.png|thumb]]&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = [[Races#Cambions|Cambion]]&lt;br /&gt;
| Height = 5&#039;8&amp;quot; (~173cm)&lt;br /&gt;
| Age = 125&lt;br /&gt;
| Birth Date = 1105, Prism 22 (September 1st)&lt;br /&gt;
| Division = &lt;br /&gt;
| Role = &lt;br /&gt;
| Zodiac = Prideful Siren&lt;br /&gt;
| Aspect = Fire&lt;br /&gt;
| Family = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Mia&#039;&#039;&#039;&amp;quot; is a 125 year old [[Races#Cambions|cambion]] with a strong taste for making pacts. Her favorite flavor being small, easily completed tasks, she makes many of them each day.&lt;br /&gt;
&lt;br /&gt;
When she was young, she formed a pact with herself, trading her ability to sleep for the power to form pacts with others.&lt;br /&gt;
&lt;br /&gt;
Mia can be found working at all times of the day. She holds multiple jobs at once to increase her exposure to the flow of people. It&#039;s very easy to accidentally come across her in your day to day, and it&#039;s very possible she&#039;s worked at any particular establishment in [[:Category:Eversun City|Eversun City]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Mia is a typical cambion, visually. Very humanoid and averagely sized. She has short, backwards pointed horns and a long arrow-tipped tail. Her skin is a sandy, pale orange. She has bright green irises and black sclera. Her hair is a fiery orange-red.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Mia is very outwardly cheerful, happy, bubbly, and personable. She enjoys talking to people, making them feel seen and heard. She does her best to remember people&#039;s names, nicknames, pronouns, wants, needs, and motivations. She prides herself on her memory, but will note things down in her personal notebook if she worries she&#039;ll forget.&lt;br /&gt;
&lt;br /&gt;
Her primary motivation is to create pacts with people, preferring smaller more frequent deals over larger fewer ones. At all times, she keeps pens and paper on her person.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Quantity over quality!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is very self serving, most of her actions made to lead people into making deals with her. Most often, the deal only requires a small percentage of the patron&#039;s aether.&lt;br /&gt;
&lt;br /&gt;
Mia doesn&#039;t care for riches or material things. All of the money she makes goes towards paying for her apartment in Eversun City. If she didn&#039;t need a place to store her clothes and essentials, she would simply trade her money away in a pact.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Mia has moved around the world a lot in order to gain as much exposure to people as possible. Any time she changes location, she makes sure to go somewhere far enough away from the last place to minimize the chance she is recognized. She will also change her name. She doesn&#039;t want to become a rumor or myth, and likes to keep her reputation local.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mia&amp;quot; is the name she goes by in Eversun City. In the past, she has gone by many other names. She likes to pick names of women she found pretty in the last place she lived. Additionally, she doesn&#039;t like names with too many syllables and will sometimes cut some off.&lt;br /&gt;
&lt;br /&gt;
Mia has been her longest surviving name, having stayed in Eversun City for about 25 years.&lt;br /&gt;
&lt;br /&gt;
====Some Previous Names:====&lt;br /&gt;
* Lemon&lt;br /&gt;
* Mars&lt;br /&gt;
* Nadia&lt;br /&gt;
* Orie&lt;br /&gt;
* Paya&lt;br /&gt;
* Quinn&lt;br /&gt;
* Ryme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;...Who&#039;s Nadia? Me? You must have me confused! My name is Mia 👀💦&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very few people know her real name.&lt;br /&gt;
&lt;br /&gt;
== Pacts ==&lt;br /&gt;
&lt;br /&gt;
Mia prefers making many small pacts and dislikes making big, important ones (although, she &#039;&#039;can&#039;&#039; do so).&lt;br /&gt;
&lt;br /&gt;
Mia has her own ritual for her deals. When she forms a pact with someone, she scribbles a loose contract on a piece of paper, shows it to the patron, and burns it to ash in front of them upon mutual agreement. The pact is then sealed and a small, poorly drawn happy face appears on the back of the patron&#039;s hand, near their thumb.&lt;br /&gt;
&lt;br /&gt;
The smiley face disappears upon completion of the pact. The longer the pact takes to complete, the sadder the face starts to look. If it takes too long, it starts to become angry, and will feel like it&#039;s burning.&lt;br /&gt;
&lt;br /&gt;
Mia absolutely dislikes this and will do whatever she can to prevent it from happening. She wants her customers happy, not in pain.&lt;br /&gt;
&lt;br /&gt;
She makes deals that only require aether from her patrons for a few reasons, then:&lt;br /&gt;
&lt;br /&gt;
* It&#039;s easy for the patron to supply,&lt;br /&gt;
* The pact now only really relies on Mia&#039;s half completing,&lt;br /&gt;
* Aether sustains her, and keeps her feeling awake, fresh, healthy, and energetic.&lt;br /&gt;
&lt;br /&gt;
While cambions do feel a compulsion to make pacts, she has been called a junkie by other members of her race.&lt;br /&gt;
&lt;br /&gt;
===Example Pacts===&lt;br /&gt;
&lt;br /&gt;
Mia has made countless deals, but they are most often simple, quick, and easy. She will do more complex things if the client agrees to pay a higher fee. Mia will make pacts for things other than aether, but prefers not to unless it&#039;s a really good deal for her.&lt;br /&gt;
&lt;br /&gt;
* Physical labor: Mia will perform a task that you need done physically. Moving items, cleaning, cooking, pickup/delivery, etc.&lt;br /&gt;
* Intellectual labor: Mia has ghost written, finished essays, homework, eulogies, speeches, and paperwork for some people.&lt;br /&gt;
* Companionship: Mia will spend time with a patron if that&#039;s what they wish.&lt;br /&gt;
* Emotional labor: Mia, on more than a few occasions, has broken the news to people about deaths, breakups, or other bad news in general.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Mia doesn&#039;t much care for using her aether to perform spells. But she does like adding a bit of flair or flashiness if she thinks it&#039;ll help her make a deal.&lt;br /&gt;
&lt;br /&gt;
Mia is a practiced &amp;quot;magician,&amp;quot; in that she is good at sleight of hand, misdirection, and wonder.&lt;br /&gt;
&lt;br /&gt;
The extent of her spell casting is reserved for spectacle or resourcefulness.&lt;br /&gt;
&lt;br /&gt;
* Mia keeps wooden skewers on her for when she runs out of writing tools. She will make eye contact with her patron and touch the tip of one to her skewers to her tongue to burn the wood into charcoal.&lt;br /&gt;
&lt;br /&gt;
* When a contract is agreed upon, Mia will &amp;quot;burn&amp;quot; the paper to ash in front of the patron. She sleight of hands the real contract and burns up a blank piece of paper she was palming. It&#039;s all part of the show.&lt;br /&gt;
&lt;br /&gt;
* In drastic times, she will write contracts with her fingernail, making slow deliberate carvings into a surface, leaving a trail of embers in the engraving.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Side personal goal to work at every establishment in Eversun City.&lt;br /&gt;
* Her favorite color is green.&lt;br /&gt;
* Mia is ambidextrous through practice. She feels the need to be able to write a contract regardless of which hand is free.&lt;br /&gt;
* The bottoms of her hands are always smudged with ink, since she&#039;s always writing small contracts.&lt;br /&gt;
* Although Mia remembers everyone else&#039;s names, she often forgets her own aliases.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mia-mask.png|Mia with her mask on/off, and with the mask alone.&lt;br /&gt;
File:Mia-mask-solo.png|Mia with her mask off.&lt;br /&gt;
File:Mia-concept.png|Original concept art.&lt;br /&gt;
File:Mia-dancer.png|Mia in a dancer outfit for one of her jobs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Cambion]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Mia&amp;diff=5878</id>
		<title>Mia</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Mia&amp;diff=5878"/>
		<updated>2025-06-01T01:59:46Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;quot;What&#039;s one little pact?&amp;quot;&amp;lt;/blockquote&amp;gt;{{Person&lt;br /&gt;
| Name = Mia&lt;br /&gt;
| Image = [[File:Mia-mask-solo.png|thumb]]&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = [[Races#Cambions|Cambion]]&lt;br /&gt;
| Height = 5&#039;8&amp;quot; (~173cm)&lt;br /&gt;
| Age = 125&lt;br /&gt;
| Birth Date = 1105, Prism 22 (September 1st)&lt;br /&gt;
| Division = &lt;br /&gt;
| Role = &lt;br /&gt;
| Zodiac = Prideful Siren&lt;br /&gt;
| Aspect = Fire&lt;br /&gt;
| Family = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Mia&#039;&#039;&#039;&amp;quot; is a 125 year old [[Races#Cambions|cambion]] with a strong taste for making pacts. Her favorite flavor being small, easily completed tasks, she makes many of them each day.&lt;br /&gt;
&lt;br /&gt;
When she was young, she formed a pact with herself, trading her ability to sleep for the power to form pacts with others.&lt;br /&gt;
&lt;br /&gt;
Mia can be found working at all times of the day. She holds multiple jobs at once to increase her exposure to the flow of people. It&#039;s very easy to accidentally come across her in your day to day, and it&#039;s very possible she&#039;s worked at any particular establishment in [[:Category:Eversun City|Eversun City]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Mia is a typical cambion, visually. Very humanoid and averagely sized. She has short, backwards pointed horns and a long arrow-tipped tail. Her skin is a sandy, pale orange. She has bright green irises and black sclera. Her hair is a fiery orange-red.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Mia is very outwardly cheerful, happy, bubbly, and personable. She enjoys talking to people, making them feel seen and heard. She does her best to remember people&#039;s names, nicknames, pronouns, wants, needs, and motivations. She prides herself on her memory, but will note things down in her personal notebook if she worries she&#039;ll forget.&lt;br /&gt;
&lt;br /&gt;
Her primary motivation is to create pacts with people, preferring smaller more frequent deals over larger fewer ones. At all times, she keeps pens and paper on her person.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Quantity over quality!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is very self serving, most of her actions made to lead people into making deals with her. Most often, the deal only requires a small percentage of the patron&#039;s aether.&lt;br /&gt;
&lt;br /&gt;
Mia doesn&#039;t care for riches or material things. All of the money she makes goes towards paying for her apartment in Eversun City. If she didn&#039;t need a place to store her clothes and essentials, she would simply trade her money away in a pact.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Mia has moved around the world a lot in order to gain as much exposure to people as possible. Any time she changes location, she makes sure to go somewhere far enough away from the last place to minimize the chance she is recognized. She will also change her name. She doesn&#039;t want to become a rumor or myth, and likes to keep her reputation local.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mia&amp;quot; is the name she goes by in Eversun City. In the past, she has gone by many other names. She likes to pick names of women she found pretty in the last place she lived. Additionally, she doesn&#039;t like names with too many syllables and will sometimes cut some off.&lt;br /&gt;
&lt;br /&gt;
Mia has been her longest surviving name, having stayed in Eversun City for about 25 years.&lt;br /&gt;
&lt;br /&gt;
====Some Previous Names:====&lt;br /&gt;
* Lemon&lt;br /&gt;
* Mars&lt;br /&gt;
* Nadia&lt;br /&gt;
* Orie&lt;br /&gt;
* Paya&lt;br /&gt;
* Quinn&lt;br /&gt;
* Ryme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;...Who&#039;s Nadia? Me? You must have me confused! My name is Mia 👀💦&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very few people know her real name.&lt;br /&gt;
&lt;br /&gt;
== Pacts ==&lt;br /&gt;
&lt;br /&gt;
Mia prefers making many small pacts and dislikes making big, important ones (although, she &#039;&#039;can&#039;&#039; do so).&lt;br /&gt;
&lt;br /&gt;
Mia has her own ritual for her deals. When she forms a pact with someone, she scribbles a loose contract on a piece of paper, shows it to the patron, and burns it to ash in front of them upon mutual agreement. The pact is then sealed and a small, poorly drawn happy face appears on the back of the patron&#039;s hand, near their thumb.&lt;br /&gt;
&lt;br /&gt;
The smiley face disappears upon completion of the pact. The longer the pact takes to complete, the sadder the face starts to look. If it takes too long, it starts to become angry, and will feel like it&#039;s burning.&lt;br /&gt;
&lt;br /&gt;
Mia absolutely dislikes this and will do whatever she can to prevent it from happening. She wants her customers happy, not in pain.&lt;br /&gt;
&lt;br /&gt;
She makes deals that only require aether from her patrons for a few reasons, then:&lt;br /&gt;
&lt;br /&gt;
* It&#039;s easy for the patron to supply,&lt;br /&gt;
* The pact now only really relies on Mia&#039;s half completing,&lt;br /&gt;
* Aether sustains her, and keeps her feeling awake, fresh, healthy, and energetic.&lt;br /&gt;
&lt;br /&gt;
While cambions do feel a compulsion to make pacts, she has been called a junkie by other members of her race.&lt;br /&gt;
&lt;br /&gt;
===Example Pacts===&lt;br /&gt;
&lt;br /&gt;
Mia has made countless deals, but they are most often simple, quick, and easy. She will do more complex things if the client agrees to pay a higher fee. Mia will make pacts for things other than aether, but prefers not to unless it&#039;s a really good deal for her.&lt;br /&gt;
&lt;br /&gt;
* Physical labor: Mia will perform a task that you need done physically. Moving items, cleaning, cooking, pickup/delivery, etc.&lt;br /&gt;
* Intellectual labor: Mia has ghost written, finished essays, homework, eulogies, speeches, and paperwork for some people.&lt;br /&gt;
* Companionship: Mia will spend time with a patron if that&#039;s what they wish.&lt;br /&gt;
* Emotional labor: Mia, on more than a few occasions, has broken the news to people about deaths, breakups, or other bad news in general.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Mia doesn&#039;t much care for using her aether to perform spells. But she does like adding a bit of flair or flashiness if she thinks it&#039;ll help her make a deal.&lt;br /&gt;
&lt;br /&gt;
Mia is a practiced &amp;quot;magician,&amp;quot; in that she is good at sleight of hand, misdirection, and wonder.&lt;br /&gt;
&lt;br /&gt;
The extent of her spell casting is reserved for spectacle or resourcefulness.&lt;br /&gt;
&lt;br /&gt;
* Mia keeps wooden skewers on her for when she runs out of writing tools. She will make eye contact with her patron and touch the tip of one to her skewers to her tongue to burn the wood into charcoal.&lt;br /&gt;
&lt;br /&gt;
* When a contract is agreed upon, Mia will &amp;quot;burn&amp;quot; the paper to ash in front of the patron. She sleight of hands the real contract and burns up a blank piece of paper she was palming. It&#039;s all part of the show.&lt;br /&gt;
&lt;br /&gt;
* In drastic times, she will write contracts with her fingernail, making slow deliberate carvings into a surface, leaving a trail of embers in the engraving.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Side personal goal to work at every establishment in Eversun City.&lt;br /&gt;
* Her favorite color is green.&lt;br /&gt;
* Mia is ambidextrous through practice. She feels the need to be able to write a contract regardless of which hand is free.&lt;br /&gt;
* The bottoms of her hands are always smudged with ink, since she&#039;s always writing small contracts.&lt;br /&gt;
* Although Mia remembers everyone else&#039;s names, she often forgets her own aliases.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mia-mask.png|Mia with her mask on/off, and with the mask alone.&lt;br /&gt;
File:Mia-mask-solo.png|Mia with her mask off.&lt;br /&gt;
File:Mia-concept.png|Original concept art.&lt;br /&gt;
File:Mia-dancer.png|Mia in a dancer outfit for one of her jobs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Mia-dancer.png&amp;diff=5877</id>
		<title>File:Mia-dancer.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Mia-dancer.png&amp;diff=5877"/>
		<updated>2025-06-01T01:58:35Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: mia in a dancer outfit for one of her jobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
mia in a dancer outfit for one of her jobs&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Mia-concept.png&amp;diff=5876</id>
		<title>File:Mia-concept.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Mia-concept.png&amp;diff=5876"/>
		<updated>2025-06-01T01:57:29Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: original concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
original concept art&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Mia-mask.png&amp;diff=5875</id>
		<title>File:Mia-mask.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Mia-mask.png&amp;diff=5875"/>
		<updated>2025-06-01T01:56:10Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Mia&amp;diff=5874</id>
		<title>Mia</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Mia&amp;diff=5874"/>
		<updated>2025-06-01T01:55:53Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: aliases, pact examples, trivia, something else i might have forgor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;quot;What&#039;s one little pact?&amp;quot;&amp;lt;/blockquote&amp;gt;{{Person&lt;br /&gt;
| Name = Mia&lt;br /&gt;
| Image = [[File:Mia-mask-solo.png|thumb]]&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = [[Races#Cambions|Cambion]]&lt;br /&gt;
| Height = 5&#039;8&amp;quot; (~173cm)&lt;br /&gt;
| Age = 125&lt;br /&gt;
| Birth Date = 1105, Prism 22 (September 1st)&lt;br /&gt;
| Division = &lt;br /&gt;
| Role = &lt;br /&gt;
| Zodiac = Prideful Siren&lt;br /&gt;
| Aspect = Fire&lt;br /&gt;
| Family = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Mia&#039;&#039;&#039;&amp;quot; is a 125 year old [[Races#Cambions|cambion]] with a strong taste for making pacts. Her favorite flavor being small, easily completed tasks, she makes many of them each day.&lt;br /&gt;
&lt;br /&gt;
When she was young, she formed a pact with herself, trading her ability to sleep for the power to form pacts with others.&lt;br /&gt;
&lt;br /&gt;
Mia can be found working at all times of the day. She holds multiple jobs at once to increase her exposure to the flow of people. It&#039;s very easy to accidentally come across her in your day to day, and it&#039;s very possible she&#039;s worked at any particular establishment in [[:Category:Eversun City|Eversun City]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Mia is a typical cambion, visually. Very humanoid and averagely sized. She has short, backwards pointed horns and a long arrow-tipped tail. Her skin is a sandy, pale orange. She has bright green irises and black sclera. Her hair is a fiery orange-red.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Mia is very outwardly cheerful, happy, bubbly, and personable. She enjoys talking to people, making them feel seen and heard. She does her best to remember people&#039;s names, nicknames, pronouns, wants, needs, and motivations. She prides herself on her memory, but will note things down in her personal notebook if she worries she&#039;ll forget.&lt;br /&gt;
&lt;br /&gt;
Her primary motivation is to create pacts with people, preferring smaller more frequent deals over larger fewer ones. At all times, she keeps pens and paper on her person.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Quantity over quality!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is very self serving, most of her actions made to lead people into making deals with her. Most often, the deal only requires a small percentage of the patron&#039;s aether.&lt;br /&gt;
&lt;br /&gt;
Mia doesn&#039;t care for riches or material things. All of the money she makes goes towards paying for her apartment in Eversun City. If she didn&#039;t need a place to store her clothes and essentials, she would simply trade her money away in a pact.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Mia has moved around the world a lot in order to gain as much exposure to people as possible. Any time she changes location, she makes sure to go somewhere far enough away from the last place to minimize the chance she is recognized. She will also change her name. She doesn&#039;t want to become a rumor or myth, and likes to keep her reputation local.&lt;br /&gt;
&lt;br /&gt;
=== Aliases ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mia&amp;quot; is the name she goes by in Eversun City. In the past, she has gone by many other names. She likes to pick names of women she found pretty in the last place she lived. Additionally, she doesn&#039;t like names with too many syllables and will sometimes cut some off.&lt;br /&gt;
&lt;br /&gt;
Mia has been her longest surviving name, having stayed in Eversun City for about 25 years.&lt;br /&gt;
&lt;br /&gt;
====Some Previous Names:====&lt;br /&gt;
* Lemon&lt;br /&gt;
* Mars&lt;br /&gt;
* Nadia&lt;br /&gt;
* Orie&lt;br /&gt;
* Paya&lt;br /&gt;
* Quinn&lt;br /&gt;
* Ryme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;...Who&#039;s Nadia? Me? You must have me confused! My name is Mia 👀💦&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very few people know her real name.&lt;br /&gt;
&lt;br /&gt;
== Pacts ==&lt;br /&gt;
&lt;br /&gt;
Mia prefers making many small pacts and dislikes making big, important ones (although, she &#039;&#039;can&#039;&#039; do so).&lt;br /&gt;
&lt;br /&gt;
Mia has her own ritual for her deals. When she forms a pact with someone, she scribbles a loose contract on a piece of paper, shows it to the patron, and burns it to ash in front of them upon mutual agreement. The pact is then sealed and a small, poorly drawn happy face appears on the back of the patron&#039;s hand, near their thumb.&lt;br /&gt;
&lt;br /&gt;
The smiley face disappears upon completion of the pact. The longer the pact takes to complete, the sadder the face starts to look. If it takes too long, it starts to become angry, and will feel like it&#039;s burning.&lt;br /&gt;
&lt;br /&gt;
Mia absolutely dislikes this and will do whatever she can to prevent it from happening. She wants her customers happy, not in pain.&lt;br /&gt;
&lt;br /&gt;
She makes deals that only require aether from her patrons for a few reasons, then:&lt;br /&gt;
&lt;br /&gt;
* It&#039;s easy for the patron to supply,&lt;br /&gt;
* The pact now only really relies on Mia&#039;s half completing,&lt;br /&gt;
* Aether sustains her, and keeps her feeling awake, fresh, healthy, and energetic.&lt;br /&gt;
&lt;br /&gt;
While cambions do feel a compulsion to make pacts, she has been called a junkie by other members of her race.&lt;br /&gt;
&lt;br /&gt;
===Example Pacts===&lt;br /&gt;
&lt;br /&gt;
Mia has made countless deals, but they are most often simple, quick, and easy. She will do more complex things if the client agrees to pay a higher fee. Mia will make pacts for things other than aether, but prefers not to unless it&#039;s a really good deal for her.&lt;br /&gt;
&lt;br /&gt;
* Physical labor: Mia will perform a task that you need done physically. Moving items, cleaning, cooking, pickup/delivery, etc.&lt;br /&gt;
* Intellectual labor: Mia has ghost written, finished essays, homework, eulogies, speeches, and paperwork for some people.&lt;br /&gt;
* Companionship: Mia will spend time with a patron if that&#039;s what they wish.&lt;br /&gt;
* Emotional labor: Mia, on more than a few occasions, has broken the news to people about deaths, breakups, or other bad news in general.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Mia doesn&#039;t much care for using her aether to perform spells. But she does like adding a bit of flair or flashiness if she thinks it&#039;ll help her make a deal.&lt;br /&gt;
&lt;br /&gt;
Mia is a practiced &amp;quot;magician,&amp;quot; in that she is good at sleight of hand, misdirection, and wonder.&lt;br /&gt;
&lt;br /&gt;
The extent of her spell casting is reserved for spectacle or resourcefulness.&lt;br /&gt;
&lt;br /&gt;
* Mia keeps wooden skewers on her for when she runs out of writing tools. She will make eye contact with her patron and touch the tip of one to her skewers to her tongue to burn the wood into charcoal.&lt;br /&gt;
&lt;br /&gt;
* When a contract is agreed upon, Mia will &amp;quot;burn&amp;quot; the paper to ash in front of the patron. She sleight of hands the real contract and burns up a blank piece of paper she was palming. It&#039;s all part of the show.&lt;br /&gt;
&lt;br /&gt;
* In drastic times, she will write contracts with her fingernail, making slow deliberate carvings into a surface, leaving a trail of embers in the engraving.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Side personal goal to work at every establishment in Eversun City.&lt;br /&gt;
* Her favorite color is green.&lt;br /&gt;
* Mia is ambidextrous through practice. She feels the need to be able to write a contract regardless of which hand is free.&lt;br /&gt;
* The bottoms of her hands are always smudged with ink, since she&#039;s always writing small contracts.&lt;br /&gt;
* Although Mia remembers everyone else&#039;s names, she often forgets her own aliases.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Mia&amp;diff=5873</id>
		<title>Mia</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Mia&amp;diff=5873"/>
		<updated>2025-05-31T22:48:09Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: i have a lot more to write but im out of time and have to do things right now aaaaaaaaahhhhhhhhhh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;quot;What&#039;s one little pact?&amp;quot;&amp;lt;/blockquote&amp;gt;{{Person&lt;br /&gt;
| Name = Mia&lt;br /&gt;
| Image = [[File:Mia-mask-solo.png|thumb]]&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = [[Races#Cambions|Cambion]]&lt;br /&gt;
| Height = 5&#039;8&amp;quot; (~173cm)&lt;br /&gt;
| Age = 125&lt;br /&gt;
| Birth Date = 1105, Prism 22 (September 1st)&lt;br /&gt;
| Division = &lt;br /&gt;
| Role = &lt;br /&gt;
| Zodiac = Prideful Siren&lt;br /&gt;
| Aspect = Fire&lt;br /&gt;
| Family = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Mia&#039;&#039;&#039;&amp;quot; is a 125 year old [[Races#Cambions|cambion]] with a strong taste for making pacts. Her favorite flavor being small, easily completed tasks, she makes many of them each day.&lt;br /&gt;
&lt;br /&gt;
When she was young, she formed a pact with herself, trading her ability to sleep for the power to form pacts with others.&lt;br /&gt;
&lt;br /&gt;
Mia can be found working at all times of the day. She holds multiple jobs at once to increase her exposure to the flow of people. It&#039;s very easy to accidentally come across her in your day to day, and it&#039;s very possible she&#039;s worked at any particular establishment in [[:Category:Eversun City|Eversun City]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Mia is a typical cambion, visually. Very humanoid and averagely sized. She has short, backwards pointed horns and a long arrow-tipped tail. Her skin is a sandy, pale orange. She has bright green irises and black sclera. Her hair is a fiery orange-red.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Mia is very outwardly cheerful, happy, bubbly, and personable. She enjoys talking to people, making them feel seen and heard. She does her best to remember people&#039;s names, nicknames, pronouns, wants, needs, and motivations. She prides herself on her memory, but will note things down in her personal notebook if she worries she&#039;ll forget.&lt;br /&gt;
&lt;br /&gt;
Her primary motivation is to create pacts with people, preferring smaller more frequent deals over larger fewer ones. At all times, she keeps pens and paper on her person.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Quantity over quality!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is very self serving, most of her actions made to lead people into making deals with her. Most often, the deal only requires a small percentage of the patron&#039;s aether.&lt;br /&gt;
&lt;br /&gt;
Mia doesn&#039;t care for riches or material things. All of the money she makes goes towards paying for her apartment in Eversun City. If she didn&#039;t need a place to store her clothes and essentials, she would simply trade her money away in a pact.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pacts ==&lt;br /&gt;
&lt;br /&gt;
Mia prefers making many small pacts and dislikes making big, important ones (although, she &#039;&#039;can&#039;&#039; do so).&lt;br /&gt;
&lt;br /&gt;
Mia has her own ritual for her deals. When she forms a pact with someone, she scribbles a loose contract on a piece of paper, shows it to the patron, and burns it to ash in front of them upon mutual agreement. The pact is then sealed and a small, poorly drawn happy face appears on the back of the patron&#039;s hand, near their thumb.&lt;br /&gt;
&lt;br /&gt;
The smiley face disappears upon completion of the pact. The longer the pact takes to complete, the sadder the face starts to look. If it takes too long, it starts to become angry, and will feel like it&#039;s burning.&lt;br /&gt;
&lt;br /&gt;
Mia absolutely dislikes this and will do whatever she can to prevent it from happening. She wants her customers happy, not in pain.&lt;br /&gt;
&lt;br /&gt;
She makes deals that only require aether from her patrons for a few reasons, then:&lt;br /&gt;
&lt;br /&gt;
* It&#039;s easy for the patron to supply,&lt;br /&gt;
* The pact now only really relies on Mia&#039;s half completing,&lt;br /&gt;
* Aether sustains her, and keeps her feeling awake, fresh, healthy, and energetic.&lt;br /&gt;
&lt;br /&gt;
While cambions do feel a compulsion to make pacts, she has been called a junkie by other members of her race.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Mia doesn&#039;t much care for using her aether to perform spells. But she does like adding a bit of flair or flashiness if she thinks it&#039;ll help her make a deal.&lt;br /&gt;
&lt;br /&gt;
Mia is a practiced &amp;quot;magician,&amp;quot; in that she is good at sleight of hand, misdirection, and wonder.&lt;br /&gt;
&lt;br /&gt;
The extent of her spell casting is reserved for spectacle or resourcefulness.&lt;br /&gt;
&lt;br /&gt;
* Mia keeps wooden skewers on her for when she runs out of writing tools. She will make eye contact with her patron and touch the tip of one to her skewers to her tongue to burn the wood into charcoal.&lt;br /&gt;
&lt;br /&gt;
* When a contract is agreed upon, Mia will &amp;quot;burn&amp;quot; the paper to ash in front of the patron. She sleight of hands the real contract and burns up a blank piece of paper she was palming. It&#039;s all part of the show.&lt;br /&gt;
&lt;br /&gt;
* In drastic times, she will write contracts with her fingernail, making slow deliberate carvings into a surface, leaving a trail of embers in the engraving.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Mia-mask-solo.png&amp;diff=5872</id>
		<title>File:Mia-mask-solo.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Mia-mask-solo.png&amp;diff=5872"/>
		<updated>2025-05-31T21:24:39Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: torso up shot of mia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
torso up shot of mia&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Do-not-cry.gif&amp;diff=5798</id>
		<title>File:Do-not-cry.gif</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Do-not-cry.gif&amp;diff=5798"/>
		<updated>2025-05-28T05:11:22Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: do not cry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
do not cry&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=5794</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=5794"/>
		<updated>2025-05-28T03:05:27Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** castrella|Castrella&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=5793</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=5793"/>
		<updated>2025-05-28T03:05:13Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** castrella|castrella&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Donte_Warg&amp;diff=5627</id>
		<title>Donte Warg</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Donte_Warg&amp;diff=5627"/>
		<updated>2025-05-17T08:13:54Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: birthday added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| Name = Donte Warg&lt;br /&gt;
| Image = [[File:Donte-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = Don, DW, Fangs&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Castrellan Wolf&lt;br /&gt;
| Height = 5&#039;9&amp;quot; / 175 cm&lt;br /&gt;
| Age = 19&lt;br /&gt;
| Birth Date = 1211, Flourish 18&lt;br /&gt;
&amp;lt;br&amp;gt;Earth: January 25th&lt;br /&gt;
| Zodiac = Impulsive Harp&lt;br /&gt;
| Aspect = Earth (born)&lt;br /&gt;
| Family = Warg wolf pack&lt;br /&gt;
}}&amp;lt;blockquote&amp;gt;&#039;&#039;Ready to go another round? Maybe this time you&#039;ll get a hit in.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Donte&#039;&#039;&#039; (&#039;&#039;dawn-tay&#039;&#039;) is a brawny, prideful wolf kindred with a lust for battle. Her pack seeks out strong kindred and challenges them to 1 on 1 duels. They are all sore losers, and Donte is no exception. They all have each others back. She carries a spiked club she carved from a tree with her claws and teeth, but she enjoys hand-to-hand. She is in an endless rivalry with [[Pan Campio]].&lt;br /&gt;
&lt;br /&gt;
She was defeated by Pan in their first fight together, embarrassed in front of her pack. Since then, they have fought countless times. They decided that the real winner would be she who wins twice in a row. It hasn&#039;t happened yet.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* She has scars all over her body from healing herself quickly and poorly.&lt;br /&gt;
* Her pack calls her &amp;quot;Fangs&amp;quot; because she has abnormally large fangs for a wolf.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Donte-pan-dare.png|left|thumb]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pan_Campio&amp;diff=5626</id>
		<title>Pan Campio</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pan_Campio&amp;diff=5626"/>
		<updated>2025-05-17T08:11:18Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: birth date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| Name = Pan Campio&lt;br /&gt;
| Image = [[File:Pan-profile.png|thumb]]&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Cat&lt;br /&gt;
| Height = 5&#039;2&amp;quot; / 157cm&lt;br /&gt;
| Age = 18&lt;br /&gt;
| Birth Date = 1212, Charlatan 2&lt;br /&gt;
&amp;lt;br&amp;gt;Earth: January 2nd&lt;br /&gt;
| Division = Wayfarer&#039;s Division&lt;br /&gt;
| Zodiac = Cheeky Spectre&lt;br /&gt;
| Aspect = Wind (born)&lt;br /&gt;
| Family = Orphan&lt;br /&gt;
}}&amp;lt;blockquote&amp;gt;&#039;&#039;Thanks for the fun time. Invite me again next time you play. You&#039;ll definitely win your money back.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Pan&#039;&#039;&#039; is a sporty, agile feline kindred. She loves competition and will attempt any challenge. She&#039;s okay with losing, as she does it mostly for the love of the game. She usually hangs out alone, looking for trouble. She doesn&#039;t like weapons and prefers her claws.&lt;br /&gt;
&lt;br /&gt;
She defeated [[Donte Warg]] in their first fight together, embarrassing her in front of her pack. Since then, they have fought countless times. They decided that the real winner would be she who wins twice in a row. It hasn&#039;t happened yet.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Her ears are enormous for a cat kindred. She&#039;s secretly sensitive about it, but will not tell anyone for fear they will abuse that knowledge.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Wayfarers&#039; Division]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5624</id>
		<title>Nyx Roseblood</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5624"/>
		<updated>2025-05-17T04:27:16Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added birthday&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Nyx Roseblood/Lore|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Subjects should always kneel before their queen.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = 1091, Ire 29 (Solday)&lt;br /&gt;
&amp;lt;br&amp;gt;Earth: April 20th&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = Loathsome Mimic&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = Mother and two younger siblings&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx Roseblood&#039;&#039;&#039; is a lesser kindred roaming the lands in search of ultimate power. Caught in the ice age calamity caused by [[Lyna Solai|Lyna Solai]], she slept in the ice for 107 years. Her time trapped in the ice left her with light symptoms of amnesia (forgetting details of her past), and significant muscle atrophy.&lt;br /&gt;
&lt;br /&gt;
Lamenting the loss of her previously (self-described) incredible strength, she spends a lot of her time training and wandering.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Kindred Traits ===&lt;br /&gt;
&lt;br /&gt;
Nyx is a sheep kindred, giving her horns and hair with wool like qualities.&lt;br /&gt;
&lt;br /&gt;
=== Horns ===&lt;br /&gt;
&lt;br /&gt;
Nyx has large upwards pointing horns. They normally curl inwards and form a spiral, but she takes special care of them to make sure they grow in a more imposing manner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;What? No, this shape is completely natural.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
Her hair grows very quickly and is very fluffy, like sheep&#039;s wool. She often cuts it short just so she doesn&#039;t have to think about it a while. It takes about a month to reach her lower back (so about an inch per day). It&#039;s naturally a deep blonde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;It grows back so fast. I&#039;m sure I could sell it...&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
Nyx stands about 5&#039;4&amp;quot; and is built pretty sturdily. There&#039;s a solid layer of muscle underneath her squishy exterior.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I know, I know. You&#039;ve never seen such beauty.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eyes ===&lt;br /&gt;
&lt;br /&gt;
Nyx&#039;s eyes are heterochromatic. Her left eye is a dark blue; her right is is a deep red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Oh, this? Long ago, I met an poor, blind, old lady who asked me for bread. Not only did I give her my last loaf, I gave her my right eye. She was so moved, she rewarded me with this demon eye. It rules.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Nyx is a rough personality to deal with. She believes herself to have a greater purpose, and has very high expectations of herself. She also takes special care of image around other people. Not exactly a hero but not a villain, either.&lt;br /&gt;
&lt;br /&gt;
She&#039;s very soft, loving, and kind. She&#039;s easy to bruise and has a hard time getting back up once she falls off the horse. However, this is all hidden behind her facade of dark heroicism. She portrays herself as a confident, strong, rowdy, and important figure. While obviously a defense mechanism, it also serves as an avenue for her to &amp;quot;fake it &#039;til you make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Always having something to prove, she can be combative, taunting, and arrogant. She never means to cause any harm, hoping that other people will take her bravado as a challenge instead of a threat.&lt;br /&gt;
&lt;br /&gt;
Nyx loves to be silly, goof around, dance, play, and drink.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
{{:Nyx Roseblood/Lore}}&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* [[Lyna Solai|Lyna Solai]]: Nyx saw Lyna in her noodly wyrm form in the Ginkgo Tree Tavern and immediately ran over to pick her up and freak out over seeing an actual dragon. Somehow they&#039;ve become friends.&lt;br /&gt;
* [[Keldwyn Flannery|Keldwyn Flannery]]: Kel is beloved, skilled, and accomplished. On top of this, she also has horns and is a pirate. Nyx honestly thinks she&#039;s extremely cool and respects her, but her pride outweighs those feelings. Nyx is combative with Kel because she wants to prove she&#039;s cooler. Kel doesn&#039;t think much of her and even finds it entertaining, using Nyx&#039;s antics as an opportunity to tease her.&lt;br /&gt;
* [[Hyalt Keylen|Hyalt Keylen]]: A short time after being released from the hospital, Nyx sought out Hyalt in an attempt to simultaneously [[Nyx_Roseblood/Lore#Learning_Archery|learn archery]] and regain some physical strength. Nyx (annoyingly) becomes satisfied with her experience and quits archery after Hyalt painstakingly taught her for two weeks. Hyalt, being the kind person she is, still keeps in touch and puts up with her antics.&lt;br /&gt;
&lt;br /&gt;
== Stats Estimate ==&lt;br /&gt;
Nyx&#039;s stats are distributed something like the below picture. These are meant to give other writers a better idea of how their characters measure up, not to be seen as law.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Moxy/Guts&#039;&#039;&#039;: Nyx is mostly strong and brave, taking challenges head on and relying on her power and durability. A &amp;quot;tank.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Smarts / Savvy&#039;&#039;&#039;: She isn&#039;t very well educated, but she can read people pretty well, even if she doesn&#039;t show it. She plays the part that she thinks she needs to be, but isn&#039;t a fool.&lt;br /&gt;
* &#039;&#039;&#039;Mojo&#039;&#039;&#039;: She can&#039;t cast any magic whatsoever due to her curse.&lt;br /&gt;
* &#039;&#039;&#039;Glamour&#039;&#039;&#039;: She doesn&#039;t tend to charm or manipulate people to get what she wants, as she prefers other people be willing and enthusiastic about their choices.&lt;br /&gt;
* &#039;&#039;&#039;Luck&#039;&#039;&#039;: Nyx would describe herself as an enemy of fate.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx WIP Stat Sheet.png|none|thumb|Estimated stat distribution.]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Is a very lightweight drinker. Gets lovey dovey when inebriated, except with [[Keldwyn Flannery|Keldwyn Flannery]].&lt;br /&gt;
* Pretends to be left-handed. When she&#039;s serious, she switches to her right hand.&lt;br /&gt;
* Keeps a journal on her at all times in which she documents her travels. They are highly embellished.&lt;br /&gt;
* Closeted bi.&lt;br /&gt;
* Can&#039;t remember if she&#039;s ever been in any romantic relationships.&lt;br /&gt;
* After regaining consciousness, she cut her hair short. It was too heavy for her while recovering.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nyx-concept.png|Full art Nyx concept.&lt;br /&gt;
File:Nyx-sticker.png|Marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-itty-bitty-sticker.png|Tiny marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-ale.png|Nyx drunk of one ale.&lt;br /&gt;
File:Nyx-sigh.png|Nyx taking matters into her own hands.&lt;br /&gt;
File:Nyx-kel-bar.png|Nyx drunkenly picking a fight with [[Keldwyn Flannery|Keldwyn Flannery]]&lt;br /&gt;
File:Nyx-vs-dinosaur-pirate.png|Fictional scene of Nyx vs a Dinosaur Pirate.&lt;br /&gt;
File:Nyx-short-hair.png|Nyx when her  hair is short.&lt;br /&gt;
File:Nyx-pathetic.png|Nyx looking down at you.&lt;br /&gt;
File:Nyx-phoenix-day.png|Nyx in her Phoenix Fest outfit.&lt;br /&gt;
File:Nyx-curse-mark.png|The curse mark on Nyx&#039;s back.&lt;br /&gt;
File:Nyx-kitori-outfit.png|Wearing [[Kitori Kanna]]&#039;s outfit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Wayfarers&#039; Division]]&lt;br /&gt;
[[Category:Kindred]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Eru&amp;diff=5622</id>
		<title>Eru</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Eru&amp;diff=5622"/>
		<updated>2025-05-17T04:21:17Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added earth birth day yay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| Name = Eru&lt;br /&gt;
| Image = [[File:Eru-concept.png|thumb]]&lt;br /&gt;
| Pronouns = She/He/They&lt;br /&gt;
| Species = Elvaari&lt;br /&gt;
| Height = 6&#039;1&amp;quot; / 185cm&lt;br /&gt;
| Age = 60&lt;br /&gt;
| Birth Date = 1170, Reaping 5 (Lochday)&lt;br /&gt;
&amp;lt;br&amp;gt;Earth: July 13th&lt;br /&gt;
| Zodiac = Jealous Vessel&lt;br /&gt;
| Aspect = Dark (born), Fire (taught)&lt;br /&gt;
| Family = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Eru mostly takes on quests posted by the Environmental Division, since they have a soft spot for nature and wildlife. Eru prefers to quest alone and is very good at picking things within their skill level. She has a high completion rate of quests and is often sought out personally for some jobs, despite her obvious aversion to people and terrible social conduct. She is rude, mean, and bit scary.&lt;br /&gt;
&lt;br /&gt;
People who have been forced to quest with her, without fail, return with rather negative things to say about her. In the best cases, they have been described as &amp;quot;unpleasant to work with, but capable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
Eru is a tall (by human standards) Elvaari woman with dark blue/black hair and olive skin. She has rather pointed ears, even for an Elvaari. Her eyes are pitch black. There is a large hole in her left hand.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
Due to her general apathy towards her appearance, her clothes are usually tattered. When an article of clothing becomes unwearable she will replace it, leading to her having mix of new and old looking clothes.&lt;br /&gt;
&lt;br /&gt;
She prefers warm clothes and keeps most of her skin covered. At almost all times, she is wearing gloves and boots.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Eru was born dark aspected, to the dismay of their family and community. Having been raised in a relatively calm and quiet remote village of Elvaari, they were seen as an omen of destruction. Even her parents and siblings mistreated her.&lt;br /&gt;
&lt;br /&gt;
This impacted Eru&#039;s personality pretty harshly. Having started as a relatively cheery and affectionate child, they quickly learned to stay away from people in order not to draw disgust.&lt;br /&gt;
&lt;br /&gt;
Eru tried to attune herself and practiced her dark magic for years. She believed she, and by extension the dark aspect, was misunderstood. If she could show them how warm and beautiful it was to her, maybe she could be accepted.&lt;br /&gt;
&lt;br /&gt;
After becoming confident in her skill with dark magic, she made a fuss in the middle of the village, calling for the villagers attention. After a sizable crowd showed up, Eru braved the nasty comments determined to show them the beauty of dark magic.&lt;br /&gt;
&lt;br /&gt;
While her display seemed to go well at first, it quickly got out of hand since she had never tested her magic on other living beings or in larger spaces. The imbalance of light and dark aether concentrated to this one area caused untold destruction of the entire village and some of the surrounding nature. When she attempted to conjure an apple and show everyone, it worked. But suddenly, an obsidian spike burst through the ground and pierced her left hand and the conjured apple. Spikes burst through everywhere in the village. Eru was the only survivor.&lt;br /&gt;
&lt;br /&gt;
Since then, she has taken care of herself, preferring to be alone. She practices fire aspected magic almost exclusively to hide her natural born aspect. Many years of meditation and practice keep her harmonic balance in check. With constant background focus, she makes herself seem naturally fire aspected to all but the most experienced magic users. Upon learning that most other places revere those with an aspect for dark, the resentment for her home and for herself developed exponentially. She tries not to think about the potential life that was taken from her, or about the potential of everyone whos lives she took away.&lt;br /&gt;
&lt;br /&gt;
She is typically cold and quiet, but is prone to lashing out. No one has tried to stick around and get to know her, so even she doesn&#039;t know if she&#039;s capable of trusting people (or herself) again.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The bag on her arm is filled with pain medication.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Environmental Division]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Juniper_Janara&amp;diff=5621</id>
		<title>Juniper Janara</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Juniper_Janara&amp;diff=5621"/>
		<updated>2025-05-17T04:20:16Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: birth date added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;Just... add it to the pile.&#039;&#039;&amp;lt;/blockquote&amp;gt;{{Person&lt;br /&gt;
| Name = Juniper Janara&lt;br /&gt;
| Image = [[File:Jun-concept-2x3.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Jun&amp;quot;, &amp;quot;JJ&amp;quot;&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Arctic Fox&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Environmental Division|Environmental Division]]&lt;br /&gt;
| Age = 28&lt;br /&gt;
| Birth Date = 1202, Harvestine 12 (Pyreday) &lt;br /&gt;
&amp;lt;br&amp;gt;Earth: June 10th&lt;br /&gt;
| Zodiac = Naive Moth&lt;br /&gt;
| Aspect = Earth&lt;br /&gt;
| Family = May Janara (mother)&amp;lt;br&amp;gt;&lt;br /&gt;
Augustus Janara (father)&lt;br /&gt;
| Creator = bibbleskit&lt;br /&gt;
| Artist Credits = bibbleskit&lt;br /&gt;
}}&#039;&#039;&#039;Juniper&#039;&#039;&#039; grew up a wide-eyed and passionate child. She loves animals, flowers, bugs, nature in general. Her family didn&#039;t understand it much, having been mostly business people. She spent a lot of time visiting farms and gardens.&lt;br /&gt;
&lt;br /&gt;
After learning about the Environmental Division, she decided that was her life goal. She studied and worked her ass off to become one of the prime candidates for hire in the ED.&lt;br /&gt;
&lt;br /&gt;
Due to her vast knowledge, she was deemed too valuable to be work in the field. She&#039;s practically chained to her desk dealing with border lines, intaking and categorizing field scientists notes and data, writing reports, and delegating work to other members.&lt;br /&gt;
&lt;br /&gt;
To the annoyance of her superiors, she often assigns herself to field work hoping to get out, see, and touch things. Occasionally, she is successful.&lt;br /&gt;
&lt;br /&gt;
She considers herself &amp;quot;overworked and underpaid&amp;quot; but the headmaster assures her she is unfairly overcompensated.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Kindred Traits ===&lt;br /&gt;
&lt;br /&gt;
Jun is a lesser kindred (arctic fox), displayed most obviously by her fluffy white ears and tail.  &lt;br /&gt;
&lt;br /&gt;
Jun has larger than normal canine teeth when compared to a human. Her nails are strong, clear, and grow pretty fast. She dislikes when they grow past her fingers so she often can be seen chewing them off.&lt;br /&gt;
&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
Her &#039;&#039;&#039;fur&#039;&#039;&#039; (ears and tail) is a snowy white with deep blue markings.  While her fur is naturally volumous, it often looks scraggly or unkempt from a lack of attention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I just don&#039;t have time to comb...&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her &#039;&#039;&#039;hair&#039;&#039;&#039; is a honey brown and it seems to be getting darker as she ages. Jun typically keeps it relatively short, but she likes to have enough length in the front for bangs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;It used to be all white. Genetics are weird.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skin ===&lt;br /&gt;
&lt;br /&gt;
Jun has sandy colored skin and is speckled with freckles on her shoulders and face.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Oh, yeah, haha. Must have gotten them from my mom. She&#039;s covered in them.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
Jun stands about 5&#039;4&amp;quot; and has a rather top heavy body shape. While she isn&#039;t particularly overwheight, she isn&#039;t very fit, either.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I&#039;m not THAT squishy- stop poking me.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has brown eyes that typically look tired or underslept. She hash thick lashes and eyebrows.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The bag on her arm is filled with pain medication.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Jun-concept.png|Full art Juniper concept.&lt;br /&gt;
File:Jun-sleepy-doodle.png|Jun asleep at her desk.&lt;br /&gt;
File:Jun-happy-doodle.png|Jun happily digging up fossils.&lt;br /&gt;
File:Junsus.png|&amp;quot;Jun Sus&amp;quot; discord emote.&lt;br /&gt;
File:Jun-pfp.png|Silly Jun doodle.&lt;br /&gt;
File:Juniper-tinydinoegg4607.png|Juniper bust drawn by [[User:Eggulette]]&lt;br /&gt;
File:Jun-mirror.jpg|Jun mirror image: happy at play, hard at work.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Environmental Division]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Eru&amp;diff=5619</id>
		<title>Eru</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Eru&amp;diff=5619"/>
		<updated>2025-05-17T04:14:13Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: birthday incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| Name = Eru&lt;br /&gt;
| Image = [[File:Eru-concept.png|thumb]]&lt;br /&gt;
| Pronouns = She/He/They&lt;br /&gt;
| Species = Elvaari&lt;br /&gt;
| Height = 6&#039;1&amp;quot; / 185cm&lt;br /&gt;
| Age = 60&lt;br /&gt;
| Birth Date = 1170, Reaping 5 (Lochday)&lt;br /&gt;
| Zodiac = Jealous Vessel&lt;br /&gt;
| Aspect = Dark (born), Fire (taught)&lt;br /&gt;
| Family = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Eru mostly takes on quests posted by the Environmental Division, since they have a soft spot for nature and wildlife. Eru prefers to quest alone and is very good at picking things within their skill level. She has a high completion rate of quests and is often sought out personally for some jobs, despite her obvious aversion to people and terrible social conduct. She is rude, mean, and bit scary.&lt;br /&gt;
&lt;br /&gt;
People who have been forced to quest with her, without fail, return with rather negative things to say about her. In the best cases, they have been described as &amp;quot;unpleasant to work with, but capable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
Eru is a tall (by human standards) Elvaari woman with dark blue/black hair and olive skin. She has rather pointed ears, even for an Elvaari. Her eyes are pitch black. There is a large hole in her left hand.&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
Due to her general apathy towards her appearance, her clothes are usually tattered. When an article of clothing becomes unwearable she will replace it, leading to her having mix of new and old looking clothes.&lt;br /&gt;
&lt;br /&gt;
She prefers warm clothes and keeps most of her skin covered. At almost all times, she is wearing gloves and boots.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Eru was born dark aspected, to the dismay of their family and community. Having been raised in a relatively calm and quiet remote village of Elvaari, they were seen as an omen of destruction. Even her parents and siblings mistreated her.&lt;br /&gt;
&lt;br /&gt;
This impacted Eru&#039;s personality pretty harshly. Having started as a relatively cheery and affectionate child, they quickly learned to stay away from people in order not to draw disgust.&lt;br /&gt;
&lt;br /&gt;
Eru tried to attune herself and practiced her dark magic for years. She believed she, and by extension the dark aspect, was misunderstood. If she could show them how warm and beautiful it was to her, maybe she could be accepted.&lt;br /&gt;
&lt;br /&gt;
After becoming confident in her skill with dark magic, she made a fuss in the middle of the village, calling for the villagers attention. After a sizable crowd showed up, Eru braved the nasty comments determined to show them the beauty of dark magic.&lt;br /&gt;
&lt;br /&gt;
While her display seemed to go well at first, it quickly got out of hand since she had never tested her magic on other living beings or in larger spaces. The imbalance of light and dark aether concentrated to this one area caused untold destruction of the entire village and some of the surrounding nature. When she attempted to conjure an apple and show everyone, it worked. But suddenly, an obsidian spike burst through the ground and pierced her left hand and the conjured apple. Spikes burst through everywhere in the village. Eru was the only survivor.&lt;br /&gt;
&lt;br /&gt;
Since then, she has taken care of herself, preferring to be alone. She practices fire aspected magic almost exclusively to hide her natural born aspect. Many years of meditation and practice keep her harmonic balance in check. With constant background focus, she makes herself seem naturally fire aspected to all but the most experienced magic users. Upon learning that most other places revere those with an aspect for dark, the resentment for her home and for herself developed exponentially. She tries not to think about the potential life that was taken from her, or about the potential of everyone whos lives she took away.&lt;br /&gt;
&lt;br /&gt;
She is typically cold and quiet, but is prone to lashing out. No one has tried to stick around and get to know her, so even she doesn&#039;t know if she&#039;s capable of trusting people (or herself) again.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The bag on her arm is filled with pain medication.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Environmental Division]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5571</id>
		<title>Nyx Roseblood/Lore</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5571"/>
		<updated>2025-05-13T04:52:13Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added jaina cora olive to phoenyx fest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nyx Roseblood|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = A mother, two younger siblings.&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Not much is known about Nyx&#039;s early years. In 1111, Nyx (20) ran away from her home town. She spent the time searching for herself, upset about her curse and determined to find a way to break it. She ventured to the continent underneath [[Lyrrh al Stahl|Lyrrh al Stahl]], in part hoping to meet a dragon.&lt;br /&gt;
&lt;br /&gt;
In 1121, 10 years after Nyx&#039;s departure from home, [[Lyna Solai|Lyna Solai]] made contact with the forest beneath, starting a calamitous ice age. Nyx was, unfortunately, caught in the calamity and was instantly frozen solid.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in 1091, Nyx grew up in a small settlement in a nice meadow. Born to a family of wind aspected sheep kindred, Nyx lived humbly and (in her words) boringly. Convinced she was to serve a greater purpose, she begged her parents to train her to control aether better. Concerned for their daughter, they explained to her that aether control comes with time and practice. Hoping to dissuade her from hurting herself, they explained the dangers and responsibilities that come with practicing magic.&lt;br /&gt;
&lt;br /&gt;
This only served to excite her more. Now believing that becoming a skilled wizard was her calling, she turned training into a daily habit. She honed her mastery over wind aether to the point that she had surpassed her parents (they weren&#039;t especially skilled, mind you). Nyx thought it was time to learn a second aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Fire sounds destructive and awesome. I have to learn it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, not truly understanding how little she actually knew, she rushed the process and damaged the aether glands in her left half. Unbeknownst to Nyx, she had cursed herself in the process (see [[Nyx Roseblood/Lore#Curse|curse]] section).&lt;br /&gt;
&lt;br /&gt;
Suddenly unable to cast even the most basic wind spells, Nyx spiraled into an episode that could only be described as grief. She became overwhelmed by her own sense of self worth, expectations of grandeur, and the sudden loss of her ability to achieve any of her goals. &lt;br /&gt;
&lt;br /&gt;
When her family felt something was wrong, she lashed out and ran away from home, taking with her only the necessities.&lt;br /&gt;
&lt;br /&gt;
In 1111, when Nyx was 20 years old, she ventured away from her boring village hoping to find a renewed sense of purpose and a cure for her curse. She had heard that dragons live in a floating Island above what is now known as Aurora Lynaustralis. She had always wanted to see a dragon with her own eyes and thought that perhaps she might meet one there, so she set her course.&lt;br /&gt;
&lt;br /&gt;
She gained strength and durability from her long travels and spent a lot of time staring up at Lyrrh al Stahl from the continent below. One day, while gazing, Nyx saw what she believed to be a meteor headed for the planet. She had accepted her fate, expecting to die soon, and struck a pose.&lt;br /&gt;
&lt;br /&gt;
Of course, it was just [[Lyna Solai|Lyna Solai]] making her catastrophic descent (year 1121). Nyx became flash frozen. 107 years passed before her rescue.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-freeze-1.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-2.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-3.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rescue ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
In the year 1228, the Guild would depart on a multi-division venture to the calamitous region to study the area and perhaps find a way to reverse the permafreeze.&lt;br /&gt;
&lt;br /&gt;
While there, the team would find Nyx, frozen. They would save her from her cold prison, much worse for wear. Unconscious but still living, they would take her back to Eversun City for emergency medical attention.&lt;br /&gt;
&lt;br /&gt;
Her mind and body deteriorated from her time in the ice. Her friends and family from 107 years past are long gone, but without her memories, she can&#039;t yet mourn for them.&lt;br /&gt;
&lt;br /&gt;
For the two years she&#039;s been free, she has spent her time working on her physical health and strength. She has forgotten about her curse, only remembering her inability to cast any magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This section is a work in progress and is a basic outline/suggestion.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wayfaring ===&lt;br /&gt;
&lt;br /&gt;
In 1228, shortly after her rescue, [[Pterra Whitt]] met with her in the hospital to request that she join the Guild. Nyx and adamantly replies, &amp;quot;No, I&#039;m a lone wolf. I don&#039;t need a &#039;guild&#039; to keep a leash on me and tell me what to do.&amp;quot; After about 30 seconds behind closed doors with him, she emerges, very happy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Hey guys, I&#039;m a wayfarer now!&amp;quot; *points to armband*&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one knows what was said to her.&lt;br /&gt;
&lt;br /&gt;
After being informed by [[Kitori Kanna]] that she can&#039;t just be a wayfarer because Whitt said so, she begrudgingly enrolled in basic academy curriculum. She passed with decent marks the year after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Learning Archery ====&lt;br /&gt;
In the year 1228, some time after being released from the hospital, Nyx wanders Eversun City to think. She had heard people talking about an amazing archer in town, and how she had won the archery contest with little effort. Nyx had never held a bow before, but was excited at the possibility of meeting a legend, learning from them, and becoming a master of the bow herself.&lt;br /&gt;
&lt;br /&gt;
She asked around town and heard that she could easily be found at the practice grounds. Nyx met Hyalt and insisted that she teach her archery, since she was the best. Hyalt humbly rejects the praise and tells Nyx she had never been a teacher before. Nyx continues with the praise and enthusiasm. Hyalt responds positively and decides to teach her. Nyx congratulated her for acquiring a new genius student.&lt;br /&gt;
&lt;br /&gt;
Nyx wants to rush into training immediately and insists on a bow way too heavy for her. Immediately pulling a muscle, Nyx is out of commission for a day.&lt;br /&gt;
&lt;br /&gt;
When they get back to it, Hyalt quickly finds out that Nyx has absolutely no skill with a bow and is more than a bit clumsy. Nyx&#039;s stubbornness, ego, enthusiasm, and lack of humility push Hyalt&#039;s patience to the limit. She knew she had her hands full.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;Your feet are pointing the wrong way again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;But shooting it sideways looks cooler.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt, inhales sharply and claps: &amp;quot;You do look very cool I promise, but that kind of advanced technique is hard to pull off when you’re still struggling with the basics.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two weeks of rigorous training, Nyx finally hits her first bullseye cleanly. Both of them, shocked at what had just happened, realized it was finally over. Hyalt screams praise for her in excitement, forgetting all of the time and effort they spent going over the same basic things repeatedly for hours a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;What? Did you say? What was that word??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;Bowner! I&#039;m a true bowner now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt: &amp;quot;Do not ever say that again.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyalt, now a proud teacher of a successful student, suggests that Nyx keep practicing and enter the next Eversun City archery contest. Nyx smiles, tilts her head, and says, &amp;quot;Nah, I don&#039;t think I really like archery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curse ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Before becoming frozen, Nyx had become cursed. She wants attention, and wants to be special. She has a strong belief that skilled casters are worth praise and adoration. Thus, she put a lot of pressure on herself to become a renowned, skillful mage. Even attempting a second aspect before she even had a handle on her main aspect. The mental strain she put on herself led to a curse that prevents her from casting at all. Subconsciously, she feels: &amp;quot;No one can call me a failure as a mage if I can&#039;t cast in the first place.&amp;quot;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Festival 1230 ===&lt;br /&gt;
Nyx loves celebrations, festivals, anything that allows her to show off. The [[Phoenix Festival]] is no exception.&lt;br /&gt;
&lt;br /&gt;
==== PhoeNYX Fest ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Come one, come all! Come all, actually! Bring your friends!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx waves her arms at the crowds wildly, never having been a showman before. Excited and proud of herself, she continues yelling.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Welcome to PhoeNYX Fest!&amp;quot;, she stresses her name. &amp;quot;After many (many) days of preparation, the trinket&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt; and competition table is finally OPEN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nyx pulls a cloth off a sign, revealing the word &amp;quot;open&amp;quot;. She does a half kneel and jazz hands towards her shoddy stall, smiling micheivously.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The name of the game is brute strength! Step right up and challenge me to an arm wrestle! If you win, you get an amazing, hand carved phoenix. **Pain**stakingly made by yours truly! If you LOSE, you pay me 5 gold (and I still give you a phoenix because I made a lot).&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx continues to smile, eyebrows furrowed. She spots a child curiously watching.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh, and if you just want the cool trinket, theyre 2 gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She puts her bandaged fingers up to her lips and thinks for a moment.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...The bloody ones are 3 gold.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyx offered small, hand carved phoenixes at a little stall she built herself. There was also an arm wrestling challenge. The rules were simple: win and it&#039;s free. Lose and pay her 5 gold. Otherwise, you could buy one for 2 gold.&lt;br /&gt;
&lt;br /&gt;
She carved 200 wooden phoenixes.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
===== Carving Purchase Summary: =====&lt;br /&gt;
&lt;br /&gt;
* [[Selena Idris]]: Competed and won 1, purchased 1, free 1 extra given. (+2g)&lt;br /&gt;
* [[Hyalt Keylen]]: Competed and won 1, purchased two more. (+4g)&lt;br /&gt;
* [[Keldwyn Flannery]]: Competed and won 1. (+0g)&lt;br /&gt;
* [[Eleanor Valentine]]: Competed and lost 15 times. (+75g)&lt;br /&gt;
* [[Vriella Oulieus]]: Competed and lost 1. (+5g)&lt;br /&gt;
* [[Hanzekihel Oulieus]]: Free 1 given (+0g)&lt;br /&gt;
* [[Alterma Ballahast]]: Competed and won 1 (+0g)&lt;br /&gt;
* [[Jaina Ryder]]: Competed and lost 1 (+5g)&lt;br /&gt;
* [[Cora Chromis]]: Competed and lost 1, purchased 1 bloody. (+8g)&lt;br /&gt;
* [[Olive Fields]]: Competed and lost 1 (+5g)&lt;br /&gt;
Total made: 104g&lt;br /&gt;
&lt;br /&gt;
===== [[Hyalt Keylen]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyalt&#039;&#039;&#039;: That was… easier than I thought it would be? Nyx…. Aren&#039;t you left handed?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx, leaning in close, whispering to her old archery mentor&#039;&#039;&#039;: No. I&#039;m actually right handed. *wink*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyalt, her eye twitching&#039;&#039;&#039;: I see.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Keldwyn Flannery]] =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The pointed ears of a certain fiery haired lass perk up at hearing Nyx’s announcement. Keldwyn was enjoying a day full of festivities, and she was just about to wind down for a few minutes of rest, but what was one more game? The Half-Kindred smiles and struts towards the stall, swagger turned all the way up.&lt;br /&gt;
 &lt;br /&gt;
“Ahoy! I’d like to take ye up on yer challenge, love.” She states confidently. Without another word, she pulls a stool in front of her with her foot and sits down, rolling up her sleeves and slamming her elbow down on the table, presenting her *left* hand. A coy smirk appears on her face along with a raised eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once her challenger is ready, and with their hands clasped together across the stall, Kel’s smirk remains, but her eyebrows furrow, anticipating what’s to come next. Nyx takes a breath in, readying her next words.&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;GO!!&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Not a second passes between the mark and the sound of arm hitting wood. Before Nyx can react, Kel is standing up and bowing before the cheering crowd like the showoff she is. She turns to her opponent, who’s just sitting there staring in awe at what just transpired.&lt;br /&gt;
 &lt;br /&gt;
“Alrighty then, I’m gettin’ tired. Give me my trinket and I’ll be on my merry way.” The pirate says with a wink, hand out in front of her expectantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;From [[User:Hanny]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nyx hears her least favorite sound, &amp;quot;ahoy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing what&#039;s about to happen, she shakes off the strain from her last match and cracks her neck.&lt;br /&gt;
&lt;br /&gt;
It&#039;s go time. She&#039;s ready this time. Kel can&#039;t beat her at her own game. Not again.&lt;br /&gt;
&lt;br /&gt;
3...&lt;br /&gt;
&lt;br /&gt;
2...&lt;br /&gt;
&lt;br /&gt;
1...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;GO!!&#039;&#039;&amp;quot;&lt;br /&gt;
﻿&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
﻿&lt;br /&gt;
Not again.&lt;br /&gt;
 &lt;br /&gt;
A few tears hit the floor, one on the little wooden Phoenix she spent so much time carving. A clean one. &#039;&#039;She can have my sweat and tears, but not my blood.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel-2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel-3.png|150px]]&lt;br /&gt;
&lt;br /&gt;
===== [[Selena Idris]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Near the end of the day, Selena sits down at the table and arm wrestles Nyx, left handed. Nyx is slammed through the table, her arm broken. Selena chooses a bloody carving for herself and purchases a second one for [[Pendra]]. Pendra says she wants another to bring to [[Nivian]].&lt;br /&gt;
&lt;br /&gt;
Selena looks back, &amp;quot;Hey nyx, should we arm wrestle again or should i just buy another?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx, through tears, chokes out a reply, &amp;quot;&amp;lt;small&amp;gt;Just take one.&amp;lt;/small&amp;gt;&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Vriella Oulieus]], [[Hanzekihel Oulieus]], [[Alterma Ballahast]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;With a sly smile, Vriella sits down to compete with Nyx. Unfortunately, Vri couldn&#039;t overcome the challenge and had to pay double for a carving. Hearing her cries of disappointment, Alterma steps up to defend her honor. Nyx is defeated, and awards her a bloody carving (she enjoyed the &amp;quot;performance&amp;quot; between the two).&lt;br /&gt;
&lt;br /&gt;
Hanze watched uninterestedly from the sidelines. Nyx palms an extra carving to Vri for him.&lt;br /&gt;
&lt;br /&gt;
Vri holds her hand a little too long, and asks Nyx if she&#039;d like to go out for a drink. Before she could finish, Hanze was already dragging her away.&lt;br /&gt;
&lt;br /&gt;
Nyx is caught off guard by the sudden pickup attempt and blushes. She tries to wink at the receding Vriella but a throb of arm pain causes her to wince at her instead. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Jaina Ryder]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Jaina would have to be dragged to the stall due to anxiety with big crowds, however once there she’d happily oblige. she’s somewhat built from her OWD training, so I think she’d be a worthy opponent. however Nyx beats her and she defeatedly pays up, gaining one charm.&lt;br /&gt;
&lt;br /&gt;
(writing from Hanny)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Cora Chromis]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Cora under normal circumstances probably wouldn’t partake, but I think it would be really funny if someone put her up to it. maybe Kel convinces her that the only way to get a phoenix charm is to arm wrestle, so she does and loses miserably. she takes it amazingly well though, and buys a second phoenix charm for Senti&lt;br /&gt;
&lt;br /&gt;
(writing from Hanny)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Olive Fields]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Olive would absolutely not partake. she’s all “Oh, I-I can’t… no, p-please. I won’t d-do it…” it takes a lot of convincing from the crowd but eventually she gives in. she loses, and gets all blushy and shy and tries to flee the scene as fast as possible. she fumbles her purse and leaves too much money in her flustered state. she leaves before getting a charm&lt;br /&gt;
&lt;br /&gt;
(writing from Hanny)&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5570</id>
		<title>Nyx Roseblood</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5570"/>
		<updated>2025-05-13T04:35:24Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: estimated stat distribution added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Nyx Roseblood/Lore|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Subjects should always kneel before their queen.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = Mother and two younger siblings&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx Roseblood&#039;&#039;&#039; is a lesser kindred roaming the lands in search of ultimate power. Caught in the ice age calamity caused by [[Lyna Solai|Lyna Solai]], she slept in the ice for 107 years. Her time trapped in the ice left her with light symptoms of amnesia (forgetting details of her past), and significant muscle atrophy.&lt;br /&gt;
&lt;br /&gt;
Lamenting the loss of her previously (self-described) incredible strength, she spends a lot of her time training and wandering.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Kindred Traits ===&lt;br /&gt;
&lt;br /&gt;
Nyx is a sheep kindred, giving her horns and hair with wool like qualities.&lt;br /&gt;
&lt;br /&gt;
=== Horns ===&lt;br /&gt;
&lt;br /&gt;
Nyx has large upwards pointing horns. They normally curl inwards and form a spiral, but she takes special care of them to make sure they grow in a more imposing manner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;What? No, this shape is completely natural.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
Her hair grows very quickly and is very fluffy, like sheep&#039;s wool. She often cuts it short just so she doesn&#039;t have to think about it a while. It takes about a month to reach her lower back (so about an inch per day). It&#039;s naturally a deep blonde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;It grows back so fast. I&#039;m sure I could sell it...&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
Nyx stands about 5&#039;4&amp;quot; and is built pretty sturdily. There&#039;s a solid layer of muscle underneath her squishy exterior.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I know, I know. You&#039;ve never seen such beauty.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eyes ===&lt;br /&gt;
&lt;br /&gt;
Nyx&#039;s eyes are heterochromatic. Her left eye is a dark blue; her right is is a deep red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Oh, this? Long ago, I met an poor, blind, old lady who asked me for bread. Not only did I give her my last loaf, I gave her my right eye. She was so moved, she rewarded me with this demon eye. It rules.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Nyx is a rough personality to deal with. She believes herself to have a greater purpose, and has very high expectations of herself. She also takes special care of image around other people. Not exactly a hero but not a villain, either.&lt;br /&gt;
&lt;br /&gt;
She&#039;s very soft, loving, and kind. She&#039;s easy to bruise and has a hard time getting back up once she falls off the horse. However, this is all hidden behind her facade of dark heroicism. She portrays herself as a confident, strong, rowdy, and important figure. While obviously a defense mechanism, it also serves as an avenue for her to &amp;quot;fake it &#039;til you make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Always having something to prove, she can be combative, taunting, and arrogant. She never means to cause any harm, hoping that other people will take her bravado as a challenge instead of a threat.&lt;br /&gt;
&lt;br /&gt;
Nyx loves to be silly, goof around, dance, play, and drink.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
{{:Nyx Roseblood/Lore}}&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* [[Lyna Solai|Lyna Solai]]: Nyx saw Lyna in her noodly wyrm form in the Ginkgo Tree Tavern and immediately ran over to pick her up and freak out over seeing an actual dragon. Somehow they&#039;ve become friends.&lt;br /&gt;
* [[Keldwyn Flannery|Keldwyn Flannery]]: Kel is beloved, skilled, and accomplished. On top of this, she also has horns and is a pirate. Nyx honestly thinks she&#039;s extremely cool and respects her, but her pride outweighs those feelings. Nyx is combative with Kel because she wants to prove she&#039;s cooler. Kel doesn&#039;t think much of her and even finds it entertaining, using Nyx&#039;s antics as an opportunity to tease her.&lt;br /&gt;
* [[Hyalt Keylen|Hyalt Keylen]]: A short time after being released from the hospital, Nyx sought out Hyalt in an attempt to simultaneously [[Nyx_Roseblood/Lore#Learning_Archery|learn archery]] and regain some physical strength. Nyx (annoyingly) becomes satisfied with her experience and quits archery after Hyalt painstakingly taught her for two weeks. Hyalt, being the kind person she is, still keeps in touch and puts up with her antics.&lt;br /&gt;
&lt;br /&gt;
== Stats Estimate ==&lt;br /&gt;
Nyx&#039;s stats are distributed something like the below picture. These are meant to give other writers a better idea of how their characters measure up, not to be seen as law.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Moxy/Guts&#039;&#039;&#039;: Nyx is mostly strong and brave, taking challenges head on and relying on her power and durability. A &amp;quot;tank.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Smarts / Savvy&#039;&#039;&#039;: She isn&#039;t very well educated, but she can read people pretty well, even if she doesn&#039;t show it. She plays the part that she thinks she needs to be, but isn&#039;t a fool.&lt;br /&gt;
* &#039;&#039;&#039;Mojo&#039;&#039;&#039;: She can&#039;t cast any magic whatsoever due to her curse.&lt;br /&gt;
* &#039;&#039;&#039;Glamour&#039;&#039;&#039;: She doesn&#039;t tend to charm or manipulate people to get what she wants, as she prefers other people be willing and enthusiastic about their choices.&lt;br /&gt;
* &#039;&#039;&#039;Luck&#039;&#039;&#039;: Nyx would describe herself as an enemy of fate.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx WIP Stat Sheet.png|none|thumb|Estimated stat distribution.]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Is a very lightweight drinker. Gets lovey dovey when inebriated, except with [[Keldwyn Flannery|Keldwyn Flannery]].&lt;br /&gt;
* Pretends to be left-handed. When she&#039;s serious, she switches to her right hand.&lt;br /&gt;
* Keeps a journal on her at all times in which she documents her travels. They are highly embellished.&lt;br /&gt;
* Closeted bi.&lt;br /&gt;
* Can&#039;t remember if she&#039;s ever been in any romantic relationships.&lt;br /&gt;
* After regaining consciousness, she cut her hair short. It was too heavy for her while recovering.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nyx-concept.png|Full art Nyx concept.&lt;br /&gt;
File:Nyx-sticker.png|Marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-itty-bitty-sticker.png|Tiny marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-ale.png|Nyx drunk of one ale.&lt;br /&gt;
File:Nyx-sigh.png|Nyx taking matters into her own hands.&lt;br /&gt;
File:Nyx-kel-bar.png|Nyx drunkenly picking a fight with [[Keldwyn Flannery|Keldwyn Flannery]]&lt;br /&gt;
File:Nyx-vs-dinosaur-pirate.png|Fictional scene of Nyx vs a Dinosaur Pirate.&lt;br /&gt;
File:Nyx-short-hair.png|Nyx when her  hair is short.&lt;br /&gt;
File:Nyx-pathetic.png|Nyx looking down at you.&lt;br /&gt;
File:Nyx-phoenix-day.png|Nyx in her Phoenix Fest outfit.&lt;br /&gt;
File:Nyx-curse-mark.png|The curse mark on Nyx&#039;s back.&lt;br /&gt;
File:Nyx-kitori-outfit.png|Wearing [[Kitori Kanna]]&#039;s outfit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Wayfarers&#039; Division]]&lt;br /&gt;
[[Category:Kindred]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Nyx_WIP_Stat_Sheet.png&amp;diff=5569</id>
		<title>File:Nyx WIP Stat Sheet.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Nyx_WIP_Stat_Sheet.png&amp;diff=5569"/>
		<updated>2025-05-13T04:27:07Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: Estimate of Nyx stat spread.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Estimate of Nyx stat spread.&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5568</id>
		<title>Nyx Roseblood/Lore</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5568"/>
		<updated>2025-05-13T04:18:27Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: image formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nyx Roseblood|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = A mother, two younger siblings.&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Not much is known about Nyx&#039;s early years. In 1111, Nyx (20) ran away from her home town. She spent the time searching for herself, upset about her curse and determined to find a way to break it. She ventured to the continent underneath [[Lyrrh al Stahl|Lyrrh al Stahl]], in part hoping to meet a dragon.&lt;br /&gt;
&lt;br /&gt;
In 1121, 10 years after Nyx&#039;s departure from home, [[Lyna Solai|Lyna Solai]] made contact with the forest beneath, starting a calamitous ice age. Nyx was, unfortunately, caught in the calamity and was instantly frozen solid.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in 1091, Nyx grew up in a small settlement in a nice meadow. Born to a family of wind aspected sheep kindred, Nyx lived humbly and (in her words) boringly. Convinced she was to serve a greater purpose, she begged her parents to train her to control aether better. Concerned for their daughter, they explained to her that aether control comes with time and practice. Hoping to dissuade her from hurting herself, they explained the dangers and responsibilities that come with practicing magic.&lt;br /&gt;
&lt;br /&gt;
This only served to excite her more. Now believing that becoming a skilled wizard was her calling, she turned training into a daily habit. She honed her mastery over wind aether to the point that she had surpassed her parents (they weren&#039;t especially skilled, mind you). Nyx thought it was time to learn a second aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Fire sounds destructive and awesome. I have to learn it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, not truly understanding how little she actually knew, she rushed the process and damaged the aether glands in her left half. Unbeknownst to Nyx, she had cursed herself in the process (see [[Nyx Roseblood/Lore#Curse|curse]] section).&lt;br /&gt;
&lt;br /&gt;
Suddenly unable to cast even the most basic wind spells, Nyx spiraled into an episode that could only be described as grief. She became overwhelmed by her own sense of self worth, expectations of grandeur, and the sudden loss of her ability to achieve any of her goals. &lt;br /&gt;
&lt;br /&gt;
When her family felt something was wrong, she lashed out and ran away from home, taking with her only the necessities.&lt;br /&gt;
&lt;br /&gt;
In 1111, when Nyx was 20 years old, she ventured away from her boring village hoping to find a renewed sense of purpose and a cure for her curse. She had heard that dragons live in a floating Island above what is now known as Aurora Lynaustralis. She had always wanted to see a dragon with her own eyes and thought that perhaps she might meet one there, so she set her course.&lt;br /&gt;
&lt;br /&gt;
She gained strength and durability from her long travels and spent a lot of time staring up at Lyrrh al Stahl from the continent below. One day, while gazing, Nyx saw what she believed to be a meteor headed for the planet. She had accepted her fate, expecting to die soon, and struck a pose.&lt;br /&gt;
&lt;br /&gt;
Of course, it was just [[Lyna Solai|Lyna Solai]] making her catastrophic descent (year 1121). Nyx became flash frozen. 107 years passed before her rescue.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-freeze-1.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-2.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-3.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rescue ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
In the year 1228, the Guild would depart on a multi-division venture to the calamitous region to study the area and perhaps find a way to reverse the permafreeze.&lt;br /&gt;
&lt;br /&gt;
While there, the team would find Nyx, frozen. They would save her from her cold prison, much worse for wear. Unconscious but still living, they would take her back to Eversun City for emergency medical attention.&lt;br /&gt;
&lt;br /&gt;
Her mind and body deteriorated from her time in the ice. Her friends and family from 107 years past are long gone, but without her memories, she can&#039;t yet mourn for them.&lt;br /&gt;
&lt;br /&gt;
For the two years she&#039;s been free, she has spent her time working on her physical health and strength. She has forgotten about her curse, only remembering her inability to cast any magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This section is a work in progress and is a basic outline/suggestion.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wayfaring ===&lt;br /&gt;
&lt;br /&gt;
In 1228, shortly after her rescue, [[Pterra Whitt]] met with her in the hospital to request that she join the Guild. Nyx and adamantly replies, &amp;quot;No, I&#039;m a lone wolf. I don&#039;t need a &#039;guild&#039; to keep a leash on me and tell me what to do.&amp;quot; After about 30 seconds behind closed doors with him, she emerges, very happy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Hey guys, I&#039;m a wayfarer now!&amp;quot; *points to armband*&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one knows what was said to her.&lt;br /&gt;
&lt;br /&gt;
After being informed by [[Kitori Kanna]] that she can&#039;t just be a wayfarer because Whitt said so, she begrudgingly enrolled in basic academy curriculum. She passed with decent marks the year after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Learning Archery ====&lt;br /&gt;
In the year 1228, some time after being released from the hospital, Nyx wanders Eversun City to think. She had heard people talking about an amazing archer in town, and how she had won the archery contest with little effort. Nyx had never held a bow before, but was excited at the possibility of meeting a legend, learning from them, and becoming a master of the bow herself.&lt;br /&gt;
&lt;br /&gt;
She asked around town and heard that she could easily be found at the practice grounds. Nyx met Hyalt and insisted that she teach her archery, since she was the best. Hyalt humbly rejects the praise and tells Nyx she had never been a teacher before. Nyx continues with the praise and enthusiasm. Hyalt responds positively and decides to teach her. Nyx congratulated her for acquiring a new genius student.&lt;br /&gt;
&lt;br /&gt;
Nyx wants to rush into training immediately and insists on a bow way too heavy for her. Immediately pulling a muscle, Nyx is out of commission for a day.&lt;br /&gt;
&lt;br /&gt;
When they get back to it, Hyalt quickly finds out that Nyx has absolutely no skill with a bow and is more than a bit clumsy. Nyx&#039;s stubbornness, ego, enthusiasm, and lack of humility push Hyalt&#039;s patience to the limit. She knew she had her hands full.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;Your feet are pointing the wrong way again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;But shooting it sideways looks cooler.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt, inhales sharply and claps: &amp;quot;You do look very cool I promise, but that kind of advanced technique is hard to pull off when you’re still struggling with the basics.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two weeks of rigorous training, Nyx finally hits her first bullseye cleanly. Both of them, shocked at what had just happened, realized it was finally over. Hyalt screams praise for her in excitement, forgetting all of the time and effort they spent going over the same basic things repeatedly for hours a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;What? Did you say? What was that word??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;Bowner! I&#039;m a true bowner now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt: &amp;quot;Do not ever say that again.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyalt, now a proud teacher of a successful student, suggests that Nyx keep practicing and enter the next Eversun City archery contest. Nyx smiles, tilts her head, and says, &amp;quot;Nah, I don&#039;t think I really like archery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curse ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Before becoming frozen, Nyx had become cursed. She wants attention, and wants to be special. She has a strong belief that skilled casters are worth praise and adoration. Thus, she put a lot of pressure on herself to become a renowned, skillful mage. Even attempting a second aspect before she even had a handle on her main aspect. The mental strain she put on herself led to a curse that prevents her from casting at all. Subconsciously, she feels: &amp;quot;No one can call me a failure as a mage if I can&#039;t cast in the first place.&amp;quot;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Festival 1230 ===&lt;br /&gt;
Nyx loves celebrations, festivals, anything that allows her to show off. The [[Phoenix Festival]] is no exception.&lt;br /&gt;
&lt;br /&gt;
==== PhoeNYX Fest ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Come one, come all! Come all, actually! Bring your friends!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx waves her arms at the crowds wildly, never having been a showman before. Excited and proud of herself, she continues yelling.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Welcome to PhoeNYX Fest!&amp;quot;, she stresses her name. &amp;quot;After many (many) days of preparation, the trinket&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt; and competition table is finally OPEN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nyx pulls a cloth off a sign, revealing the word &amp;quot;open&amp;quot;. She does a half kneel and jazz hands towards her shoddy stall, smiling micheivously.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The name of the game is brute strength! Step right up and challenge me to an arm wrestle! If you win, you get an amazing, hand carved phoenix. **Pain**stakingly made by yours truly! If you LOSE, you pay me 5 gold (and I still give you a phoenix because I made a lot).&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx continues to smile, eyebrows furrowed. She spots a child curiously watching.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh, and if you just want the cool trinket, theyre 2 gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She puts her bandaged fingers up to her lips and thinks for a moment.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...The bloody ones are 3 gold.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyx offered small, hand carved phoenixes at a little stall she built herself. There was also an arm wrestling challenge. The rules were simple: win and it&#039;s free. Lose and pay her 5 gold. Otherwise, you could buy one for 2 gold.&lt;br /&gt;
&lt;br /&gt;
She carved 200 wooden phoenixes.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
===== Carving Purchase Summary: =====&lt;br /&gt;
&lt;br /&gt;
* [[Selena Idris]]: Purchased 1 after winning a free one for herself. One for [[Pendra]]. A free one was thrown in for [[Nivian]]. (total earnings: 2g)&lt;br /&gt;
* [[Hyalt Keylen]]: Competed and won 1, purchased two more. (total earnings: 4g)&lt;br /&gt;
* [[Keldwyn Flannery]]: Competed and won 1. (total earnings: 0g)&lt;br /&gt;
* [[Eleanor Valentine]]: Competed and lost 15 times. (total earnings: 75g)&lt;br /&gt;
* [[Vriella Oulieus]]: Competed and lost 1. (total earnings: 6g)&lt;br /&gt;
* [[Hanzekihel Oulieus]]: Just watched, got 1 for free anyway (total earnings: 0g)&lt;br /&gt;
* [[Alterma Ballahast]]: Competed and won 1 (total earnings: 0g)&lt;br /&gt;
&lt;br /&gt;
===== [[Hyalt Keylen]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyalt&#039;&#039;&#039;: That was… easier than I thought it would be? Nyx…. Aren&#039;t you left handed?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx, leaning in close, whispering to her old archery mentor&#039;&#039;&#039;: No. I&#039;m actually right handed. *wink*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyalt, her eye twitching&#039;&#039;&#039;: I see.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Keldwyn Flannery]] =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The pointed ears of a certain fiery haired lass perk up at hearing Nyx’s announcement. Keldwyn was enjoying a day full of festivities, and she was just about to wind down for a few minutes of rest, but what was one more game? The Half-Kindred smiles and struts towards the stall, swagger turned all the way up.&lt;br /&gt;
 &lt;br /&gt;
“Ahoy! I’d like to take ye up on yer challenge, love.” She states confidently. Without another word, she pulls a stool in front of her with her foot and sits down, rolling up her sleeves and slamming her elbow down on the table, presenting her *left* hand. A coy smirk appears on her face along with a raised eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once her challenger is ready, and with their hands clasped together across the stall, Kel’s smirk remains, but her eyebrows furrow, anticipating what’s to come next. Nyx takes a breath in, readying her next words.&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;GO!!&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Not a second passes between the mark and the sound of arm hitting wood. Before Nyx can react, Kel is standing up and bowing before the cheering crowd like the showoff she is. She turns to her opponent, who’s just sitting there staring in awe at what just transpired.&lt;br /&gt;
 &lt;br /&gt;
“Alrighty then, I’m gettin’ tired. Give me my trinket and I’ll be on my merry way.” The pirate says with a wink, hand out in front of her expectantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;From [[User:Hanny]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nyx hears her least favorite sound, &amp;quot;ahoy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing what&#039;s about to happen, she shakes off the strain from her last match and cracks her neck.&lt;br /&gt;
&lt;br /&gt;
It&#039;s go time. She&#039;s ready this time. Kel can&#039;t beat her at her own game. Not again.&lt;br /&gt;
&lt;br /&gt;
3...&lt;br /&gt;
&lt;br /&gt;
2...&lt;br /&gt;
&lt;br /&gt;
1...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;GO!!&#039;&#039;&amp;quot;&lt;br /&gt;
﻿&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
﻿&lt;br /&gt;
Not again.&lt;br /&gt;
 &lt;br /&gt;
A few tears hit the floor, one on the little wooden Phoenix she spent so much time carving. A clean one. &#039;&#039;She can have my sweat and tears, but not my blood.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel-2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel-3.png|150px]]&lt;br /&gt;
&lt;br /&gt;
===== [[Selena Idris]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Near the end of the day, Selena sits down at the table and arm wrestles Nyx, left handed. Nyx is slammed through the table, her arm broken. Selena chooses a bloody carving for herself and purchases a second one for [[Pendra]]. Pendra says she wants another to bring to [[Nivian]].&lt;br /&gt;
&lt;br /&gt;
Selena looks back, &amp;quot;Hey nyx, should we arm wrestle again or should i just buy another?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx, through tears, chokes out a reply, &amp;quot;&amp;lt;small&amp;gt;Just take one.&amp;lt;/small&amp;gt;&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Vriella Oulieus]], [[Hanzekihel Oulieus]], [[Alterma Ballahast]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;With a sly smile, Vriella sits down to compete with Nyx. Unfortunately, Vri couldn&#039;t overcome the challenge and had to pay double for a carving. Hearing her cries of disappointment, Alterma steps up to defend her honor. Nyx is defeated, and awards her a bloody carving (she enjoyed the &amp;quot;performance&amp;quot; between the two).&lt;br /&gt;
&lt;br /&gt;
Hanze watched uninterestedly from the sidelines. Nyx palms an extra carving to Vri for him.&lt;br /&gt;
&lt;br /&gt;
Vri holds her hand a little too long, and asks Nyx if she&#039;d like to go out for a drink. Before she could finish, Hanze was already dragging her away.&lt;br /&gt;
&lt;br /&gt;
Nyx is caught off guard by the sudden pickup attempt and blushes. She tries to wink at the receding Vriella but a throb of arm pain causes her to wince at her instead. &amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5567</id>
		<title>Nyx Roseblood/Lore</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5567"/>
		<updated>2025-05-13T03:43:59Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added vri / hanze / alterma to pheonyx fest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nyx Roseblood|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = A mother, two younger siblings.&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Not much is known about Nyx&#039;s early years. In 1111, Nyx (20) ran away from her home town. She spent the time searching for herself, upset about her curse and determined to find a way to break it. She ventured to the continent underneath [[Lyrrh al Stahl|Lyrrh al Stahl]], in part hoping to meet a dragon.&lt;br /&gt;
&lt;br /&gt;
In 1121, 10 years after Nyx&#039;s departure from home, [[Lyna Solai|Lyna Solai]] made contact with the forest beneath, starting a calamitous ice age. Nyx was, unfortunately, caught in the calamity and was instantly frozen solid.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in 1091, Nyx grew up in a small settlement in a nice meadow. Born to a family of wind aspected sheep kindred, Nyx lived humbly and (in her words) boringly. Convinced she was to serve a greater purpose, she begged her parents to train her to control aether better. Concerned for their daughter, they explained to her that aether control comes with time and practice. Hoping to dissuade her from hurting herself, they explained the dangers and responsibilities that come with practicing magic.&lt;br /&gt;
&lt;br /&gt;
This only served to excite her more. Now believing that becoming a skilled wizard was her calling, she turned training into a daily habit. She honed her mastery over wind aether to the point that she had surpassed her parents (they weren&#039;t especially skilled, mind you). Nyx thought it was time to learn a second aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Fire sounds destructive and awesome. I have to learn it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, not truly understanding how little she actually knew, she rushed the process and damaged the aether glands in her left half. Unbeknownst to Nyx, she had cursed herself in the process (see [[Nyx Roseblood/Lore#Curse|curse]] section).&lt;br /&gt;
&lt;br /&gt;
Suddenly unable to cast even the most basic wind spells, Nyx spiraled into an episode that could only be described as grief. She became overwhelmed by her own sense of self worth, expectations of grandeur, and the sudden loss of her ability to achieve any of her goals. &lt;br /&gt;
&lt;br /&gt;
When her family felt something was wrong, she lashed out and ran away from home, taking with her only the necessities.&lt;br /&gt;
&lt;br /&gt;
In 1111, when Nyx was 20 years old, she ventured away from her boring village hoping to find a renewed sense of purpose and a cure for her curse. She had heard that dragons live in a floating Island above what is now known as Aurora Lynaustralis. She had always wanted to see a dragon with her own eyes and thought that perhaps she might meet one there, so she set her course.&lt;br /&gt;
&lt;br /&gt;
She gained strength and durability from her long travels and spent a lot of time staring up at Lyrrh al Stahl from the continent below. One day, while gazing, Nyx saw what she believed to be a meteor headed for the planet. She had accepted her fate, expecting to die soon, and struck a pose.&lt;br /&gt;
&lt;br /&gt;
Of course, it was just [[Lyna Solai|Lyna Solai]] making her catastrophic descent (year 1121). Nyx became flash frozen. 107 years passed before her rescue.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-freeze-1.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-2.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-3.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rescue ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
In the year 1228, the Guild would depart on a multi-division venture to the calamitous region to study the area and perhaps find a way to reverse the permafreeze.&lt;br /&gt;
&lt;br /&gt;
While there, the team would find Nyx, frozen. They would save her from her cold prison, much worse for wear. Unconscious but still living, they would take her back to Eversun City for emergency medical attention.&lt;br /&gt;
&lt;br /&gt;
Her mind and body deteriorated from her time in the ice. Her friends and family from 107 years past are long gone, but without her memories, she can&#039;t yet mourn for them.&lt;br /&gt;
&lt;br /&gt;
For the two years she&#039;s been free, she has spent her time working on her physical health and strength. She has forgotten about her curse, only remembering her inability to cast any magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This section is a work in progress and is a basic outline/suggestion.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wayfaring ===&lt;br /&gt;
&lt;br /&gt;
In 1228, shortly after her rescue, [[Pterra Whitt]] met with her in the hospital to request that she join the Guild. Nyx and adamantly replies, &amp;quot;No, I&#039;m a lone wolf. I don&#039;t need a &#039;guild&#039; to keep a leash on me and tell me what to do.&amp;quot; After about 30 seconds behind closed doors with him, she emerges, very happy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Hey guys, I&#039;m a wayfarer now!&amp;quot; *points to armband*&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one knows what was said to her.&lt;br /&gt;
&lt;br /&gt;
After being informed by [[Kitori Kanna]] that she can&#039;t just be a wayfarer because Whitt said so, she begrudgingly enrolled in basic academy curriculum. She passed with decent marks the year after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Learning Archery ====&lt;br /&gt;
In the year 1228, some time after being released from the hospital, Nyx wanders Eversun City to think. She had heard people talking about an amazing archer in town, and how she had won the archery contest with little effort. Nyx had never held a bow before, but was excited at the possibility of meeting a legend, learning from them, and becoming a master of the bow herself.&lt;br /&gt;
&lt;br /&gt;
She asked around town and heard that she could easily be found at the practice grounds. Nyx met Hyalt and insisted that she teach her archery, since she was the best. Hyalt humbly rejects the praise and tells Nyx she had never been a teacher before. Nyx continues with the praise and enthusiasm. Hyalt responds positively and decides to teach her. Nyx congratulated her for acquiring a new genius student.&lt;br /&gt;
&lt;br /&gt;
Nyx wants to rush into training immediately and insists on a bow way too heavy for her. Immediately pulling a muscle, Nyx is out of commission for a day.&lt;br /&gt;
&lt;br /&gt;
When they get back to it, Hyalt quickly finds out that Nyx has absolutely no skill with a bow and is more than a bit clumsy. Nyx&#039;s stubbornness, ego, enthusiasm, and lack of humility push Hyalt&#039;s patience to the limit. She knew she had her hands full.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;Your feet are pointing the wrong way again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;But shooting it sideways looks cooler.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt, inhales sharply and claps: &amp;quot;You do look very cool I promise, but that kind of advanced technique is hard to pull off when you’re still struggling with the basics.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two weeks of rigorous training, Nyx finally hits her first bullseye cleanly. Both of them, shocked at what had just happened, realized it was finally over. Hyalt screams praise for her in excitement, forgetting all of the time and effort they spent going over the same basic things repeatedly for hours a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;What? Did you say? What was that word??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;Bowner! I&#039;m a true bowner now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt: &amp;quot;Do not ever say that again.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyalt, now a proud teacher of a successful student, suggests that Nyx keep practicing and enter the next Eversun City archery contest. Nyx smiles, tilts her head, and says, &amp;quot;Nah, I don&#039;t think I really like archery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curse ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Before becoming frozen, Nyx had become cursed. She wants attention, and wants to be special. She has a strong belief that skilled casters are worth praise and adoration. Thus, she put a lot of pressure on herself to become a renowned, skillful mage. Even attempting a second aspect before she even had a handle on her main aspect. The mental strain she put on herself led to a curse that prevents her from casting at all. Subconsciously, she feels: &amp;quot;No one can call me a failure as a mage if I can&#039;t cast in the first place.&amp;quot;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Festival 1230 ===&lt;br /&gt;
Nyx loves celebrations, festivals, anything that allows her to show off. The [[Phoenix Festival]] is no exception.&lt;br /&gt;
&lt;br /&gt;
==== PhoeNYX Fest ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Come one, come all! Come all, actually! Bring your friends!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx waves her arms at the crowds wildly, never having been a showman before. Excited and proud of herself, she continues yelling.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Welcome to PhoeNYX Fest!&amp;quot;, she stresses her name. &amp;quot;After many (many) days of preparation, the trinket&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt; and competition table is finally OPEN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nyx pulls a cloth off a sign, revealing the word &amp;quot;open&amp;quot;. She does a half kneel and jazz hands towards her shoddy stall, smiling micheivously.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The name of the game is brute strength! Step right up and challenge me to an arm wrestle! If you win, you get an amazing, hand carved phoenix. **Pain**stakingly made by yours truly! If you LOSE, you pay me 5 gold (and I still give you a phoenix because I made a lot).&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx continues to smile, eyebrows furrowed. She spots a child curiously watching.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh, and if you just want the cool trinket, theyre 2 gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She puts her bandaged fingers up to her lips and thinks for a moment.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...The bloody ones are 3 gold.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyx offered small, hand carved phoenixes at a little stall she built herself. There was also an arm wrestling challenge. The rules were simple: win and it&#039;s free. Lose and pay her 5 gold. Otherwise, you could buy one for 2 gold.&lt;br /&gt;
&lt;br /&gt;
She carved 200 wooden phoenixes.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-1.png|300px]]&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
===== Carving Purchase Summary: =====&lt;br /&gt;
&lt;br /&gt;
* [[Selena Idris]]: Purchased 1 after winning a free one for herself. One for [[Pendra]]. A free one was thrown in for [[Nivian]]. (total earnings: 2g)&lt;br /&gt;
* [[Hyalt Keylen]]: Competed and won 1, purchased two more. (total earnings: 4g)&lt;br /&gt;
* [[Keldwyn Flannery]]: Competed and won 1. (total earnings: 0g)&lt;br /&gt;
* [[Eleanor Valentine]]: Competed and lost 15 times. (total earnings: 75g)&lt;br /&gt;
* [[Vriella Oulieus]]: Competed and lost 1. (total earnings: 6g)&lt;br /&gt;
* [[Hanzekihel Oulieus]]: Just watched, got 1 for free anyway (total earnings: 0g)&lt;br /&gt;
* [[Alterma Ballahast]]: Competed and won 1 (total earnings: 0g)&lt;br /&gt;
&lt;br /&gt;
===== [[Hyalt Keylen]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyalt&#039;&#039;&#039;: That was… easier than I thought it would be? Nyx…. Aren&#039;t you left handed?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx, leaning in close, whispering to her old archery mentor&#039;&#039;&#039;: No. I&#039;m actually right handed. *wink*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyalt, her eye twitching&#039;&#039;&#039;: I see.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Keldwyn Flannery]] =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The pointed ears of a certain fiery haired lass perk up at hearing Nyx’s announcement. Keldwyn was enjoying a day full of festivities, and she was just about to wind down for a few minutes of rest, but what was one more game? The Half-Kindred smiles and struts towards the stall, swagger turned all the way up.&lt;br /&gt;
 &lt;br /&gt;
“Ahoy! I’d like to take ye up on yer challenge, love.” She states confidently. Without another word, she pulls a stool in front of her with her foot and sits down, rolling up her sleeves and slamming her elbow down on the table, presenting her *left* hand. A coy smirk appears on her face along with a raised eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once her challenger is ready, and with their hands clasped together across the stall, Kel’s smirk remains, but her eyebrows furrow, anticipating what’s to come next. Nyx takes a breath in, readying her next words.&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;GO!!&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Not a second passes between the mark and the sound of arm hitting wood. Before Nyx can react, Kel is standing up and bowing before the cheering crowd like the showoff she is. She turns to her opponent, who’s just sitting there staring in awe at what just transpired.&lt;br /&gt;
 &lt;br /&gt;
“Alrighty then, I’m gettin’ tired. Give me my trinket and I’ll be on my merry way.” The pirate says with a wink, hand out in front of her expectantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;From [[User:Hanny]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nyx hears her least favorite sound, &amp;quot;ahoy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing what&#039;s about to happen, she shakes off the strain from her last match and cracks her neck.&lt;br /&gt;
&lt;br /&gt;
It&#039;s go time. She&#039;s ready this time. Kel can&#039;t beat her at her own game. Not again.&lt;br /&gt;
&lt;br /&gt;
3...&lt;br /&gt;
&lt;br /&gt;
2...&lt;br /&gt;
&lt;br /&gt;
1...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;GO!!&#039;&#039;&amp;quot;&lt;br /&gt;
﻿&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
﻿&lt;br /&gt;
Not again.&lt;br /&gt;
 &lt;br /&gt;
A few tears hit the floor, one on the little wooden Phoenix she spent so much time carving. A clean one. &#039;&#039;She can have my sweat and tears, but not my blood.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel-2.png|300px]]&lt;br /&gt;
[[File:Nyx-vs-kel-3.png|150px]]&lt;br /&gt;
&lt;br /&gt;
===== [[Selena Idris]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Near the end of the day, Selena sits down at the table and arm wrestles Nyx, left handed. Nyx is slammed through the table, her arm broken. Selena chooses a bloody carving for herself and purchases a second one for [[Pendra]]. Pendra says she wants another to bring to [[Nivian]].&lt;br /&gt;
&lt;br /&gt;
Selena looks back, &amp;quot;Hey nyx, should we arm wrestle again or should i just buy another?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx, through tears, chokes out a reply, &amp;quot;&amp;lt;small&amp;gt;Just take one.&amp;lt;/small&amp;gt;&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Vriella Oulieus]], [[Hanzekihel Oulieus]], [[Alterma Ballahast]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;With a sly smile, Vriella sits down to compete with Nyx. Unfortunately, Vri couldn&#039;t overcome the challenge and had to pay double for a carving. Hearing her cries of disappointment, Alterma steps up to defend her honor. Nyx is defeated, and awards her a bloody carving (she enjoyed the &amp;quot;performance&amp;quot; between the two).&lt;br /&gt;
&lt;br /&gt;
Hanze watched uninterestedly from the sidelines. Nyx palms an extra carving to Vri for him.&lt;br /&gt;
&lt;br /&gt;
Vri holds her hand a little too long, and asks Nyx if she&#039;d like to go out for a drink. Before she could finish, Hanze was already dragging her away.&lt;br /&gt;
&lt;br /&gt;
Nyx is caught off guard by the sudden pickup attempt and blushes. She tries to wink at the receding Vriella but a throb of arm pain causes her to wince at her instead. &amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5566</id>
		<title>Nyx Roseblood/Lore</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5566"/>
		<updated>2025-05-12T23:41:49Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: hyalt gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nyx Roseblood|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = A mother, two younger siblings.&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Not much is known about Nyx&#039;s early years. In 1111, Nyx (20) ran away from her home town. She spent the time searching for herself, upset about her curse and determined to find a way to break it. She ventured to the continent underneath [[Lyrrh al Stahl|Lyrrh al Stahl]], in part hoping to meet a dragon.&lt;br /&gt;
&lt;br /&gt;
In 1121, 10 years after Nyx&#039;s departure from home, [[Lyna Solai|Lyna Solai]] made contact with the forest beneath, starting a calamitous ice age. Nyx was, unfortunately, caught in the calamity and was instantly frozen solid.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in 1091, Nyx grew up in a small settlement in a nice meadow. Born to a family of wind aspected sheep kindred, Nyx lived humbly and (in her words) boringly. Convinced she was to serve a greater purpose, she begged her parents to train her to control aether better. Concerned for their daughter, they explained to her that aether control comes with time and practice. Hoping to dissuade her from hurting herself, they explained the dangers and responsibilities that come with practicing magic.&lt;br /&gt;
&lt;br /&gt;
This only served to excite her more. Now believing that becoming a skilled wizard was her calling, she turned training into a daily habit. She honed her mastery over wind aether to the point that she had surpassed her parents (they weren&#039;t especially skilled, mind you). Nyx thought it was time to learn a second aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Fire sounds destructive and awesome. I have to learn it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, not truly understanding how little she actually knew, she rushed the process and damaged the aether glands in her left half. Unbeknownst to Nyx, she had cursed herself in the process (see [[Nyx Roseblood/Lore#Curse|curse]] section).&lt;br /&gt;
&lt;br /&gt;
Suddenly unable to cast even the most basic wind spells, Nyx spiraled into an episode that could only be described as grief. She became overwhelmed by her own sense of self worth, expectations of grandeur, and the sudden loss of her ability to achieve any of her goals. &lt;br /&gt;
&lt;br /&gt;
When her family felt something was wrong, she lashed out and ran away from home, taking with her only the necessities.&lt;br /&gt;
&lt;br /&gt;
In 1111, when Nyx was 20 years old, she ventured away from her boring village hoping to find a renewed sense of purpose and a cure for her curse. She had heard that dragons live in a floating Island above what is now known as Aurora Lynaustralis. She had always wanted to see a dragon with her own eyes and thought that perhaps she might meet one there, so she set her course.&lt;br /&gt;
&lt;br /&gt;
She gained strength and durability from her long travels and spent a lot of time staring up at Lyrrh al Stahl from the continent below. One day, while gazing, Nyx saw what she believed to be a meteor headed for the planet. She had accepted her fate, expecting to die soon, and struck a pose.&lt;br /&gt;
&lt;br /&gt;
Of course, it was just [[Lyna Solai|Lyna Solai]] making her catastrophic descent (year 1121). Nyx became flash frozen. 107 years passed before her rescue.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-freeze-1.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-2.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-3.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rescue ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
In the year 1228, the Guild would depart on a multi-division venture to the calamitous region to study the area and perhaps find a way to reverse the permafreeze.&lt;br /&gt;
&lt;br /&gt;
While there, the team would find Nyx, frozen. They would save her from her cold prison, much worse for wear. Unconscious but still living, they would take her back to Eversun City for emergency medical attention.&lt;br /&gt;
&lt;br /&gt;
Her mind and body deteriorated from her time in the ice. Her friends and family from 107 years past are long gone, but without her memories, she can&#039;t yet mourn for them.&lt;br /&gt;
&lt;br /&gt;
For the two years she&#039;s been free, she has spent her time working on her physical health and strength. She has forgotten about her curse, only remembering her inability to cast any magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This section is a work in progress and is a basic outline/suggestion.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wayfaring ===&lt;br /&gt;
&lt;br /&gt;
In 1228, shortly after her rescue, [[Pterra Whitt]] met with her in the hospital to request that she join the Guild. Nyx and adamantly replies, &amp;quot;No, I&#039;m a lone wolf. I don&#039;t need a &#039;guild&#039; to keep a leash on me and tell me what to do.&amp;quot; After about 30 seconds behind closed doors with him, she emerges, very happy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Hey guys, I&#039;m a wayfarer now!&amp;quot; *points to armband*&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one knows what was said to her.&lt;br /&gt;
&lt;br /&gt;
After being informed by [[Kitori Kanna]] that she can&#039;t just be a wayfarer because Whitt said so, she begrudgingly enrolled in basic academy curriculum. She passed with decent marks the year after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Learning Archery ====&lt;br /&gt;
In the year 1228, some time after being released from the hospital, Nyx wanders Eversun City to think. She had heard people talking about an amazing archer in town, and how she had won the archery contest with little effort. Nyx had never held a bow before, but was excited at the possibility of meeting a legend, learning from them, and becoming a master of the bow herself.&lt;br /&gt;
&lt;br /&gt;
She asked around town and heard that she could easily be found at the practice grounds. Nyx met Hyalt and insisted that she teach her archery, since she was the best. Hyalt humbly rejects the praise and tells Nyx she had never been a teacher before. Nyx continues with the praise and enthusiasm. Hyalt responds positively and decides to teach her. Nyx congratulated her for acquiring a new genius student.&lt;br /&gt;
&lt;br /&gt;
Nyx wants to rush into training immediately and insists on a bow way too heavy for her. Immediately pulling a muscle, Nyx is out of commission for a day.&lt;br /&gt;
&lt;br /&gt;
When they get back to it, Hyalt quickly finds out that Nyx has absolutely no skill with a bow and is more than a bit clumsy. Nyx&#039;s stubbornness, ego, enthusiasm, and lack of humility push Hyalt&#039;s patience to the limit. She knew she had her hands full.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;Your feet are pointing the wrong way again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;But shooting it sideways looks cooler.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt, inhales sharply and claps: &amp;quot;You do look very cool I promise, but that kind of advanced technique is hard to pull off when you’re still struggling with the basics.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two weeks of rigorous training, Nyx finally hits her first bullseye cleanly. Both of them, shocked at what had just happened, realized it was finally over. Hyalt screams praise for her in excitement, forgetting all of the time and effort they spent going over the same basic things repeatedly for hours a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;What? Did you say? What was that word??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;Bowner! I&#039;m a true bowner now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt: &amp;quot;Do not ever say that again.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyalt, now a proud teacher of a successful student, suggests that Nyx keep practicing and enter the next Eversun City archery contest. Nyx smiles, tilts her head, and says, &amp;quot;Nah, I don&#039;t think I really like archery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curse ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Before becoming frozen, Nyx had become cursed. She wants attention, and wants to be special. She has a strong belief that skilled casters are worth praise and adoration. Thus, she put a lot of pressure on herself to become a renowned, skillful mage. Even attempting a second aspect before she even had a handle on her main aspect. The mental strain she put on herself led to a curse that prevents her from casting at all. Subconsciously, she feels: &amp;quot;No one can call me a failure as a mage if I can&#039;t cast in the first place.&amp;quot;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Festival 1230 ===&lt;br /&gt;
Nyx loves celebrations, festivals, anything that allows her to show off. The [[Phoenix Festival]] is no exception.&lt;br /&gt;
&lt;br /&gt;
==== PhoeNYX Fest ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Come one, come all! Come all, actually! Bring your friends!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx waves her arms at the crowds wildly, never having been a showman before. Excited and proud of herself, she continues yelling.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Welcome to PhoeNYX Fest!&amp;quot;, she stresses her name. &amp;quot;After many (many) days of preparation, the trinket&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt; and competition table is finally OPEN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nyx pulls a cloth off a sign, revealing the word &amp;quot;open&amp;quot;. She does a half kneel and jazz hands towards her shoddy stall, smiling micheivously.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The name of the game is brute strength! Step right up and challenge me to an arm wrestle! If you win, you get an amazing, hand carved phoenix. **Pain**stakingly made by yours truly! If you LOSE, you pay me 5 gold (and I still give you a phoenix because I made a lot).&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx continues to smile, eyebrows furrowed. She spots a child curiously watching.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh, and if you just want the cool trinket, theyre 2 gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She puts her bandaged fingers up to her lips and thinks for a moment.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...The bloody ones are 3 gold.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyx offered small, hand carved phoenixes at a little stall she built herself. There was also an arm wrestling challenge. The rules were simple: win and it&#039;s free. Lose and pay her 5 gold. Otherwise, you could buy one for 2 gold.&lt;br /&gt;
&lt;br /&gt;
She carved 200 wooden phoenixes.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-1.png|300px]]&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
===== Carving Purchase Summary: =====&lt;br /&gt;
&lt;br /&gt;
* [[Selena Idris]]: Purchased 1 after winning a free one for herself. One for [[Pendra]]. A free one was thrown in for [[Nivian]]. (total earnings: 2g)&lt;br /&gt;
* [[Hyalt Keylen]]: Won 1 , purchased two more. (total earnings: 4g)&lt;br /&gt;
* [[Keldwyn Flannery]]: Won 1 (total earnings: 0g)&lt;br /&gt;
* [[Eleanor Valentine]]: Competed and lost 15 times. (total earnings: 75g)&lt;br /&gt;
&lt;br /&gt;
===== [[Hyalt Keylen]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyalt&#039;&#039;&#039;: That was… easier than I thought it would be? Nyx…. Aren&#039;t you left handed?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx, leaning in close, whispering to her old archery mentor&#039;&#039;&#039;: No. I&#039;m actually right handed. *wink*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyalt, her eye twitching&#039;&#039;&#039;: I see.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Keldwyn Flannery]] =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The pointed ears of a certain fiery haired lass perk up at hearing Nyx’s announcement. Keldwyn was enjoying a day full of festivities, and she was just about to wind down for a few minutes of rest, but what was one more game? The Half-Kindred smiles and struts towards the stall, swagger turned all the way up.&lt;br /&gt;
 &lt;br /&gt;
“Ahoy! I’d like to take ye up on yer challenge, love.” She states confidently. Without another word, she pulls a stool in front of her with her foot and sits down, rolling up her sleeves and slamming her elbow down on the table, presenting her *left* hand. A coy smirk appears on her face along with a raised eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once her challenger is ready, and with their hands clasped together across the stall, Kel’s smirk remains, but her eyebrows furrow, anticipating what’s to come next. Nyx takes a breath in, readying her next words.&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;GO!!&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Not a second passes between the mark and the sound of arm hitting wood. Before Nyx can react, Kel is standing up and bowing before the cheering crowd like the showoff she is. She turns to her opponent, who’s just sitting there staring in awe at what just transpired.&lt;br /&gt;
 &lt;br /&gt;
“Alrighty then, I’m gettin’ tired. Give me my trinket and I’ll be on my merry way.” The pirate says with a wink, hand out in front of her expectantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;From [[User:Hanny]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nyx hears her least favorite sound, &amp;quot;ahoy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing what&#039;s about to happen, she shakes off the strain from her last match and cracks her neck.&lt;br /&gt;
&lt;br /&gt;
It&#039;s go time. She&#039;s ready this time. Kel can&#039;t beat her at her own game. Not again.&lt;br /&gt;
&lt;br /&gt;
3...&lt;br /&gt;
&lt;br /&gt;
2...&lt;br /&gt;
&lt;br /&gt;
1...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;GO!!&#039;&#039;&amp;quot;&lt;br /&gt;
﻿&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
﻿&lt;br /&gt;
Not again.&lt;br /&gt;
 &lt;br /&gt;
A few tears hit the floor, one on the little wooden Phoenix she spent so much time carving. A clean one. &#039;&#039;She can have my sweat and tears, but not my blood.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel-2.png|300px]]&lt;br /&gt;
[[File:Nyx-vs-kel-3.png|150px]]&lt;br /&gt;
&lt;br /&gt;
===== [[Selena Idris]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Near the end of the day, Selena sits down at the table and arm wrestles Nyx, left handed. Nyx is slammed through the table, her arm broken. Selena chooses a bloody carving for herself and purchases a second one for [[Pendra]]. Pendra says she wants another to bring to [[Nivian]].&lt;br /&gt;
&lt;br /&gt;
Selena looks back, &amp;quot;Hey nyx, should we arm wrestle again or should i just buy another?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx, through tears, chokes out a reply, &amp;quot;&amp;lt;small&amp;gt;Just take one.&amp;lt;/small&amp;gt;&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5565</id>
		<title>Nyx Roseblood/Lore</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5565"/>
		<updated>2025-05-12T22:47:17Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added ella placeholder for phoenyx fest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nyx Roseblood|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = A mother, two younger siblings.&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Not much is known about Nyx&#039;s early years. In 1111, Nyx (20) ran away from her home town. She spent the time searching for herself, upset about her curse and determined to find a way to break it. She ventured to the continent underneath [[Lyrrh al Stahl|Lyrrh al Stahl]], in part hoping to meet a dragon.&lt;br /&gt;
&lt;br /&gt;
In 1121, 10 years after Nyx&#039;s departure from home, [[Lyna Solai|Lyna Solai]] made contact with the forest beneath, starting a calamitous ice age. Nyx was, unfortunately, caught in the calamity and was instantly frozen solid.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in 1091, Nyx grew up in a small settlement in a nice meadow. Born to a family of wind aspected sheep kindred, Nyx lived humbly and (in her words) boringly. Convinced she was to serve a greater purpose, she begged her parents to train her to control aether better. Concerned for their daughter, they explained to her that aether control comes with time and practice. Hoping to dissuade her from hurting herself, they explained the dangers and responsibilities that come with practicing magic.&lt;br /&gt;
&lt;br /&gt;
This only served to excite her more. Now believing that becoming a skilled wizard was her calling, she turned training into a daily habit. She honed her mastery over wind aether to the point that she had surpassed her parents (they weren&#039;t especially skilled, mind you). Nyx thought it was time to learn a second aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Fire sounds destructive and awesome. I have to learn it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, not truly understanding how little she actually knew, she rushed the process and damaged the aether glands in her left half. Unbeknownst to Nyx, she had cursed herself in the process (see [[Nyx Roseblood/Lore#Curse|curse]] section).&lt;br /&gt;
&lt;br /&gt;
Suddenly unable to cast even the most basic wind spells, Nyx spiraled into an episode that could only be described as grief. She became overwhelmed by her own sense of self worth, expectations of grandeur, and the sudden loss of her ability to achieve any of her goals. &lt;br /&gt;
&lt;br /&gt;
When her family felt something was wrong, she lashed out and ran away from home, taking with her only the necessities.&lt;br /&gt;
&lt;br /&gt;
In 1111, when Nyx was 20 years old, she ventured away from her boring village hoping to find a renewed sense of purpose and a cure for her curse. She had heard that dragons live in a floating Island above what is now known as Aurora Lynaustralis. She had always wanted to see a dragon with her own eyes and thought that perhaps she might meet one there, so she set her course.&lt;br /&gt;
&lt;br /&gt;
She gained strength and durability from her long travels and spent a lot of time staring up at Lyrrh al Stahl from the continent below. One day, while gazing, Nyx saw what she believed to be a meteor headed for the planet. She had accepted her fate, expecting to die soon, and struck a pose.&lt;br /&gt;
&lt;br /&gt;
Of course, it was just [[Lyna Solai|Lyna Solai]] making her catastrophic descent (year 1121). Nyx became flash frozen. 107 years passed before her rescue.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-freeze-1.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-2.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-3.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rescue ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
In the year 1228, the Guild would depart on a multi-division venture to the calamitous region to study the area and perhaps find a way to reverse the permafreeze.&lt;br /&gt;
&lt;br /&gt;
While there, the team would find Nyx, frozen. They would save her from her cold prison, much worse for wear. Unconscious but still living, they would take her back to Eversun City for emergency medical attention.&lt;br /&gt;
&lt;br /&gt;
Her mind and body deteriorated from her time in the ice. Her friends and family from 107 years past are long gone, but without her memories, she can&#039;t yet mourn for them.&lt;br /&gt;
&lt;br /&gt;
For the two years she&#039;s been free, she has spent her time working on her physical health and strength. She has forgotten about her curse, only remembering her inability to cast any magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This section is a work in progress and is a basic outline/suggestion.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wayfaring ===&lt;br /&gt;
&lt;br /&gt;
In 1228, shortly after her rescue, [[Pterra Whitt]] met with her in the hospital to request that she join the Guild. Nyx and adamantly replies, &amp;quot;No, I&#039;m a lone wolf. I don&#039;t need a &#039;guild&#039; to keep a leash on me and tell me what to do.&amp;quot; After about 30 seconds behind closed doors with him, she emerges, very happy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Hey guys, I&#039;m a wayfarer now!&amp;quot; *points to armband*&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one knows what was said to her.&lt;br /&gt;
&lt;br /&gt;
After being informed by [[Kitori Kanna]] that she can&#039;t just be a wayfarer because Whitt said so, she begrudgingly enrolled in basic academy curriculum. She passed with decent marks the year after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Learning Archery ====&lt;br /&gt;
In the year 1228, some time after being released from the hospital, Nyx wanders Eversun City to think. She had heard people talking about an amazing archer in town, and how she had won the archery contest with little effort. Nyx had never held a bow before, but was excited at the possibility of meeting a legend, learning from them, and becoming a master of the bow herself.&lt;br /&gt;
&lt;br /&gt;
She asked around town and heard that she could easily be found at the practice grounds. Nyx met Hyalt and insisted that she teach her archery, since she was the best. Hyalt humbly rejects the praise and tells Nyx she had never been a teacher before. Nyx continues with the praise and enthusiasm. Hyalt responds positively and decides to teach her. Nyx congratulated her for acquiring a new genius student.&lt;br /&gt;
&lt;br /&gt;
Nyx wants to rush into training immediately and insists on a bow way too heavy for her. Immediately pulling a muscle, Nyx is out of commission for a day.&lt;br /&gt;
&lt;br /&gt;
When they get back to it, Hyalt quickly finds out that Nyx has absolutely no skill with a bow and is more than a bit clumsy. Nyx&#039;s stubbornness, ego, enthusiasm, and lack of humility push Hyalt&#039;s patience to the limit. She knew she had her hands full.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;Your feet are pointing the wrong way again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;But shooting it sideways looks cooler.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt, inhales sharply and claps: &amp;quot;You do look very cool I promise, but that kind of advanced technique is hard to pull off when you’re still struggling with the basics.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two weeks of rigorous training, Nyx finally hits her first bullseye cleanly. Both of them, shocked at what had just happened, realized it was finally over. Hyalt screams praise for her in excitement, forgetting all of the time and effort they spent going over the same basic things repeatedly for hours a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;What? Did you say? What was that word??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;Bowner! I&#039;m a true bowner now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt: &amp;quot;Do not ever say that again.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyalt, now a proud teacher of a successful student, suggests that Nyx keep practicing and enter the next Eversun City archery contest. Nyx smiles, tilts her head, and says, &amp;quot;Nah, I don&#039;t think I really like archery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curse ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Before becoming frozen, Nyx had become cursed. She wants attention, and wants to be special. She has a strong belief that skilled casters are worth praise and adoration. Thus, she put a lot of pressure on herself to become a renowned, skillful mage. Even attempting a second aspect before she even had a handle on her main aspect. The mental strain she put on herself led to a curse that prevents her from casting at all. Subconsciously, she feels: &amp;quot;No one can call me a failure as a mage if I can&#039;t cast in the first place.&amp;quot;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Festival 1230 ===&lt;br /&gt;
Nyx loves celebrations, festivals, anything that allows her to show off. The [[Phoenix Festival]] is no exception.&lt;br /&gt;
&lt;br /&gt;
==== PhoeNYX Fest ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Come one, come all! Come all, actually! Bring your friends!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx waves her arms at the crowds wildly, never having been a showman before. Excited and proud of herself, she continues yelling.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Welcome to PhoeNYX Fest!&amp;quot;, she stresses her name. &amp;quot;After many (many) days of preparation, the trinket&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt; and competition table is finally OPEN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nyx pulls a cloth off a sign, revealing the word &amp;quot;open&amp;quot;. She does a half kneel and jazz hands towards her shoddy stall, smiling micheivously.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The name of the game is brute strength! Step right up and challenge me to an arm wrestle! If you win, you get an amazing, hand carved phoenix. **Pain**stakingly made by yours truly! If you LOSE, you pay me 5 gold (and I still give you a phoenix because I made a lot).&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx continues to smile, eyebrows furrowed. She spots a child curiously watching.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh, and if you just want the cool trinket, theyre 2 gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She puts her bandaged fingers up to her lips and thinks for a moment.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...The bloody ones are 3 gold.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyx offered small, hand carved phoenixes at a little stall she built herself. There was also an arm wrestling challenge. The rules were simple: win and it&#039;s free. Lose and pay her 5 gold. Otherwise, you could buy one for 2 gold.&lt;br /&gt;
&lt;br /&gt;
She carved 200 wooden phoenixes.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-1.png|300px]]&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
===== Carving Purchase Summary: =====&lt;br /&gt;
&lt;br /&gt;
* [[Selena Idris]]: Purchased 1 after winning a free one for herself. One for [[Pendra]]. A free one was thrown in for [[Nivian]]. (total earnings: 2g)&lt;br /&gt;
* [[Hyalt Keylen]]: Won 1 (total earnings: 0g)&lt;br /&gt;
* [[Keldwyn Flannery]]: Won 1 (total earnings: 0g)&lt;br /&gt;
* [[Eleanor Valentine]]: Competed and lost 15 times. (total earnings: 75g)&lt;br /&gt;
&lt;br /&gt;
===== [[Hyalt Keylen]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyalt&#039;&#039;&#039;: That was… easier than I thought it would be? Nyx…. Aren&#039;t you left handed?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx, leaning in close, whispering to her old archery mentor&#039;&#039;&#039;: No. I&#039;m actually right handed. *wink*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyalt, her eye twitching&#039;&#039;&#039;: I see.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Keldwyn Flannery]] =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The pointed ears of a certain fiery haired lass perk up at hearing Nyx’s announcement. Keldwyn was enjoying a day full of festivities, and she was just about to wind down for a few minutes of rest, but what was one more game? The Half-Kindred smiles and struts towards the stall, swagger turned all the way up.&lt;br /&gt;
 &lt;br /&gt;
“Ahoy! I’d like to take ye up on yer challenge, love.” She states confidently. Without another word, she pulls a stool in front of her with her foot and sits down, rolling up her sleeves and slamming her elbow down on the table, presenting her *left* hand. A coy smirk appears on her face along with a raised eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once her challenger is ready, and with their hands clasped together across the stall, Kel’s smirk remains, but her eyebrows furrow, anticipating what’s to come next. Nyx takes a breath in, readying her next words.&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;GO!!&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Not a second passes between the mark and the sound of arm hitting wood. Before Nyx can react, Kel is standing up and bowing before the cheering crowd like the showoff she is. She turns to her opponent, who’s just sitting there staring in awe at what just transpired.&lt;br /&gt;
 &lt;br /&gt;
“Alrighty then, I’m gettin’ tired. Give me my trinket and I’ll be on my merry way.” The pirate says with a wink, hand out in front of her expectantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;From [[User:Hanny]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nyx hears her least favorite sound, &amp;quot;ahoy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing what&#039;s about to happen, she shakes off the strain from her last match and cracks her neck.&lt;br /&gt;
&lt;br /&gt;
It&#039;s go time. She&#039;s ready this time. Kel can&#039;t beat her at her own game. Not again.&lt;br /&gt;
&lt;br /&gt;
3...&lt;br /&gt;
&lt;br /&gt;
2...&lt;br /&gt;
&lt;br /&gt;
1...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;GO!!&#039;&#039;&amp;quot;&lt;br /&gt;
﻿&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
﻿&lt;br /&gt;
Not again.&lt;br /&gt;
 &lt;br /&gt;
A few tears hit the floor, one on the little wooden Phoenix she spent so much time carving. A clean one. &#039;&#039;She can have my sweat and tears, but not my blood.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel-2.png|300px]]&lt;br /&gt;
[[File:Nyx-vs-kel-3.png|150px]]&lt;br /&gt;
&lt;br /&gt;
===== [[Selena Idris]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Near the end of the day, Selena sits down at the table and arm wrestles Nyx, left handed. Nyx is slammed through the table, her arm broken. Selena chooses a bloody carving for herself and purchases a second one for [[Pendra]]. Pendra says she wants another to bring to [[Nivian]].&lt;br /&gt;
&lt;br /&gt;
Selena looks back, &amp;quot;Hey nyx, should we arm wrestle again or should i just buy another?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx, through tears, chokes out a reply, &amp;quot;&amp;lt;small&amp;gt;Just take one.&amp;lt;/small&amp;gt;&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5564</id>
		<title>Nyx Roseblood/Lore</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5564"/>
		<updated>2025-05-12T22:39:46Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: selena phoenyx fest details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nyx Roseblood|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = A mother, two younger siblings.&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Not much is known about Nyx&#039;s early years. In 1111, Nyx (20) ran away from her home town. She spent the time searching for herself, upset about her curse and determined to find a way to break it. She ventured to the continent underneath [[Lyrrh al Stahl|Lyrrh al Stahl]], in part hoping to meet a dragon.&lt;br /&gt;
&lt;br /&gt;
In 1121, 10 years after Nyx&#039;s departure from home, [[Lyna Solai|Lyna Solai]] made contact with the forest beneath, starting a calamitous ice age. Nyx was, unfortunately, caught in the calamity and was instantly frozen solid.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in 1091, Nyx grew up in a small settlement in a nice meadow. Born to a family of wind aspected sheep kindred, Nyx lived humbly and (in her words) boringly. Convinced she was to serve a greater purpose, she begged her parents to train her to control aether better. Concerned for their daughter, they explained to her that aether control comes with time and practice. Hoping to dissuade her from hurting herself, they explained the dangers and responsibilities that come with practicing magic.&lt;br /&gt;
&lt;br /&gt;
This only served to excite her more. Now believing that becoming a skilled wizard was her calling, she turned training into a daily habit. She honed her mastery over wind aether to the point that she had surpassed her parents (they weren&#039;t especially skilled, mind you). Nyx thought it was time to learn a second aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Fire sounds destructive and awesome. I have to learn it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, not truly understanding how little she actually knew, she rushed the process and damaged the aether glands in her left half. Unbeknownst to Nyx, she had cursed herself in the process (see [[Nyx Roseblood/Lore#Curse|curse]] section).&lt;br /&gt;
&lt;br /&gt;
Suddenly unable to cast even the most basic wind spells, Nyx spiraled into an episode that could only be described as grief. She became overwhelmed by her own sense of self worth, expectations of grandeur, and the sudden loss of her ability to achieve any of her goals. &lt;br /&gt;
&lt;br /&gt;
When her family felt something was wrong, she lashed out and ran away from home, taking with her only the necessities.&lt;br /&gt;
&lt;br /&gt;
In 1111, when Nyx was 20 years old, she ventured away from her boring village hoping to find a renewed sense of purpose and a cure for her curse. She had heard that dragons live in a floating Island above what is now known as Aurora Lynaustralis. She had always wanted to see a dragon with her own eyes and thought that perhaps she might meet one there, so she set her course.&lt;br /&gt;
&lt;br /&gt;
She gained strength and durability from her long travels and spent a lot of time staring up at Lyrrh al Stahl from the continent below. One day, while gazing, Nyx saw what she believed to be a meteor headed for the planet. She had accepted her fate, expecting to die soon, and struck a pose.&lt;br /&gt;
&lt;br /&gt;
Of course, it was just [[Lyna Solai|Lyna Solai]] making her catastrophic descent (year 1121). Nyx became flash frozen. 107 years passed before her rescue.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-freeze-1.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-2.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-3.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rescue ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
In the year 1228, the Guild would depart on a multi-division venture to the calamitous region to study the area and perhaps find a way to reverse the permafreeze.&lt;br /&gt;
&lt;br /&gt;
While there, the team would find Nyx, frozen. They would save her from her cold prison, much worse for wear. Unconscious but still living, they would take her back to Eversun City for emergency medical attention.&lt;br /&gt;
&lt;br /&gt;
Her mind and body deteriorated from her time in the ice. Her friends and family from 107 years past are long gone, but without her memories, she can&#039;t yet mourn for them.&lt;br /&gt;
&lt;br /&gt;
For the two years she&#039;s been free, she has spent her time working on her physical health and strength. She has forgotten about her curse, only remembering her inability to cast any magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This section is a work in progress and is a basic outline/suggestion.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wayfaring ===&lt;br /&gt;
&lt;br /&gt;
In 1228, shortly after her rescue, [[Pterra Whitt]] met with her in the hospital to request that she join the Guild. Nyx and adamantly replies, &amp;quot;No, I&#039;m a lone wolf. I don&#039;t need a &#039;guild&#039; to keep a leash on me and tell me what to do.&amp;quot; After about 30 seconds behind closed doors with him, she emerges, very happy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Hey guys, I&#039;m a wayfarer now!&amp;quot; *points to armband*&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one knows what was said to her.&lt;br /&gt;
&lt;br /&gt;
After being informed by [[Kitori Kanna]] that she can&#039;t just be a wayfarer because Whitt said so, she begrudgingly enrolled in basic academy curriculum. She passed with decent marks the year after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Learning Archery ====&lt;br /&gt;
In the year 1228, some time after being released from the hospital, Nyx wanders Eversun City to think. She had heard people talking about an amazing archer in town, and how she had won the archery contest with little effort. Nyx had never held a bow before, but was excited at the possibility of meeting a legend, learning from them, and becoming a master of the bow herself.&lt;br /&gt;
&lt;br /&gt;
She asked around town and heard that she could easily be found at the practice grounds. Nyx met Hyalt and insisted that she teach her archery, since she was the best. Hyalt humbly rejects the praise and tells Nyx she had never been a teacher before. Nyx continues with the praise and enthusiasm. Hyalt responds positively and decides to teach her. Nyx congratulated her for acquiring a new genius student.&lt;br /&gt;
&lt;br /&gt;
Nyx wants to rush into training immediately and insists on a bow way too heavy for her. Immediately pulling a muscle, Nyx is out of commission for a day.&lt;br /&gt;
&lt;br /&gt;
When they get back to it, Hyalt quickly finds out that Nyx has absolutely no skill with a bow and is more than a bit clumsy. Nyx&#039;s stubbornness, ego, enthusiasm, and lack of humility push Hyalt&#039;s patience to the limit. She knew she had her hands full.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;Your feet are pointing the wrong way again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;But shooting it sideways looks cooler.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt, inhales sharply and claps: &amp;quot;You do look very cool I promise, but that kind of advanced technique is hard to pull off when you’re still struggling with the basics.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two weeks of rigorous training, Nyx finally hits her first bullseye cleanly. Both of them, shocked at what had just happened, realized it was finally over. Hyalt screams praise for her in excitement, forgetting all of the time and effort they spent going over the same basic things repeatedly for hours a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;What? Did you say? What was that word??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;Bowner! I&#039;m a true bowner now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt: &amp;quot;Do not ever say that again.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyalt, now a proud teacher of a successful student, suggests that Nyx keep practicing and enter the next Eversun City archery contest. Nyx smiles, tilts her head, and says, &amp;quot;Nah, I don&#039;t think I really like archery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curse ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Before becoming frozen, Nyx had become cursed. She wants attention, and wants to be special. She has a strong belief that skilled casters are worth praise and adoration. Thus, she put a lot of pressure on herself to become a renowned, skillful mage. Even attempting a second aspect before she even had a handle on her main aspect. The mental strain she put on herself led to a curse that prevents her from casting at all. Subconsciously, she feels: &amp;quot;No one can call me a failure as a mage if I can&#039;t cast in the first place.&amp;quot;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Festival 1230 ===&lt;br /&gt;
Nyx loves celebrations, festivals, anything that allows her to show off. The [[Phoenix Festival]] is no exception.&lt;br /&gt;
&lt;br /&gt;
==== PhoeNYX Fest ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Come one, come all! Come all, actually! Bring your friends!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx waves her arms at the crowds wildly, never having been a showman before. Excited and proud of herself, she continues yelling.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Welcome to PhoeNYX Fest!&amp;quot;, she stresses her name. &amp;quot;After many (many) days of preparation, the trinket&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt; and competition table is finally OPEN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nyx pulls a cloth off a sign, revealing the word &amp;quot;open&amp;quot;. She does a half kneel and jazz hands towards her shoddy stall, smiling micheivously.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The name of the game is brute strength! Step right up and challenge me to an arm wrestle! If you win, you get an amazing, hand carved phoenix. **Pain**stakingly made by yours truly! If you LOSE, you pay me 5 gold (and I still give you a phoenix because I made a lot).&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx continues to smile, eyebrows furrowed. She spots a child curiously watching.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh, and if you just want the cool trinket, theyre 2 gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She puts her bandaged fingers up to her lips and thinks for a moment.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...The bloody ones are 3 gold.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyx offered small, hand carved phoenixes at a little stall she built herself. There was also an arm wrestling challenge. The rules were simple: win and it&#039;s free. Lose and pay her 5 gold. Otherwise, you could buy one for 2 gold.&lt;br /&gt;
&lt;br /&gt;
She carved 200 wooden phoenixes.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-1.png|300px]]&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
===== Carvings bought without competition: =====&lt;br /&gt;
&lt;br /&gt;
* [[Selena Idris]]: Purchased 2 after winning a free one for herself. One for [[Pendra]] and one for [[Nivian]].&lt;br /&gt;
&lt;br /&gt;
===== [[Hyalt Keylen]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyalt&#039;&#039;&#039;: That was… easier than I thought it would be? Nyx…. Aren&#039;t you left handed?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx, leaning in close, whispering to her old archery mentor&#039;&#039;&#039;: No. I&#039;m actually right handed. *wink*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyalt, her eye twitching&#039;&#039;&#039;: I see.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Keldwyn Flannery]] =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The pointed ears of a certain fiery haired lass perk up at hearing Nyx’s announcement. Keldwyn was enjoying a day full of festivities, and she was just about to wind down for a few minutes of rest, but what was one more game? The Half-Kindred smiles and struts towards the stall, swagger turned all the way up.&lt;br /&gt;
 &lt;br /&gt;
“Ahoy! I’d like to take ye up on yer challenge, love.” She states confidently. Without another word, she pulls a stool in front of her with her foot and sits down, rolling up her sleeves and slamming her elbow down on the table, presenting her *left* hand. A coy smirk appears on her face along with a raised eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once her challenger is ready, and with their hands clasped together across the stall, Kel’s smirk remains, but her eyebrows furrow, anticipating what’s to come next. Nyx takes a breath in, readying her next words.&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;GO!!&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Not a second passes between the mark and the sound of arm hitting wood. Before Nyx can react, Kel is standing up and bowing before the cheering crowd like the showoff she is. She turns to her opponent, who’s just sitting there staring in awe at what just transpired.&lt;br /&gt;
 &lt;br /&gt;
“Alrighty then, I’m gettin’ tired. Give me my trinket and I’ll be on my merry way.” The pirate says with a wink, hand out in front of her expectantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;From [[User:Hanny]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nyx hears her least favorite sound, &amp;quot;ahoy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing what&#039;s about to happen, she shakes off the strain from her last match and cracks her neck.&lt;br /&gt;
&lt;br /&gt;
It&#039;s go time. She&#039;s ready this time. Kel can&#039;t beat her at her own game. Not again.&lt;br /&gt;
&lt;br /&gt;
3...&lt;br /&gt;
&lt;br /&gt;
2...&lt;br /&gt;
&lt;br /&gt;
1...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;GO!!&#039;&#039;&amp;quot;&lt;br /&gt;
﻿&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
﻿&lt;br /&gt;
Not again.&lt;br /&gt;
 &lt;br /&gt;
A few tears hit the floor, one on the little wooden Phoenix she spent so much time carving. A clean one. &#039;&#039;She can have my sweat and tears, but not my blood.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel-2.png|300px]]&lt;br /&gt;
[[File:Nyx-vs-kel-3.png|150px]]&lt;br /&gt;
&lt;br /&gt;
===== [[Selena Idris]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Near the end of the day, Selena sits down at the table and arm wrestles Nyx, left handed. Nyx is slammed through the table, her arm broken. Selena wins a free carving, and purchases a second one for [[Pendra]]. Pendra says she wants another to bring to [[Nivian]].&lt;br /&gt;
&lt;br /&gt;
Selena looks back, &amp;quot;Hey nyx, should we arm wrestle again or should i just buy another?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx, through tears, chokes out a reply, &amp;quot;&amp;lt;small&amp;gt;Just take one.&amp;lt;/small&amp;gt;&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Magic&amp;diff=5563</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Magic&amp;diff=5563"/>
		<updated>2025-05-12T21:00:59Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: fixed redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Arcane Energy]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Aether&amp;diff=5561</id>
		<title>Aether</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Aether&amp;diff=5561"/>
		<updated>2025-05-12T20:59:14Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: Bibbleskit moved page Aether to Arcane Energy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Arcane Energy]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Arcane_Energy&amp;diff=5560</id>
		<title>Arcane Energy</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Arcane_Energy&amp;diff=5560"/>
		<updated>2025-05-12T20:59:14Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: Bibbleskit moved page Aether to Arcane Energy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] remains a habitable planet thanks to arcane energy abundant in the world. The study of biology, ecology, and the arcane are deeply entwined with each other, assisting its residents in carefully learning, exploring, &amp;amp; harnessing the capabilities of all things magical in Castrella.&lt;br /&gt;
&lt;br /&gt;
[[The Arcane Sciences Division|The ⁠Arcane Sciences Division]] primarily studies the arcane, its origins, and uses in every day life. Since science and magic are so tightly knit together and its involvement together explains how Castrella remains habitable, there is still plenty of information that its residents currently do not know about the source of magical energy. However, we &#039;&#039;do&#039;&#039; know a lot still, so here&#039;s what we can explain!&lt;br /&gt;
&lt;br /&gt;
== Aether ==&lt;br /&gt;
Currently, the organic form of the arcane comes in the form of aether. Aether is invisible and undetectable to the commonfolk. Only centuries-old [[Races#Elvaari|Elvaari]] are able to see traces of aether in the environment, and that heavily depends on their natural aspect, wisdom, and age. Some Elvaari may never be able to see aether, while others may be able to see multiple elements.&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
There are some communities within Castrella attempting to recreate natural aether into more artificial forms. This is known as: Aether &#039;&#039;Essence&#039;&#039;. This can be found in a lot of &#039;&#039;[[magitech]] items&#039;&#039; in an attempt to &#039;&#039;draw less&#039;&#039; from the &#039;&#039;natural&#039;&#039; aether within this world. Aether Essence is not &#039;&#039;perfected&#039;&#039;, but fortunately it does appear to work in a similar nature to the &#039;&#039;true natural&#039;&#039; Aether. Essentially, Essence seems to be used for recurring daily life events within the world to make it more accessible to even those that are not magically attuned to natural aether. While Organic Aether is mostly conserved for spellcasting or similar.&lt;br /&gt;
&lt;br /&gt;
Artificial Aether Essence can be used in a variety of things: gunpowder, paint, liquid juice to store seeds, batteries, and dust meant for swords, as well as much, much more. &lt;br /&gt;
&lt;br /&gt;
This Essence, however, is also very &#039;&#039;hard to craft&#039;&#039;, and is incredibly &#039;&#039;limited&#039;&#039; due to it being a locked away resource, only appointed by high ranking groups thus far. This is also in part due to the fear of over distribution, and even over production potentially being disastrous, and hence, needs to be avoided (the destruction of both the environment, and lives essentially). However, there seems to be darker &#039;&#039;practices&#039;&#039; used to create similar ‘’essence’’. Rumors of using mass groups of lifeforms to directly extract aether informally, an [[aether extraction]]. According to ramblings from alleged back alley conversations. &lt;br /&gt;
&lt;br /&gt;
Currently, most of the essence is located within the confines of the [[The Adventurer&#039;s Guild|Guild]] and other areas.&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
Every living individual on Castrella is born with an aspect. This means their body is more attuned to one specific element -- the reasoning is currently unknown for certain, but scientists believe it may be a result of mixing the most potent aether in environment they were born in with their parents&#039; aspects. It is entirely possible for two parents aspected to the same element to produce offspring aspected to a different element if the environment allows. (This is official lore talk for &amp;quot;do what you want with your character&#039;s element&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Aspects do not necessarily mean the individual is cursed to only learn that element&#039;s magical [[spells]]. It is entirely possible for an earth-aspected individual to learn wind magic, but it will be slightly more difficult. Aspects may also play into this individual&#039;s personality, but this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
== Elemental Body Affinity ==&lt;br /&gt;
Aspects sequester themselves within the body dependent on the individual&#039;s element, and the element they&#039;re using. This is in large part due to that every element within this world represents a body part the element itself naturally attunes to. That is to say, where the aether naturally collects itself the most in order to enact spells somewhat safely within the body. Depending on placement is where most specialists are able to discern what element people control, as well as where this element dispells itself outside the body to come out.&lt;br /&gt;
&lt;br /&gt;
The only exception to this is within the chatoic elements: Law, and Whimsy. Which specifically targets itself to collect within the entire body.&lt;br /&gt;
&lt;br /&gt;
== Elements ==&lt;br /&gt;
Right now, the AS Division has confirmed the existence of nine total elements in the world, split into three categories: &#039;&#039;&#039;Basic&#039;&#039;&#039;, &#039;&#039;&#039;Harmonic&#039;&#039;&#039;, and &#039;&#039;&#039;Chaotic&#039;&#039;&#039;. Each element has traits associated with its aspect, a certain shape to its aether traces, and supposed personality traits. (These, of course, are just building blocks/suggestions to compliment your OC or start a foundation!) &amp;lt;blockquote&amp;gt;This section probably better serves as a synopsis, while each arcane category and element can have their own page. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Elements ===&lt;br /&gt;
The basic elements are all capable of offensive and restorative spellweaving. The basic elements include: fire, water, wind, earth, and ice.&lt;br /&gt;
&lt;br /&gt;
==== Fire ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Mental Fortitude ꕀ Justice ꕀ Passion&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Highly potent aether that clusters together in high concentration. If an element coexists in a controlled environment with fire aether, the latter will overshadow the other. Many environments have an abundance of fire aether, especially in deserts, volcanic regions, and cities.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Fire aether take a resolute and bustling soul to control. It is one of the easier elements to handle, however, and is often introduced first in spellweaving studies. Its restorative spells involve engulfing a wound in warmth, and offensive spells involve enhancing weapons &amp;amp; shaping flames.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Prideful of their arcane competency, happy about the small things in life, competitive.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Heart &amp;amp; Blood.&lt;br /&gt;
&lt;br /&gt;
==== Water ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Balance ꕀ Relentlessness ꕀ Deep Focus&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Very subtle traces of aether that lingers in streams and threads. Sometimes, it can remain completely hidden and undetectable, and it takes high amounts of focus and meditation to be able to extract it correctly from its traces to cast spells. Water aether traces can be found near inland bodies of water, bogs &amp;amp; swamps, beaches, and farmland.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Water aether, as mentioned beforehand, requires a lot of concentration to keep a certain flow consistent. It is a mid-difficulty element to control, and is often only taught to or learned by individuals wanting to lean into environmentalism or battle support. Its restorative spells involve submerging a wound in sparkling water, and offensive spells are rare - most are there to enhance battle abilities.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: More thoughtful &amp;amp; perceptive of their surroundings, avoidant of the frontlines of battle, calm &amp;amp; collected.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Mouth.&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Freedom ꕀ Dexterity ꕀ Carelessness&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Wind aether often appears and disappears inconsistently, making it difficult to pull from. Fortunately, wind spells do not require much aether to cast. It is very abundant much like fire aether, and can be located in almost any environment known on Castrella&#039;s surface. Wind aether does not exist underground.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Wind is the most flexible element, and supplements other elements rather well. It plays a fearsome support role rivaling water, &amp;amp; some wind spellweavers will dedicate their studies to enhancing other elements. Its restorative powers involve wrapping a wound in a constant gust of wind, &amp;amp; its offensive powers are rare - they mostly provide support.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: nonchalant, easily entertained, readily excited to learn new things.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Ears, Wings, and Back.&lt;br /&gt;
&lt;br /&gt;
==== Earth ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Sturdiness  ꕀ Dedication ꕀ Guidance&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Earth aether is tightly packed like blocks &amp;amp; hangs low to the ground. Despite being heavily packed, earth aether is easy to pull from, &amp;amp; rivals fire in ease of use. Earth aether, like wind aether, can be found almost anywhere on Castrella. On the opposite end, it cannot be found in high elevations.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Earth is a very simple element to learn spellweaving with. Most adventurers are recommended to take courses on earth prior to their official registration if they are to be travelers. Its restorative powers involve harnessing energy from plants &amp;amp; applying a magical salve to wounds, &amp;amp; its offensive powers involve manipulating the ground to form shapes.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: tough on the outside, gentle on the inside, &amp;amp; good at winning arguments.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Feet.&lt;br /&gt;
&lt;br /&gt;
==== Ice ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Controlling ꕀ Stoicism ꕀ Unpredictability&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Ice aether did not exist originally in Castrella and was only discovered by the Guild a few centuries ago. It seems to be a mutation of water aether that formed under severe conditions. Its traces are sharp and pointed, scattered in the environment like glass shards. It is difficult to locate in most environments, but so far can be found in mountains and cave systems.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Ice aether is the most difficult element to handle. It is volatile &amp;amp; finicky, &amp;amp; inexperienced spellweavers can pose a danger to those around them. However, a master of ice should be feared and respected as their offensive abilities are second to none. Since its aether traces do not come in stable patterns, its spellweavers must take care to craft that stability. Its restorative powers involve channeling ice aether into one&#039;s hands to touch a wound and close it, &amp;amp; its offensive magic involves torrential assaults.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: egotistical &amp;amp; pompous, &#039;&#039;or&#039;&#039; humble &amp;amp; quiet.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Nose.&lt;br /&gt;
&lt;br /&gt;
=== Harmonic Elements ===&lt;br /&gt;
The two harmonic elements are &#039;&#039;&#039;Light&#039;&#039;&#039; and &#039;&#039;&#039;Dark&#039;&#039;&#039;. These two elements are required to be kept in perfect balance by their representative deities else Castrella may fall into temporary ruin. Similar to the chaotic elements, it is difficult to find an individual aspected to this element, but when discovered, they are often regarded highly. Too much aether leaning to one side of the harmonic elements&#039; balance may cause severe repercussions to ensue, dependent on which element is more abundant. There exist only a few known and practiced light or dark element spells, and they are all taught in a high-level magic course provided by the Guild.&lt;br /&gt;
&lt;br /&gt;
The harmonic elements are capable of mass destruction when incorrectly handled, with no notes of restorative capabilities. &lt;br /&gt;
&lt;br /&gt;
==== Light ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Emptiness ꕀ Destruction ꕀ Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Requiring a harmonious balance with dark aether in the natural environment, light aether is difficult to see and feel. Think of the harmonic aether as multilayered thread entwined together. They require a lot of effort to be pulled apart and added to, but Light more easily so. Some reports say that light aether is cold and that seems into an individual&#039;s veins.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Light aether can be used to destroy preexisting objects and matter without a trace. Courses to master light aether is only offered at the highest level of spellweavers registered in the Guild, and spells will have to be monitored due to the potential of imbalance.&lt;br /&gt;
* &#039;&#039;&#039;While incredibly rare, aspected individuals tend to be...&#039;&#039;&#039;: Frugal, Obsessive, Irrational&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Eyes.&lt;br /&gt;
&lt;br /&gt;
==== Dark ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Wholeness ꕀ Creation ꕀ Conclusions&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Requiring a harmonious balance with light aether in the natural environment, dark aether is a bit easier to notice within threads of harmonic aether. While these elements require a lot of effort to be pulled apart and added to, dark seems to be a bit &amp;quot;simpler,&amp;quot; comparatively, to handle. Some reports say that dark aether is warm and inviting, but does not scratch further than the surface level of skin.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Dark aether can be used to fill a space with completely new matter. Courses to master dark aether is only offered at the highest level of spellweavers registered in the Guild, and spells will have to be monitored due to the potential of imbalance. It is currently the most difficult element to pick up. As of right now, there are no restorative magics associated with dark.&lt;br /&gt;
* &#039;&#039;&#039;While incredibly rare, aspected individuals tend to be...&#039;&#039;&#039;: Conniving, Reclusive, Impartial to Biases&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Hands &amp;amp; Shadow.&lt;br /&gt;
&lt;br /&gt;
=== Chaotic Elements ===&lt;br /&gt;
Don&#039;t be alarmed, as the Guild has everything under control! Due to extreme aetherical imbalances, certain areas on Castrella&#039;s [[map]] are [[Corruption|corrupted]] with the chaotic elements of law or whimsy. Since chaotic aether is very successful at spreading into other regions, the Guild has managed to seclude these realms into containment zones, colloquially known as &amp;quot;bubbles,&amp;quot; so they do not seep through to the environment and continue to corrupt our lands.&lt;br /&gt;
&lt;br /&gt;
As the ⁠[[The Outerworld Division]] typically handles the research and control regarding these realms, employees that are often dispatched to the realms of law or whimsy wear heavy [[PPE]] gear and must consume supplements to increase their resistance to aether sickness.&lt;br /&gt;
&lt;br /&gt;
Individuals with high exposure to these elements must often retreat into solitude for a certain amount of time, depending on its intensity, or else their aether can become corrupted. Individuals who experience aether corruption can manifest a number of unusual symptoms, both physical and mental. Often, they will develop an affinity for the chaotic element they were corrupted by, as if they were aspected to it. When a chaotic element is introduced to an individual&#039;s system, it slowly begins to eat at their aspects, starting with any learned aspect they may have before consuming their core aspect, until only the chaotic element remains. &lt;br /&gt;
&lt;br /&gt;
Law &amp;amp; whimsy are unnatural, &amp;amp; a danger to the balance of aether within the environment. The chaotic elements are capable of mass destruction when incorrectly handled, with no notes of restorative capabilities. &lt;br /&gt;
&lt;br /&gt;
==== Whimsy ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Freedom ꕀ Release ꕀ Ignorance&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: An opposing force to Law, this Aether takes its residence as a force of reality, creating pockets of Chaos &amp;amp; Unnatural Terrain. We are not currently sure of how this fully plays a role within the world, but it has a habit of spreading, so the Guild has taken the time to slow the corruption. Those within the area will find theirselves freed from rules &amp;amp; can even experience intense hallucinations.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Whimsy Aether is used in destroying rules bounding you, at a cost. This form of freedom serves to enable you to do things beyond your normal limits. There are currently no known ways it can be used to heal.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Chaotic, Jovial, Impulsive&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Soul.&lt;br /&gt;
&lt;br /&gt;
==== Law ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits: Restriction&#039;&#039;&#039; ꕀ Understanding ꕀ Principle&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: An opposing force to Whimsy, this Aether takes its residence as a force of reality, creating pockets of square &amp;amp; constructed surfaces. We are not currently sure of how this fully plays a role within the world, but it has a habit of spreading, so the Guild has taken the time to slow the corruption. Those within the area will find theirselves bound by rules &amp;amp; can even experience intense hallucinations.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Law Aether is used in establishing limitations both to yourself &amp;amp; others. One aspected to this will find an ability to create rules in exchange for temporary power. Its restorative power often comes with a price, however.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Simple-Minded, Well Groomed, &amp;amp; Strict.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Brain &amp;amp; Nerves.&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Magic&amp;diff=5559</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Magic&amp;diff=5559"/>
		<updated>2025-05-12T20:58:53Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: Bibbleskit moved page Magic to Aether&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Aether]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Arcane_Energy&amp;diff=5558</id>
		<title>Arcane Energy</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Arcane_Energy&amp;diff=5558"/>
		<updated>2025-05-12T20:58:53Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: Bibbleskit moved page Magic to Aether&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] remains a habitable planet thanks to arcane energy abundant in the world. The study of biology, ecology, and the arcane are deeply entwined with each other, assisting its residents in carefully learning, exploring, &amp;amp; harnessing the capabilities of all things magical in Castrella.&lt;br /&gt;
&lt;br /&gt;
[[The Arcane Sciences Division|The ⁠Arcane Sciences Division]] primarily studies the arcane, its origins, and uses in every day life. Since science and magic are so tightly knit together and its involvement together explains how Castrella remains habitable, there is still plenty of information that its residents currently do not know about the source of magical energy. However, we &#039;&#039;do&#039;&#039; know a lot still, so here&#039;s what we can explain!&lt;br /&gt;
&lt;br /&gt;
== Aether ==&lt;br /&gt;
Currently, the organic form of the arcane comes in the form of aether. Aether is invisible and undetectable to the commonfolk. Only centuries-old [[Races#Elvaari|Elvaari]] are able to see traces of aether in the environment, and that heavily depends on their natural aspect, wisdom, and age. Some Elvaari may never be able to see aether, while others may be able to see multiple elements.&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
There are some communities within Castrella attempting to recreate natural aether into more artificial forms. This is known as: Aether &#039;&#039;Essence&#039;&#039;. This can be found in a lot of &#039;&#039;[[magitech]] items&#039;&#039; in an attempt to &#039;&#039;draw less&#039;&#039; from the &#039;&#039;natural&#039;&#039; aether within this world. Aether Essence is not &#039;&#039;perfected&#039;&#039;, but fortunately it does appear to work in a similar nature to the &#039;&#039;true natural&#039;&#039; Aether. Essentially, Essence seems to be used for recurring daily life events within the world to make it more accessible to even those that are not magically attuned to natural aether. While Organic Aether is mostly conserved for spellcasting or similar.&lt;br /&gt;
&lt;br /&gt;
Artificial Aether Essence can be used in a variety of things: gunpowder, paint, liquid juice to store seeds, batteries, and dust meant for swords, as well as much, much more. &lt;br /&gt;
&lt;br /&gt;
This Essence, however, is also very &#039;&#039;hard to craft&#039;&#039;, and is incredibly &#039;&#039;limited&#039;&#039; due to it being a locked away resource, only appointed by high ranking groups thus far. This is also in part due to the fear of over distribution, and even over production potentially being disastrous, and hence, needs to be avoided (the destruction of both the environment, and lives essentially). However, there seems to be darker &#039;&#039;practices&#039;&#039; used to create similar ‘’essence’’. Rumors of using mass groups of lifeforms to directly extract aether informally, an [[aether extraction]]. According to ramblings from alleged back alley conversations. &lt;br /&gt;
&lt;br /&gt;
Currently, most of the essence is located within the confines of the [[The Adventurer&#039;s Guild|Guild]] and other areas.&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
Every living individual on Castrella is born with an aspect. This means their body is more attuned to one specific element -- the reasoning is currently unknown for certain, but scientists believe it may be a result of mixing the most potent aether in environment they were born in with their parents&#039; aspects. It is entirely possible for two parents aspected to the same element to produce offspring aspected to a different element if the environment allows. (This is official lore talk for &amp;quot;do what you want with your character&#039;s element&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Aspects do not necessarily mean the individual is cursed to only learn that element&#039;s magical [[spells]]. It is entirely possible for an earth-aspected individual to learn wind magic, but it will be slightly more difficult. Aspects may also play into this individual&#039;s personality, but this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
== Elemental Body Affinity ==&lt;br /&gt;
Aspects sequester themselves within the body dependent on the individual&#039;s element, and the element they&#039;re using. This is in large part due to that every element within this world represents a body part the element itself naturally attunes to. That is to say, where the aether naturally collects itself the most in order to enact spells somewhat safely within the body. Depending on placement is where most specialists are able to discern what element people control, as well as where this element dispells itself outside the body to come out.&lt;br /&gt;
&lt;br /&gt;
The only exception to this is within the chatoic elements: Law, and Whimsy. Which specifically targets itself to collect within the entire body.&lt;br /&gt;
&lt;br /&gt;
== Elements ==&lt;br /&gt;
Right now, the AS Division has confirmed the existence of nine total elements in the world, split into three categories: &#039;&#039;&#039;Basic&#039;&#039;&#039;, &#039;&#039;&#039;Harmonic&#039;&#039;&#039;, and &#039;&#039;&#039;Chaotic&#039;&#039;&#039;. Each element has traits associated with its aspect, a certain shape to its aether traces, and supposed personality traits. (These, of course, are just building blocks/suggestions to compliment your OC or start a foundation!) &amp;lt;blockquote&amp;gt;This section probably better serves as a synopsis, while each arcane category and element can have their own page. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Elements ===&lt;br /&gt;
The basic elements are all capable of offensive and restorative spellweaving. The basic elements include: fire, water, wind, earth, and ice.&lt;br /&gt;
&lt;br /&gt;
==== Fire ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Mental Fortitude ꕀ Justice ꕀ Passion&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Highly potent aether that clusters together in high concentration. If an element coexists in a controlled environment with fire aether, the latter will overshadow the other. Many environments have an abundance of fire aether, especially in deserts, volcanic regions, and cities.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Fire aether take a resolute and bustling soul to control. It is one of the easier elements to handle, however, and is often introduced first in spellweaving studies. Its restorative spells involve engulfing a wound in warmth, and offensive spells involve enhancing weapons &amp;amp; shaping flames.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Prideful of their arcane competency, happy about the small things in life, competitive.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Heart &amp;amp; Blood.&lt;br /&gt;
&lt;br /&gt;
==== Water ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Balance ꕀ Relentlessness ꕀ Deep Focus&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Very subtle traces of aether that lingers in streams and threads. Sometimes, it can remain completely hidden and undetectable, and it takes high amounts of focus and meditation to be able to extract it correctly from its traces to cast spells. Water aether traces can be found near inland bodies of water, bogs &amp;amp; swamps, beaches, and farmland.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Water aether, as mentioned beforehand, requires a lot of concentration to keep a certain flow consistent. It is a mid-difficulty element to control, and is often only taught to or learned by individuals wanting to lean into environmentalism or battle support. Its restorative spells involve submerging a wound in sparkling water, and offensive spells are rare - most are there to enhance battle abilities.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: More thoughtful &amp;amp; perceptive of their surroundings, avoidant of the frontlines of battle, calm &amp;amp; collected.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Mouth.&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Freedom ꕀ Dexterity ꕀ Carelessness&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Wind aether often appears and disappears inconsistently, making it difficult to pull from. Fortunately, wind spells do not require much aether to cast. It is very abundant much like fire aether, and can be located in almost any environment known on Castrella&#039;s surface. Wind aether does not exist underground.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Wind is the most flexible element, and supplements other elements rather well. It plays a fearsome support role rivaling water, &amp;amp; some wind spellweavers will dedicate their studies to enhancing other elements. Its restorative powers involve wrapping a wound in a constant gust of wind, &amp;amp; its offensive powers are rare - they mostly provide support.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: nonchalant, easily entertained, readily excited to learn new things.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Ears, Wings, and Back.&lt;br /&gt;
&lt;br /&gt;
==== Earth ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Sturdiness  ꕀ Dedication ꕀ Guidance&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Earth aether is tightly packed like blocks &amp;amp; hangs low to the ground. Despite being heavily packed, earth aether is easy to pull from, &amp;amp; rivals fire in ease of use. Earth aether, like wind aether, can be found almost anywhere on Castrella. On the opposite end, it cannot be found in high elevations.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Earth is a very simple element to learn spellweaving with. Most adventurers are recommended to take courses on earth prior to their official registration if they are to be travelers. Its restorative powers involve harnessing energy from plants &amp;amp; applying a magical salve to wounds, &amp;amp; its offensive powers involve manipulating the ground to form shapes.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: tough on the outside, gentle on the inside, &amp;amp; good at winning arguments.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Feet.&lt;br /&gt;
&lt;br /&gt;
==== Ice ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Controlling ꕀ Stoicism ꕀ Unpredictability&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Ice aether did not exist originally in Castrella and was only discovered by the Guild a few centuries ago. It seems to be a mutation of water aether that formed under severe conditions. Its traces are sharp and pointed, scattered in the environment like glass shards. It is difficult to locate in most environments, but so far can be found in mountains and cave systems.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Ice aether is the most difficult element to handle. It is volatile &amp;amp; finicky, &amp;amp; inexperienced spellweavers can pose a danger to those around them. However, a master of ice should be feared and respected as their offensive abilities are second to none. Since its aether traces do not come in stable patterns, its spellweavers must take care to craft that stability. Its restorative powers involve channeling ice aether into one&#039;s hands to touch a wound and close it, &amp;amp; its offensive magic involves torrential assaults.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: egotistical &amp;amp; pompous, &#039;&#039;or&#039;&#039; humble &amp;amp; quiet.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Nose.&lt;br /&gt;
&lt;br /&gt;
=== Harmonic Elements ===&lt;br /&gt;
The two harmonic elements are &#039;&#039;&#039;Light&#039;&#039;&#039; and &#039;&#039;&#039;Dark&#039;&#039;&#039;. These two elements are required to be kept in perfect balance by their representative deities else Castrella may fall into temporary ruin. Similar to the chaotic elements, it is difficult to find an individual aspected to this element, but when discovered, they are often regarded highly. Too much aether leaning to one side of the harmonic elements&#039; balance may cause severe repercussions to ensue, dependent on which element is more abundant. There exist only a few known and practiced light or dark element spells, and they are all taught in a high-level magic course provided by the Guild.&lt;br /&gt;
&lt;br /&gt;
The harmonic elements are capable of mass destruction when incorrectly handled, with no notes of restorative capabilities. &lt;br /&gt;
&lt;br /&gt;
==== Light ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Emptiness ꕀ Destruction ꕀ Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Requiring a harmonious balance with dark aether in the natural environment, light aether is difficult to see and feel. Think of the harmonic aether as multilayered thread entwined together. They require a lot of effort to be pulled apart and added to, but Light more easily so. Some reports say that light aether is cold and that seems into an individual&#039;s veins.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Light aether can be used to destroy preexisting objects and matter without a trace. Courses to master light aether is only offered at the highest level of spellweavers registered in the Guild, and spells will have to be monitored due to the potential of imbalance.&lt;br /&gt;
* &#039;&#039;&#039;While incredibly rare, aspected individuals tend to be...&#039;&#039;&#039;: Frugal, Obsessive, Irrational&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Eyes.&lt;br /&gt;
&lt;br /&gt;
==== Dark ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Wholeness ꕀ Creation ꕀ Conclusions&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Requiring a harmonious balance with light aether in the natural environment, dark aether is a bit easier to notice within threads of harmonic aether. While these elements require a lot of effort to be pulled apart and added to, dark seems to be a bit &amp;quot;simpler,&amp;quot; comparatively, to handle. Some reports say that dark aether is warm and inviting, but does not scratch further than the surface level of skin.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Dark aether can be used to fill a space with completely new matter. Courses to master dark aether is only offered at the highest level of spellweavers registered in the Guild, and spells will have to be monitored due to the potential of imbalance. It is currently the most difficult element to pick up. As of right now, there are no restorative magics associated with dark.&lt;br /&gt;
* &#039;&#039;&#039;While incredibly rare, aspected individuals tend to be...&#039;&#039;&#039;: Conniving, Reclusive, Impartial to Biases&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Hands &amp;amp; Shadow.&lt;br /&gt;
&lt;br /&gt;
=== Chaotic Elements ===&lt;br /&gt;
Don&#039;t be alarmed, as the Guild has everything under control! Due to extreme aetherical imbalances, certain areas on Castrella&#039;s [[map]] are [[Corruption|corrupted]] with the chaotic elements of law or whimsy. Since chaotic aether is very successful at spreading into other regions, the Guild has managed to seclude these realms into containment zones, colloquially known as &amp;quot;bubbles,&amp;quot; so they do not seep through to the environment and continue to corrupt our lands.&lt;br /&gt;
&lt;br /&gt;
As the ⁠[[The Outerworld Division]] typically handles the research and control regarding these realms, employees that are often dispatched to the realms of law or whimsy wear heavy [[PPE]] gear and must consume supplements to increase their resistance to aether sickness.&lt;br /&gt;
&lt;br /&gt;
Individuals with high exposure to these elements must often retreat into solitude for a certain amount of time, depending on its intensity, or else their aether can become corrupted. Individuals who experience aether corruption can manifest a number of unusual symptoms, both physical and mental. Often, they will develop an affinity for the chaotic element they were corrupted by, as if they were aspected to it. When a chaotic element is introduced to an individual&#039;s system, it slowly begins to eat at their aspects, starting with any learned aspect they may have before consuming their core aspect, until only the chaotic element remains. &lt;br /&gt;
&lt;br /&gt;
Law &amp;amp; whimsy are unnatural, &amp;amp; a danger to the balance of aether within the environment. The chaotic elements are capable of mass destruction when incorrectly handled, with no notes of restorative capabilities. &lt;br /&gt;
&lt;br /&gt;
==== Whimsy ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Freedom ꕀ Release ꕀ Ignorance&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: An opposing force to Law, this Aether takes its residence as a force of reality, creating pockets of Chaos &amp;amp; Unnatural Terrain. We are not currently sure of how this fully plays a role within the world, but it has a habit of spreading, so the Guild has taken the time to slow the corruption. Those within the area will find theirselves freed from rules &amp;amp; can even experience intense hallucinations.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Whimsy Aether is used in destroying rules bounding you, at a cost. This form of freedom serves to enable you to do things beyond your normal limits. There are currently no known ways it can be used to heal.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Chaotic, Jovial, Impulsive&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Soul.&lt;br /&gt;
&lt;br /&gt;
==== Law ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits: Restriction&#039;&#039;&#039; ꕀ Understanding ꕀ Principle&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: An opposing force to Whimsy, this Aether takes its residence as a force of reality, creating pockets of square &amp;amp; constructed surfaces. We are not currently sure of how this fully plays a role within the world, but it has a habit of spreading, so the Guild has taken the time to slow the corruption. Those within the area will find theirselves bound by rules &amp;amp; can even experience intense hallucinations.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Law Aether is used in establishing limitations both to yourself &amp;amp; others. One aspected to this will find an ability to create rules in exchange for temporary power. Its restorative power often comes with a price, however.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Simple-Minded, Well Groomed, &amp;amp; Strict.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Brain &amp;amp; Nerves.&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Arcane_Energy&amp;diff=5556</id>
		<title>Arcane Energy</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Arcane_Energy&amp;diff=5556"/>
		<updated>2025-05-12T20:58:26Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: Bibbleskit moved page Arcane Energy to Magic: testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] remains a habitable planet thanks to arcane energy abundant in the world. The study of biology, ecology, and the arcane are deeply entwined with each other, assisting its residents in carefully learning, exploring, &amp;amp; harnessing the capabilities of all things magical in Castrella.&lt;br /&gt;
&lt;br /&gt;
[[The Arcane Sciences Division|The ⁠Arcane Sciences Division]] primarily studies the arcane, its origins, and uses in every day life. Since science and magic are so tightly knit together and its involvement together explains how Castrella remains habitable, there is still plenty of information that its residents currently do not know about the source of magical energy. However, we &#039;&#039;do&#039;&#039; know a lot still, so here&#039;s what we can explain!&lt;br /&gt;
&lt;br /&gt;
== Aether ==&lt;br /&gt;
Currently, the organic form of the arcane comes in the form of aether. Aether is invisible and undetectable to the commonfolk. Only centuries-old [[Races#Elvaari|Elvaari]] are able to see traces of aether in the environment, and that heavily depends on their natural aspect, wisdom, and age. Some Elvaari may never be able to see aether, while others may be able to see multiple elements.&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
There are some communities within Castrella attempting to recreate natural aether into more artificial forms. This is known as: Aether &#039;&#039;Essence&#039;&#039;. This can be found in a lot of &#039;&#039;[[magitech]] items&#039;&#039; in an attempt to &#039;&#039;draw less&#039;&#039; from the &#039;&#039;natural&#039;&#039; aether within this world. Aether Essence is not &#039;&#039;perfected&#039;&#039;, but fortunately it does appear to work in a similar nature to the &#039;&#039;true natural&#039;&#039; Aether. Essentially, Essence seems to be used for recurring daily life events within the world to make it more accessible to even those that are not magically attuned to natural aether. While Organic Aether is mostly conserved for spellcasting or similar.&lt;br /&gt;
&lt;br /&gt;
Artificial Aether Essence can be used in a variety of things: gunpowder, paint, liquid juice to store seeds, batteries, and dust meant for swords, as well as much, much more. &lt;br /&gt;
&lt;br /&gt;
This Essence, however, is also very &#039;&#039;hard to craft&#039;&#039;, and is incredibly &#039;&#039;limited&#039;&#039; due to it being a locked away resource, only appointed by high ranking groups thus far. This is also in part due to the fear of over distribution, and even over production potentially being disastrous, and hence, needs to be avoided (the destruction of both the environment, and lives essentially). However, there seems to be darker &#039;&#039;practices&#039;&#039; used to create similar ‘’essence’’. Rumors of using mass groups of lifeforms to directly extract aether informally, an [[aether extraction]]. According to ramblings from alleged back alley conversations. &lt;br /&gt;
&lt;br /&gt;
Currently, most of the essence is located within the confines of the [[The Adventurer&#039;s Guild|Guild]] and other areas.&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
Every living individual on Castrella is born with an aspect. This means their body is more attuned to one specific element -- the reasoning is currently unknown for certain, but scientists believe it may be a result of mixing the most potent aether in environment they were born in with their parents&#039; aspects. It is entirely possible for two parents aspected to the same element to produce offspring aspected to a different element if the environment allows. (This is official lore talk for &amp;quot;do what you want with your character&#039;s element&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Aspects do not necessarily mean the individual is cursed to only learn that element&#039;s magical [[spells]]. It is entirely possible for an earth-aspected individual to learn wind magic, but it will be slightly more difficult. Aspects may also play into this individual&#039;s personality, but this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
== Elemental Body Affinity ==&lt;br /&gt;
Aspects sequester themselves within the body dependent on the individual&#039;s element, and the element they&#039;re using. This is in large part due to that every element within this world represents a body part the element itself naturally attunes to. That is to say, where the aether naturally collects itself the most in order to enact spells somewhat safely within the body. Depending on placement is where most specialists are able to discern what element people control, as well as where this element dispells itself outside the body to come out.&lt;br /&gt;
&lt;br /&gt;
The only exception to this is within the chatoic elements: Law, and Whimsy. Which specifically targets itself to collect within the entire body.&lt;br /&gt;
&lt;br /&gt;
== Elements ==&lt;br /&gt;
Right now, the AS Division has confirmed the existence of nine total elements in the world, split into three categories: &#039;&#039;&#039;Basic&#039;&#039;&#039;, &#039;&#039;&#039;Harmonic&#039;&#039;&#039;, and &#039;&#039;&#039;Chaotic&#039;&#039;&#039;. Each element has traits associated with its aspect, a certain shape to its aether traces, and supposed personality traits. (These, of course, are just building blocks/suggestions to compliment your OC or start a foundation!) &amp;lt;blockquote&amp;gt;This section probably better serves as a synopsis, while each arcane category and element can have their own page. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Basic Elements ===&lt;br /&gt;
The basic elements are all capable of offensive and restorative spellweaving. The basic elements include: fire, water, wind, earth, and ice.&lt;br /&gt;
&lt;br /&gt;
==== Fire ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Mental Fortitude ꕀ Justice ꕀ Passion&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Highly potent aether that clusters together in high concentration. If an element coexists in a controlled environment with fire aether, the latter will overshadow the other. Many environments have an abundance of fire aether, especially in deserts, volcanic regions, and cities.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Fire aether take a resolute and bustling soul to control. It is one of the easier elements to handle, however, and is often introduced first in spellweaving studies. Its restorative spells involve engulfing a wound in warmth, and offensive spells involve enhancing weapons &amp;amp; shaping flames.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Prideful of their arcane competency, happy about the small things in life, competitive.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Heart &amp;amp; Blood.&lt;br /&gt;
&lt;br /&gt;
==== Water ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Balance ꕀ Relentlessness ꕀ Deep Focus&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Very subtle traces of aether that lingers in streams and threads. Sometimes, it can remain completely hidden and undetectable, and it takes high amounts of focus and meditation to be able to extract it correctly from its traces to cast spells. Water aether traces can be found near inland bodies of water, bogs &amp;amp; swamps, beaches, and farmland.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Water aether, as mentioned beforehand, requires a lot of concentration to keep a certain flow consistent. It is a mid-difficulty element to control, and is often only taught to or learned by individuals wanting to lean into environmentalism or battle support. Its restorative spells involve submerging a wound in sparkling water, and offensive spells are rare - most are there to enhance battle abilities.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: More thoughtful &amp;amp; perceptive of their surroundings, avoidant of the frontlines of battle, calm &amp;amp; collected.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Mouth.&lt;br /&gt;
&lt;br /&gt;
==== Wind ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Freedom ꕀ Dexterity ꕀ Carelessness&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Wind aether often appears and disappears inconsistently, making it difficult to pull from. Fortunately, wind spells do not require much aether to cast. It is very abundant much like fire aether, and can be located in almost any environment known on Castrella&#039;s surface. Wind aether does not exist underground.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Wind is the most flexible element, and supplements other elements rather well. It plays a fearsome support role rivaling water, &amp;amp; some wind spellweavers will dedicate their studies to enhancing other elements. Its restorative powers involve wrapping a wound in a constant gust of wind, &amp;amp; its offensive powers are rare - they mostly provide support.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: nonchalant, easily entertained, readily excited to learn new things.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Ears, Wings, and Back.&lt;br /&gt;
&lt;br /&gt;
==== Earth ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Sturdiness  ꕀ Dedication ꕀ Guidance&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Earth aether is tightly packed like blocks &amp;amp; hangs low to the ground. Despite being heavily packed, earth aether is easy to pull from, &amp;amp; rivals fire in ease of use. Earth aether, like wind aether, can be found almost anywhere on Castrella. On the opposite end, it cannot be found in high elevations.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Earth is a very simple element to learn spellweaving with. Most adventurers are recommended to take courses on earth prior to their official registration if they are to be travelers. Its restorative powers involve harnessing energy from plants &amp;amp; applying a magical salve to wounds, &amp;amp; its offensive powers involve manipulating the ground to form shapes.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: tough on the outside, gentle on the inside, &amp;amp; good at winning arguments.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Feet.&lt;br /&gt;
&lt;br /&gt;
==== Ice ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Controlling ꕀ Stoicism ꕀ Unpredictability&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Ice aether did not exist originally in Castrella and was only discovered by the Guild a few centuries ago. It seems to be a mutation of water aether that formed under severe conditions. Its traces are sharp and pointed, scattered in the environment like glass shards. It is difficult to locate in most environments, but so far can be found in mountains and cave systems.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Ice aether is the most difficult element to handle. It is volatile &amp;amp; finicky, &amp;amp; inexperienced spellweavers can pose a danger to those around them. However, a master of ice should be feared and respected as their offensive abilities are second to none. Since its aether traces do not come in stable patterns, its spellweavers must take care to craft that stability. Its restorative powers involve channeling ice aether into one&#039;s hands to touch a wound and close it, &amp;amp; its offensive magic involves torrential assaults.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: egotistical &amp;amp; pompous, &#039;&#039;or&#039;&#039; humble &amp;amp; quiet.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Nose.&lt;br /&gt;
&lt;br /&gt;
=== Harmonic Elements ===&lt;br /&gt;
The two harmonic elements are &#039;&#039;&#039;Light&#039;&#039;&#039; and &#039;&#039;&#039;Dark&#039;&#039;&#039;. These two elements are required to be kept in perfect balance by their representative deities else Castrella may fall into temporary ruin. Similar to the chaotic elements, it is difficult to find an individual aspected to this element, but when discovered, they are often regarded highly. Too much aether leaning to one side of the harmonic elements&#039; balance may cause severe repercussions to ensue, dependent on which element is more abundant. There exist only a few known and practiced light or dark element spells, and they are all taught in a high-level magic course provided by the Guild.&lt;br /&gt;
&lt;br /&gt;
The harmonic elements are capable of mass destruction when incorrectly handled, with no notes of restorative capabilities. &lt;br /&gt;
&lt;br /&gt;
==== Light ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Emptiness ꕀ Destruction ꕀ Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Requiring a harmonious balance with dark aether in the natural environment, light aether is difficult to see and feel. Think of the harmonic aether as multilayered thread entwined together. They require a lot of effort to be pulled apart and added to, but Light more easily so. Some reports say that light aether is cold and that seems into an individual&#039;s veins.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Light aether can be used to destroy preexisting objects and matter without a trace. Courses to master light aether is only offered at the highest level of spellweavers registered in the Guild, and spells will have to be monitored due to the potential of imbalance.&lt;br /&gt;
* &#039;&#039;&#039;While incredibly rare, aspected individuals tend to be...&#039;&#039;&#039;: Frugal, Obsessive, Irrational&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Eyes.&lt;br /&gt;
&lt;br /&gt;
==== Dark ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Wholeness ꕀ Creation ꕀ Conclusions&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: Requiring a harmonious balance with light aether in the natural environment, dark aether is a bit easier to notice within threads of harmonic aether. While these elements require a lot of effort to be pulled apart and added to, dark seems to be a bit &amp;quot;simpler,&amp;quot; comparatively, to handle. Some reports say that dark aether is warm and inviting, but does not scratch further than the surface level of skin.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Dark aether can be used to fill a space with completely new matter. Courses to master dark aether is only offered at the highest level of spellweavers registered in the Guild, and spells will have to be monitored due to the potential of imbalance. It is currently the most difficult element to pick up. As of right now, there are no restorative magics associated with dark.&lt;br /&gt;
* &#039;&#039;&#039;While incredibly rare, aspected individuals tend to be...&#039;&#039;&#039;: Conniving, Reclusive, Impartial to Biases&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Hands &amp;amp; Shadow.&lt;br /&gt;
&lt;br /&gt;
=== Chaotic Elements ===&lt;br /&gt;
Don&#039;t be alarmed, as the Guild has everything under control! Due to extreme aetherical imbalances, certain areas on Castrella&#039;s [[map]] are [[Corruption|corrupted]] with the chaotic elements of law or whimsy. Since chaotic aether is very successful at spreading into other regions, the Guild has managed to seclude these realms into containment zones, colloquially known as &amp;quot;bubbles,&amp;quot; so they do not seep through to the environment and continue to corrupt our lands.&lt;br /&gt;
&lt;br /&gt;
As the ⁠[[The Outerworld Division]] typically handles the research and control regarding these realms, employees that are often dispatched to the realms of law or whimsy wear heavy [[PPE]] gear and must consume supplements to increase their resistance to aether sickness.&lt;br /&gt;
&lt;br /&gt;
Individuals with high exposure to these elements must often retreat into solitude for a certain amount of time, depending on its intensity, or else their aether can become corrupted. Individuals who experience aether corruption can manifest a number of unusual symptoms, both physical and mental. Often, they will develop an affinity for the chaotic element they were corrupted by, as if they were aspected to it. When a chaotic element is introduced to an individual&#039;s system, it slowly begins to eat at their aspects, starting with any learned aspect they may have before consuming their core aspect, until only the chaotic element remains. &lt;br /&gt;
&lt;br /&gt;
Law &amp;amp; whimsy are unnatural, &amp;amp; a danger to the balance of aether within the environment. The chaotic elements are capable of mass destruction when incorrectly handled, with no notes of restorative capabilities. &lt;br /&gt;
&lt;br /&gt;
==== Whimsy ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits&#039;&#039;&#039;: Freedom ꕀ Release ꕀ Ignorance&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: An opposing force to Law, this Aether takes its residence as a force of reality, creating pockets of Chaos &amp;amp; Unnatural Terrain. We are not currently sure of how this fully plays a role within the world, but it has a habit of spreading, so the Guild has taken the time to slow the corruption. Those within the area will find theirselves freed from rules &amp;amp; can even experience intense hallucinations.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Whimsy Aether is used in destroying rules bounding you, at a cost. This form of freedom serves to enable you to do things beyond your normal limits. There are currently no known ways it can be used to heal.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Chaotic, Jovial, Impulsive&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Soul.&lt;br /&gt;
&lt;br /&gt;
==== Law ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Associated Traits: Restriction&#039;&#039;&#039; ꕀ Understanding ꕀ Principle&lt;br /&gt;
* &#039;&#039;&#039;Aetheric Traces/Notes&#039;&#039;&#039;: An opposing force to Whimsy, this Aether takes its residence as a force of reality, creating pockets of square &amp;amp; constructed surfaces. We are not currently sure of how this fully plays a role within the world, but it has a habit of spreading, so the Guild has taken the time to slow the corruption. Those within the area will find theirselves bound by rules &amp;amp; can even experience intense hallucinations.&lt;br /&gt;
* &#039;&#039;&#039;Usage &amp;amp; Handling&#039;&#039;&#039;: Law Aether is used in establishing limitations both to yourself &amp;amp; others. One aspected to this will find an ability to create rules in exchange for temporary power. Its restorative power often comes with a price, however.&lt;br /&gt;
* &#039;&#039;&#039;Aspected individuals tend to be...&#039;&#039;&#039;: Simple-Minded, Well Groomed, &amp;amp; Strict.&lt;br /&gt;
* &#039;&#039;&#039;Body Type Affinity:&#039;&#039;&#039; Brain &amp;amp; Nerves.&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Help:Empty_Character_Page&amp;diff=5520</id>
		<title>Help:Empty Character Page</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Help:Empty_Character_Page&amp;diff=5520"/>
		<updated>2025-05-08T21:45:55Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: basic template info just so it doesn&amp;#039;t look empty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I once said this thing and now people know me by it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Character Name&lt;br /&gt;
| Image = [[File:Guild_Logo.png|thumb]]&lt;br /&gt;
| Pronouns = He/She/They&lt;br /&gt;
| Species = Awesome&lt;br /&gt;
| Height = 1000cm&lt;br /&gt;
| Age = 10000&lt;br /&gt;
| Birth Date =&lt;br /&gt;
| Division =&lt;br /&gt;
| Role = Being Based&lt;br /&gt;
| Zodiac =&lt;br /&gt;
| Aspect =&lt;br /&gt;
| Family =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A short blurb describing your character so that people can get a feel for them at a glance. Sections below are suggestions and can be removed / added to as needed. It&#039;s also okay to leave them as &amp;quot;to be filled out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The easiest way to copy this page would be to click on the &amp;quot;Edit Source&amp;quot; button, copy all the raw text, and paste it into your new character page in the source.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After creating your character page, you can update the Person template box on the right by switching to the visual editor (click &amp;quot;edit&amp;quot;) and then double clicking the Person box.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guild_Logo.png|Guild logo.&lt;br /&gt;
File:Guild_Logo.png|Guild logo again!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Help:Empty_Character_Page&amp;diff=5519</id>
		<title>Help:Empty Character Page</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Help:Empty_Character_Page&amp;diff=5519"/>
		<updated>2025-05-08T21:44:21Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added template:person update instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I once said this thing and now people know me by it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name =&lt;br /&gt;
| Image = [[File:Guild_Logo.png|thumb]]&lt;br /&gt;
| Pronouns =&lt;br /&gt;
| Species =&lt;br /&gt;
| Height =&lt;br /&gt;
| Age =&lt;br /&gt;
| Birth Date =&lt;br /&gt;
| Division =&lt;br /&gt;
| Role =&lt;br /&gt;
| Zodiac =&lt;br /&gt;
| Aspect =&lt;br /&gt;
| Family =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A short blurb describing your character so that people can get a feel for them at a glance. Sections below are suggestions and can be removed / added to as needed. It&#039;s also okay to leave them as &amp;quot;to be filled out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The easiest way to copy this page would be to click on the &amp;quot;Edit Source&amp;quot; button, copy all the raw text, and paste it into your new character page in the source.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After creating your character page, you can update the Person template box on the right by switching to the visual editor (click &amp;quot;edit&amp;quot;) and then double clicking the Person box.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guild_Logo.png|Guild logo.&lt;br /&gt;
File:Guild_Logo.png|Guild logo again!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Help:Empty_Character_Page&amp;diff=5518</id>
		<title>Help:Empty Character Page</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Help:Empty_Character_Page&amp;diff=5518"/>
		<updated>2025-05-08T21:41:07Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: initial creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I once said this thing and now people know me by it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name =&lt;br /&gt;
| Image = [[File:Guild_Logo.png|thumb]]&lt;br /&gt;
| Pronouns =&lt;br /&gt;
| Species =&lt;br /&gt;
| Height =&lt;br /&gt;
| Age =&lt;br /&gt;
| Birth Date =&lt;br /&gt;
| Division =&lt;br /&gt;
| Role =&lt;br /&gt;
| Zodiac =&lt;br /&gt;
| Aspect =&lt;br /&gt;
| Family =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A short blurb describing your character so that people can get a feel for them at a glance. Sections below are suggestions and can be removed / added to as needed. It&#039;s also okay to leave them as &amp;quot;to be filled out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The easiest way to copy this page would be to click on the &amp;quot;Edit Source&amp;quot; button, copy all the raw text, and paste it into your new character page in the source.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
    to be filled out&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Guild_Logo.png|Guild logo.&lt;br /&gt;
File:Guild_Logo.png|Guild logo again!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5517</id>
		<title>Nyx Roseblood</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5517"/>
		<updated>2025-05-08T21:34:12Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Nyx Roseblood/Lore|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Subjects should always kneel before their queen.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = Mother and two younger siblings&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx Roseblood&#039;&#039;&#039; is a lesser kindred roaming the lands in search of ultimate power. Caught in the ice age calamity caused by [[Lyna Solai|Lyna Solai]], she slept in the ice for 107 years. Her time trapped in the ice left her with light symptoms of amnesia (forgetting details of her past), and significant muscle atrophy.&lt;br /&gt;
&lt;br /&gt;
Lamenting the loss of her previously (self-described) incredible strength, she spends a lot of her time training and wandering.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Kindred Traits ===&lt;br /&gt;
&lt;br /&gt;
Nyx is a sheep kindred, giving her horns and hair with wool like qualities.&lt;br /&gt;
&lt;br /&gt;
=== Horns ===&lt;br /&gt;
&lt;br /&gt;
Nyx has large upwards pointing horns. They normally curl inwards and form a spiral, but she takes special care of them to make sure they grow in a more imposing manner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;What? No, this shape is completely natural.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
Her hair grows very quickly and is very fluffy, like sheep&#039;s wool. She often cuts it short just so she doesn&#039;t have to think about it a while. It takes about a month to reach her lower back (so about an inch per day). It&#039;s naturally a deep blonde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;It grows back so fast. I&#039;m sure I could sell it...&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
Nyx stands about 5&#039;4&amp;quot; and is built pretty sturdily. There&#039;s a solid layer of muscle underneath her squishy exterior.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I know, I know. You&#039;ve never seen such beauty.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eyes ===&lt;br /&gt;
&lt;br /&gt;
Nyx&#039;s eyes are heterochromatic. Her left eye is a dark blue; her right is is a deep red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Oh, this? Long ago, I met an poor, blind, old lady who asked me for bread. Not only did I give her my last loaf, I gave her my right eye. She was so moved, she rewarded me with this demon eye. It rules.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Nyx is a rough personality to deal with. She believes herself to have a greater purpose, and has very high expectations of herself. She also takes special care of image around other people. Not exactly a hero but not a villain, either.&lt;br /&gt;
&lt;br /&gt;
She&#039;s very soft, loving, and kind. She&#039;s easy to bruise and has a hard time getting back up once she falls off the horse. However, this is all hidden behind her facade of dark heroicism. She portrays herself as a confident, strong, rowdy, and important figure. While obviously a defense mechanism, it also serves as an avenue for her to &amp;quot;fake it &#039;til you make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Always having something to prove, she can be combative, taunting, and arrogant. She never means to cause any harm, hoping that other people will take her bravado as a challenge instead of a threat.&lt;br /&gt;
&lt;br /&gt;
Nyx loves to be silly, goof around, dance, play, and drink.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
{{:Nyx Roseblood/Lore}}&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* [[Lyna Solai|Lyna Solai]]: Nyx saw Lyna in her noodly wyrm form in the Ginkgo Tree Tavern and immediately ran over to pick her up and freak out over seeing an actual dragon. Somehow they&#039;ve become friends.&lt;br /&gt;
* [[Keldwyn Flannery|Keldwyn Flannery]]: Kel is beloved, skilled, and accomplished. On top of this, she also has horns and is a pirate. Nyx honestly thinks she&#039;s extremely cool and respects her, but her pride outweighs those feelings. Nyx is combative with Kel because she wants to prove she&#039;s cooler. Kel doesn&#039;t think much of her and even finds it entertaining, using Nyx&#039;s antics as an opportunity to tease her.&lt;br /&gt;
* [[Hyalt Keylen|Hyalt Keylen]]: A short time after being released from the hospital, Nyx sought out Hyalt in an attempt to simultaneously [[Nyx_Roseblood/Lore#Learning_Archery|learn archery]] and regain some physical strength. Nyx (annoyingly) becomes satisfied with her experience and quits archery after Hyalt painstakingly taught her for two weeks. Hyalt, being the kind person she is, still keeps in touch and puts up with her antics.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Is a very lightweight drinker. Gets lovey dovey when inebriated, except with [[Keldwyn Flannery|Keldwyn Flannery]].&lt;br /&gt;
* Pretends to be left-handed. When she&#039;s serious, she switches to her right hand.&lt;br /&gt;
* Keeps a journal on her at all times in which she documents her travels. They are highly embellished.&lt;br /&gt;
* Closeted bi.&lt;br /&gt;
* Can&#039;t remember if she&#039;s ever been in any romantic relationships.&lt;br /&gt;
* After regaining consciousness, she cut her hair short. It was too heavy for her while recovering.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nyx-concept.png|Full art Nyx concept.&lt;br /&gt;
File:Nyx-sticker.png|Marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-itty-bitty-sticker.png|Tiny marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-ale.png|Nyx drunk of one ale.&lt;br /&gt;
File:Nyx-sigh.png|Nyx taking matters into her own hands.&lt;br /&gt;
File:Nyx-kel-bar.png|Nyx drunkenly picking a fight with [[Keldwyn Flannery|Keldwyn Flannery]]&lt;br /&gt;
File:Nyx-vs-dinosaur-pirate.png|Fictional scene of Nyx vs a Dinosaur Pirate.&lt;br /&gt;
File:Nyx-short-hair.png|Nyx when her  hair is short.&lt;br /&gt;
File:Nyx-pathetic.png|Nyx looking down at you.&lt;br /&gt;
File:Nyx-phoenix-day.png|Nyx in her Phoenix Fest outfit.&lt;br /&gt;
File:Nyx-curse-mark.png|The curse mark on Nyx&#039;s back.&lt;br /&gt;
File:Nyx-kitori-outfit.png|Wearing [[Kitori Kanna]]&#039;s outfit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Wayfarers&#039; Division]]&lt;br /&gt;
[[Category:Kindred]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5516</id>
		<title>Nyx Roseblood/Lore</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood/Lore&amp;diff=5516"/>
		<updated>2025-05-08T17:31:46Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added nyx schooling detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Overview|1 Link Target=Nyx Roseblood|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = A mother, two younger siblings.&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Not much is known about Nyx&#039;s early years. In 1111, Nyx (20) ran away from her home town. She spent the time searching for herself, upset about her curse and determined to find a way to break it. She ventured to the continent underneath [[Lyrrh al Stahl|Lyrrh al Stahl]], in part hoping to meet a dragon.&lt;br /&gt;
&lt;br /&gt;
In 1121, 10 years after Nyx&#039;s departure from home, [[Lyna Solai|Lyna Solai]] made contact with the forest beneath, starting a calamitous ice age. Nyx was, unfortunately, caught in the calamity and was instantly frozen solid.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in 1091, Nyx grew up in a small settlement in a nice meadow. Born to a family of wind aspected sheep kindred, Nyx lived humbly and (in her words) boringly. Convinced she was to serve a greater purpose, she begged her parents to train her to control aether better. Concerned for their daughter, they explained to her that aether control comes with time and practice. Hoping to dissuade her from hurting herself, they explained the dangers and responsibilities that come with practicing magic.&lt;br /&gt;
&lt;br /&gt;
This only served to excite her more. Now believing that becoming a skilled wizard was her calling, she turned training into a daily habit. She honed her mastery over wind aether to the point that she had surpassed her parents (they weren&#039;t especially skilled, mind you). Nyx thought it was time to learn a second aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Fire sounds destructive and awesome. I have to learn it.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of course, not truly understanding how little she actually knew, she rushed the process and damaged the aether glands in her left half. Unbeknownst to Nyx, she had cursed herself in the process (see [[Nyx Roseblood/Lore#Curse|curse]] section).&lt;br /&gt;
&lt;br /&gt;
Suddenly unable to cast even the most basic wind spells, Nyx spiraled into an episode that could only be described as grief. She became overwhelmed by her own sense of self worth, expectations of grandeur, and the sudden loss of her ability to achieve any of her goals. &lt;br /&gt;
&lt;br /&gt;
When her family felt something was wrong, she lashed out and ran away from home, taking with her only the necessities.&lt;br /&gt;
&lt;br /&gt;
In 1111, when Nyx was 20 years old, she ventured away from her boring village hoping to find a renewed sense of purpose and a cure for her curse. She had heard that dragons live in a floating Island above what is now known as Aurora Lynaustralis. She had always wanted to see a dragon with her own eyes and thought that perhaps she might meet one there, so she set her course.&lt;br /&gt;
&lt;br /&gt;
She gained strength and durability from her long travels and spent a lot of time staring up at Lyrrh al Stahl from the continent below. One day, while gazing, Nyx saw what she believed to be a meteor headed for the planet. She had accepted her fate, expecting to die soon, and struck a pose.&lt;br /&gt;
&lt;br /&gt;
Of course, it was just [[Lyna Solai|Lyna Solai]] making her catastrophic descent (year 1121). Nyx became flash frozen. 107 years passed before her rescue.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-freeze-1.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-2.png|300px]]&lt;br /&gt;
[[File:Nyx-freeze-3.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rescue ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
In the year 1228, the Guild would depart on a multi-division venture to the calamitous region to study the area and perhaps find a way to reverse the permafreeze.&lt;br /&gt;
&lt;br /&gt;
While there, the team would find Nyx, frozen. They would save her from her cold prison, much worse for wear. Unconscious but still living, they would take her back to Eversun City for emergency medical attention.&lt;br /&gt;
&lt;br /&gt;
Her mind and body deteriorated from her time in the ice. Her friends and family from 107 years past are long gone, but without her memories, she can&#039;t yet mourn for them.&lt;br /&gt;
&lt;br /&gt;
For the two years she&#039;s been free, she has spent her time working on her physical health and strength. She has forgotten about her curse, only remembering her inability to cast any magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This section is a work in progress and is a basic outline/suggestion.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wayfaring ===&lt;br /&gt;
&lt;br /&gt;
In 1228, shortly after her rescue, [[Pterra Whitt]] met with her in the hospital to request that she join the Guild. Nyx and adamantly replies, &amp;quot;No, I&#039;m a lone wolf. I don&#039;t need a &#039;guild&#039; to keep a leash on me and tell me what to do.&amp;quot; After about 30 seconds behind closed doors with him, she emerges, very happy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Hey guys, I&#039;m a wayfarer now!&amp;quot; *points to armband*&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No one knows what was said to her.&lt;br /&gt;
&lt;br /&gt;
After being informed by [[Kitori Kanna]] that she can&#039;t just be a wayfarer because Whitt said so, she begrudgingly enrolled in basic academy curriculum. She passed with decent marks the year after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Learning Archery ====&lt;br /&gt;
In the year 1228, some time after being released from the hospital, Nyx wanders Eversun City to think. She had heard people talking about an amazing archer in town, and how she had won the archery contest with little effort. Nyx had never held a bow before, but was excited at the possibility of meeting a legend, learning from them, and becoming a master of the bow herself.&lt;br /&gt;
&lt;br /&gt;
She asked around town and heard that she could easily be found at the practice grounds. Nyx met Hyalt and insisted that she teach her archery, since she was the best. Hyalt humbly rejects the praise and tells Nyx she had never been a teacher before. Nyx continues with the praise and enthusiasm. Hyalt responds positively and decides to teach her. Nyx congratulated her for acquiring a new genius student.&lt;br /&gt;
&lt;br /&gt;
Nyx wants to rush into training immediately and insists on a bow way too heavy for her. Immediately pulling a muscle, Nyx is out of commission for a day.&lt;br /&gt;
&lt;br /&gt;
When they get back to it, Hyalt quickly finds out that Nyx has absolutely no skill with a bow and is more than a bit clumsy. Nyx&#039;s stubbornness, ego, enthusiasm, and lack of humility push Hyalt&#039;s patience to the limit. She knew she had her hands full.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;Your feet are pointing the wrong way again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;But shooting it sideways looks cooler.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt, inhales sharply and claps: &amp;quot;You do look very cool I promise, but that kind of advanced technique is hard to pull off when you’re still struggling with the basics.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two weeks of rigorous training, Nyx finally hits her first bullseye cleanly. Both of them, shocked at what had just happened, realized it was finally over. Hyalt screams praise for her in excitement, forgetting all of the time and effort they spent going over the same basic things repeatedly for hours a day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hyalt: &amp;quot;What? Did you say? What was that word??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nyx: &amp;quot;Bowner! I&#039;m a true bowner now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hyalt: &amp;quot;Do not ever say that again.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyalt, now a proud teacher of a successful student, suggests that Nyx keep practicing and enter the next Eversun City archery contest. Nyx smiles, tilts her head, and says, &amp;quot;Nah, I don&#039;t think I really like archery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curse ===&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
Before becoming frozen, Nyx had become cursed. She wants attention, and wants to be special. She has a strong belief that skilled casters are worth praise and adoration. Thus, she put a lot of pressure on herself to become a renowned, skillful mage. Even attempting a second aspect before she even had a handle on her main aspect. The mental strain she put on herself led to a curse that prevents her from casting at all. Subconsciously, she feels: &amp;quot;No one can call me a failure as a mage if I can&#039;t cast in the first place.&amp;quot;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phoenix Festival 1230 ===&lt;br /&gt;
Nyx loves celebrations, festivals, anything that allows her to show off. The [[Phoenix Festival]] is no exception.&lt;br /&gt;
&lt;br /&gt;
==== PhoeNYX Fest ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Come one, come all! Come all, actually! Bring your friends!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx waves her arms at the crowds wildly, never having been a showman before. Excited and proud of herself, she continues yelling.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Welcome to PhoeNYX Fest!&amp;quot;, she stresses her name. &amp;quot;After many (many) days of preparation, the trinket&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt; and competition table is finally OPEN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nyx pulls a cloth off a sign, revealing the word &amp;quot;open&amp;quot;. She does a half kneel and jazz hands towards her shoddy stall, smiling micheivously.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The name of the game is brute strength! Step right up and challenge me to an arm wrestle! If you win, you get an amazing, hand carved phoenix. **Pain**stakingly made by yours truly! If you LOSE, you pay me 5 gold (and I still give you a phoenix because I made a lot).&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Nyx continues to smile, eyebrows furrowed. She spots a child curiously watching.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh, and if you just want the cool trinket, theyre 2 gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She puts her bandaged fingers up to her lips and thinks for a moment.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...The bloody ones are 3 gold.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nyx offered small, hand carved phoenixes at a little stall she built herself. There was also an arm wrestling challenge. The rules were simple: win and it&#039;s free. Lose and pay her 5 gold. Otherwise, you could buy one for 2 gold.&lt;br /&gt;
&lt;br /&gt;
She carved 200 wooden phoenixes.&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-1.png|300px]]&lt;br /&gt;
[[File:Nyx-pheonyxfest-open-2.png|300px]]&lt;br /&gt;
&lt;br /&gt;
===== [[Hyalt Keylen]] =====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyalt&#039;&#039;&#039;: That was… easier than I thought it would be? Nyx…. Aren&#039;t you left handed?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx, leaning in close, whispering to her old archery mentor&#039;&#039;&#039;: No. I&#039;m actually right handed. *wink*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyalt, her eye twitching&#039;&#039;&#039;: I see.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== [[Keldwyn Flannery]] =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The pointed ears of a certain fiery haired lass perk up at hearing Nyx’s announcement. Keldwyn was enjoying a day full of festivities, and she was just about to wind down for a few minutes of rest, but what was one more game? The Half-Kindred smiles and struts towards the stall, swagger turned all the way up.&lt;br /&gt;
 &lt;br /&gt;
“Ahoy! I’d like to take ye up on yer challenge, love.” She states confidently. Without another word, she pulls a stool in front of her with her foot and sits down, rolling up her sleeves and slamming her elbow down on the table, presenting her *left* hand. A coy smirk appears on her face along with a raised eyebrow.&lt;br /&gt;
&lt;br /&gt;
Once her challenger is ready, and with their hands clasped together across the stall, Kel’s smirk remains, but her eyebrows furrow, anticipating what’s to come next. Nyx takes a breath in, readying her next words.&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;GO!!&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Not a second passes between the mark and the sound of arm hitting wood. Before Nyx can react, Kel is standing up and bowing before the cheering crowd like the showoff she is. She turns to her opponent, who’s just sitting there staring in awe at what just transpired.&lt;br /&gt;
 &lt;br /&gt;
“Alrighty then, I’m gettin’ tired. Give me my trinket and I’ll be on my merry way.” The pirate says with a wink, hand out in front of her expectantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;From [[User:Hanny]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Nyx hears her least favorite sound, &amp;quot;ahoy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing what&#039;s about to happen, she shakes off the strain from her last match and cracks her neck.&lt;br /&gt;
&lt;br /&gt;
It&#039;s go time. She&#039;s ready this time. Kel can&#039;t beat her at her own game. Not again.&lt;br /&gt;
&lt;br /&gt;
3...&lt;br /&gt;
&lt;br /&gt;
2...&lt;br /&gt;
&lt;br /&gt;
1...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;GO!!&#039;&#039;&amp;quot;&lt;br /&gt;
﻿&lt;br /&gt;
&#039;&#039;&#039;Thunk!&#039;&#039;&#039;&lt;br /&gt;
﻿&lt;br /&gt;
Not again.&lt;br /&gt;
 &lt;br /&gt;
A few tears hit the floor, one on the little wooden Phoenix she spent so much time carving. A clean one. &#039;&#039;She can have my sweat and tears, but not my blood.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Nyx-vs-kel-2.png|300px]]&lt;br /&gt;
[[File:Nyx-vs-kel-3.png|150px]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pan_Campio&amp;diff=5434</id>
		<title>Pan Campio</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pan_Campio&amp;diff=5434"/>
		<updated>2025-05-07T01:09:39Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added categories; *actually drew her a picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| Name = Pan Campio&lt;br /&gt;
| Image = [[File:Pan-profile.png|thumb]]&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Cat&lt;br /&gt;
| Height = 5&#039;2&amp;quot; / 157cm&lt;br /&gt;
| Division = Wayfarer&#039;s Division&lt;br /&gt;
| Aspect = Wind (born)&lt;br /&gt;
| Family = Orphan&lt;br /&gt;
}}&amp;lt;blockquote&amp;gt;&#039;&#039;Thanks for the fun time. Invite me again next time you play. You&#039;ll definitely win your money back.&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Pan&#039;&#039;&#039; is a sporty, agile feline kindred. She loves competition and will attempt any challenge. She&#039;s okay with losing, as she does it mostly for the love of the game. She usually hangs out alone, looking for trouble. She doesn&#039;t like weapons and prefers her claws.&lt;br /&gt;
&lt;br /&gt;
She defeated [[Donte Warg]] in their first fight together, embarrassing her in front of her pack. Since then, they have fought countless times. They decided that the real winner would be she who wins twice in a row. It hasn&#039;t happened yet.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothes ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Her ears are enormous for a cat kindred. She&#039;s secretly sensitive about it, but will not tell anyone for fear they will abuse that knowledge.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Wayfarers&#039; Division]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Pan-profile.png&amp;diff=5433</id>
		<title>File:Pan-profile.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Pan-profile.png&amp;diff=5433"/>
		<updated>2025-05-07T01:09:02Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=5430</id>
		<title>Building a Character</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=5430"/>
		<updated>2025-05-06T05:22:47Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: /* Step 8: The Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before we start, we recommend reading through the &#039;&#039;&#039;[[Axioms]]&#039;&#039;&#039; to get a general idea of what fits the setting. The &#039;&#039;&#039;[[Axioms]]&#039;&#039;&#039; are a set of worldbuilding rules to keep things consistent. From there, think of a general idea of what you want your character to be. No worries if it doesn’t instantly come to you, we can develop things as we go and change things if we change our minds later on.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 1: Concept&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Who is this character? What could their role in the world be? What race sounds interesting (more info below!) to you? Or a division? What would they sound like How could they interact with [[:Category:Characters|another character]] in the world? How about starting their name from a pun, or a funny visual? &lt;br /&gt;
&lt;br /&gt;
If you would like a hand bouncing around ideas, give the Tavern Talk channel a ping! Let&#039;s get ideas going!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 2: Race&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The [[races|&#039;&#039;&#039;races&#039;&#039;&#039;]] in &#039;&#039;&#039;[[Castrella]]&#039;&#039;&#039; are vast and numerous. &lt;br /&gt;
&lt;br /&gt;
Here is a list of the [[races|&#039;&#039;&#039;races&#039;&#039;&#039;]] in this world so you can look through the general ideas surrounding them! There is a lot of variety in appearances, so don&#039;t feel stuck on having to present your character a specific way. &lt;br /&gt;
&lt;br /&gt;
If you don’t see a race that fits your idea, feel free to throw ideas out in Tavern Talk!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 3: Aether and Aspects&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Every creature, barring special cases, within &#039;&#039;&#039;[[Castrella]]&#039;&#039;&#039; can use [[Arcane Energy|&#039;&#039;&#039;Aether&#039;&#039;&#039;]]. When an individual can wield an element, this is called an &#039;&#039;&#039;[[Arcane Energy#Aspects|Aspect]]&#039;&#039;&#039;. They are able to use aspects due to the Aether Organ within all beings.&lt;br /&gt;
&lt;br /&gt;
All creatures and characters at birth have &#039;&#039;&#039;&#039;&#039;one&#039;&#039;&#039;&#039;&#039; aspect, then have the option to learn &#039;&#039;&#039;&#039;&#039;one&#039;&#039;&#039;&#039;&#039; other aspect as they go. Outside of this, one can &#039;&#039;&#039;&#039;&#039;never&#039;&#039;&#039;&#039;&#039; be attuned to 3 aspects at once, or they shall explode. They can, however, practice very basic spells of each type. &lt;br /&gt;
&lt;br /&gt;
While every character must have &#039;&#039;one&#039;&#039; aspect, &#039;&#039;not all characters need to have two aspects&#039;&#039;. When building characters with two aspects, take into account how they might utalise them. &#039;&#039;&#039;[https://docs.google.com/spreadsheets/d/14TWfdxih29MxNMlRXBdmd4FQ4FA8-kH0uaiGHPm7qa4/edit?gid=0#gid=0 This combo idea sheet]&#039;&#039;&#039; may help! &lt;br /&gt;
&lt;br /&gt;
In total, there are 9 main types of &#039;&#039;&#039;[[Arcane Energy#Aspects|Aspects]]&#039;&#039;&#039;, though only 7 you can naturally be born with. &lt;br /&gt;
&lt;br /&gt;
Here is a summary of the elements one can be born with:&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Fire&#039;&#039;&#039;]] - Mental Fortitude, Justice, Passion. Takes a resolute and bustling soul to control Easiest element to handle. Restorative spells, enhances weapons when used offensively.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Water&#039;&#039;&#039;]] - Balance, Relentlessness, Deep Focus. Requires much concentration/meditation to handle. mid-difficulty to control. Focus on restorative spells with offensive spells more rare.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Wind&#039;&#039;&#039;]] - Freedom, Dexterity, Carelessness. Incredibly flexible as an element, works well with other aspects. Focus on support enhances other elements. With a focus on support, rarely would be used offensively.&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Earth&#039;&#039;&#039;]] - Sturdiness, Dedication, Guidance. Simple element to learn. Restorative powers harness energy from plants to salve wounds, while offensive powers manipulates the environment.&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Ice&#039;&#039;&#039;]] - Controlling, Stoicism, Unpredictability. Most difficult element to handle as it is highly volatile and inexperienced users can harm those around them. Restorative powers involve using ones hand&#039;s to mend wounds, and offensive usage being torrential assaults.&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Light&#039;&#039;&#039;]] - Emptiness, Destruction, Beginnings. Incredibly rare. Powerful aether that destroys pre-existing objects and matter entirely. Incredibly difficult to learn, the guild offers courses to only highest level of spellweavers.&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Dark&#039;&#039;&#039;]] - Wholeness, Creation, Conclusions. Incredibly rare. Aspect that can be used to fill spaces with completely new matter. Incredibly difficult to learn, the guild offers courses to only highest level of spellweavers. It is currently the most difficult element to pick up. As of right now, there are no restorative spells associated with dark.&lt;br /&gt;
&lt;br /&gt;
Once again, if you need help always feel free to reach out in Tavern Talk.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 4: Divisions&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This one only applies to people who are within [[Adventurers&#039; Guild|&#039;&#039;&#039;The Adventurers&#039; Guild&#039;&#039;&#039;]]. There are different [[Adventurers&#039; Guild#Major Divisions|&#039;&#039;&#039;divisions&#039;&#039;&#039;]] that represent the many jobs of the Guild. For more on each one’s function, look here. To simplify this, ask yourself, what does my character like to do? How would they help the Guild?&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the Major Divisions one can be in:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Wayfarers&#039; Division]]&#039;&#039;&#039; - The largest division withing the Adventurers&#039; Guild. Focusing on any and all types questing and adventuring, and collaborating with other divisions.&lt;br /&gt;
* &#039;&#039;&#039;[[Civil Affairs Division]]&#039;&#039;&#039; - Handles a large amount of the governmental legwork within Eversun, helping the general public and law-making. Also manages festivities and civil protection.&lt;br /&gt;
* &#039;&#039;&#039;[[Trade Division]]&#039;&#039;&#039; - Focus on anything commerce, marketing and currency. Those in Trade work tireless to upkeep flow of trade in and outside of Eversun. This division also oversees mail services and monitoring trade routes from harbours.&lt;br /&gt;
* &#039;&#039;&#039;⁠[[Archivist Division]]&#039;&#039;&#039; - Tasked with documenting everything in Castrella. Accepting research from other divisions, manages their own printing stations, and records information into the Archivist Grand Library.&lt;br /&gt;
* &#039;&#039;&#039;⁠[[Environmental Division]]&#039;&#039;&#039; - Researches farmland, all living entities, crop accessibility and forecasts for weather. Engages with other divisions to ensure natural life is of high priority and is protected.&lt;br /&gt;
* &#039;&#039;&#039;[[Arcane Sciences Division]]&#039;&#039;&#039; - Studies all subjects relayed to magic, aether and science. Focuses on anything to do with the basic elements, harmonic elements, chaotic elements, curses, pacts, aetheric vessels, aetheric combinations, elemental traces within the world, spellweaving, and so on.&lt;br /&gt;
* &#039;&#039;&#039;[[Education Division]]&#039;&#039;&#039; - A fairly small division, runs required courses for adventurers. A collective product of all major divisions, rookies are required to attend an amount of courses. Subjects include weaponry, magic, ecology, geography, cultural communications, rule of the Guild, stealth, etc.&lt;br /&gt;
* &#039;&#039;&#039;⁠[[Creative Commons Division]]&#039;&#039;&#039; - Handles staffing for festivals, holiday cheer/decorating the city, maps infrastructure, and provides general entertainment/hobby services. These services include and are not limited to: theater troupes, Pictomancy shows, circuses. Oversees and manages community events.&lt;br /&gt;
* &#039;&#039;&#039;[[Outerworld Division]]&#039;&#039;&#039; - One of the oldest divisions in the  Adventurers&#039; Guild, focuses on peacekeeping between Eversun City and all of Castrella&#039;s territories, although in modern times created a force to control the spread of chaotic elements. Works closely with other divisions.&lt;br /&gt;
* &#039;&#039;&#039;[[Contingency Division]]&#039;&#039;&#039; - A large division dedicated to emergency services. Ranging from medical paramedic on a job sites to assisting the Wayfarers&#039; Division on quests. Handles other oddball requests that may be unable to fall into any other category.&lt;br /&gt;
&lt;br /&gt;
Not everyone is a fighter, but every member of the Guild must be licensed with a weapon. Some people just want to work behind a desk. &lt;br /&gt;
&lt;br /&gt;
If you can’t decide, we have a fun personality quiz [https://uquiz.com/quiz/Opau41/what-adventurers%E2%80%99-guild-division-should-you-apply-for right here]! &lt;br /&gt;
&lt;br /&gt;
Not every character in Castrella is in the guild, so don&#039;t feel as though they have to be!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 5: Homeland &amp;amp; Backstory&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
We’re still in the process of creating the full map, but currently, we have a few countries. Most of the time, where you are born is based around your race, though that is not exclusive. Consider what type of culture you want your character to have. Think about what goals &amp;amp; aspirations led them to where they are!&lt;br /&gt;
&lt;br /&gt;
[[Castrella#Countries|Here is a link to a rough outline of some locations in Castrella]], and outside of Eversun City (page is a WIP!)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 6: Personality&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now that we have it all together, it is time to define what your character is. I think it is best to consider what Boons do they have &amp;amp; what Flaws they are stuck with.&lt;br /&gt;
&lt;br /&gt;
A boon is something good about them. Whether they are helpful, kind, or creative. A flaw is something negative about them. Maybe they steal, tend to gossip a lot, or they tend to have a short fuse.&lt;br /&gt;
&lt;br /&gt;
Overall, ask yourself, what would be fun for you to have? Just make sure they aren’t perfect or completely bad. Lovable characters come from a place of being flawed, but good despite that. There are fringe cases, but that’s dependent.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to give them personalities that contrast with their outward appearances!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 7: Filling In The Rest&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When thinking about outfits, consider what the context of the character is. I would break that down to Profession &amp;amp; Personality. Someone who works as an officer would wear something like a uniform, but maybe they have a cute side, so they decorate it a bit. The fantasy in this world is a little loose, but it is always good to get inspiration from online.&lt;br /&gt;
&lt;br /&gt;
Family can be a real sticking point with some characters, and while some might get really detailed, it is probably best to just think about relatives that are close or have had an impact on your character.&lt;br /&gt;
&lt;br /&gt;
Finally, consider any special attributes that might be important. Everyone has something fun about them, and we&#039;re all here to have a good time, so attributes that seem silly, feel free to toss them into Tavern Talk. Have a good time just discussing weird ideas! Worse case, it doesn’t fit &amp;amp; we think up something else, but overall, we like to operate on the rule of cool.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 8: The Template&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Here is some formatting you can shove in the &#039;&#039;&#039;Edit Source Tab&#039;&#039;&#039; when editing to have a basic template for your character&#039;s page. Just make sure to remove the &amp;quot; &#039;&#039;&#039;&amp;amp;&#039;&#039;&#039; &amp;quot; &#039;&#039;at the start &amp;amp; end of the text,&#039;&#039; and replacing the &amp;quot;&#039;&#039;&#039;division&#039;&#039;&#039;&amp;quot; in Category: &amp;quot;Division&amp;quot; with the relevant Division Name you choose (example, changing it to Category:Wayfarers&#039; Division) or omitting it if you haven&#039;t decided on one yet or if they aren&#039;t in one!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;quot;...&amp;quot;&amp;lt;/blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Person&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Name =&lt;br /&gt;
&lt;br /&gt;
| Image = &amp;lt;nowiki&amp;gt;[[File:Name_Of_Picture.png|thumb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pronouns =&lt;br /&gt;
&lt;br /&gt;
| Species =&lt;br /&gt;
&lt;br /&gt;
| Height =&lt;br /&gt;
&lt;br /&gt;
| Age =&lt;br /&gt;
&lt;br /&gt;
| Birth Date =&lt;br /&gt;
&lt;br /&gt;
| Division =&lt;br /&gt;
&lt;br /&gt;
| Role =&lt;br /&gt;
&lt;br /&gt;
| Zodiac =&lt;br /&gt;
&lt;br /&gt;
| Aspect =&lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Appearance ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Personality ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Biography ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Contributions ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Abilities==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Relationships ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Trivia ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Gallery ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Characters]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category: Division]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Supplemental Development Items&#039;&#039;&#039; ==&lt;br /&gt;
We also have some optional development items for additional flavor.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Stat Block:&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Stat_Sheet.png|thumb|250x250px|Stat Sheet (Place this on your reference sheet and fill out)]]&lt;br /&gt;
A statistic block can be added to your character to quickly showcase their strengths and weaknesses. Stat distribution is based on a 35-point system distributed across seven statistics, including:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Moxie&#039;&#039;&#039;: Tussling &amp;amp; Strength.&lt;br /&gt;
* &#039;&#039;&#039;Guts&#039;&#039;&#039;: Bravery &amp;amp; Toughness.&lt;br /&gt;
* &#039;&#039;&#039;Smarts&#039;&#039;&#039;: Book Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;Savvy&#039;&#039;&#039;: Social Awareness, Survival, &amp;amp; Street Smarts.&lt;br /&gt;
* &#039;&#039;&#039;Mojo&#039;&#039;&#039;: Magic &amp;amp; the Arcane.&lt;br /&gt;
* &#039;&#039;&#039;Glamour&#039;&#039;&#039;: Manipulation &amp;amp; Charm.&lt;br /&gt;
* &#039;&#039;&#039;Luck&#039;&#039;&#039;: Ability to Change Fate.&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=5429</id>
		<title>Building a Character</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=5429"/>
		<updated>2025-05-06T05:21:23Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: /* Step 8: The Template */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before we start, we recommend reading through the &#039;&#039;&#039;[[Axioms]]&#039;&#039;&#039; to get a general idea of what fits the setting. The &#039;&#039;&#039;[[Axioms]]&#039;&#039;&#039; are a set of worldbuilding rules to keep things consistent. From there, think of a general idea of what you want your character to be. No worries if it doesn’t instantly come to you, we can develop things as we go and change things if we change our minds later on.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 1: Concept&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Who is this character? What could their role in the world be? What race sounds interesting (more info below!) to you? Or a division? What would they sound like How could they interact with [[:Category:Characters|another character]] in the world? How about starting their name from a pun, or a funny visual? &lt;br /&gt;
&lt;br /&gt;
If you would like a hand bouncing around ideas, give the Tavern Talk channel a ping! Let&#039;s get ideas going!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 2: Race&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The [[races|&#039;&#039;&#039;races&#039;&#039;&#039;]] in &#039;&#039;&#039;[[Castrella]]&#039;&#039;&#039; are vast and numerous. &lt;br /&gt;
&lt;br /&gt;
Here is a list of the [[races|&#039;&#039;&#039;races&#039;&#039;&#039;]] in this world so you can look through the general ideas surrounding them! There is a lot of variety in appearances, so don&#039;t feel stuck on having to present your character a specific way. &lt;br /&gt;
&lt;br /&gt;
If you don’t see a race that fits your idea, feel free to throw ideas out in Tavern Talk!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 3: Aether and Aspects&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Every creature, barring special cases, within &#039;&#039;&#039;[[Castrella]]&#039;&#039;&#039; can use [[Arcane Energy|&#039;&#039;&#039;Aether&#039;&#039;&#039;]]. When an individual can wield an element, this is called an &#039;&#039;&#039;[[Arcane Energy#Aspects|Aspect]]&#039;&#039;&#039;. They are able to use aspects due to the Aether Organ within all beings.&lt;br /&gt;
&lt;br /&gt;
All creatures and characters at birth have &#039;&#039;&#039;&#039;&#039;one&#039;&#039;&#039;&#039;&#039; aspect, then have the option to learn &#039;&#039;&#039;&#039;&#039;one&#039;&#039;&#039;&#039;&#039; other aspect as they go. Outside of this, one can &#039;&#039;&#039;&#039;&#039;never&#039;&#039;&#039;&#039;&#039; be attuned to 3 aspects at once, or they shall explode. They can, however, practice very basic spells of each type. &lt;br /&gt;
&lt;br /&gt;
While every character must have &#039;&#039;one&#039;&#039; aspect, &#039;&#039;not all characters need to have two aspects&#039;&#039;. When building characters with two aspects, take into account how they might utalise them. &#039;&#039;&#039;[https://docs.google.com/spreadsheets/d/14TWfdxih29MxNMlRXBdmd4FQ4FA8-kH0uaiGHPm7qa4/edit?gid=0#gid=0 This combo idea sheet]&#039;&#039;&#039; may help! &lt;br /&gt;
&lt;br /&gt;
In total, there are 9 main types of &#039;&#039;&#039;[[Arcane Energy#Aspects|Aspects]]&#039;&#039;&#039;, though only 7 you can naturally be born with. &lt;br /&gt;
&lt;br /&gt;
Here is a summary of the elements one can be born with:&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Fire&#039;&#039;&#039;]] - Mental Fortitude, Justice, Passion. Takes a resolute and bustling soul to control Easiest element to handle. Restorative spells, enhances weapons when used offensively.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Water&#039;&#039;&#039;]] - Balance, Relentlessness, Deep Focus. Requires much concentration/meditation to handle. mid-difficulty to control. Focus on restorative spells with offensive spells more rare.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Wind&#039;&#039;&#039;]] - Freedom, Dexterity, Carelessness. Incredibly flexible as an element, works well with other aspects. Focus on support enhances other elements. With a focus on support, rarely would be used offensively.&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Earth&#039;&#039;&#039;]] - Sturdiness, Dedication, Guidance. Simple element to learn. Restorative powers harness energy from plants to salve wounds, while offensive powers manipulates the environment.&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Ice&#039;&#039;&#039;]] - Controlling, Stoicism, Unpredictability. Most difficult element to handle as it is highly volatile and inexperienced users can harm those around them. Restorative powers involve using ones hand&#039;s to mend wounds, and offensive usage being torrential assaults.&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Light&#039;&#039;&#039;]] - Emptiness, Destruction, Beginnings. Incredibly rare. Powerful aether that destroys pre-existing objects and matter entirely. Incredibly difficult to learn, the guild offers courses to only highest level of spellweavers.&lt;br /&gt;
* [[Arcane Energy|&#039;&#039;&#039;Dark&#039;&#039;&#039;]] - Wholeness, Creation, Conclusions. Incredibly rare. Aspect that can be used to fill spaces with completely new matter. Incredibly difficult to learn, the guild offers courses to only highest level of spellweavers. It is currently the most difficult element to pick up. As of right now, there are no restorative spells associated with dark.&lt;br /&gt;
&lt;br /&gt;
Once again, if you need help always feel free to reach out in Tavern Talk.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 4: Divisions&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This one only applies to people who are within [[Adventurers&#039; Guild|&#039;&#039;&#039;The Adventurers&#039; Guild&#039;&#039;&#039;]]. There are different [[Adventurers&#039; Guild#Major Divisions|&#039;&#039;&#039;divisions&#039;&#039;&#039;]] that represent the many jobs of the Guild. For more on each one’s function, look here. To simplify this, ask yourself, what does my character like to do? How would they help the Guild?&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the Major Divisions one can be in:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Wayfarers&#039; Division]]&#039;&#039;&#039; - The largest division withing the Adventurers&#039; Guild. Focusing on any and all types questing and adventuring, and collaborating with other divisions.&lt;br /&gt;
* &#039;&#039;&#039;[[Civil Affairs Division]]&#039;&#039;&#039; - Handles a large amount of the governmental legwork within Eversun, helping the general public and law-making. Also manages festivities and civil protection.&lt;br /&gt;
* &#039;&#039;&#039;[[Trade Division]]&#039;&#039;&#039; - Focus on anything commerce, marketing and currency. Those in Trade work tireless to upkeep flow of trade in and outside of Eversun. This division also oversees mail services and monitoring trade routes from harbours.&lt;br /&gt;
* &#039;&#039;&#039;⁠[[Archivist Division]]&#039;&#039;&#039; - Tasked with documenting everything in Castrella. Accepting research from other divisions, manages their own printing stations, and records information into the Archivist Grand Library.&lt;br /&gt;
* &#039;&#039;&#039;⁠[[Environmental Division]]&#039;&#039;&#039; - Researches farmland, all living entities, crop accessibility and forecasts for weather. Engages with other divisions to ensure natural life is of high priority and is protected.&lt;br /&gt;
* &#039;&#039;&#039;[[Arcane Sciences Division]]&#039;&#039;&#039; - Studies all subjects relayed to magic, aether and science. Focuses on anything to do with the basic elements, harmonic elements, chaotic elements, curses, pacts, aetheric vessels, aetheric combinations, elemental traces within the world, spellweaving, and so on.&lt;br /&gt;
* &#039;&#039;&#039;[[Education Division]]&#039;&#039;&#039; - A fairly small division, runs required courses for adventurers. A collective product of all major divisions, rookies are required to attend an amount of courses. Subjects include weaponry, magic, ecology, geography, cultural communications, rule of the Guild, stealth, etc.&lt;br /&gt;
* &#039;&#039;&#039;⁠[[Creative Commons Division]]&#039;&#039;&#039; - Handles staffing for festivals, holiday cheer/decorating the city, maps infrastructure, and provides general entertainment/hobby services. These services include and are not limited to: theater troupes, Pictomancy shows, circuses. Oversees and manages community events.&lt;br /&gt;
* &#039;&#039;&#039;[[Outerworld Division]]&#039;&#039;&#039; - One of the oldest divisions in the  Adventurers&#039; Guild, focuses on peacekeeping between Eversun City and all of Castrella&#039;s territories, although in modern times created a force to control the spread of chaotic elements. Works closely with other divisions.&lt;br /&gt;
* &#039;&#039;&#039;[[Contingency Division]]&#039;&#039;&#039; - A large division dedicated to emergency services. Ranging from medical paramedic on a job sites to assisting the Wayfarers&#039; Division on quests. Handles other oddball requests that may be unable to fall into any other category.&lt;br /&gt;
&lt;br /&gt;
Not everyone is a fighter, but every member of the Guild must be licensed with a weapon. Some people just want to work behind a desk. &lt;br /&gt;
&lt;br /&gt;
If you can’t decide, we have a fun personality quiz [https://uquiz.com/quiz/Opau41/what-adventurers%E2%80%99-guild-division-should-you-apply-for right here]! &lt;br /&gt;
&lt;br /&gt;
Not every character in Castrella is in the guild, so don&#039;t feel as though they have to be!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 5: Homeland &amp;amp; Backstory&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
We’re still in the process of creating the full map, but currently, we have a few countries. Most of the time, where you are born is based around your race, though that is not exclusive. Consider what type of culture you want your character to have. Think about what goals &amp;amp; aspirations led them to where they are!&lt;br /&gt;
&lt;br /&gt;
[[Castrella#Countries|Here is a link to a rough outline of some locations in Castrella]], and outside of Eversun City (page is a WIP!)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 6: Personality&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now that we have it all together, it is time to define what your character is. I think it is best to consider what Boons do they have &amp;amp; what Flaws they are stuck with.&lt;br /&gt;
&lt;br /&gt;
A boon is something good about them. Whether they are helpful, kind, or creative. A flaw is something negative about them. Maybe they steal, tend to gossip a lot, or they tend to have a short fuse.&lt;br /&gt;
&lt;br /&gt;
Overall, ask yourself, what would be fun for you to have? Just make sure they aren’t perfect or completely bad. Lovable characters come from a place of being flawed, but good despite that. There are fringe cases, but that’s dependent.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to give them personalities that contrast with their outward appearances!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 7: Filling In The Rest&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
When thinking about outfits, consider what the context of the character is. I would break that down to Profession &amp;amp; Personality. Someone who works as an officer would wear something like a uniform, but maybe they have a cute side, so they decorate it a bit. The fantasy in this world is a little loose, but it is always good to get inspiration from online.&lt;br /&gt;
&lt;br /&gt;
Family can be a real sticking point with some characters, and while some might get really detailed, it is probably best to just think about relatives that are close or have had an impact on your character.&lt;br /&gt;
&lt;br /&gt;
Finally, consider any special attributes that might be important. Everyone has something fun about them, and we&#039;re all here to have a good time, so attributes that seem silly, feel free to toss them into Tavern Talk. Have a good time just discussing weird ideas! Worse case, it doesn’t fit &amp;amp; we think up something else, but overall, we like to operate on the rule of cool.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Step 8: The Template&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Here is some formatting you can shove in the &#039;&#039;&#039;Edit Source Tab&#039;&#039;&#039; when editing to have a basic template for your character&#039;s page. Just make sure to remove the &amp;quot; &#039;&#039;&#039;&amp;amp;&#039;&#039;&#039; &amp;quot; &#039;&#039;at the start &amp;amp; end of the text,&#039;&#039; and replacing the &amp;quot;&#039;&#039;&#039;division&#039;&#039;&#039;&amp;quot; in Category: &amp;quot;Division&amp;quot; with the relevant Division Name you choose (example, changing it to Category:Wayfarers&#039; Division) or omitting it if you haven&#039;t decided on one yet or if they aren&#039;t in one!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;quot;...&amp;quot;&amp;lt;/blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Person&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Name =&lt;br /&gt;
&lt;br /&gt;
| Image = &amp;lt;nowiki&amp;gt;[[File:.png|thumb]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Pronouns =&lt;br /&gt;
&lt;br /&gt;
| Species =&lt;br /&gt;
&lt;br /&gt;
| Height =&lt;br /&gt;
&lt;br /&gt;
| Age =&lt;br /&gt;
&lt;br /&gt;
| Birth Date =&lt;br /&gt;
&lt;br /&gt;
| Division =&lt;br /&gt;
&lt;br /&gt;
| Role =&lt;br /&gt;
&lt;br /&gt;
| Zodiac =&lt;br /&gt;
&lt;br /&gt;
| Aspect =&lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Appearance ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Personality ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Biography ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Contributions ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Abilities==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Relationships ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Trivia ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Gallery ==&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Characters]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category: Division]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Supplemental Development Items&#039;&#039;&#039; ==&lt;br /&gt;
We also have some optional development items for additional flavor.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Stat Block:&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Stat_Sheet.png|thumb|250x250px|Stat Sheet (Place this on your reference sheet and fill out)]]&lt;br /&gt;
A statistic block can be added to your character to quickly showcase their strengths and weaknesses. Stat distribution is based on a 35-point system distributed across seven statistics, including:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Moxie&#039;&#039;&#039;: Tussling &amp;amp; Strength.&lt;br /&gt;
* &#039;&#039;&#039;Guts&#039;&#039;&#039;: Bravery &amp;amp; Toughness.&lt;br /&gt;
* &#039;&#039;&#039;Smarts&#039;&#039;&#039;: Book Knowledge.&lt;br /&gt;
* &#039;&#039;&#039;Savvy&#039;&#039;&#039;: Social Awareness, Survival, &amp;amp; Street Smarts.&lt;br /&gt;
* &#039;&#039;&#039;Mojo&#039;&#039;&#039;: Magic &amp;amp; the Arcane.&lt;br /&gt;
* &#039;&#039;&#039;Glamour&#039;&#039;&#039;: Manipulation &amp;amp; Charm.&lt;br /&gt;
* &#039;&#039;&#039;Luck&#039;&#039;&#039;: Ability to Change Fate.&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=User:Bibbleskit&amp;diff=5408</id>
		<title>User:Bibbleskit</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=User:Bibbleskit&amp;diff=5408"/>
		<updated>2025-05-05T02:28:36Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: added character list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Characters: ===&lt;br /&gt;
&lt;br /&gt;
* [[Nyx Roseblood]]&lt;br /&gt;
* [[Juniper Janara]]&lt;br /&gt;
* [[Eru]]&lt;br /&gt;
* [[Donte Warg]]&lt;br /&gt;
* [[Pan Campio]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5407</id>
		<title>Nyx Roseblood</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5407"/>
		<updated>2025-05-05T02:23:59Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: summary filled in with time frozen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Nyx Roseblood/Lore|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&amp;lt;blockquote&amp;gt;&#039;&#039;Subjects should always kneel before their queen.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = Mother and two younger siblings&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx Roseblood&#039;&#039;&#039; is a lesser kindred roaming the lands in search of ultimate power. Caught in the ice age calamity caused by [[Lyna Solai|Lyna Solai]], she slept in the ice for 107 years. Her time trapped in the ice left her with light symptoms of amnesia (forgetting details of her past), and significant muscle atrophy.&lt;br /&gt;
&lt;br /&gt;
Lamenting the loss of her previously (self-described) incredible strength, she spends a lot of her time training and wandering.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Kindred Traits ===&lt;br /&gt;
&lt;br /&gt;
Nyx is a sheep kindred, giving her horns and hair with wool like qualities.&lt;br /&gt;
&lt;br /&gt;
=== Horns ===&lt;br /&gt;
&lt;br /&gt;
Nyx has large upwards pointing horns. They normally curl inwards and form a spiral, but she takes special care of them to make sure they grow in a more imposing manner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;What? No, this shape is completely natural.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
Her hair grows very quickly and is very fluffy, like sheep&#039;s wool. She often cuts it short just so she doesn&#039;t have to think about it a while. It takes about a month to reach her lower back (so about an inch per day). It&#039;s naturally a deep blonde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;It grows back so fast. I&#039;m sure I could sell it...&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
Nyx stands about 5&#039;4&amp;quot; and is built pretty sturdily. There&#039;s a solid layer of muscle underneath her squishy exterior.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I know, I know. You&#039;ve never seen such beauty.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eyes ===&lt;br /&gt;
&lt;br /&gt;
Nyx&#039;s eyes are heterochromatic. Her left eye is a dark blue; her right is is a deep red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Oh, this? Long ago, I met an poor, blind, old lady who asked me for bread. Not only did I give her my last loaf, I gave her my right eye. She was so moved, she rewarded me with this demon eye. It rules.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Nyx is a rough personality to deal with. She believes herself to have a greater purpose, and has very high expectations of herself. She also takes special care of image around other people. Not exactly a hero but not a villain, either.&lt;br /&gt;
&lt;br /&gt;
She&#039;s very soft, loving, and kind. She&#039;s easy to bruise and has a hard time getting back up once she falls off the horse. However, this is all hidden behind her facade of dark heroicism. She portrays herself as a confident, strong, rowdy, and important figure. While obviously a defense mechanism, it also serves as an avenue for her to &amp;quot;fake it &#039;til you make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Always having something to prove, she can be combative, taunting, and arrogant. She never means to cause any harm, hoping that other people will take her bravado as a challenge instead of a threat.&lt;br /&gt;
&lt;br /&gt;
Nyx loves to be silly, goof around, dance, play, and drink.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
{{:Nyx Roseblood/Lore}}&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* [[Lyna Solai|Lyna Solai]]: Nyx saw Lyna in her noodly wyrm form in the Ginkgo Tree Tavern and immediately ran over to pick her up and freak out over seeing an actual dragon. Somehow they&#039;ve become friends.&lt;br /&gt;
* [[Keldwyn Flannery|Keldwyn Flannery]]: Kel is beloved, skilled, and accomplished. On top of this, she also has horns and is a pirate. Nyx honestly thinks she&#039;s extremely cool and respects her, but her pride outweighs those feelings. Nyx is combative with Kel because she wants to prove she&#039;s cooler. Kel doesn&#039;t think much of her and even finds it entertaining, using Nyx&#039;s antics as an opportunity to tease her.&lt;br /&gt;
* [[Hyalt Keylen|Hyalt Keylen]]: A short time after being released from the hospital, Nyx sought out Hyalt in an attempt to simultaneously [[Nyx_Roseblood/Lore#Learning_Archery|learn archery]] and regain some physical strength. Nyx (annoyingly) becomes satisfied with her experience and quits archery after Hyalt painstakingly taught her for two weeks. Hyalt, being the kind person she is, still keeps in touch and puts up with her antics.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Is a very lightweight drinker. Gets lovey dovey when inebriated, except with [[Keldwyn Flannery|Keldwyn Flannery]].&lt;br /&gt;
* Pretends to be left-handed. When she&#039;s serious, she switches to her right hand.&lt;br /&gt;
* Keeps a journal on her at all times in which she documents her travels. They are highly embellished.&lt;br /&gt;
* Closeted bi.&lt;br /&gt;
* Can&#039;t remember if she&#039;s ever been in any romantic relationships.&lt;br /&gt;
* After regaining consciousness, she cut her hair short. It was too heavy for her while recovering.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nyx-concept.png|Full art Nyx concept.&lt;br /&gt;
File:Nyx-sticker.png|Marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-itty-bitty-sticker.png|Tiny marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-ale.png|Nyx drunk of one ale.&lt;br /&gt;
File:Nyx-sigh.png|Nyx taking matters into her own hands.&lt;br /&gt;
File:Nyx-kel-bar.png|Nyx drunkenly picking a fight with [[Keldwyn Flannery|Keldwyn Flannery]]&lt;br /&gt;
File:Nyx-vs-dinosaur-pirate.png|Fictional scene of Nyx vs a Dinosaur Pirate.&lt;br /&gt;
File:Nyx-short-hair.png|Nyx when her  hair is short.&lt;br /&gt;
File:Nyx-pathetic.png|Nyx looking down at you.&lt;br /&gt;
File:Nyx-phoenix-day.png|Nyx in her Phoenix Fest outfit.&lt;br /&gt;
File:Nyx-curse-mark.png|The curse mark on Nyx&#039;s back.&lt;br /&gt;
File:Nyx-kitori-outfit.png|Wearing [[Kitori Kanna]]&#039;s outfit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Wayfarers&#039; Division]]&lt;br /&gt;
[[Category:Kindred]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5396</id>
		<title>Nyx Roseblood</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Nyx_Roseblood&amp;diff=5396"/>
		<updated>2025-05-04T22:51:15Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: updated gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Nyx Roseblood/Lore|2 Link Name=Relations|2 Link Target=Nyx Roseblood/Relations}}&amp;lt;blockquote&amp;gt;&#039;&#039;Subjects should always kneel before their queen.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Nyx Roseblood&lt;br /&gt;
| Image = [[File:Nyx-concept.png|thumb]]&lt;br /&gt;
| Alternate Names = &amp;quot;Arm of the Dark One,&amp;quot; &amp;quot;Mother of the Abyss,&amp;quot; &amp;lt;br /&amp;gt;&amp;quot;Rose Petal Queen,&amp;quot; &amp;quot;Night Seed,&amp;quot; &amp;lt;br /&amp;gt; &amp;quot;Bud of Chaos,&amp;quot; &amp;quot;Hero Slayer,&amp;quot; etc.&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Lesser Kindred&lt;br /&gt;
| Subspecies = Sheep&lt;br /&gt;
| Height = 5&#039;4&amp;quot;&lt;br /&gt;
| Division = [[Wayfarers&#039; Division|Wayfarers&#039; Division]]&lt;br /&gt;
| Age = 30&lt;br /&gt;
| Birth Date = ??/??/1091&lt;br /&gt;
| Role = Bruiser/Tank&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = Wind (blocked)&lt;br /&gt;
| Family = Mother and two younger siblings&lt;br /&gt;
| Creator = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
| Artist Credits = [[User:bibbleskit|bibbleskit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyx Roseblood&#039;&#039;&#039; is a lesser kindred roaming the lands in search of ultimate power. Caught in the ice age calamity caused by [[Lyna Solai|Lyna Solai]], she slept in the ice for many years&amp;lt;sup&amp;gt;[specifics to be determined]&amp;lt;/sup&amp;gt;. Her time trapped in the ice left her with light symptoms of amnesia (forgetting details of her past), and significant muscle atrophy.&lt;br /&gt;
&lt;br /&gt;
Lamenting the loss of her previously (self-described) incredible strength, she spends a lot of her time training and wandering.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
=== Kindred Traits ===&lt;br /&gt;
&lt;br /&gt;
Nyx is a sheep kindred, giving her horns and hair with wool like qualities.&lt;br /&gt;
&lt;br /&gt;
=== Horns ===&lt;br /&gt;
&lt;br /&gt;
Nyx has large upwards pointing horns. They normally curl inwards and form a spiral, but she takes special care of them to make sure they grow in a more imposing manner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;What? No, this shape is completely natural.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
Her hair grows very quickly and is very fluffy, like sheep&#039;s wool. She often cuts it short just so she doesn&#039;t have to think about it a while. It takes about a month to reach her lower back (so about an inch per day). It&#039;s naturally a deep blonde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;It grows back so fast. I&#039;m sure I could sell it...&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
Nyx stands about 5&#039;4&amp;quot; and is built pretty sturdily. There&#039;s a solid layer of muscle underneath her squishy exterior.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;I know, I know. You&#039;ve never seen such beauty.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Eyes ===&lt;br /&gt;
&lt;br /&gt;
Nyx&#039;s eyes are heterochromatic. Her left eye is a dark blue; her right is is a deep red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Oh, this? Long ago, I met an poor, blind, old lady who asked me for bread. Not only did I give her my last loaf, I gave her my right eye. She was so moved, she rewarded me with this demon eye. It rules.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Nyx is a rough personality to deal with. She believes herself to have a greater purpose, and has very high expectations of herself. She also takes special care of image around other people. Not exactly a hero but not a villain, either.&lt;br /&gt;
&lt;br /&gt;
She&#039;s very soft, loving, and kind. She&#039;s easy to bruise and has a hard time getting back up once she falls off the horse. However, this is all hidden behind her facade of dark heroicism. She portrays herself as a confident, strong, rowdy, and important figure. While obviously a defense mechanism, it also serves as an avenue for her to &amp;quot;fake it &#039;til you make it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Always having something to prove, she can be combative, taunting, and arrogant. She never means to cause any harm, hoping that other people will take her bravado as a challenge instead of a threat.&lt;br /&gt;
&lt;br /&gt;
Nyx loves to be silly, goof around, dance, play, and drink.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
{{:Nyx Roseblood/Lore}}&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;this section to be filled out&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
* [[Lyna Solai|Lyna Solai]]: Nyx saw Lyna in her noodly wyrm form in the Ginkgo Tree Tavern and immediately ran over to pick her up and freak out over seeing an actual dragon. Somehow they&#039;ve become friends.&lt;br /&gt;
* [[Keldwyn Flannery|Keldwyn Flannery]]: Kel is beloved, skilled, and accomplished. On top of this, she also has horns and is a pirate. Nyx honestly thinks she&#039;s extremely cool and respects her, but her pride outweighs those feelings. Nyx is combative with Kel because she wants to prove she&#039;s cooler. Kel doesn&#039;t think much of her and even finds it entertaining, using Nyx&#039;s antics as an opportunity to tease her.&lt;br /&gt;
* [[Hyalt Keylen|Hyalt Keylen]]: A short time after being released from the hospital, Nyx sought out Hyalt in an attempt to simultaneously [[Nyx_Roseblood/Lore#Learning_Archery|learn archery]] and regain some physical strength. Nyx (annoyingly) becomes satisfied with her experience and quits archery after Hyalt painstakingly taught her for two weeks. Hyalt, being the kind person she is, still keeps in touch and puts up with her antics.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Is a very lightweight drinker. Gets lovey dovey when inebriated, except with [[Keldwyn Flannery|Keldwyn Flannery]].&lt;br /&gt;
* Pretends to be left-handed. When she&#039;s serious, she switches to her right hand.&lt;br /&gt;
* Keeps a journal on her at all times in which she documents her travels. They are highly embellished.&lt;br /&gt;
* Closeted bi.&lt;br /&gt;
* Can&#039;t remember if she&#039;s ever been in any romantic relationships.&lt;br /&gt;
* After regaining consciousness, she cut her hair short. It was too heavy for her while recovering.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nyx-concept.png|Full art Nyx concept.&lt;br /&gt;
File:Nyx-sticker.png|Marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-itty-bitty-sticker.png|Tiny marketable sticker of Nyx.&lt;br /&gt;
File:Nyx-ale.png|Nyx drunk of one ale.&lt;br /&gt;
File:Nyx-sigh.png|Nyx taking matters into her own hands.&lt;br /&gt;
File:Nyx-kel-bar.png|Nyx drunkenly picking a fight with [[Keldwyn Flannery|Keldwyn Flannery]]&lt;br /&gt;
File:Nyx-vs-dinosaur-pirate.png|Fictional scene of Nyx vs a Dinosaur Pirate.&lt;br /&gt;
File:Nyx-short-hair.png|Nyx when her  hair is short.&lt;br /&gt;
File:Nyx-pathetic.png|Nyx looking down at you.&lt;br /&gt;
File:Nyx-phoenix-day.png|Nyx in her Phoenix Fest outfit.&lt;br /&gt;
File:Nyx-curse-mark.png|The curse mark on Nyx&#039;s back.&lt;br /&gt;
File:Nyx-kitori-outfit.png|Wearing [[Kitori Kanna]]&#039;s outfit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Wayfarers&#039; Division]]&lt;br /&gt;
[[Category:Kindred]]&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Nyx-curse-mark.png&amp;diff=5395</id>
		<title>File:Nyx-curse-mark.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Nyx-curse-mark.png&amp;diff=5395"/>
		<updated>2025-05-04T22:49:16Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Nyx-kitori-outfit.png&amp;diff=5394</id>
		<title>File:Nyx-kitori-outfit.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Nyx-kitori-outfit.png&amp;diff=5394"/>
		<updated>2025-05-04T22:48:57Z</updated>

		<summary type="html">&lt;p&gt;Bibbleskit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bibbleskit</name></author>
	</entry>
</feed>