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		<title>Races</title>
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		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The residents of [[Castrella]] can be one of many different races, often mixed, as well. This, of course, can lead to a variety of different [[Symbiotic Relationships|symbiotic relationships]] to occur between each.&amp;lt;blockquote&amp;gt;This page might server better as a synopsis of each race, linking to a full article for each race.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Errants =&lt;br /&gt;
Your basic human! Well-rounded in all aspects. Most commonly seen in Eversun City and surrounding territories, their origins stem from desert living. Their eyes have adapted to include a thin, transparent, protective layer of film that small debris cannot penetrate. Humans carry a high survival instinct and are typically frugal with resources. They are also wildly resistant to natural poisons that can be found in the world, but only via ingestion. &lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Errants|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ~ 5&#039;0&amp;quot; / 150cm - 6&#039;0&amp;quot; / 180cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: architects, farmers, researchers, carpenters, teachers, alchemists, pilots, logistics, carpenters, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-74 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~100 yrs&lt;br /&gt;
&lt;br /&gt;
= Kindred =&lt;br /&gt;
Intelligent humanoids with features of &#039;&#039;&#039;warmblooded vertebrates &amp;amp; mammals only&#039;&#039;&#039;. These animalistic features range on a spectrum. Individuals with more prominent animalistic features are generally referred to as &#039;&#039;&#039;Greater Kindred&#039;&#039;&#039;, and individuals with less of these features are referred to as &#039;&#039;&#039;Lesser Kindred&#039;&#039;&#039;. There is no mental hierarchy of thinking one is better than the other as all Kindred are different and capable of accomplishing a wide array of feats. Kindred are more in-tune with the arcane than Humans, but they are the most well-rounded in elemental aspects. Common Kindreds seen in Eversun City are: &#039;&#039;feline, canine, vulpine, equine, rodent, rabbit, cervid,&#039;&#039; any many others.&lt;br /&gt;
&lt;br /&gt;
An informal way to refer to Kindred is &amp;quot;animal-kin&amp;quot;, such as &amp;quot;deerkin&amp;quot; or &amp;quot;rabbitkin.&amp;quot; As &amp;quot;Kindred&amp;quot; is a very, &#039;&#039;extremely&#039;&#039; broad title, it is difficult to characterize them as a whole. It is best to avoid assumptions about a particular Kindred.&lt;br /&gt;
&lt;br /&gt;
There is a speculation that Greater Kindred may have shorter lifespans, but it is not currently proven by sciences.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Kindred|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on Kindred&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Neutral &lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: hunters, physical trainers, beast tamers, performers, ecologists, diviners, instructors, shopkeepers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 13yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 14-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-324 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 325+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 yrs&lt;br /&gt;
&lt;br /&gt;
= Tempered =&lt;br /&gt;
A humanoid race whose name derives from adapting to harsh, elementally imbalanced and unstable climes. These near-unsurmountable conditions are now no longer a threat to them due to their armor-like scales. The Tempered are bulky and strong, and they can display other reptilian features such as horns, claws, and tails, but not wings. They are often aspected specifically to the element that they grew up in, so scales and features may take on the color of that element&#039;s trail. Due to the nature of the elements, there are no Tempered aspected to Light &amp;amp; Dark.&lt;br /&gt;
&lt;br /&gt;
Much like the Kindred, their reptilian features are posed on a spectrum, but they have no titles or names for the Tempered that are more or less reptilian.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:The Tempered|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ~ 5&#039;10&amp;quot; / 177cm - 7&#039;0&amp;quot; / 215cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dependent on climate. No dark or light tempered.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: blacksmiths, miners, geologists, monster exterminators, treasure hunters, cartographers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-89 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 90+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~200 yrs&lt;br /&gt;
&lt;br /&gt;
= Elvaari =&lt;br /&gt;
The elves of Castrella, if you will. They are the most attuned to the arcane. Their builds of body are the most diverse, but they can all be spotted in a crowd by their pointed ears. They are a longer-lived species, able to live for approximately 700 years on average. As they approach a century in age, they are able to see &amp;quot;trails&amp;quot; of arcane energy within the environment. Some older Elvaari are able to see multiple elements, and younger ones may only be able to see a certain element dependent on genetics.&lt;br /&gt;
&lt;br /&gt;
Most Elvaari do not need a tool (staff, etc.) to channel their arcane energy, and their spellcasting is very controlled as a whole. However, most Elvaari still opt for these tools to act as a gate to strengthen their abilities. There are even some Elvaari versed in Law &amp;amp; Whimsy elements, however, they are rare and few in between and typically only work for the Outerworld Division in the Guild.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Elvaari|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Wind, Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: spellweavers, diviners, caretakers, healers, couriers, scientists (particularly dedicated to elemental combinations), librarians, historians, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 550+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~700 yrs&lt;br /&gt;
&lt;br /&gt;
= Dragons =&lt;br /&gt;
Residents who solely inhabit the ancient [[Lyrrh al Stahl]]. They are full, pureblood dragons that can choose an &amp;quot;alternate&amp;quot; form of themselves as an appearance to take on that isn&#039;t their full dragon appearance. The catch to this form is that they cannot hide most of their dragon features, including their wings, tails, and horns. They can, however, choose to appear as a Kindred, a Tempered, or any inhabitant with their features in addition to their dragon features. (e.g.: [[Deirdre Silva|Deirdre]] is a Dragon from Lyrrh al Stahl, and had opted to appear with features of a Bird Kindred.)&lt;br /&gt;
&lt;br /&gt;
They are an uppity, holier-than-thou race that never visits what they call &amp;quot;The World Below.&amp;quot; They tend to keep to themselves and are very prideful. They can live for millennia.&lt;br /&gt;
&lt;br /&gt;
A coming-of-age ritual for the dragons opts for a flight test outside the borders of Lyrrh al Stahl around the age of 50, and if a dragon fails their flight test and falls to the World Below, they are no longer allowed back to the Lyrrh al Stahl and must live on as a resident of the World Below. There are a few Dragons around Castrella, however, they are very rare.&lt;br /&gt;
&lt;br /&gt;
Dragons &#039;&#039;only&#039;&#039; reproduce asexually, therefore, no hybrid races including dragons are possible. &lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Dragon|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: ???? (The most prominent Dragon in Castrella, or The World Below, is the headmaster of the Archivist Guild, Lumen.)&lt;br /&gt;
* &#039;&#039;&#039;Memetic Curse&#039;&#039;&#039;: Dragons have long since held a belief that having more than one aether is unholy. This has developed into a curse that stops dragons from being able to develop a second aether. While most would believe this is a bloodline curse, it is purely memetic, passing along from cultural &amp;amp; verbal action.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-??? yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Experience-based&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Unknown. Hypothesizing 6-7 millennia&lt;br /&gt;
&lt;br /&gt;
= Featherfolk =&lt;br /&gt;
Winged humanoids who fall into two subspecies: &#039;&#039;&#039;Columbidae&#039;&#039;&#039; and &#039;&#039;&#039;Corvid&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Columbidae&#039;&#039; featherfolk have white-gold feathered wings, and &#039;&#039;corvid&#039;&#039; featherfolk have black-purple feathered wings. Sometimes, corvids have tails. It&#039;s a genetic thing. While the etymology of &#039;&#039;columbidae&#039;&#039; and &#039;&#039;corvid&#039;&#039; subspecies names hail from the real-life terms used for families of birds, they are not like bird Kindred where they can be directly influenced by real-world bird species. &#039;&#039;Columbidae&#039;&#039; and &#039;&#039;corvid&#039;&#039; are simply terms for the differences between the two — namely the color of their wings and whether they have tails. &lt;br /&gt;
&lt;br /&gt;
Featherfolk that live amongst their own race value independence and typically do not stay in dedicated villages. They like to do things on their own. &lt;br /&gt;
&lt;br /&gt;
They may also have feathers elsewhere on their body, though sparse.&lt;br /&gt;
&lt;br /&gt;
Key differences between Bird Kindred and Featherfolk may be as follows: &lt;br /&gt;
&lt;br /&gt;
* Featherfolk have larger wings than bird Kindred, and their wings can only be white or black. Bird Kindred have smaller wings but can be different colors.&lt;br /&gt;
* Featherfolk cannot have other bird features outside of wings and tails. Bird Kindred can have beaks, talons, crests, etc.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Featherfolk|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Between 4&#039;0&amp;quot; / 122cm and 6&#039;0&amp;quot; / 182cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light &amp;amp; Dark aspects are more common in Featherfolk but still not common. Most common are Wind &amp;amp; Ice.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: lawyers, nurses, healers, biologists, skywatchers (forecasters), text editors, accountants.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 14yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 15-20 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 21-74yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~130 yrs&lt;br /&gt;
&lt;br /&gt;
= Sectum =&lt;br /&gt;
An insectile race similar to Kindred, however, their bodies are less human and more insect. Individuals in a family typically look very alike to one another.&lt;br /&gt;
&lt;br /&gt;
Sectum value food and family in their cultures, and tend to stick close to those of their own species. Their bodies are built to be immune to most toxic food, even as far as not having consequences to eating rotten vegetables or raw meat.&lt;br /&gt;
&lt;br /&gt;
They also value arcane focuses and take EXTREME, obsessive care of them. Sectum have the lowest natural capabilities to harness aether, so as a coming of age rite, most families gift their children their first arcane focus that may last through their entire lifetime.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Sectum|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on insect&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Wind&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: traders, fortune tellers, chefs, restaurant owners, farmers, tavernkeeps, janitors, Outerworld scouts&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16-49yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 50+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~80yrs&lt;br /&gt;
&lt;br /&gt;
= Pestlings =&lt;br /&gt;
Small anthropomorphic animal-people, typically resembling that of a pest. Things like Rats, Frogs, Possums, Etc. They are quite in tune with Aether, even being able to smell &amp;amp; taste it.&lt;br /&gt;
&lt;br /&gt;
Pestlings are very community oriented &amp;amp; social. They rely on their groups to be able to function. Within a community, a Pestling can have many names, valuing each based on who assigns it. It is possible for a Pestling to go through Social Withdrawal from Isolation. This can drive them insane.&lt;br /&gt;
&lt;br /&gt;
Pestling homes are very to their specification, each pestling takes quite a lot of time designing their home, but each of their abodes share a burrow that leads to an underground city. The capital city is very important to them, so they create mazes to keep out intruders, requiring a guide to find.&lt;br /&gt;
&lt;br /&gt;
Pestlings find value in different object of importance, but despite they, they have an unnatural sense when another wants something of theirs. They are known to be quite the hagglers.&lt;br /&gt;
&lt;br /&gt;
Pestlings that seek adventure are often seen as Black Sheep.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Pestlings|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2-3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Merchants, Inventors, Botanists, Trackers.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-1499 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1500+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Greatly varies.&lt;br /&gt;
&lt;br /&gt;
= Goblins =&lt;br /&gt;
Despite the typical perception of them, Goblins are one of the most versatile races. Their natural physiology makes them something of a Sponge for both Aether &amp;amp; Culture. On the Aether side, Goblins are quick to learn a 2nd Aether based on their surroundings. They naturally are able to absorb &amp;amp; dissolve Aether to gain a better understand of it in their mind. Culturally, there have been reports of Goblins being abandoned in the middle of cities &amp;amp; becoming business owners within days. They are wildly quick to understand cultures &amp;amp; learn languages. Goblins will adapt to their environment, within 2 generations, Goblins in cold terrains will develop fur, &amp;amp; ones in caves will hone their senses.&lt;br /&gt;
&lt;br /&gt;
Goblins are confident in their selves, typically. They take up any hobby or job with pride &amp;amp; can quickly become masters.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Goblin|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 3-4ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Anything they can get their grubby little hands on.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-69 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 70+yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: 250yrs (culturally)&lt;br /&gt;
&lt;br /&gt;
= Orcs =&lt;br /&gt;
Orc culture is often a game of storytelling &amp;amp; adventure. While they used to be much more violent, now it is more about trying to make your conquests seem literately exciting.&lt;br /&gt;
&lt;br /&gt;
An Orc often treats a challenge as a personal creed. One must accept and create challenge in fair circumstances.&lt;br /&gt;
&lt;br /&gt;
Orcs heavily adore art based around combat, almost as symbolism.&lt;br /&gt;
&lt;br /&gt;
Orcs have been known to perform Gymnastic Theatre.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Orc|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 6-7ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Theatre Actors, Chefs, Warriors, Security, Artists.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-84 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 85+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~110 yrs&lt;br /&gt;
&lt;br /&gt;
= Fleur =&lt;br /&gt;
The Fleur, is a plant race of people born from aetherically charged flora that evolved over a long period of time to produce their own Fleur seedlings as a way of relieving excess aether. As a result, Fleur are often more capable of tuning into their natural born aspect faster than other species as a result. Yet due to their plantlike physique they typically have a weaker defense towards damage, especially towards magic. Often needing to experience the same damage more often in order for the body to mutate, and build a defense against it (which permanently alters their body). Despite this, due to their natural affinity to both the sun, and water, they have strong regenerative properties. Sometimes even able to clip parts of themselves off to make makeshift medicine in a pinch. (Or a nice gourmet recipe with the right herb dandruff).&lt;br /&gt;
&lt;br /&gt;
A Fleur’s appearance can range in a variety of ways given there’s roughly over ~400,000 documented subspecies that exist within the world. However, a Fleur is distinguishable by their obvious plantlike features, often sporting different growths all over their body, some growths acting as common replacements for hair, nails, and other areas by their growing leaves, petals, vines or even wood. Despite being capable of bearing a humanoid body, Fleur can also come in smaller sizes that appear more plantlike than the former. In some more shocking cases, some Fleur even being monstrous in appearance enough to be mistaken for an eldritch. &lt;br /&gt;
&lt;br /&gt;
A Fleur&#039;s closest relationships are often called a Bouquet. Within a Bouquet can be many different members, including those of other races, but also particularly trusted familial members. To a Fleur, prioritizing your Bouquet is not out of the ordinary, including over direct Family.&lt;br /&gt;
&lt;br /&gt;
Depending on the subtype however, most Fleur are capable of changing their appearance during the seasons, or while being in other regional areas, sometimes experiencing changes in their mood alongside it.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Fleur|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height:&#039;&#039;&#039; Dependent on the plant.&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor:&#039;&#039;&#039; Neutral, based on soil used.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation:&#039;&#039;&#039; Farmers, chefs, pharmaceutical work, doctors, therapy, and psychics.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-999 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1000+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average life expectancy:&#039;&#039;&#039; Greatly varies.&lt;br /&gt;
&lt;br /&gt;
= Aetherians =&lt;br /&gt;
* Aether brought to solidified life in many forms. [More to be written as well.]&lt;br /&gt;
An example for [[:Category:Aetherians|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
= Submatar =&lt;br /&gt;
* An umbrella term used to identify those of aquatic attributes. The oceanfolk if you will. [More to be written.]&lt;br /&gt;
An example for [[:Category:Submatar|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-299 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 300+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 or 500 yrs&lt;br /&gt;
&lt;br /&gt;
= Cupid [Placeholding Name] =&lt;br /&gt;
* Descendants of angels. [More to be written.]&lt;br /&gt;
An example for &#039;&#039;&#039;[[:Category:Cupid|characters]]&#039;&#039;&#039; of this race.&lt;br /&gt;
&lt;br /&gt;
= Baubles =&lt;br /&gt;
Hailing from the land of Lazlo where the Largest Pocket of Whimsy exists is a small dilapidated town known as the Land of Toys. It appears to be abandoned amusement park reclaimed by plant life that has since become the home of the Baubles. Ever changing, &amp;amp; needing constant repair, this is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Baubles, similar to Automatons, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often driven with an intrinsic chaotic splash of paint on a canvas.&lt;br /&gt;
&lt;br /&gt;
Baubles seek out personal goals in order to keep them feeling driven. A Bauble without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Baubles are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Bauble|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2ft - 3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Water &amp;amp; Ice&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most Creative Jobs that have little Restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;br /&gt;
&lt;br /&gt;
= Automatons =&lt;br /&gt;
From the land of Machina, where the Largest Pocket of Law exists is a large city known as Invenire, a beautiful venue with square like structured homes that are often open to one another &amp;amp; connected in intricate patterns. This is the land of the Automatons, a silent but ever present place with a clear lack of any flora. The land feels almost empty. Despite this, it is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Automatons, similar to Baubles, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often a controlled &amp;amp; complex mechanism that prides function over form.&lt;br /&gt;
&lt;br /&gt;
Automatons seek out personal goals to help keep them feeling driven. An Automaton without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Automatons are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Automaton|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 5ft - 6ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most creative jobs that have some aspect of organization or meticulousness.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;br /&gt;
&lt;br /&gt;
= Fae =&lt;br /&gt;
Hailing from the Country of Dizajni, Fae are interesting, as they come in many different shapes &amp;amp; sizes. From Satyr to Selkie, Fae are entities built of pure Aether. They are capable of making pacts, but often have a bit of a trickster side to them.&lt;br /&gt;
&lt;br /&gt;
Fae tend to love rules &amp;amp; games. While a Fae may not play fair, in their mind, apart of the game is finding loopholes.&lt;br /&gt;
&lt;br /&gt;
Not all Fae are destructive, though, many use their abilities &amp;amp; quick wit to benefit others as well. Enthralling others with their constant antics. They can be temperamental though, &amp;amp; you may quickly lose their favor as fast as you&#039;ve gained it.&lt;br /&gt;
&lt;br /&gt;
Along with being made entirely of Aether, Fae have one more aspect about them, as they are the only ones about to enter Dizajni on their own. They may invite others in, but Dizajni is a safe haven for the Fae.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Fae|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Wildly Mixed&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Swindlers, Street Magicians, Creatives of any Kind&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-500 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 500-10000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on the Fae&lt;br /&gt;
&lt;br /&gt;
= Cupids =&lt;br /&gt;
Beings that are the descendants of Angels &amp;amp; Mortals, Cupids are beings built for creating Pacts. Visually notable with an Extra Mouth somewhere on their body, along with a mix of Wings, Halos, Eyes, &amp;amp; Tail. These beings are typically known for living in hiding, staying within their realm, but tend to, as a group, want to help mortals with their issues. They do so through creating pacts, &amp;amp; their pacts differ from others in that to break one, you must believe you’ve gone against its rules. It is purely feelings based. Using their extra mouth, they can taste Aether &amp;amp; determine those who are in need by commonly mentally visualizing the tasted Aether as a heat map of sorts that shows both negative, and positive masses of Aether.&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Cupids|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  Depends&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;:  Chefs, Love-Gurus, Mediators&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-400 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 400+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~600 yrs&lt;br /&gt;
&lt;br /&gt;
= Cambions =&lt;br /&gt;
Legendarily known as beings who are a combination of Devils &amp;amp; Mortals, Cambions are known for being witty as they are tough. Typically looking like different representations of Devils in mythology, the Cambion can come in many shapes &amp;amp; sizes, but most share a similar love of rules. Being made entirely of Aether, a Cambion is able to form pacts, though theirs take the form of &amp;quot;What is Written&amp;quot; Pacts. One can find loopholes within it, but what the letter of the rules say is what matters. Often they love to have jobs where income moves in &amp;amp; out, never wanting to hoard wealth so as to create a system. A cambion, to make pacts, must first make a pact with themselves, creating a mask they can wear &amp;amp; an insignia.&lt;br /&gt;
&lt;br /&gt;
Most Cambions have some form of horns, but their physical appearance can widely vary. Note: Can be a nod to tieflings, but there’s still room for creativity to have big demons within reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An example for [[:Category:Cambions|&#039;&#039;&#039;characters&#039;&#039;&#039;]] of this race.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  Depends&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dark, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;:  Bankers, Craftsmen, Tailors, Etc.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-400 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 400+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~600 yrs&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Loco_Motion&amp;diff=5646</id>
		<title>Loco Motion</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Loco_Motion&amp;diff=5646"/>
		<updated>2025-05-17T11:32:29Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Birthday&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;CHOO CHOO, COMING THROUGH!.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Loco Train&lt;br /&gt;
| Image = [[File:Loco_Motion.png|thumb]]&lt;br /&gt;
| Pronouns = He/They&lt;br /&gt;
| Species = Aether Animated Object&lt;br /&gt;
| Subspecies = Train&lt;br /&gt;
| Height = 10 ft&lt;br /&gt;
| Age = 0&lt;br /&gt;
| Birth Date = Patchwall 20th 1230 / May 15th&lt;br /&gt;
| Division = Trade???&lt;br /&gt;
| Role = Being Based&lt;br /&gt;
| Zodiac = Vain Mimic&lt;br /&gt;
| Aspect = N/A&lt;br /&gt;
| Family = Creator: [[Lil&#039; Red]]&lt;br /&gt;
}}&lt;br /&gt;
An Evil Train bent on Destroying the Guild!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
A 10ft Tall 2,000 lbs hunk of Iron bent on Destroying the Guild in the vague shape of an Aether-Powered Train.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Pretty evil, &amp;amp; a little hungry.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Born entirely to destroy Phoenix Fest, this train was originally made to help the Trade Division make more versatile. Due to [[Lil&#039; Red]]&#039;s tampering, they now wish to cause harm so that [[Lil&#039; Red]] may poach some Phoenixes.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
A hole in the side of the Archivist&#039;s Division.&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
===『Infenal Heart』(Fire + Dark):===&lt;br /&gt;
 Gives Loco Motion Life &amp;amp; allows them to eat anything for fuel, as long as it burns.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Lil&#039; Red]] ===&lt;br /&gt;
 Created Loco Motion for her own nefarious purposes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Likes the taste of Cedar Wood.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Third Party]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Lil%27_Red&amp;diff=5645</id>
		<title>Lil&#039; Red</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Lil%27_Red&amp;diff=5645"/>
		<updated>2025-05-17T11:31:09Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Birthday&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;With this, the world shall be mine!!!.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Lil&#039; Red&lt;br /&gt;
| Image = [[File:Lil_Red.png|thumb]]&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Kindred&lt;br /&gt;
| Subspecies = Bull&lt;br /&gt;
| Height = 6&#039;1&lt;br /&gt;
| Age = 28&lt;br /&gt;
| Birth Date = Harvestine 28th 1202 / July 26th&lt;br /&gt;
| Division = N/A&lt;br /&gt;
| Role = Poacher&lt;br /&gt;
| Zodiac = Naive Moth&lt;br /&gt;
| Aspect = Fire (Born), Dark (Learned)&lt;br /&gt;
| Family = Granpappy Maroon Shorts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A dangerous poacher with a strange ability to give things life, this Cowgal wants the world at her fingertips.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A taller stoic figure with a half-crescent smile, Red is a cowgal with a goal. In terms of appearance, she has a reddish hue of tan skin, jet black hair, &amp;amp; a Bull&#039;s Tail, along with a Flaming Set of Bull Horn.&lt;br /&gt;
&lt;br /&gt;
She wears a hat with a set of eyes, one stitched over, along with a torn up poncho. She wears an open sleeveless button up &amp;amp; a long pair of jeans, along with cowboy spurred boots.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Confident, Spunky, &amp;amp; Fierce, Red is the type of cowgal to rush into danger headlong. She can be a good ally, just don&#039;t mess with her moola &amp;amp; all will be well. Not a fan of animals.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&amp;quot;We hereby sentence you, Reddie Shorts, for the crimes of Bamboozlement, Arcane Trickery, Littering, Not Closing the Door, Poaching &amp;amp; Coaching, Trespassing, Chicanery, Dirty Dealing, Double Dealing, Double Dutch without a License, Braggartism, Disturbing the Peace, Disturbing Reese, Disturbing me Personally, &amp;amp; all around general bad temperament, to 10 years in the slammer with no parole. Do you have anything to say for yourself, Missy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The elusive figure stood, judged by her peers to be no good. She stared down the entire court, &amp;amp; with a snicker said, &amp;quot;Yeah. . . Duck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not much is known about the events afterward, but Lil&#039; Red has been on the run since her big chaotic escape in Vyper&#039;s Bounty.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
At Large, In Charge.&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
===『Infenal Heart』(Fire + Dark):===&lt;br /&gt;
 Allows Lil&#039; Red to give an inanimate object a level of awareness &amp;amp; movement, the automated being is fully contracted to her, &amp;amp; tend to share goals. Normally, her ability has quite a limited range &amp;amp; mental capability level, but with enough power, she can create fully autonomous beings.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Granpappy Maroon Shorts ===&lt;br /&gt;
 Her only family left, but a good man that wishes his grandaughter had become not a poacher. Literally anything else.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Caused the Phoenix Fest Train Incident on Patchwall 20th.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Third Party]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Loco_Motion&amp;diff=5588</id>
		<title>Loco Motion</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Loco_Motion&amp;diff=5588"/>
		<updated>2025-05-15T19:18:37Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;CHOO CHOO, COMING THROUGH!.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Loco Train&lt;br /&gt;
| Image = [[File:Loco_Motion.png|thumb]]&lt;br /&gt;
| Pronouns = He/They&lt;br /&gt;
| Species = Aether Animated Object&lt;br /&gt;
| Subspecies = Train&lt;br /&gt;
| Height = 10 ft&lt;br /&gt;
| Age = 0&lt;br /&gt;
| Birth Date = Patchwall 20th&lt;br /&gt;
| Division = Trade???&lt;br /&gt;
| Role = Being Based&lt;br /&gt;
| Zodiac = Vain Mimic&lt;br /&gt;
| Aspect = N/A&lt;br /&gt;
| Family = Creator: [[Lil&#039; Red]]&lt;br /&gt;
}}&lt;br /&gt;
An Evil Train bent on Destroying the Guild!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
A 10ft Tall 2,000 lbs hunk of Iron bent on Destroying the Guild in the vague shape of an Aether-Powered Train.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Pretty evil, &amp;amp; a little hungry.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Born entirely to destroy Phoenix Fest, this train was originally made to help the Trade Division make more versatile. Due to [[Lil&#039; Red]]&#039;s tampering, they now wish to cause harm so that [[Lil&#039; Red]] may poach some Phoenixes.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
A hole in the side of the Archivist&#039;s Division.&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
===『Infenal Heart』(Fire + Dark):===&lt;br /&gt;
 Gives Loco Motion Life &amp;amp; allows them to eat anything for fuel, as long as it burns.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Lil&#039; Red]] ===&lt;br /&gt;
 Created Loco Motion for her own nefarious purposes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Likes the taste of Cedar Wood.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Third Party]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Loco_Motion&amp;diff=5587</id>
		<title>Loco Motion</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Loco_Motion&amp;diff=5587"/>
		<updated>2025-05-15T19:18:17Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Created page with &amp;quot;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}  &amp;lt;blockquote&amp;gt;&amp;quot;CHOO CHOO, COMING THROUGH!.&amp;quot;&amp;lt;/blockquote&amp;gt;  {{Person | Name = Loco Train | Image = thumb | Pronouns = He/They | Species = Aether Animated Object | Subspecies = Train | Height = 10 ft | Age = 0 | Birth Date = Patchwall 20th | Division = Trade??? | Role = Being Based | Zodiac = Vain Mimic | Aspect = N/A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;CHOO CHOO, COMING THROUGH!.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Loco Train&lt;br /&gt;
| Image = [[File:Loco_Motion.png|thumb]]&lt;br /&gt;
| Pronouns = He/They&lt;br /&gt;
| Species = Aether Animated Object&lt;br /&gt;
| Subspecies = Train&lt;br /&gt;
| Height = 10 ft&lt;br /&gt;
| Age = 0&lt;br /&gt;
| Birth Date = Patchwall 20th&lt;br /&gt;
| Division = Trade???&lt;br /&gt;
| Role = Being Based&lt;br /&gt;
| Zodiac = Vain Mimic&lt;br /&gt;
| Aspect = N/A&lt;br /&gt;
| Family = Creator: [[Lil&#039; Red]]&lt;br /&gt;
}}&lt;br /&gt;
An Evil Train bent on Destroying the Guild!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
A 10ft Tall 2,000 lbs hunk of Iron bent on Destroying the Guild in the vague shape of an Aether-Powered Train.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Pretty evil, &amp;amp; a little hungry.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
Born entirely to destroy Phoenix Fest, this train was originally made to help the Trade Division make more versatile. Due to [[Lil&#039; Red]]&#039;s tampering, they now wish to cause harm so that [[Lil&#039; Red]] may poach some Phoenixes.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
A hole in the side of the Archivist&#039;s Division.&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
===『Infenal Heart』(Fire + Dark):===&lt;br /&gt;
 Gives Loco Motion Life &amp;amp; allows them to eat anything for fuel, as long as it burns.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Lil&#039; Red]] ===&lt;br /&gt;
 Created Loco Motion for her own nefarious purposes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Likes the taste of Cedar Wood.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Loco_Motion.png&amp;diff=5586</id>
		<title>File:Loco Motion.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Loco_Motion.png&amp;diff=5586"/>
		<updated>2025-05-15T19:08:39Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Lil%27_Red&amp;diff=5585</id>
		<title>Lil&#039; Red</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Lil%27_Red&amp;diff=5585"/>
		<updated>2025-05-15T19:07:28Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Created page with &amp;quot;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}  &amp;lt;blockquote&amp;gt;&amp;quot;With this, the world shall be mine!!!.&amp;quot;&amp;lt;/blockquote&amp;gt;  {{Person | Name = Lil&amp;#039; Red | Image = thumb | Pronouns = She/Her | Species = Kindred | Subspecies = Bull | Height = 6&amp;#039;1 | Age = 28 | Birth Date = Harvestine 28th (July 26th) | Division = N/A | Role = Poacher | Zodiac = Naive Moth | Aspect = Fire (Born),...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SubpageNavigation|1 Link Name=Lore|1 Link Target=Character Name/Lore|2 Link Name=Relations|2 Link Target=Character Name/Relations}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;With this, the world shall be mine!!!.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Lil&#039; Red&lt;br /&gt;
| Image = [[File:Lil_Red.png|thumb]]&lt;br /&gt;
| Pronouns = She/Her&lt;br /&gt;
| Species = Kindred&lt;br /&gt;
| Subspecies = Bull&lt;br /&gt;
| Height = 6&#039;1&lt;br /&gt;
| Age = 28&lt;br /&gt;
| Birth Date = Harvestine 28th (July 26th)&lt;br /&gt;
| Division = N/A&lt;br /&gt;
| Role = Poacher&lt;br /&gt;
| Zodiac = Naive Moth&lt;br /&gt;
| Aspect = Fire (Born), Dark (Learned)&lt;br /&gt;
| Family = Granpappy Maroon Shorts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A dangerous poacher with a strange ability to give things life, this Cowgal wants the world at her fingertips.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A taller stoic figure with a half-crescent smile, Red is a cowgal with a goal. In terms of appearance, she has a reddish hue of tan skin, jet black hair, &amp;amp; a Bull&#039;s Tail, along with a Flaming Set of Bull Horn.&lt;br /&gt;
&lt;br /&gt;
She wears a hat with a set of eyes, one stitched over, along with a torn up poncho. She wears an open sleeveless button up &amp;amp; a long pair of jeans, along with cowboy spurred boots.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Confident, Spunky, &amp;amp; Fierce, Red is the type of cowgal to rush into danger headlong. She can be a good ally, just don&#039;t mess with her moola &amp;amp; all will be well. Not a fan of animals.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&amp;quot;We hereby sentence you, Reddie Shorts, for the crimes of Bamboozlement, Arcane Trickery, Littering, Not Closing the Door, Poaching &amp;amp; Coaching, Trespassing, Chicanery, Dirty Dealing, Double Dealing, Double Dutch without a License, Braggartism, Disturbing the Peace, Disturbing Reese, Disturbing me Personally, &amp;amp; all around general bad temperament, to 10 years in the slammer with no parole. Do you have anything to say for yourself, Missy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The elusive figure stood, judged by her peers to be no good. She stared down the entire court, &amp;amp; with a snicker said, &amp;quot;Yeah. . . Duck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not much is known about the events afterward, but Lil&#039; Red has been on the run since her big chaotic escape in Vyper&#039;s Bounty.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
At Large, In Charge.&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
===『Infenal Heart』(Fire + Dark):===&lt;br /&gt;
 Allows Lil&#039; Red to give an inanimate object a level of awareness &amp;amp; movement, the automated being is fully contracted to her, &amp;amp; tend to share goals. Normally, her ability has quite a limited range &amp;amp; mental capability level, but with enough power, she can create fully autonomous beings.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Granpappy Maroon Shorts ===&lt;br /&gt;
 Her only family left, but a good man that wishes his grandaughter had become not a poacher. Literally anything else.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Caused the Phoenix Fest Train Incident on Patchwall 20th.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Third Party]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Lil_Red.png&amp;diff=5584</id>
		<title>File:Lil Red.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Lil_Red.png&amp;diff=5584"/>
		<updated>2025-05-15T18:36:12Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Axioms&amp;diff=5580</id>
		<title>Axioms</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Axioms&amp;diff=5580"/>
		<updated>2025-05-15T01:20:32Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules, Regulations, &amp;amp; FAQs ==&lt;br /&gt;
Axioms exist to form a skeleton ruleset when creating your own media in regards to the world of [[Castrella]]. &#039;&#039;&#039;These rules should not be broken under any circumstance&#039;&#039;&#039;, and will better help provide context for how the world functions and sustains itself. For a general synopsis and overview of how to create media for Castrella, there will be a link here to a &amp;quot;Getting Started&amp;quot; page that will touch upon the subjects of importance.  &lt;br /&gt;
&lt;br /&gt;
This page also functions as a Frequently Asked Questions page. If you have a question, please review this page. If your question is not answered by the end of it, browse the wiki pages or ping a Guild Administrator in the Discord server. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please do not edit this page without permission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== THE GOLDEN RULE ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DO NOT FORCE OTHER PEOPLE&#039;S CHARACTERS TO CONTRIBUTE TO OR BE DIRECTLY AFFECTED BY YOUR OWN CHARACTER&#039;S LORE.  Essentially, no god-modding, in ye olde Tumblr RP terms.&#039;&#039;&#039;&lt;br /&gt;
** An example would be having a major disaster directly affect an entire territory/city/town/etc. that someone&#039;s character originates from.&lt;br /&gt;
* Do not write for others unless specifically collaborating with the other character&#039;s writer! &lt;br /&gt;
&lt;br /&gt;
== Creating/Editing Wiki Pages &amp;amp; Permissions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Under no circumstances should you be editing someone’s character page that is not yours, the Main Page, or the Axioms page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Feel free to create your own character pages without permission. &lt;br /&gt;
* Speak to Guild Administration before creating pages regarding general worldbuilding lore. We want to make sure things fit and do not overlap.&lt;br /&gt;
* If you see a typo in someone else&#039;s page, kindly bring it up to them or Guild Administration.&lt;br /&gt;
&lt;br /&gt;
== Affecting the World Effectively ==&lt;br /&gt;
&lt;br /&gt;
* The only real rule surrounding this is to &#039;&#039;&#039;have your ideas public&#039;&#039;&#039;. Showing your ideas to be added on and seen is the best way to have things become beloved. We’re a community, so all ideas should be shared. &lt;br /&gt;
* Make sure you &#039;&#039;&#039;get feedback&#039;&#039;&#039; from the Tavern Talk channel before treating something as canon. &lt;br /&gt;
* The Guild Administration, as its creators, may come up with a few fun secret events without anyone else knowing, but that will be for entertaining events.&lt;br /&gt;
&lt;br /&gt;
== Eversun City ==&lt;br /&gt;
&lt;br /&gt;
* The primary setting where most worldbuilding will exist. &lt;br /&gt;
* Besides your basic language known as &#039;&#039;&#039;Castrellan Common&#039;&#039;&#039; (essentially, English, due to the nature of being an English-speaking Discord server), the best language you could be fluent in within Eversun is &#039;&#039;Legalese (a joke term).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* The Civil Affairs Division plays a large role in maintaining the economic ecosystem of Eversun. This means everything needs licensing &amp;amp; proper inspections. If you run a business, a member of the guild will be at your door demanding paperwork.&lt;br /&gt;
* This should go without saying, but please do &#039;&#039;&#039;not cause major damage to Eversun or the Guild&#039;&#039;&#039;. This is reserved for major story events hosted by Guild Administration. &lt;br /&gt;
** In accordance to damages, there are some unfavorable parts of the city, particularly northern sectors tucked away behind the castle and the Hearth.&lt;br /&gt;
&lt;br /&gt;
== The Adventurers&#039; Guild and its Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Affiliation ===&lt;br /&gt;
&lt;br /&gt;
* Your character does &#039;&#039;&#039;not&#039;&#039;&#039; have to be a part of the Guild, as other factions exist within the story. &lt;br /&gt;
** If your character &#039;&#039;&#039;is&#039;&#039;&#039; registered under the Guild though, they &#039;&#039;&#039;must&#039;&#039;&#039; be assigned to a [[The Adventurer&#039;s Guild#Major Divisions|Major Division]]. &lt;br /&gt;
&lt;br /&gt;
=== Curriculum ===&lt;br /&gt;
&lt;br /&gt;
* Every registrant &#039;&#039;&#039;must&#039;&#039;&#039; &#039;&#039;&#039;have graduated&#039;&#039;&#039; from an [[The Education Division|Education Division]] curriculum (the only school or academy-adjacent function for aspiring Guild registrants). &lt;br /&gt;
** This includes having a &#039;&#039;&#039;Licensed Weapon&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
* Public schools and universities exist outside of the Guild, but they are for residents that are not a registered member of the Guild. &lt;br /&gt;
&lt;br /&gt;
=== General Knowledge ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventurer&#039;&#039;&#039; is a term that encapsulates a wide array of roles - as long as you are registered to the Guild, you are considered an Adventurer. Even if you are chained to your desk as an Archivist member, you are an Adventurer.  &lt;br /&gt;
** A &#039;&#039;&#039;Wayfarer&#039;&#039;&#039; would be the &#039;&#039;correct&#039;&#039; term/title for someone who travels for quests, dungeon-crawling, hunting, etc. registered under the [[The Wayfarers&#039; Division|Wayfarers&#039; Division]]. &lt;br /&gt;
* The &#039;&#039;&#039;Hearth&#039;&#039;&#039; is the &#039;&#039;&#039;Guild&#039;s building and headquarters in Eversun City&#039;&#039;&#039;. The Hearth is not the entire Guild itself.&lt;br /&gt;
* As of right now, only the [[The Outerworld Division|Outerworld Division]] and [[The Contingency Division|Contingency Division]] has exposure to [[Arcane Energy#Law|Law]] &amp;amp; [[Arcane Energy#Whimsy|Whimsy]] [[Corruption|bubbles]].&lt;br /&gt;
&lt;br /&gt;
=== Structure ===&lt;br /&gt;
&lt;br /&gt;
* The current Guildmaster is Pterra Whitt, and everyone has interacted with Guildmaster Whitt at least once on a personal level.&lt;br /&gt;
&lt;br /&gt;
* The Guild is functionally a beehive, where every role has a significant level of importance. Each Division represents a certain part of the Hearth. &lt;br /&gt;
** There are many restrictions when it comes to navigating the Hearth which entirely depends on your position. &lt;br /&gt;
** Each member is only provided one Guild License, if they lose it, it is a serious issue. &lt;br /&gt;
&lt;br /&gt;
* When making a character, make sure the position they exist in has some regulation &amp;amp; relevance to the Guild. &lt;br /&gt;
* The Guild has functionally solidified itself as a governmental body using the Eversun Monarchy as the face. They are technically in charge of the Guild. &lt;br /&gt;
&lt;br /&gt;
==== Hierarchies of the Guild ====&lt;br /&gt;
&lt;br /&gt;
* The hierarchy follows as: regular staff reports to their division headmaster, who then reports to the Guildmaster, who in turn reports to the monarchy.&lt;br /&gt;
* The only Division that reports directly to the Monarchy and bypasses the Guildmaster would be the &#039;&#039;&#039;Outerworld Division&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Acting Against or Without Permission of the Guild ===&lt;br /&gt;
&lt;br /&gt;
* Having your Guild License revoked is irreversible. &lt;br /&gt;
&lt;br /&gt;
* If you act on your own without waiting for the Guild’s permission, the Guild is not responsible if you directly go against protocol. Though the Guild may cover the damages you’ve caused, they are very likely to revoke your license &amp;amp; bar you from the Guild associates. &#039;&#039;Guild Associates&#039;&#039; means any business operating with direct affiliation to the Guild that require your identification card to be shown.&lt;br /&gt;
* The Hearth is a large spider web of people, &amp;amp; in that right, many are quite loyal to the Guild, &amp;amp; even those that aren’t are cautious to act against it.&lt;br /&gt;
** The Guild holds high power in their hands, and becoming a problem for the Guild will at best get you removed, or at worst, jail time. This is not to say you can’t write a character who acts against the Guild within, but rather, to remember that the character is truly risking their safety net of the Guild by doing so. &lt;br /&gt;
&lt;br /&gt;
=== Third-Party ===&lt;br /&gt;
* Those considered outside the guild.&lt;br /&gt;
* The Guild has no issues with someone setting up a specially focused organization. Though, like any good business, the second you start encroaching on their turf, they will do what they can (legally) to snuff you out. &lt;br /&gt;
** This being said, there are a ton of Mini-Guilds associated with the Hearth that specialize in specific quests.&lt;br /&gt;
&lt;br /&gt;
=== Wayfaring ===&lt;br /&gt;
&lt;br /&gt;
* A good party covers many versatile roles. &lt;br /&gt;
** Within the Wayfarer’s Request Board, many quests will require certain specializations to be viable. Having a diverse party means being able to do more quests.&lt;br /&gt;
*** &#039;&#039;&#039;90% of quests require a Healer within the party for legal/liability purposes&#039;&#039;&#039;. Due to this, healers are often the most desirable party members and are consistently fought over within the Wayfarer’s Division. Everyone wants to be DPS, but NOBODY wants to be a healer and babysit the party. &amp;lt;s&amp;gt;This Pharmacist is about to become a Harmicist.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Wayfarers are the only commission-based division workers. &lt;br /&gt;
* Dungeon-crawling is a thing, and they spawn randomly. &lt;br /&gt;
&lt;br /&gt;
=== Division Workflow ===&lt;br /&gt;
&lt;br /&gt;
* Higher Ranks work on salary wages, typical staff are paid hourly wages, &amp;amp; Wayfarers work is commission-based due to the questing system.&lt;br /&gt;
&lt;br /&gt;
* Ranking the different division’s profits, however, it goes something like this, from highest pay to lowest pay (also directly correlating to how difficult it is to work for these Divisions):&lt;br /&gt;
*# Outerworld&lt;br /&gt;
*# Contingency&lt;br /&gt;
*# Arcane Sciences&lt;br /&gt;
*# Education&lt;br /&gt;
*# Wayfarers (outlier) &lt;br /&gt;
*# Archivist&lt;br /&gt;
*# Creative Commons&lt;br /&gt;
*# Trade&lt;br /&gt;
*# Environmental&lt;br /&gt;
*# Civil Affairs&lt;br /&gt;
&lt;br /&gt;
== Calendar &amp;amp; Time ==&lt;br /&gt;
* The current year is &#039;&#039;&#039;1230&#039;&#039;&#039;. Keep this in mind when creating your characters and choosing their birthdays. Use the [[Calendar]] page!&lt;br /&gt;
* A character&#039;s Zodiac is the moon phase &#039;&#039;&#039;from the day they were born in that year&#039;&#039;&#039;, not the current year! Be sure to specify the year when using the calendar page. &lt;br /&gt;
*The calendar is equivalent to real-world days and has the same amount of days in a year: 365. &lt;br /&gt;
*The holiday weeks/months will have an equivalent in the real world, and will likely have an Event in the Discord server to celebrate.&lt;br /&gt;
&lt;br /&gt;
=== Major Events &amp;amp; Community Holidays ===&lt;br /&gt;
&lt;br /&gt;
* As of right now, holiday event-months/weeks will have real-world equivalents and have Events hosted as replacements to Weekly Prompts. &lt;br /&gt;
* Major events are story beats for our characters to interact with, so treat them as chapters within the Castrella story.&lt;br /&gt;
** These will be &#039;&#039;&#039;month long events&#039;&#039;&#039; where we can all interact around the subject, possibly even have collaboration events or weekly prompts relevant to it. &lt;br /&gt;
** These events can cover Magitek progression, outerworld progression, Festivities or important Celebrations, or in worst case World Threatening or Guild Threatening News. &lt;br /&gt;
*** Guild Admin note: We &#039;&#039;&#039;&#039;&#039;will&#039;&#039;&#039;&#039;&#039; have fun with it! :)&lt;br /&gt;
&lt;br /&gt;
== Arcane Energy, Aspects, Curses, &amp;amp; Derivatives ==&lt;br /&gt;
&lt;br /&gt;
=== General Spellweaving ===&lt;br /&gt;
&lt;br /&gt;
* Casting Spells requires different components based on the spells.&lt;br /&gt;
** The 5 types of components are Verbal, Somatic, Guide (Spell Focus), Runes, &amp;amp; we used to have material, but Essence has completely replaced it. Newts can keep their eyes.&lt;br /&gt;
* Every basic person has the capability to spellweave, since every person has a natural aspect. Higher-power spells are taught by the Guild.&lt;br /&gt;
* Combining aetheric elements can yield abstract results with a creative mind.&lt;br /&gt;
** Every dual combination of aether is possible. One person&#039;s fire + water combination will be different than the next person&#039;s fire + water combination depending on how they perceive and imagine their results. Aether is abstract, and can yield near-infinite possibilities and combinations. Have fun with it, as long as it&#039;s not too overpowered. &lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
* Every creature in the world is born with a natural, organic [[Arcane Energy#Aspects|aspect]]. You must assign an elemental aspect to your character.&lt;br /&gt;
** Every character is born with an aspect whether it is genetic or influenced by the environment. Your body can hold a second aspect that is learned, however, that is about its limit in terms of natural means. It is entirely possible to cast spells outside of these two body-attuned aspects, but it proves much more difficult.&lt;br /&gt;
** Essence, manufactured aether, exists to provide ease of access to more than two elements quickly, however, it is still in its developmental phases and is difficult to acquire outside of special means. &lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
* [[Curses]] are based on mental health &amp;amp; can not pass genetically. They can, however, pass in a memetic fashion.&lt;br /&gt;
** Curses can reach quarantine levels of danger, where they spread. Along with that, a curse’s effect is relevant both to the perception of the cursed &amp;amp; to the mentality of the cursed. If your character is cursed, do not make it a problem/issue for other people&#039;s characters. This will be a common phrasing for many axioms on this page, so do not get tired of seeing it.&lt;br /&gt;
&lt;br /&gt;
=== Magitech ===&lt;br /&gt;
* [[Magitech]] is very new and unexplored. Hold onto your advanced invention ideas for story progression!&lt;br /&gt;
&lt;br /&gt;
* In its current form, magitech reaches the technological levels of trains, short range communicators, &amp;amp; light bulbs. While it is relatively new, it has a perception from the average person as a dangerous device created by lunatics. Despite its relevancy to life, having access to it is quite the difficult thing. Only those who either specialize in creating the devices or get explicit permission from the Guild &#039;&#039;(signing an NDA &amp;amp; Liability Waiver)&#039;&#039; may have access to it, in hopes to not freak out your average farmer.&lt;br /&gt;
* Guns are technically a part of magitech. Gunpowder based guns are extremely rare &amp;amp; suffer from being bulky &amp;amp; misfiring or jamming easily, they are however still a gun. Though, in that right, magic tends to be more efficient to master, unless you&#039;re a gun freak. Proper magitech guns are expensive. &#039;&#039;&#039;Really&#039;&#039;&#039; expensive. &lt;br /&gt;
&lt;br /&gt;
=== Chaotic Elements ===&lt;br /&gt;
&lt;br /&gt;
* No one can be &#039;&#039;&#039;born into&#039;&#039;&#039; the [[Arcane Energy#Aspects|aspects]] of law and whimsy. The &#039;&#039;&#039;[[Arcane Energy#Chaotic Elements|chaotic elements]]&#039;&#039;&#039; are caused by unnatural imbalances.&lt;br /&gt;
&lt;br /&gt;
* Law and whimsy are &#039;&#039;&#039;highly volatile and corrosive&#039;&#039;&#039; [[Arcane Energy#Aether|aether]] - they can spread like a virus. &lt;br /&gt;
** People who have learned to control their &#039;&#039;&#039;chaotic element&#039;&#039;&#039; as a second aspect are non-contagious. They often have to take supplements provided by the Guild to control it.&lt;br /&gt;
* The &#039;&#039;&#039;chaotic elements are treated slightly as a taboo&#039;&#039;&#039; - the general reception leans more towards &#039;&#039;&amp;quot;that person is more dangerous&amp;quot;&#039;&#039; rather than &#039;&#039;&amp;quot;that person is so strong to be able to control it.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Whimsy &amp;amp; Law Corruption ====&lt;br /&gt;
&lt;br /&gt;
* Chaotic element corruption will first target your learned aspect before your birth aspect.&lt;br /&gt;
** Over time, depending on how you take care of the issue, will eventually sap your ability to draw from that second aspect until you are unable to use it and the Chaotic element has taken over that completely.&lt;br /&gt;
** If you properly take care of your Chaotic element and follow the instructions of learned individuals, you can overcome the corruption, stop its process, and utilize the chaotic element as your substitute 2nd aspect.&lt;br /&gt;
** &#039;&#039;&#039;STATIC RULE: The final product always leads to the chaotic element overriding your 2nd aspect entirely.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Beliefs/Religion ===&lt;br /&gt;
&lt;br /&gt;
* While there are many beliefs in Castrella, all centralize around a similar theme of a greater being birthing thousands of entities to represent different themes. &lt;br /&gt;
* The existence of these entities are highly debated, but in terms of narrative, the entities that do exist, similar to dragons, need to be not omnipotent or omnipresent, or instead lack any real evidence of them existing. Also, for shits &amp;amp; giggles, different cultures have different psychopomps.&lt;br /&gt;
* For now, the people of Castrella have wildly different beliefs and omens attached to Dragons in particular. Some may view them as benevolent gods, others as harbingers of destruction. As mentioned earlier, these aren&#039;t really true.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Power Scaling ===&lt;br /&gt;
&lt;br /&gt;
*  In terms of race, one should consider that no matter what you are, all races have benefits. You should aim to create a character you like &amp;amp; not worry about how strong they are. This is not a shonen anime, even if we have a roster of characters who like to roughhouse and fight; we’re creating a community first &amp;amp; foremost. &lt;br /&gt;
* In terms of aether &amp;amp; aether ability, make sure your character has flaws &amp;amp; drawbacks that create an interesting circumstance. Often, simple abilities will be powerful, however, complex abilities come with the benefit of higher risk creating higher rewards.&lt;br /&gt;
* If your character has flaws, use the party system mindset, that working together you will cover each other’s weak points. The buff one tanks, the strong one does damage, &amp;amp; the healer heals. &lt;br /&gt;
* &#039;&#039;&#039;Everyone has a role to play.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Race-Specific Axioms ===&lt;br /&gt;
* The [[Races#Kindred|Kindred]] are based on &#039;&#039;&#039;warm-blooded vertebrates and mammals.&#039;&#039;&#039; &lt;br /&gt;
* The personality traits, aspect favors, and common occupations listed on the [[Races]] page are just merely suggestions and what is more common in that race.&lt;br /&gt;
* Mixed races &#039;&#039;are&#039;&#039; possible.&lt;br /&gt;
* Yes, most races can live for longer than a century and it&#039;s very common. Don&#039;t be afraid to push your character&#039;s age up in numbers while still keeping them youthful and happy.&lt;br /&gt;
* Dragons are &#039;&#039;&#039;formidable in strength&#039;&#039;&#039; but for consistency purposes (and no &amp;quot;&#039;&#039;my dragon wipes the floor with everything&#039;&#039;&amp;quot;, dragons outside of their Sky City take longer to be able to reach their full potential of power.&lt;br /&gt;
* Can I have a Pelican in canon?&lt;br /&gt;
** &#039;&#039;&#039;STATIC RULE:&#039;&#039;&#039; Fuck off with that shit. You can have Pelican-like birds, but if I fuckin find one of those rats of the sky, I swear to fucking gods, I will beat every one of you.&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Holidays&amp;diff=5579</id>
		<title>Holidays</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Holidays&amp;diff=5579"/>
		<updated>2025-05-15T00:52:28Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] celebrates a multitude of holidays, and [[Eversun City]] typically hosts festivals in its Theater District for major holidays observed by most cultures. Other Adventurers&#039; Guild branches and outposts will decorate for the occasion, even if the municipality they are hosted in does not observe that holiday. Holiday seasons last around two weeks surrounding the actual event day. &lt;br /&gt;
&lt;br /&gt;
== St. Morgan&#039;s Recital ==&lt;br /&gt;
&lt;br /&gt;
1st -&amp;gt; 15th Feb (25th Flourish -&amp;gt; 6th Nova)&lt;br /&gt;
&lt;br /&gt;
A St. Valentine&#039;s Day-esque event that celebrates the legendary romance of two Featherfolk, a corumbidae and a corvid, that each had one wing. The two would bake chocolates in the shape of two wings making a heart, and then split the chocolate in half together. For shorthand, most citizens can say &amp;quot;Recital Day.&amp;quot; This practice is observed throughout all of Castrella, and the gifting of the Wing-Hearts is common practice between friends, family, and lovers alike. One may outright buy the chocolates from the market, or attempt to bake it themselves. The most important factor of the holiday is the breaking of the Wing-Hearts; the line it cracks in determines you and the other person&#039;s fate as a duo. If the chocolate crumbles or cracks highly unevenly, you are sure to have a tumultuous relationship. If the chocolate breaks in a near-perfect line, your relationship will last forever. &lt;br /&gt;
&lt;br /&gt;
It is commonplace for school students to hold contests on how many Wing-Hearts one person receives and breaks with another. There are, however, also ill superstitions attached to breaking &#039;&#039;too&#039;&#039; many Wing-Hearts with others. Whatever one person may believe, they may celebrate the holiday however they please, as all of it is superstition and vague scare-tactics. So don&#039;t forget to buy or make Wing-Hearts for your beloved! &lt;br /&gt;
&lt;br /&gt;
On [placeholder date lol], the Theater District hosts a festival like the rest of the holidays celebrated in Eversun City. This festival includes live music, lots of chocolate desserts and feather-themed meals - and the primary color for the decorations is black, for corvid Featherfolk like St. Morgan. The festival runs all day and once the sun sets, it is customary to take the stage in a grassy field beneath the orange sunset and ballroom dance with your fated partner. Friend or lover, it doesn&#039;t matter - all are welcome!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is not a federal holiday, and business operate at normal hours. The Hearth is not closed, and Adventurers still must report to their daily shift.&lt;br /&gt;
&lt;br /&gt;
== St. Noah&#039;s Reprieve ==&lt;br /&gt;
&lt;br /&gt;
1st -&amp;gt; 15th March (20th Nova -&amp;gt; 34th Nova) &lt;br /&gt;
&lt;br /&gt;
A White Day-edque event that follows St. Morgan&#039;s Recital. For shorthand, most citizens can day &amp;quot;Reprieve Day.&amp;quot;  There is no festival for this holiday, but decorations will still be in place with white feather-themed items - for corumbidae Featherfolk like St. Noah. This day is dedicated to spending time with your loved one(s) you gifted Wing-Hearts to, as it&#039;s recommended to take a full day with them to do whatever you want. If you choose not to spend time with anyone at all, superstition demands you have poor luck with romance for the rest of your year. If you choose to spend time with someone you did not break Wing-Hearts with, word says you will lose your loved ones you broke them with, no matter what the outcome was -- even if the break was perfect. &lt;br /&gt;
&lt;br /&gt;
This is a federal holiday. Businesses are closed and Adventurers get paid time off for the day.&lt;br /&gt;
&lt;br /&gt;
== Jack Quipsy&#039;s ==&lt;br /&gt;
&lt;br /&gt;
1st April  (Ire 10th)&lt;br /&gt;
&lt;br /&gt;
[Placeholder text]: &lt;br /&gt;
&lt;br /&gt;
(April Fools Stand-in)&lt;br /&gt;
&lt;br /&gt;
Date: April 1st / Ire 10th &lt;br /&gt;
&lt;br /&gt;
Event Duration: 2 weeks &lt;br /&gt;
&lt;br /&gt;
Basis: Quipsy Day celebrates a very famous jester, Jack Quipsy, known since the days before the Adventurers&#039; Guild was established. Starting off as a street entertainer, he participated in what he called &amp;quot;Jester Duels&amp;quot; in order to attain notoriety and one day serve the monarchy. These Jester Duels involved public displays of entertainment, and who could get the crowd to laugh more. Even after being told to cease picking these duels with others, he continued, which ultimately led him to being noticed by the monarchy. He was hired to be the court jester, however, he played a prank too far on the king himself and got beheaded. There are rumors that say he didn&#039;t die upon beheading, and that he still wanders Castrella looking for his head that bounced out the castle window. &lt;br /&gt;
&lt;br /&gt;
Public Participation: Partake in one-uppism in a Jester Duel. This is not an insult-off. This is basically a Try Not To Laugh (TNTL) while the other person makes really stupid comments. Attract a crowd to do &amp;quot;oohs&amp;quot; and &amp;quot;ahhs.&amp;quot; It&#039;s like Chicken. Does this allow you to say penis in public really loud? Perhaps. Mayhaps. Persnaps. &lt;br /&gt;
&lt;br /&gt;
Theater District Appearance: Bananas. Silly hats. &lt;br /&gt;
&lt;br /&gt;
Superstitions: If you don&#039;t participate, Jack Quipsy will behead you spiritually.  If you take a joke too far, it will bring very bad luck. No one will laugh at your jokes for an entire year. Not even Whitt. Some say you will even get a permanent sticky note on your back that says &amp;quot;KICK ME&amp;quot; and it&#039;s in the middle of your back so you can&#039;t reach it. But you know. Other people can&#039;t tell you, and if someone points out the sticky note, they get the sticky note.&lt;br /&gt;
&lt;br /&gt;
== St. Cleo&#039;s ==&lt;br /&gt;
A holiday celebrating the first Adventurer &amp;amp; legendary hero, St. Cleo, who established Eversun City as a central landmark to connect the world before shortly disappearing. &lt;br /&gt;
&lt;br /&gt;
== Sundance ==&lt;br /&gt;
[Placeholder text]: New Year&#039;s Eve Stand-in, honoring starcrossed lovers depicted by the sun and moon.&lt;br /&gt;
&lt;br /&gt;
== Jubilance ==&lt;br /&gt;
[Placeholder text]:&lt;br /&gt;
&lt;br /&gt;
It is once again that magical time of the year where snow is falling &amp;amp; bugs are buzzing. Around these times, we celebrate a wonderful Holiday known as Jubilance!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But Grampa Narrator, what&#039;s a Jubilance?&amp;quot; I hear you asking O&#039; innocent child.&lt;br /&gt;
&lt;br /&gt;
Well, sit on down, &amp;amp; let me tell you a story.&lt;br /&gt;
&lt;br /&gt;
You see, there is a being known as Jubi the Festering. She&#039;s a hungry Grub, &amp;amp; all year, she eats &amp;amp; eats &amp;amp; eats. She eats until the first snowfall, then starts a hibernation. Around the same time each year, she awakens from her slumber &amp;amp; begins to travel the world. Now Jubi is a Jolly Monster, &amp;amp; she loves nothing more than children who spread the words of kindness. While those children sleep, she breaks into their homes &amp;amp; leave presents.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But what if the children are bad Grampa Narrator-&amp;quot; I was getting to that O&#039; innocent child! So hush your lips for a moment! GEEZ!&lt;br /&gt;
&lt;br /&gt;
Bad kids, they send poor Jubi into a blind rage. She only knows one thing to give them, &amp;amp; it is Grubs. Lots of Grubs! Mountains of Grubs! They get Grubs &amp;amp; they live with it!!!&lt;br /&gt;
&lt;br /&gt;
So, to appease her, we perform ceremonial acts each year. Things like the festive wearing of the Jubi-Grub Hat, the Moth Pole where we unravel Jubi into a Beautiful Moth, &amp;amp; most important of all, the Jubi-Fire. You see, each year the children get their own Jubi Plush that they care for during the week. Feeding her &amp;amp; Keeping her Warm. Then, after the festivities, we throw her in a Bonfire to respect her life cycle. Once she finishes her duties, she passes, &amp;amp; so we must let go.&lt;br /&gt;
&lt;br /&gt;
So, if you enjoy the Holiday Spirit, try celebrating Jubilance! &lt;br /&gt;
&lt;br /&gt;
== [[Phoenix Festival|The Migration of the Phoenixes (Phoenix Festival)]] ==&lt;br /&gt;
&lt;br /&gt;
1st May -&amp;gt; 31st May (6th Patchwall -&amp;gt; 2nd Harvestine)&lt;br /&gt;
&lt;br /&gt;
Honoring the migration of the phoenixes, we light and shoot rockets into the air to celebrate both them, and the aspect of fire! [WIP]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Holidays&amp;diff=5578</id>
		<title>Holidays</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Holidays&amp;diff=5578"/>
		<updated>2025-05-15T00:24:11Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] celebrates a multitude of holidays, and [[Eversun City]] typically hosts festivals in its Theater District for major holidays observed by most cultures. Other Adventurers&#039; Guild branches and outposts will decorate for the occasion, even if the municipality they are hosted in does not observe that holiday. Holiday seasons last around two weeks surrounding the actual event day. &lt;br /&gt;
&lt;br /&gt;
== St. Morgan&#039;s Recital ==&lt;br /&gt;
A St. Valentine&#039;s Day-esque event that celebrates the legendary romance of two Featherfolk, a corumbidae and a corvid, that each had one wing. The two would bake chocolates in the shape of two wings making a heart, and then split the chocolate in half together. For shorthand, most citizens can say &amp;quot;Recital Day.&amp;quot; This practice is observed throughout all of Castrella, and the gifting of the Wing-Hearts is common practice between friends, family, and lovers alike. One may outright buy the chocolates from the market, or attempt to bake it themselves. The most important factor of the holiday is the breaking of the Wing-Hearts; the line it cracks in determines you and the other person&#039;s fate as a duo. If the chocolate crumbles or cracks highly unevenly, you are sure to have a tumultuous relationship. If the chocolate breaks in a near-perfect line, your relationship will last forever. &lt;br /&gt;
&lt;br /&gt;
It is commonplace for school students to hold contests on how many Wing-Hearts one person receives and breaks with another. There are, however, also ill superstitions attached to breaking &#039;&#039;too&#039;&#039; many Wing-Hearts with others. Whatever one person may believe, they may celebrate the holiday however they please, as all of it is superstition and vague scare-tactics. So don&#039;t forget to buy or make Wing-Hearts for your beloved! &lt;br /&gt;
&lt;br /&gt;
On [placeholder date lol], the Theater District hosts a festival like the rest of the holidays celebrated in Eversun City. This festival includes live music, lots of chocolate desserts and feather-themed meals - and the primary color for the decorations is black, for corvid Featherfolk like St. Morgan. The festival runs all day and once the sun sets, it is customary to take the stage in a grassy field beneath the orange sunset and ballroom dance with your fated partner. Friend or lover, it doesn&#039;t matter - all are welcome!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is not a federal holiday, and business operate at normal hours. The Hearth is not closed, and Adventurers still must report to their daily shift.&lt;br /&gt;
&lt;br /&gt;
== St. Noah&#039;s Reprieve ==&lt;br /&gt;
A White Day-edque event that follows St. Morgan&#039;s Recital. For shorthand, most citizens can day &amp;quot;Reprieve Day.&amp;quot;  There is no festival for this holiday, but decorations will still be in place with white feather-themed items - for corumbidae Featherfolk like St. Noah. This day is dedicated to spending time with your loved one(s) you gifted Wing-Hearts to, as it&#039;s recommended to take a full day with them to do whatever you want. If you choose not to spend time with anyone at all, superstition demands you have poor luck with romance for the rest of your year. If you choose to spend time with someone you did not break Wing-Hearts with, word says you will lose your loved ones you broke them with, no matter what the outcome was -- even if the break was perfect. &lt;br /&gt;
&lt;br /&gt;
This is a federal holiday. Businesses are closed and Adventurers get paid time off for the day.&lt;br /&gt;
&lt;br /&gt;
== Jack Quipsy&#039;s ==&lt;br /&gt;
[Placeholder text]: &lt;br /&gt;
&lt;br /&gt;
(April Fools Stand-in)&lt;br /&gt;
&lt;br /&gt;
Date: April 1st / Ire 10th &lt;br /&gt;
&lt;br /&gt;
Event Duration: 2 weeks &lt;br /&gt;
&lt;br /&gt;
Basis: Quipsy Day celebrates a very famous jester, Jack Quipsy, known since the days before the Adventurers&#039; Guild was established. Starting off as a street entertainer, he participated in what he called &amp;quot;Jester Duels&amp;quot; in order to attain notoriety and one day serve the monarchy. These Jester Duels involved public displays of entertainment, and who could get the crowd to laugh more. Even after being told to cease picking these duels with others, he continued, which ultimately led him to being noticed by the monarchy. He was hired to be the court jester, however, he played a prank too far on the king himself and got beheaded. There are rumors that say he didn&#039;t die upon beheading, and that he still wanders Castrella looking for his head that bounced out the castle window. &lt;br /&gt;
&lt;br /&gt;
Public Participation: Partake in one-uppism in a Jester Duel. This is not an insult-off. This is basically a Try Not To Laugh (TNTL) while the other person makes really stupid comments. Attract a crowd to do &amp;quot;oohs&amp;quot; and &amp;quot;ahhs.&amp;quot; It&#039;s like Chicken. Does this allow you to say penis in public really loud? Perhaps. Mayhaps. Persnaps. &lt;br /&gt;
&lt;br /&gt;
Theater District Appearance: Bananas. Silly hats. &lt;br /&gt;
&lt;br /&gt;
Superstitions: If you don&#039;t participate, Jack Quipsy will behead you spiritually.  If you take a joke too far, it will bring very bad luck. No one will laugh at your jokes for an entire year. Not even Whitt. Some say you will even get a permanent sticky note on your back that says &amp;quot;KICK ME&amp;quot; and it&#039;s in the middle of your back so you can&#039;t reach it. But you know. Other people can&#039;t tell you, and if someone points out the sticky note, they get the sticky note.&lt;br /&gt;
&lt;br /&gt;
== St. Cleo&#039;s ==&lt;br /&gt;
A holiday celebrating the first Adventurer &amp;amp; legendary hero, St. Cleo, who established Eversun City as a central landmark to connect the world before shortly disappearing. &lt;br /&gt;
&lt;br /&gt;
== Sundance ==&lt;br /&gt;
[Placeholder text]: New Year&#039;s Eve Stand-in, honoring starcrossed lovers depicted by the sun and moon.&lt;br /&gt;
&lt;br /&gt;
== Jubilance ==&lt;br /&gt;
[Placeholder text]:&lt;br /&gt;
&lt;br /&gt;
It is once again that magical time of the year where snow is falling &amp;amp; bugs are buzzing. Around these times, we celebrate a wonderful Holiday known as Jubilance!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But Grampa Narrator, what&#039;s a Jubilance?&amp;quot; I hear you asking O&#039; innocent child.&lt;br /&gt;
&lt;br /&gt;
Well, sit on down, &amp;amp; let me tell you a story.&lt;br /&gt;
&lt;br /&gt;
You see, there is a being known as Jubi the Festering. She&#039;s a hungry Grub, &amp;amp; all year, she eats &amp;amp; eats &amp;amp; eats. She eats until the first snowfall, then starts a hibernation. Around the same time each year, she awakens from her slumber &amp;amp; begins to travel the world. Now Jubi is a Jolly Monster, &amp;amp; she loves nothing more than children who spread the words of kindness. While those children sleep, she breaks into their homes &amp;amp; leave presents.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But what if the children are bad Grampa Narrator-&amp;quot; I was getting to that O&#039; innocent child! So hush your lips for a moment! GEEZ!&lt;br /&gt;
&lt;br /&gt;
Bad kids, they send poor Jubi into a blind rage. She only knows one thing to give them, &amp;amp; it is Grubs. Lots of Grubs! Mountains of Grubs! They get Grubs &amp;amp; they live with it!!!&lt;br /&gt;
&lt;br /&gt;
So, to appease her, we perform ceremonial acts each year. Things like the festive wearing of the Jubi-Grub Hat, the Moth Pole where we unravel Jubi into a Beautiful Moth, &amp;amp; most important of all, the Jubi-Fire. You see, each year the children get their own Jubi Plush that they care for during the week. Feeding her &amp;amp; Keeping her Warm. Then, after the festivities, we throw her in a Bonfire to respect her life cycle. Once she finishes her duties, she passes, &amp;amp; so we must let go.&lt;br /&gt;
&lt;br /&gt;
So, if you enjoy the Holiday Spirit, try celebrating Jubilance! &lt;br /&gt;
&lt;br /&gt;
== [[Phoenix Festival|The Migration of the Phoenixes (Phoenix Festival)]] ==&lt;br /&gt;
Honoring the migration of the phoenixes, we light and shoot rockets into the air to celebrate both them, and the aspect of fire! [WIP]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Races&amp;diff=5374</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Races&amp;diff=5374"/>
		<updated>2025-05-03T02:19:08Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The residents of [[Castrella]] can be one of many different races, often mixed, as well. This, of course, can lead to a variety of different [[Symbiotic Relationships|symbiotic relationships]] to occur between each.&amp;lt;blockquote&amp;gt;This page might server better as a synopsis of each race, linking to a full article for each race.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Errants =&lt;br /&gt;
Your basic human! Well-rounded in all aspects. Most commonly seen in Eversun City and surrounding territories, their origins stem from desert living. Their eyes have adapted to include a thin, transparent, protective layer of film that small debris cannot penetrate. Humans carry a high survival instinct and are typically frugal with resources.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ~ 5&#039;0&amp;quot; / 150cm - 6&#039;0&amp;quot; / 180cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: architects, farmers, researchers, carpenters, teachers, alchemists, pilots, logistics, carpenters, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-74 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~100 yrs&lt;br /&gt;
&lt;br /&gt;
= Kindred =&lt;br /&gt;
Intelligent humanoids with features of warmblooded vertebrates. These animalistic features range on a spectrum. Individuals with more prominent animalistic features are generally referred to as &#039;&#039;&#039;Greater Kindred&#039;&#039;&#039;, and individuals with less of these features are referred to as &#039;&#039;&#039;Lesser Kindred&#039;&#039;&#039;. There is no mental hierarchy of thinking one is better than the other as all Kindred are different and capable of accomplishing a wide array of feats. Kindred are more in-tune with the arcane than Humans, but they are the most well-rounded in elemental aspects. Common Kindreds seen in Eversun City are: &#039;&#039;feline, canine, vulpine, equine, rodent, rabbit, cervid,&#039;&#039; any many others.&lt;br /&gt;
&lt;br /&gt;
An informal way to refer to Kindred is &amp;quot;animal-kin&amp;quot;, such as &amp;quot;deerkin&amp;quot; or &amp;quot;rabbitkin.&amp;quot; As &amp;quot;Kindred&amp;quot; is a very, &#039;&#039;extremely&#039;&#039; broad title, it is difficult to characterize them as a whole. It is best to avoid assumptions about a particular Kindred.&lt;br /&gt;
&lt;br /&gt;
There is a speculation that Greater Kindred may have shorter lifespans, but it is not currently proven by sciences.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on Kindred&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Neutral &lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: hunters, physical trainers, beast tamers, performers, ecologists, diviners, instructors, shopkeepers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 13yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 14-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-324 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 325+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 yrs&lt;br /&gt;
&lt;br /&gt;
= The Tempered =&lt;br /&gt;
A humanoid race whose name derives from adapting to harsh, elementally imbalanced and unstable climes. These near-unsurmountable conditions are now no longer a threat to them due to their armor-like scales. The Tempered are bulky and strong, and they can display other reptilian features such as horns, claws, and tails, but not wings. They are often aspected specifically to the element that they grew up in, so scales and features may take on the color of that element&#039;s trail. Due to the nature of the elements, there are rarely any Tempered aspected to Light &amp;amp; Dark, and none are aspected to Law or Whimsy.&lt;br /&gt;
&lt;br /&gt;
Much like the Kindred, their reptilian features are posed on a spectrum, but they have no titles or names for the Tempered that are more or less reptilian.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ~ 5&#039;10&amp;quot; / 177cm - 7&#039;0&amp;quot; / 215cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dependent on climate&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: blacksmiths, miners, geologists, monster exterminators, treasure hunters, cartographers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-89 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 90+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~200 yrs&lt;br /&gt;
&lt;br /&gt;
= Elvaari =&lt;br /&gt;
The elves of Castrella, if you will. They are the most attuned to the arcane. Their builds of body are the most diverse, but they can all be spotted in a crowd by their pointed ears. They are a longer-lived species, able to live for approximately 700 years on average. As they approach a century in age, they are able to see &amp;quot;trails&amp;quot; of arcane energy within the environment. Some older Elvaari are able to see multiple elements, and younger ones may only be able to see a certain element dependent on genetics.&lt;br /&gt;
&lt;br /&gt;
Most Elvaari do not need a tool (staff, etc.) to channel their arcane energy, and their spellcasting is very controlled as a whole. However, most Elvaari still opt for these tools to act as a gate to strengthen their abilities. There are even some Elvaari versed in Law &amp;amp; Whimsy elements, however, they are rare and few in between and typically only work for the Outerworld Division in the Guild.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Wind, Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: spellweavers, diviners, caretakers, healers, couriers, scientists (particularly dedicated to elemental combinations), librarians, historians, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 550+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~700 yrs&lt;br /&gt;
&lt;br /&gt;
= Dragons =&lt;br /&gt;
Residents who solely inhabit the ancient [[Lyrrh al Stahl]]. They are full, pureblood dragons that can choose an &amp;quot;alternate&amp;quot; form of themselves as an appearance to take on that isn&#039;t their full dragon appearance. The catch to this form is that they cannot hide most of their dragon features, including their wings, tails, and horns. They can, however, choose to appear as a Kindred, a Tempered, or any inhabitant with their features in addition to their dragon features. (e.g.: Dee is a Dragon from the Sky City, and had opted to appear with features of a Bird Kindred.)&lt;br /&gt;
&lt;br /&gt;
They are an uppity, holier-than-thou race that never visits what they call &amp;quot;The World Below.&amp;quot; They tend to keep to themselves and are very prideful. They can live for millennia.&lt;br /&gt;
&lt;br /&gt;
A coming-of-age ritual for the Dragons opts for a flight test outside the borders of the Sky City, and if an adolescent Dragon fails their flight test and falls to the World Below, they are no longer allowed back to the Sky City and must live on as a resident of the World Below. There are a few Dragons around Castrella, however, they are very rare.&lt;br /&gt;
&lt;br /&gt;
Currently, the Dragons are the ones keeping harmony between the elements in Castrella, to keep the world inhabitable.&lt;br /&gt;
&lt;br /&gt;
It is rare for Dragons to practice a second aspect. It is considered a slight taboo in their society, as they highly value the power of a single element. Most Dragons in the World Below try to break out of this taboo.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: ???? (The most prominent Dragon in Castrella, or The World Below, is the headmaster of the Archivisit Guild, Lumin.)&lt;br /&gt;
* &#039;&#039;&#039;Memetic Curse&#039;&#039;&#039;: Dragons have long since held a belief that having more than one aether is unholy. This has developed into a curse that stops dragons from being able to develop a second aether. While most would believe this is a bloodline curse, it is purely memetic, passing along from cultural &amp;amp; verbal action.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-??? yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Experience-based&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Unknown. Hypothesizing 6-7 millennia&lt;br /&gt;
&lt;br /&gt;
= Featherfolk =&lt;br /&gt;
Winged humanoids who fall into two subspecies: &#039;&#039;&#039;Columbidae&#039;&#039;&#039; and &#039;&#039;&#039;Corvid&#039;&#039;&#039;. (loose terms)&lt;br /&gt;
&lt;br /&gt;
Columbidae featherfolk have white-gold feathered wings, and corvid featherfolk have black-purple feathered wings. Sometimes, corvids have tails. It&#039;s a genetic thing.&lt;br /&gt;
&lt;br /&gt;
Featherfolk have a tendency to desire Pacts. However, depending on the subspecies, their ideas differ on how to follow them: Corvid Featherfolk find what is written or spoken to be the absolute law to them. However, because of their mischievous nature, they will attempt to find loopholes (and be impressed when the other person finds a loophole). Columbidae Featherfolk find spoken and emotional weight within the pact to hold true. One might &#039;&#039;feel&#039;&#039; a Pact has been broken, even if it hasn&#039;t, but that still breaks the contract. They don&#039;t do pacts willy-nilly! It has to be important to them, and the consequences of breaking the pact have to be agreed on by both parties.&lt;br /&gt;
&lt;br /&gt;
Featherfolk value independence and typically do not stay in dedicated villages. They like to do things on their own.&lt;br /&gt;
&lt;br /&gt;
They may also have feathers elsewhere on their body, though sparse.&lt;br /&gt;
&lt;br /&gt;
They&#039;re &#039;&#039;not&#039;&#039; like Bird Kindred. They get very offended when called bird Kindred. Featherfolk have much more extravagant wings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Between 4&#039;0&amp;quot; / 122cm and 6&#039;0&amp;quot; / 182cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light &amp;amp; Dark aspects are more common in Featherfolk but still not common. Most common are Wind &amp;amp; Ice.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: lawyers, nurses, healers, biologists, skywatchers (forecasters), text editors, accountants.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 14yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 15-20 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 21-74yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~130 yrs&lt;br /&gt;
&lt;br /&gt;
= Sectum =&lt;br /&gt;
An insectile race similar to Kindred, however, their bodies are less human and more insect. Individuals in a family typically look very alike to one another.&lt;br /&gt;
&lt;br /&gt;
Sectum value food and family in their cultures, and tend to stick close to those of their own species. Their bodies are built to be immune to most toxic food, even as far as not having consequences to eating rotten vegetables or raw meat.&lt;br /&gt;
&lt;br /&gt;
They also value arcane focuses and take EXTREME, obsessive care of them. Sectum have the lowest natural capabilities to harness aether, so as a coming of age rite, most families gift their children their first arcane focus that may last through their entire lifetime.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on insect&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Wind&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: traders, fortune tellers, chefs, restaurant owners, farmers, tavernkeeps, janitors, Outerworld scouts&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16-49yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 50+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~80yrs&lt;br /&gt;
&lt;br /&gt;
= Pestlings =&lt;br /&gt;
Small anthropomorphic animal-people, typically resembling that of a pest. Things like Rats, Frogs, Possums, Etc. They are quite in tune with Aether, even being able to smell &amp;amp; taste it.&lt;br /&gt;
&lt;br /&gt;
Pestlings are very community oriented &amp;amp; social. They rely on their groups to be able to function. Within a community, a Pestling can have many names, valuing each based on who assigns it. It is possible for a Pestling to go through Social Withdrawal from Isolation. This can drive them insane.&lt;br /&gt;
&lt;br /&gt;
Pestling homes are very to their specification, each pestling takes quite a lot of time designing their home, but each of their abodes share a burrow that leads to an underground city. The capital city is very important to them, so they create mazes to keep out intruders, requiring a guide to find.&lt;br /&gt;
&lt;br /&gt;
Pestlings find value in different object of importance, but despite they, they have an unnatural sense when another wants something of theirs. They are known to be quite the hagglers.&lt;br /&gt;
&lt;br /&gt;
Pestlings that seek adventure are often seen as Black Sheep.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2-3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Merchants, Inventors, Botanists, Trackers.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-1499 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1500+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Greatly varies.&lt;br /&gt;
&lt;br /&gt;
= Goblins =&lt;br /&gt;
Despite the typical perception of them, Goblins are one of the most versatile races. Their natural physiology makes them something of a Sponge for both Aether &amp;amp; Culture. On the Aether side, Goblins are quick to learn a 2nd Aether based on their surroundings. They naturally are able to absorb &amp;amp; dissolve Aether to gain a better understand of it in their mind. Culturally, there have been reports of Goblins being abandoned in the middle of cities &amp;amp; becoming business owners within days. They are wildly quick to understand cultures &amp;amp; learn languages. Goblins will adapt to their environment, within 2 generations, Goblins in cold terrains will develop fur, &amp;amp; ones in caves will hone their senses.&lt;br /&gt;
&lt;br /&gt;
Goblins are confident in their selves, typically. They take up any hobby or job with pride &amp;amp; can quickly become masters.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 3-4ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Anything they can get their grubby little hands on.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-69 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 70+yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: 250yrs (culturally)&lt;br /&gt;
&lt;br /&gt;
= Orcs =&lt;br /&gt;
Orc culture is often a game of storytelling &amp;amp; adventure. While they used to be much more violent, now it is more about trying to make your conquests seem literately exciting.&lt;br /&gt;
&lt;br /&gt;
An Orc often treats a challenge as a personal creed. One must accept and create challenge in fair circumstances.&lt;br /&gt;
&lt;br /&gt;
Orcs heavily adore art based around combat, almost as symbolism.&lt;br /&gt;
&lt;br /&gt;
Orcs have been known to perform Gymnastic Theatre.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 6-7ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Theatre Actors, Chefs, Warriors, Security, Artists.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-84 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 85+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~110 yrs&lt;br /&gt;
&lt;br /&gt;
= Fleur =&lt;br /&gt;
The Fleur, is a plant race of people born from aetherically charged flora that evolved over a long period of time to produce their own Fleur seedlings as a way of relieving excess aether. As a result, Fleur are often more capable of tuning into their natural born aspect faster than other species as a result. Yet due to their plantlike physique they typically have a weaker defense towards damage, especially towards magic. Often needing to experience the same damage more often in order for the body to mutate, and build a defense against it (which permanently alters their body). Despite this, due to their natural affinity to both the sun, and water, they have strong regenerative properties. Sometimes even able to clip parts of themselves off to make makeshift medicine in a pinch. (Or a nice gourmet recipe with the right herb dandruff).&lt;br /&gt;
&lt;br /&gt;
A Fleur’s appearance can range in a variety of ways given there’s roughly over ~400,000 documented subspecies that exist within the world. However, a Fleur is distinguishable by their obvious plantlike features, often sporting different growths all over their body, some growths acting as common replacements for hair, nails, and other areas by their growing leaves, petals, vines or even wood. Despite being capable of bearing a humanoid body, Fleur can also come in smaller sizes that appear more plantlike than the former. In some more shocking cases, some Fleur even being monstrous in appearance enough to be mistaken for an eldritch. &lt;br /&gt;
&lt;br /&gt;
A Fleur&#039;s closest relationships are often called a Bouquet. Within a Bouquet can be many different members, including those of other races, but also particularly trusted familial members. To a Fleur, prioritizing your Bouquet is not out of the ordinary, including over direct Family.&lt;br /&gt;
&lt;br /&gt;
Depending on the subtype however, most Fleur are capable of changing their appearance during the seasons, or while being in other regional areas, sometimes experiencing changes in their mood alongside it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Observational Notes:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height:&#039;&#039;&#039; Dependent on the plant.&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor:&#039;&#039;&#039; Neutral, based on soil used.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation:&#039;&#039;&#039; Farmers, chefs, pharmaceutical work, doctors, therapy, and psychics.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stages of Life:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-999 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1000+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average life expectancy:&#039;&#039;&#039; Greatly varies.&lt;br /&gt;
&lt;br /&gt;
= Aetherians =&lt;br /&gt;
* Aether brought to solidifed life in many forms. [More to be written as well.]&lt;br /&gt;
&lt;br /&gt;
= Submatar =&lt;br /&gt;
* An umbrella term used to identify those of aquatic attributes. The oceanfolk if you will. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-299 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 300+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 or 500 yrs&lt;br /&gt;
&lt;br /&gt;
= Cupid [Placeholding Name] =&lt;br /&gt;
* Descendents of angels. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
= Baubles =&lt;br /&gt;
Hailing from the land of Lazlo where the Largest Pocket of Whimsy exists is a small dilapidated town known as the Land of Toys. It appears to be abandoned amusement park reclaimed by plant life that has since become the home of the Baubles. Ever changing, &amp;amp; needing constant repair, this is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Baubles, similar to Automatons, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often driven with an intrinsic chaotic splash of paint on a canvas.&lt;br /&gt;
&lt;br /&gt;
Baubles seek out personal goals in order to keep them feeling driven. A Bauble without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Baubles are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2ft - 3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Water &amp;amp; Ice&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most Creative Jobs that have little Restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;br /&gt;
&lt;br /&gt;
= Automatons =&lt;br /&gt;
From the land of Machina, where the Largest Pocket of Law exists is a large city known as Invenire, a beautiful venue with square like structured homes that are often open to one another &amp;amp; connected in intricate patterns. This is the land of the Automatons, a silent but ever present place with a clear lack of any flora. The land feels almost empty. Despite this, it is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Automatons, similar to Baubles, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often a controlled &amp;amp; complex mechanism that prides function over form.&lt;br /&gt;
&lt;br /&gt;
Automatons seek out personal goals to help keep them feeling driven. An Automaton without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Automatons are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 5ft - 6ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most creative jobs that have some aspect of organization or meticulousness.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;br /&gt;
&lt;br /&gt;
= Fae =&lt;br /&gt;
Hailing from the Country of Dizajni, Fae are interesting, as they come in many different shapes &amp;amp; sizes. From Satyr to Selkie, Fae are entities built of pure Aether. They are capable of making pacts, but often have a bit of a trickster side to them.&lt;br /&gt;
&lt;br /&gt;
Fae tend to love rules &amp;amp; games. While a Fae may not play fair, in their mind, apart of the game is finding loopholes.&lt;br /&gt;
&lt;br /&gt;
Not all Fae are destructive, though, many use their abilities &amp;amp; quick wit to benefit others as well. Enthralling others with their constant antics. They can be temperamental though, &amp;amp; you may quickly lose their favor as fast as you&#039;ve gained it.&lt;br /&gt;
&lt;br /&gt;
Along with being made entirely of Aether, Fae have one more aspect about them, as they are the only ones about to enter Dizajni on their own. They may invite others in, but Dizajni is a safe haven for the Fae.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Wildly Mixed&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Swindlers, Street Magicians, Creatives of any Kind&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-500 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 500-10000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on the Fae&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Races&amp;diff=5373</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Races&amp;diff=5373"/>
		<updated>2025-05-03T02:15:50Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The residents of [[Castrella]] can be one of many different races, often mixed, as well. This, of course, can lead to a variety of different [[Symbiotic Relationships|symbiotic relationships]] to occur between each.&amp;lt;blockquote&amp;gt;This page might server better as a synopsis of each race, linking to a full article for each race.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Errants =&lt;br /&gt;
Your basic human! Well-rounded in all aspects. Most commonly seen in Eversun City and surrounding territories, their origins stem from desert living. Their eyes have adapted to include a thin, transparent, protective layer of film that small debris cannot penetrate. Humans carry a high survival instinct and are typically frugal with resources.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ~ 5&#039;0&amp;quot; / 150cm - 6&#039;0&amp;quot; / 180cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: architects, farmers, researchers, carpenters, teachers, alchemists, pilots, logistics, carpenters, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-74 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~100 yrs&lt;br /&gt;
&lt;br /&gt;
= Kindred =&lt;br /&gt;
Intelligent humanoids with features of warmblooded vertebrates. These animalistic features range on a spectrum. Individuals with more prominent animalistic features are generally referred to as &#039;&#039;&#039;Greater Kindred&#039;&#039;&#039;, and individuals with less of these features are referred to as &#039;&#039;&#039;Lesser Kindred&#039;&#039;&#039;. There is no mental hierarchy of thinking one is better than the other as all Kindred are different and capable of accomplishing a wide array of feats. Kindred are more in-tune with the arcane than Humans, but they are the most well-rounded in elemental aspects. Common Kindreds seen in Eversun City are: &#039;&#039;feline, canine, vulpine, equine, rodent, rabbit, cervid,&#039;&#039; any many others.&lt;br /&gt;
&lt;br /&gt;
An informal way to refer to Kindred is &amp;quot;animal-kin&amp;quot;, such as &amp;quot;deerkin&amp;quot; or &amp;quot;rabbitkin.&amp;quot; As &amp;quot;Kindred&amp;quot; is a very, &#039;&#039;extremely&#039;&#039; broad title, it is difficult to characterize them as a whole. It is best to avoid assumptions about a particular Kindred.&lt;br /&gt;
&lt;br /&gt;
There is a speculation that Greater Kindred may have shorter lifespans, but it is not currently proven by sciences.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on Kindred&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Neutral &lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: hunters, physical trainers, beast tamers, performers, ecologists, diviners, instructors, shopkeepers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 13yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 14-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-324 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 325+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 yrs&lt;br /&gt;
&lt;br /&gt;
= The Tempered =&lt;br /&gt;
A humanoid race whose name derives from adapting to harsh, elementally imbalanced and unstable climes. These near-unsurmountable conditions are now no longer a threat to them due to their armor-like scales. The Tempered are bulky and strong, and they can display other reptilian features such as horns, claws, and tails, but not wings. They are often aspected specifically to the element that they grew up in, so scales and features may take on the color of that element&#039;s trail. Due to the nature of the elements, there are rarely any Tempered aspected to Light &amp;amp; Dark, and none are aspected to Law or Whimsy.&lt;br /&gt;
&lt;br /&gt;
Much like the Kindred, their reptilian features are posed on a spectrum, but they have no titles or names for the Tempered that are more or less reptilian.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ~ 5&#039;10&amp;quot; / 177cm - 7&#039;0&amp;quot; / 215cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dependent on climate&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: blacksmiths, miners, geologists, monster exterminators, treasure hunters, cartographers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-89 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 90+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~200 yrs&lt;br /&gt;
&lt;br /&gt;
= Elvaari =&lt;br /&gt;
The elves of Castrella, if you will. They are the most attuned to the arcane. Their builds of body are the most diverse, but they can all be spotted in a crowd by their pointed ears. They are a longer-lived species, able to live for approximately 700 years on average. As they approach a century in age, they are able to see &amp;quot;trails&amp;quot; of arcane energy within the environment. Some older Elvaari are able to see multiple elements, and younger ones may only be able to see a certain element dependent on genetics.&lt;br /&gt;
&lt;br /&gt;
Most Elvaari do not need a tool (staff, etc.) to channel their arcane energy, and their spellcasting is very controlled as a whole. However, most Elvaari still opt for these tools to act as a gate to strengthen their abilities. There are even some Elvaari versed in Law &amp;amp; Whimsy elements, however, they are rare and few in between and typically only work for the Outerworld Division in the Guild.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Wind, Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: spellweavers, diviners, caretakers, healers, couriers, scientists (particularly dedicated to elemental combinations), librarians, historians, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 550+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~700 yrs&lt;br /&gt;
&lt;br /&gt;
= Dragons =&lt;br /&gt;
Residents who solely inhabit the ancient [[Lyrrh al Stahl]]. They are full, pureblood dragons that can choose an &amp;quot;alternate&amp;quot; form of themselves as an appearance to take on that isn&#039;t their full dragon appearance. The catch to this form is that they cannot hide most of their dragon features, including their wings, tails, and horns. They can, however, choose to appear as a Kindred, a Tempered, or any inhabitant with their features in addition to their dragon features. (e.g.: Dee is a Dragon from the Sky City, and had opted to appear with features of a Bird Kindred.)&lt;br /&gt;
&lt;br /&gt;
They are an uppity, holier-than-thou race that never visits what they call &amp;quot;The World Below.&amp;quot; They tend to keep to themselves and are very prideful. They can live for millennia.&lt;br /&gt;
&lt;br /&gt;
A coming-of-age ritual for the Dragons opts for a flight test outside the borders of the Sky City, and if an adolescent Dragon fails their flight test and falls to the World Below, they are no longer allowed back to the Sky City and must live on as a resident of the World Below. There are a few Dragons around Castrella, however, they are very rare.&lt;br /&gt;
&lt;br /&gt;
Currently, the Dragons are the ones keeping harmony between the elements in Castrella, to keep the world inhabitable.&lt;br /&gt;
&lt;br /&gt;
It is rare for Dragons to practice a second aspect. It is considered a slight taboo in their society, as they highly value the power of a single element. Most Dragons in the World Below try to break out of this taboo.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: ???? (The most prominent Dragon in Castrella, or The World Below, is the headmaster of the Archivisit Guild, Lumin.)&lt;br /&gt;
* &#039;&#039;&#039;Memetic Curse&#039;&#039;&#039;: Dragons have long since held a belief that having more than one aether is unholy. This has developed into a curse that stops dragons from being able to develop a second aether. While most would believe this is a bloodline curse, it is purely memetic, passing along from cultural &amp;amp; verbal action.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-??? yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Experience-based&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Unknown. Hypothesizing 6-7 millennia&lt;br /&gt;
&lt;br /&gt;
= Featherfolk =&lt;br /&gt;
Winged humanoids who fall into two subspecies: &#039;&#039;&#039;Columbidae&#039;&#039;&#039; and &#039;&#039;&#039;Corvid&#039;&#039;&#039;. (loose terms)&lt;br /&gt;
&lt;br /&gt;
Columbidae featherfolk have white-gold feathered wings, and corvid featherfolk have black-purple feathered wings. Sometimes, corvids have tails. It&#039;s a genetic thing.&lt;br /&gt;
&lt;br /&gt;
Featherfolk have a tendency to desire Pacts. However, depending on the subspecies, their ideas differ on how to follow them: Corvid Featherfolk find what is written or spoken to be the absolute law to them. However, because of their mischievous nature, they will attempt to find loopholes (and be impressed when the other person finds a loophole). Columbidae Featherfolk find spoken and emotional weight within the pact to hold true. One might &#039;&#039;feel&#039;&#039; a Pact has been broken, even if it hasn&#039;t, but that still breaks the contract. They don&#039;t do pacts willy-nilly! It has to be important to them, and the consequences of breaking the pact have to be agreed on by both parties.&lt;br /&gt;
&lt;br /&gt;
Featherfolk value independence and typically do not stay in dedicated villages. They like to do things on their own.&lt;br /&gt;
&lt;br /&gt;
They may also have feathers elsewhere on their body, though sparse.&lt;br /&gt;
&lt;br /&gt;
They&#039;re &#039;&#039;not&#039;&#039; like Bird Kindred. They get very offended when called bird Kindred. Featherfolk have much more extravagant wings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Between 4&#039;0&amp;quot; / 122cm and 6&#039;0&amp;quot; / 182cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light &amp;amp; Dark aspects are more common in Featherfolk but still not common. Most common are Wind &amp;amp; Ice.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: lawyers, nurses, healers, biologists, skywatchers (forecasters), text editors, accountants.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 14yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 15-20 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 21-74yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~130 yrs&lt;br /&gt;
&lt;br /&gt;
= Sectum =&lt;br /&gt;
An insectile race similar to Kindred, however, their bodies are less human and more insect. Individuals in a family typically look very alike to one another.&lt;br /&gt;
&lt;br /&gt;
Sectum value food and family in their cultures, and tend to stick close to those of their own species. Their bodies are built to be immune to most toxic food, even as far as not having consequences to eating rotten vegetables or raw meat.&lt;br /&gt;
&lt;br /&gt;
They also value arcane focuses and take EXTREME, obsessive care of them. Sectum have the lowest natural capabilities to harness aether, so as a coming of age rite, most families gift their children their first arcane focus that may last through their entire lifetime.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on insect&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Wind&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: traders, fortune tellers, chefs, restaurant owners, farmers, tavernkeeps, janitors, Outerworld scouts&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16-49yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 50+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~80yrs&lt;br /&gt;
&lt;br /&gt;
= Pestlings =&lt;br /&gt;
Small anthropomorphic animal-people, typically resembling that of a pest. Things like Rats, Frogs, Possums, Etc. They are quite in tune with Aether, even being able to smell &amp;amp; taste it.&lt;br /&gt;
&lt;br /&gt;
Pestlings are very community oriented &amp;amp; social. They rely on their groups to be able to function. Within a community, a Pestling can have many names, valuing each based on who assigns it. It is possible for a Pestling to go through Social Withdrawal from Isolation. This can drive them insane.&lt;br /&gt;
&lt;br /&gt;
Pestling homes are very to their specification, each pestling takes quite a lot of time designing their home, but each of their abodes share a burrow that leads to an underground city. The capital city is very important to them, so they create mazes to keep out intruders, requiring a guide to find.&lt;br /&gt;
&lt;br /&gt;
Pestlings find value in different object of importance, but despite they, they have an unnatural sense when another wants something of theirs. They are known to be quite the hagglers.&lt;br /&gt;
&lt;br /&gt;
Pestlings that seek adventure are often seen as Black Sheep.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2-3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Merchants, Inventors, Botanists, Trackers.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-1499 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1500+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Greatly varies.&lt;br /&gt;
&lt;br /&gt;
= Goblins =&lt;br /&gt;
Despite the typical perception of them, Goblins are one of the most versatile races. Their natural physiology makes them something of a Sponge for both Aether &amp;amp; Culture. On the Aether side, Goblins are quick to learn a 2nd Aether based on their surroundings. They naturally are able to absorb &amp;amp; dissolve Aether to gain a better understand of it in their mind. Culturally, there have been reports of Goblins being abandoned in the middle of cities &amp;amp; becoming business owners within days. They are wildly quick to understand cultures &amp;amp; learn languages. Goblins will adapt to their environment, within 2 generations, Goblins in cold terrains will develop fur, &amp;amp; ones in caves will hone their senses.&lt;br /&gt;
&lt;br /&gt;
Goblins are confident in their selves, typically. They take up any hobby or job with pride &amp;amp; can quickly become masters.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 3-4ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Anything they can get their grubby little hands on.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-69 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 70+yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: 250yrs (culturally)&lt;br /&gt;
&lt;br /&gt;
= Orcs =&lt;br /&gt;
Orc culture is often a game of storytelling &amp;amp; adventure. While they used to be much more violent, now it is more about trying to make your conquests seem literately exciting.&lt;br /&gt;
&lt;br /&gt;
An Orc often treats a challenge as a personal creed. One must accept and create challenge in fair circumstances.&lt;br /&gt;
&lt;br /&gt;
Orcs heavily adore art based around combat, almost as symbolism.&lt;br /&gt;
&lt;br /&gt;
Orcs have been known to perform Gymnastic Theatre.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 6-7ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Theatre Actors, Chefs, Warriors, Security, Artists.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-84 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 85+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~110 yrs&lt;br /&gt;
&lt;br /&gt;
= Fleur =&lt;br /&gt;
The Fleur, is a plant race of people born from aetherically charged flora that evolved over a long period of time to produce their own Fleur seedlings as a way of relieving excess aether. As a result, Fleur are often more capable of tuning into their natural born aspect faster than other species as a result. Yet due to their plantlike physique they typically have a weaker defense towards damage, especially towards magic. Often needing to experience the same damage more often in order for the body to mutate, and build a defense against it (which permanently alters their body). Despite this, due to their natural affinity to both the sun, and water, they have strong regenerative properties. Sometimes even able to clip parts of themselves off to make makeshift medicine in a pinch. (Or a nice gourmet recipe with the right herb dandruff).&lt;br /&gt;
&lt;br /&gt;
A Fleur’s appearance can range in a variety of ways given there’s roughly over ~400,000 documented subspecies that exist within the world. However, a Fleur is distinguishable by their obvious plantlike features, often sporting different growths all over their body, some growths acting as common replacements for hair, nails, and other areas by their growing leaves, petals, vines or even wood. Despite being capable of bearing a humanoid body, Fleur can also come in smaller sizes that appear more plantlike than the former. In some more shocking cases, some Fleur even being monstrous in appearance enough to be mistaken for an eldritch. &lt;br /&gt;
&lt;br /&gt;
A Fleur&#039;s closest relationships are often called a Bouquet. Within a Bouquet can be many different members, including those of other races, but also particularly trusted familial members. To a Fleur, prioritizing your Bouquet is not out of the ordinary, including over direct Family.&lt;br /&gt;
&lt;br /&gt;
Depending on the subtype however, most Fleur are capable of changing their appearance during the seasons, or while being in other regional areas, sometimes experiencing changes in their mood alongside it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Observational Notes:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height:&#039;&#039;&#039; Dependent on the plant.&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor:&#039;&#039;&#039; Neutral, based on soil used.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation:&#039;&#039;&#039; Farmers, chefs, pharmaceutical work, doctors, therapy, and psychics.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stages of Life:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-999 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1000+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average life expectancy:&#039;&#039;&#039; Greatly varies.&lt;br /&gt;
&lt;br /&gt;
= Aetherians =&lt;br /&gt;
* Aether brought to solidifed life in many forms. [More to be written as well.]&lt;br /&gt;
&lt;br /&gt;
= Submatar =&lt;br /&gt;
* An umbrella term used to identify those of aquatic attributes. The oceanfolk if you will. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-299 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 300+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 or 500 yrs&lt;br /&gt;
&lt;br /&gt;
= Cupid [Placeholding Name] =&lt;br /&gt;
* Descendents of angels. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
= Baubles =&lt;br /&gt;
Hailing from the land of Lazlo where the Largest Pocket of Whimsy exists is a small dilapidated town known as the Land of Toys. It appears to be abandoned amusement park reclaimed by plant life that has since become the home of the Baubles. Ever changing, &amp;amp; needing constant repair, this is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Baubles, similar to Automatons, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often driven with an intrinsic chaotic splash of paint on a canvas.&lt;br /&gt;
&lt;br /&gt;
Baubles seek out personal goals in order to keep them feeling driven. A Bauble without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Baubles are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2ft - 3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Water &amp;amp; Ice&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most Creative Jobs that have little Restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;br /&gt;
&lt;br /&gt;
= Automatons =&lt;br /&gt;
From the land of Machina, where the Largest Pocket of Law exists is a large city known as Invenire, a beautiful venue with square like structured homes that are often open to one another &amp;amp; connected in intricate patterns. This is the land of the Automatons, a silent but ever present place with a clear lack of any flora. The land feels almost empty. Despite this, it is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Automatons, similar to Baubles, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often a controlled &amp;amp; complex mechanism that prides function over form.&lt;br /&gt;
&lt;br /&gt;
Automatons seek out personal goals to help keep them feeling driven. An Automaton without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Automatons are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 5ft - 6ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most creative jobs that have some aspect of organization or meticulousness.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;br /&gt;
&lt;br /&gt;
= Fae =&lt;br /&gt;
Hailing from the Country of Dizajni, Fae are interesting, as they come in many different shapes &amp;amp; sizes. From Satyr to Selkie, Fae are entities built of pure Aether. They are capable of making pacts, but often have a bit of a trickster side to them.&lt;br /&gt;
&lt;br /&gt;
Fae tend to love rules &amp;amp; games. While a Fae may not play fair, in their mind, apart of the game is finding loopholes.&lt;br /&gt;
&lt;br /&gt;
Not all Fae are destructive, though, many use their abilities &amp;amp; quick wit to benefit others as well. Enthralling others with their constant antics. They can be temperamental though, &amp;amp; you may quickly lose their favor as fast as you&#039;ve gained it.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Wildly Mixed&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Swindlers, Street Magicians, Creatives of any Kind&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-500 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 500-10000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on the Fae&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Races&amp;diff=5058</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Races&amp;diff=5058"/>
		<updated>2025-04-22T18:34:14Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The residents of [[Castrella]] can be one of many different races, often mixed, as well. This, of course, can lead to a variety of different [[Symbiotic Relationships|symbiotic relationships]] to occur between each.&amp;lt;blockquote&amp;gt;This page might server better as a synopsis of each race, linking to a full article for each race.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Errants =&lt;br /&gt;
Your basic human! Well-rounded in all aspects. Most commonly seen in Eversun City and surrounding territories, their origins stem from desert living. Their eyes have adapted to include a thin, transparent, protective layer of film that small debris cannot penetrate. Humans carry a high survival instinct and are typically frugal with resources.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ~ 5&#039;0&amp;quot; / 150cm - 6&#039;0&amp;quot; / 180cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: architects, farmers, researchers, carpenters, teachers, alchemists, pilots, logistics, carpenters, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-74 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~100 yrs&lt;br /&gt;
&lt;br /&gt;
= Kindred =&lt;br /&gt;
Intelligent humanoids with features of warmblooded vertebrates. These animalistic features range on a spectrum. Individuals with more prominent animalistic features are generally referred to as &#039;&#039;&#039;Greater Kindred&#039;&#039;&#039;, and individuals with less of these features are referred to as &#039;&#039;&#039;Lesser Kindred&#039;&#039;&#039;. There is no mental hierarchy of thinking one is better than the other as all Kindred are different and capable of accomplishing a wide array of feats. Kindred are more in-tune with the arcane than Humans, but they are the most well-rounded in elemental aspects. Common Kindreds seen in Eversun City are: &#039;&#039;feline, canine, vulpine, equine, rodent, rabbit, cervid,&#039;&#039; any many others.&lt;br /&gt;
&lt;br /&gt;
An informal way to refer to Kindred is &amp;quot;animal-kin&amp;quot;, such as &amp;quot;deerkin&amp;quot; or &amp;quot;rabbitkin.&amp;quot; As &amp;quot;Kindred&amp;quot; is a very, &#039;&#039;extremely&#039;&#039; broad title, it is difficult to characterize them as a whole. It is best to avoid assumptions about a particular Kindred.&lt;br /&gt;
&lt;br /&gt;
There is a speculation that Greater Kindred may have shorter lifespans, but it is not currently proven by sciences.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on Kindred&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Neutral &lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: hunters, physical trainers, beast tamers, performers, ecologists, diviners, instructors, shopkeepers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 13yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 14-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-324 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 325+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 yrs&lt;br /&gt;
&lt;br /&gt;
= The Tempered =&lt;br /&gt;
A humanoid race whose name derives from adapting to harsh, elementally imbalanced and unstable climes. These near-unsurmountable conditions are now no longer a threat to them due to their armor-like scales. The Tempered are bulky and strong, and they can display other reptilian features such as horns, claws, and tails, but not wings. They are often aspected specifically to the element that they grew up in, so scales and features may take on the color of that element&#039;s trail. Due to the nature of the elements, there are rarely any Tempered aspected to Light &amp;amp; Dark, and none are aspected to Law or Whimsy.&lt;br /&gt;
&lt;br /&gt;
Much like the Kindred, their reptilian features are posed on a spectrum, but they have no titles or names for the Tempered that are more or less reptilian.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ~ 5&#039;10&amp;quot; / 177cm - 7&#039;0&amp;quot; / 215cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dependent on climate&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: blacksmiths, miners, geologists, monster exterminators, treasure hunters, cartographers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-89 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 90+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~200 yrs&lt;br /&gt;
&lt;br /&gt;
= Elvaari =&lt;br /&gt;
The elves of Castrella, if you will. They are the most attuned to the arcane. Their builds of body are the most diverse, but they can all be spotted in a crowd by their pointed ears. They are a longer-lived species, able to live for approximately 400 years on average. As they approach a century in age, they are able to see &amp;quot;trails&amp;quot; of arcane energy within the environment. Some older Elvaari are able to see multiple elements, and younger ones may only be able to see a certain element dependent on genetics.&lt;br /&gt;
&lt;br /&gt;
Most Elvaari do not need a tool (staff, etc.) to channel their arcane energy, and their spellcasting is very controlled as a whole. However, most Elvaari still opt for these tools to act as a gate to strengthen their abilities. There are even some Elvaari versed in Law &amp;amp; Whimsy elements, however, they are rare and few in between and typically only work for the Outerworld Division in the Guild.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Wind, Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: spellweavers, diviners, caretakers, healers, couriers, scientists (particularly dedicated to elemental combinations), librarians, historians, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 550+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~700 yrs&lt;br /&gt;
&lt;br /&gt;
= Dragons =&lt;br /&gt;
Residents who solely inhabit the ancient [[Lyrrh al Stahl]]. They are full, pureblood dragons that can choose an &amp;quot;alternate&amp;quot; form of themselves as an appearance to take on that isn&#039;t their full dragon appearance. The catch to this form is that they cannot hide most of their dragon features, including their wings, tails, and horns. They can, however, choose to appear as a Kindred, a Tempered, or any inhabitant with their features in addition to their dragon features. (e.g.: Dee is a Dragon from the Sky City, and had opted to appear with features of a Bird Kindred.)&lt;br /&gt;
&lt;br /&gt;
They are an uppity, holier-than-thou race that never visits what they call &amp;quot;The World Below.&amp;quot; They tend to keep to themselves and are very prideful. They can live for millennia.&lt;br /&gt;
&lt;br /&gt;
A coming-of-age ritual for the Dragons opts for a flight test outside the borders of the Sky City, and if an adolescent Dragon fails their flight test and falls to the World Below, they are no longer allowed back to the Sky City and must live on as a resident of the World Below. There are a few Dragons around Castrella, however, they are very rare.&lt;br /&gt;
&lt;br /&gt;
Currently, the Dragons are the ones keeping harmony between the elements in Castrella, to keep the world inhabitable.&lt;br /&gt;
&lt;br /&gt;
It is rare for Dragons to practice a second aspect. It is considered a slight taboo in their society, as they highly value the power of a single element. Most Dragons in the World Below try to break out of this taboo.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: ???? (The most prominent Dragon in Castrella, or The World Below, is the headmaster of the Archivisit Guild, Lumin.)&lt;br /&gt;
* &#039;&#039;&#039;Memetic Curse&#039;&#039;&#039;: Dragons have long since held a belief that having more than one aether is unholy. This has developed into a curse that stops dragons from being able to develop a second aether. While most would believe this is a bloodline curse, it is purely memetic, passing along from cultural &amp;amp; verbal action.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-??? yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Experience-based&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Unknown. Hypothesizing 6-7 millennia&lt;br /&gt;
&lt;br /&gt;
= Featherfolk =&lt;br /&gt;
Winged humanoids who fall into two subspecies: &#039;&#039;&#039;Columbidae&#039;&#039;&#039; and &#039;&#039;&#039;Corvid&#039;&#039;&#039;. (loose terms)&lt;br /&gt;
&lt;br /&gt;
Columbidae featherfolk have white-gold feathered wings, and corvid featherfolk have black-purple feathered wings. Sometimes, corvids have tails. It&#039;s a genetic thing.&lt;br /&gt;
&lt;br /&gt;
Featherfolk have a tendency to desire Pacts. However, depending on the subspecies, their ideas differ on how to follow them: Corvid Featherfolk find what is written or spoken to be the absolute law to them. However, because of their mischievous nature, they will attempt to find loopholes (and be impressed when the other person finds a loophole). Columbidae Featherfolk find spoken and emotional weight within the pact to hold true. One might &#039;&#039;feel&#039;&#039; a Pact has been broken, even if it hasn&#039;t, but that still breaks the contract. They don&#039;t do pacts willy-nilly! It has to be important to them, and the consequences of breaking the pact have to be agreed on by both parties.&lt;br /&gt;
&lt;br /&gt;
Featherfolk value independence and typically do not stay in dedicated villages. They like to do things on their own.&lt;br /&gt;
&lt;br /&gt;
They may also have feathers elsewhere on their body, though sparse.&lt;br /&gt;
&lt;br /&gt;
They&#039;re &#039;&#039;not&#039;&#039; like Bird Kindred. They get very offended when called bird Kindred. Featherfolk have much more extravagant wings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Between 4&#039;0&amp;quot; / 122cm and 6&#039;0&amp;quot; / 182cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light &amp;amp; Dark aspects are more common in Featherfolk but still not common. Most common are Wind &amp;amp; Ice.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: lawyers, nurses, healers, biologists, skywatchers (forecasters), text editors, accountants.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 14yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 15-20 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 21-74yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~130 yrs&lt;br /&gt;
&lt;br /&gt;
= Sectum =&lt;br /&gt;
An insectile race similar to Kindred, however, their bodies are less human and more insect. Individuals in a family typically look very alike to one another.&lt;br /&gt;
&lt;br /&gt;
Sectum value food and family in their cultures, and tend to stick close to those of their own species. Their bodies are built to be immune to most toxic food, even as far as not having consequences to eating rotten vegetables or raw meat.&lt;br /&gt;
&lt;br /&gt;
They also value arcane focuses and take EXTREME, obsessive care of them. Sectum have the lowest natural capabilities to harness aether, so as a coming of age rite, most families gift their children their first arcane focus that may last through their entire lifetime.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on insect&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Wind&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: traders, fortune tellers, chefs, restaurant owners, farmers, tavernkeeps, janitors, Outerworld scouts&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16-49yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 50+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~80yrs&lt;br /&gt;
&lt;br /&gt;
= Pestlings =&lt;br /&gt;
Small anthropomorphic animal-people, typically resembling that of a pest. Things like Rats, Frogs, Possums, Etc. They are quite in tune with Aether, even being able to smell &amp;amp; taste it.&lt;br /&gt;
&lt;br /&gt;
Pestlings are very community oriented &amp;amp; social. They rely on their groups to be able to function. Within a community, a Pestling can have many names, valuing each based on who assigns it. It is possible for a Pestling to go through Social Withdrawal from Isolation. This can drive them insane.&lt;br /&gt;
&lt;br /&gt;
Pestling homes are very to their specification, each pestling takes quite a lot of time designing their home, but each of their abodes share a burrow that leads to an underground city. The capital city is very important to them, so they create mazes to keep out intruders, requiring a guide to find.&lt;br /&gt;
&lt;br /&gt;
Pestlings find value in different object of importance, but despite they, they have an unnatural sense when another wants something of theirs. They are known to be quite the hagglers.&lt;br /&gt;
&lt;br /&gt;
Pestlings that seek adventure are often seen as Black Sheep.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2-3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Merchants, Inventors, Botanists, Trackers.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-1499 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1500+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Greatly varies.&lt;br /&gt;
&lt;br /&gt;
= Goblins =&lt;br /&gt;
Despite the typical perception of them, Goblins are one of the most versatile races. Their natural physiology makes them something of a Sponge for both Aether &amp;amp; Culture. On the Aether side, Goblins are quick to learn a 2nd Aether based on their surroundings. They naturally are able to absorb &amp;amp; dissolve Aether to gain a better understand of it in their mind. Culturally, there have been reports of Goblins being abandoned in the middle of cities &amp;amp; becoming business owners within days. They are wildly quick to understand cultures &amp;amp; learn languages. Goblins will adapt to their environment, within 2 generations, Goblins in cold terrains will develop fur, &amp;amp; ones in caves will hone their senses.&lt;br /&gt;
&lt;br /&gt;
Goblins are confident in their selves, typically. They take up any hobby or job with pride &amp;amp; can quickly become masters.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 3-4ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Anything they can get their grubby little hands on.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-69 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 70+yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: 250yrs (culturally)&lt;br /&gt;
&lt;br /&gt;
= Orcs =&lt;br /&gt;
Orc culture is often a game of storytelling &amp;amp; adventure. While they used to be much more violent, now it is more about trying to make your conquests seem literately exciting.&lt;br /&gt;
&lt;br /&gt;
An Orc often treats a challenge as a personal creed. One must accept and create challenge in fair circumstances.&lt;br /&gt;
&lt;br /&gt;
Orcs heavily adore art based around combat, almost as symbolism.&lt;br /&gt;
&lt;br /&gt;
Orcs have been known to perform Gymnastic Theatre.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 6-7ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Theatre Actors, Chefs, Warriors, Security, Artists.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-84 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 85+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~110 yrs&lt;br /&gt;
&lt;br /&gt;
= Fleur =&lt;br /&gt;
The Fleur, is a plant race of people born from aetherically charged flora that evolved over a long period of time to produce their own Fleur seedlings as a way of relieving excess aether. As a result, Fleur are often more capable of tuning into their natural born aspect faster than other species as a result. Yet due to their plantlike physique they typically have a weaker defense towards damage, especially towards magic. Often needing to experience the same damage more often in order for the body to mutate, and build a defense against it (which permanently alters their body). Despite this, due to their natural affinity to both the sun, and water, they have strong regenerative properties. Sometimes even able to clip parts of themselves off to make makeshift medicine in a pinch. (Or a nice gourmet recipe with the right herb dandruff).&lt;br /&gt;
&lt;br /&gt;
A Fleur’s appearance can range in a variety of ways given there’s roughly over ~400,000 documented subspecies that exist within the world. However, a Fleur is distinguishable by their obvious plantlike features, often sporting different growths all over their body, some growths acting as common replacements for hair, nails, and other areas by their growing leaves, petals, vines or even wood. Despite being capable of bearing a humanoid body, Fleur can also come in smaller sizes that appear more plantlike than the former. In some more shocking cases, some Fleur even being monstrous in appearance enough to be mistaken for an eldritch. &lt;br /&gt;
&lt;br /&gt;
A Fleur&#039;s closest relationships are often called a Bouquet. Within a Bouquet can be many different members, including those of other races, but also particularly trusted familial members. To a Fleur, prioritizing your Bouquet is not out of the ordinary, including over direct Family.&lt;br /&gt;
&lt;br /&gt;
Depending on the subtype however, most Fleur are capable of changing their appearance during the seasons, or while being in other regional areas, sometimes experiencing changes in their mood alongside it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Observational Notes:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height:&#039;&#039;&#039; Dependent on the plant.&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor:&#039;&#039;&#039; Neutral, based on soil used.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation:&#039;&#039;&#039; Farmers, chefs, pharmaceutical work, doctors, therapy, and psychics.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stages of Life:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-999 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1000+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average life expectancy:&#039;&#039;&#039; Greatly varies.&lt;br /&gt;
&lt;br /&gt;
= Aetherians =&lt;br /&gt;
* Aether brought to solidifed life in many forms. [More to be written as well.]&lt;br /&gt;
&lt;br /&gt;
= Submatar =&lt;br /&gt;
* An umbrella term used to identify those of aquatic attributes. The oceanfolk if you will. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-299 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 300+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 or 500 yrs&lt;br /&gt;
&lt;br /&gt;
= Cupid [Placeholding Name] =&lt;br /&gt;
* Descendents of angels. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
= Baubles =&lt;br /&gt;
Hailing from the land of Lazlo where the Largest Pocket of Whimsy exists is a small dilapidated town known as the Land of Toys. It appears to be abandoned amusement park reclaimed by plant life that has since become the home of the Baubles. Ever changing, &amp;amp; needing constant repair, this is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Baubles, similar to Automatons, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often driven with an intrinsic chaotic splash of paint on a canvas.&lt;br /&gt;
&lt;br /&gt;
Baubles seek out personal goals in order to keep them feeling driven. A Bauble without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Baubles are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2ft - 3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Water &amp;amp; Ice&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most Creative Jobs that have little Restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;br /&gt;
&lt;br /&gt;
= Automatons =&lt;br /&gt;
From the land of Machina, where the Largest Pocket of Law exists is a large city known as Invenire, a beautiful venue with square like structured homes that are often open to one another &amp;amp; connected in intricate patterns. This is the land of the Automatons, a silent but ever present place with a clear lack of any flora. The land feels almost empty. Despite this, it is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Automatons, similar to Baubles, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often a controlled &amp;amp; complex mechanism that prides function over form.&lt;br /&gt;
&lt;br /&gt;
Automatons seek out personal goals to help keep them feeling driven. An Automaton without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Automatons are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 5ft - 6ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most creative jobs that have some aspect of organization or meticulousness.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=4490</id>
		<title>Pterra Whitt</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=4490"/>
		<updated>2025-03-17T21:44:14Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;“You can just pretend I&#039;m not here~! Carry on with your work~! I am just the wind~! Woooooooosh~!”&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Pterra Whitt&lt;br /&gt;
| Image = [[File:Pterra_Whitt_Rework.png|thumb]]&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
| Species = Human???&lt;br /&gt;
| Height = 5&#039;10&lt;br /&gt;
| Age = ???&lt;br /&gt;
| Birth Date = ???&lt;br /&gt;
| Division = Guildmaster&lt;br /&gt;
| Role = Guildmaster&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = &lt;br /&gt;
| Family = &lt;br /&gt;
| Creator = [[User:Arkvander|Arkvander]]&lt;br /&gt;
| Artist Credits = [[User:Arkvander|Arkvander]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A regular looking human being with light green hair strung into a ponytail. He has light green tattoos extending from his face &amp;amp; around his wrists. His eyes are always shut, &amp;amp; he has large imposing eyebrows. He also has a chunk cut out of his right ear.&lt;br /&gt;
&lt;br /&gt;
He normally wears a suit, along with an earring &amp;amp; necklace resembling an hourglass shape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Whimsical, Playful, &amp;amp; Vague. These words capture our dear Guildmaster best. Unable to give any advice without going on a long tangent about the beauty of life or some other weird life lesson, the man loves to hear his own voice. He&#039;s been at this for quite a while, &amp;amp; truly believes he&#039;s seen it all. He loves to constantly joke &amp;amp; sneak up on people, though nobody is quite sure how he always appears when you mention him.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
His true history is unknown, along with how he became Guildmaster, but he&#039;s been alive much too long for a human. His lore is shrouded in mystery, but maybe you can be the one to uncover his secrets~!&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
Good question!&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
Currently Unknown!&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
Literally everyone within the Guild, where do I start? He remembers all of your names, somehow.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Always appears when someone mentions his name.&lt;br /&gt;
&lt;br /&gt;
Loves the adventuring spirit.&lt;br /&gt;
&lt;br /&gt;
Enjoys sweets!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Errants]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Pterra_Whitt_Rework.png&amp;diff=4489</id>
		<title>File:Pterra Whitt Rework.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Pterra_Whitt_Rework.png&amp;diff=4489"/>
		<updated>2025-03-17T21:43:51Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=4483</id>
		<title>Pterra Whitt</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=4483"/>
		<updated>2025-03-17T21:41:37Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;“You can just pretend I&#039;m not here~! Carry on with your work~! I am just the wind~! Woooooooosh~!”&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
| Name = Pterra Whitt&lt;br /&gt;
| Image = [[File:Pterra_Whitt.png|thumb]]&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
| Species = Human???&lt;br /&gt;
| Height = 5&#039;10&lt;br /&gt;
| Age = ???&lt;br /&gt;
| Birth Date = ???&lt;br /&gt;
| Division = Guildmaster&lt;br /&gt;
| Role = Guildmaster&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
| Aspect = &lt;br /&gt;
| Family = &lt;br /&gt;
| Creator = [[User:Arkvander|Arkvander]]&lt;br /&gt;
| Artist Credits = [[User:Arkvander|Arkvander]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A regular looking human being with light green hair strung into a ponytail. He has light green tattoos extending from his face &amp;amp; around his wrists. His eyes are always shut, &amp;amp; he has large imposing eyebrows. He also has a chunk cut out of his right ear.&lt;br /&gt;
&lt;br /&gt;
He normally wears a suit, along with an earring &amp;amp; necklace resembling an hourglass shape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Whimsical, Playful, &amp;amp; Vague. These words capture our dear Guildmaster best. Unable to give any advice without going on a long tangent about the beauty of life or some other weird life lesson, the man loves to hear his own voice. He&#039;s been at this for quite a while, &amp;amp; truly believes he&#039;s seen it all. He loves to constantly joke &amp;amp; sneak up on people, though nobody is quite sure how he always appears when you mention him.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
His true history is unknown, along with how he became Guildmaster, but he&#039;s been alive much too long for a human. His lore is shrouded in mystery, but maybe you can be the one to uncover his secrets~!&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
Good question!&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
Currently Unknown!&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
Literally everyone within the Guild, where do I start? He remembers all of your names, somehow.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Always appears when someone mentions his name.&lt;br /&gt;
&lt;br /&gt;
Loves the adventuring spirit.&lt;br /&gt;
&lt;br /&gt;
Enjoys sweets!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Errants]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=4420</id>
		<title>Pterra Whitt</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=4420"/>
		<updated>2025-03-15T13:04:28Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Added Race Category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;“You can just pretend I&#039;m not here~! Carry on with your work~! I am just the wind~! Woooooooosh~!”&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{Person&lt;br /&gt;
&lt;br /&gt;
| Name = Pterra Whitt&lt;br /&gt;
&lt;br /&gt;
| Image = [[File:Pterra_Whitt.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
&lt;br /&gt;
| Species = Human???&lt;br /&gt;
&lt;br /&gt;
| Height = 5&#039;10&lt;br /&gt;
&lt;br /&gt;
| Age = ???&lt;br /&gt;
&lt;br /&gt;
| Birth Date = ???&lt;br /&gt;
&lt;br /&gt;
| Division = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Role = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
&lt;br /&gt;
| Aspect =&lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A regular looking human being with light green hair strung into a ponytail. He has light green tattoos extending from his face &amp;amp; around his wrists. His eyes are always shut, &amp;amp; he has large imposing eyebrows. He also has a chunk cut out of his right ear.&lt;br /&gt;
&lt;br /&gt;
He normally wears a suit, along with an earring &amp;amp; necklace resembling an hourglass shape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Whimsical, Playful, &amp;amp; Vague. These words capture our dear Guildmaster best. Unable to give any advice without going on a long tangent about the beauty of life or some other weird life lesson, the man loves to hear his own voice. He&#039;s been at this for quite a while, &amp;amp; truly believes he&#039;s seen it all. He loves to constantly joke &amp;amp; sneak up on people, though nobody is quite sure how he always appears when you mention him.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
His true history is unknown, along with how he became Guildmaster, but he&#039;s been alive much too long for a human. His lore is shrouded in mystery, but maybe you can be the one to uncover his secrets~!&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
Good question!&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
Currently Unknown!&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
Literally everyone within the Guild, where do I start? He remembers all of your names, somehow.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Always appears when someone mentions his name.&lt;br /&gt;
&lt;br /&gt;
Loves the adventuring spirit.&lt;br /&gt;
&lt;br /&gt;
Enjoys sweets!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Errants]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Races&amp;diff=4381</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Races&amp;diff=4381"/>
		<updated>2025-03-12T04:43:04Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The residents of [[Castrella]] can be one of many different races, often mixed, as well. This, of course, can lead to a variety of different [[Symbiotic Relationships|symbiotic relationships]] to occur between each.&amp;lt;blockquote&amp;gt;This page might server better as a synopsis of each race, linking to a full article for each race.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Errants =&lt;br /&gt;
Your basic human! Well-rounded in all aspects. Most commonly seen in Eversun City and surrounding territories, their origins stem from desert living. Their eyes have adapted to include a thin, transparent, protective layer of film that small debris cannot penetrate. Humans carry a high survival instinct and are typically frugal with resources.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ~ 5&#039;0&amp;quot; / 150cm - 6&#039;0&amp;quot; / 180cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: architects, farmers, researchers, carpenters, teachers, alchemists, pilots, logistics, carpenters, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-74 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~100 yrs&lt;br /&gt;
&lt;br /&gt;
= Kindred =&lt;br /&gt;
Intelligent humanoids with features of warmblooded vertebrates. These animalistic features range on a spectrum. Individuals with more prominent animalistic features are generally referred to as &#039;&#039;&#039;Greater Kindred&#039;&#039;&#039;, and individuals with less of these features are referred to as &#039;&#039;&#039;Lesser Kindred&#039;&#039;&#039;. There is no mental hierarchy of thinking one is better than the other as all Kindred are different and capable of accomplishing a wide array of feats. Kindred are more in-tune with the arcane than Humans, but they are the most well-rounded in elemental aspects. Common Kindreds seen in Eversun City are: &#039;&#039;feline, canine, vulpine, equine, rodent, rabbit, cervid,&#039;&#039; any many others.&lt;br /&gt;
&lt;br /&gt;
An informal way to refer to Kindred is &amp;quot;animal-kin&amp;quot;, such as &amp;quot;deerkin&amp;quot; or &amp;quot;rabbitkin.&amp;quot; As &amp;quot;Kindred&amp;quot; is a very, &#039;&#039;extremely&#039;&#039; broad title, it is difficult to characterize them as a whole. It is best to avoid assumptions about a particular Kindred.&lt;br /&gt;
&lt;br /&gt;
There is a speculation that Greater Kindred may have shorter lifespans, but it is not currently proven by sciences.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on Kindred&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Neutral &lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: hunters, physical trainers, beast tamers, performers, ecologists, diviners, instructors, shopkeepers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 13yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 14-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-324 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 325+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 yrs&lt;br /&gt;
&lt;br /&gt;
= The Tempered =&lt;br /&gt;
A humanoid race whose name derives from adapting to harsh, elementally imbalanced and unstable climes. These near-unsurmountable conditions are now no longer a threat to them due to their armor-like scales. The Tempered are bulky and strong, and they can display other reptilian features such as horns, claws, and tails, but not wings. They are often aspected specifically to the element that they grew up in, so scales and features may take on the color of that element&#039;s trail. Due to the nature of the elements, there are rarely any Tempered aspected to Light &amp;amp; Dark, and none are aspected to Law or Whimsy.&lt;br /&gt;
&lt;br /&gt;
Much like the Kindred, their reptilian features are posed on a spectrum, but they have no titles or names for the Tempered that are more or less reptilian.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ~ 5&#039;10&amp;quot; / 177cm - 7&#039;0&amp;quot; / 215cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dependent on climate&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: blacksmiths, miners, geologists, monster exterminators, treasure hunters, cartographers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-89 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 90+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~200 yrs&lt;br /&gt;
&lt;br /&gt;
= Elvaari =&lt;br /&gt;
The elves of Castrella, if you will. They are the most attuned to the arcane. Their builds of body are the most diverse, but they can all be spotted in a crowd by their pointed ears. They are a longer-lived species, able to live for approximately 400 years on average. As they approach a century in age, they are able to see &amp;quot;trails&amp;quot; of arcane energy within the environment. Some older Elvaari are able to see multiple elements, and younger ones may only be able to see a certain element dependent on genetics.&lt;br /&gt;
&lt;br /&gt;
Most Elvaari do not need a tool (staff, etc.) to channel their arcane energy, and their spellcasting is very controlled as a whole. However, most Elvaari still opt for these tools to act as a gate to strengthen their abilities. There are even some Elvaari versed in Law &amp;amp; Whimsy elements, however, they are rare and few in between and typically only work for the Outerworld Division in the Guild.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Wind, Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: spellweavers, diviners, caretakers, healers, couriers, scientists (particularly dedicated to elemental combinations), librarians, historians, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 550+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~700 yrs&lt;br /&gt;
&lt;br /&gt;
= Dragons =&lt;br /&gt;
Residents who solely inhabit the ancient [[Lyrrh al Stahl]]. They are full, pureblood dragons that can choose an &amp;quot;alternate&amp;quot; form of themselves as an appearance to take on that isn&#039;t their full dragon appearance. The catch to this form is that they cannot hide most of their dragon features, including their wings, tails, and horns. They can, however, choose to appear as a Kindred, a Tempered, or any inhabitant with their features in addition to their dragon features. (e.g.: Dee is a Dragon from the Sky City, and had opted to appear with features of a Bird Kindred.)&lt;br /&gt;
&lt;br /&gt;
They are an uppity, holier-than-thou race that never visits what they call &amp;quot;The World Below.&amp;quot; They tend to keep to themselves and are very prideful. They can live for millennia.&lt;br /&gt;
&lt;br /&gt;
A coming-of-age ritual for the Dragons opts for a flight test outside the borders of the Sky City, and if an adolescent Dragon fails their flight test and falls to the World Below, they are no longer allowed back to the Sky City and must live on as a resident of the World Below. There are a few Dragons around Castrella, however, they are very rare.&lt;br /&gt;
&lt;br /&gt;
Currently, the Dragons are the ones keeping harmony between the elements in Castrella, to keep the world inhabitable.&lt;br /&gt;
&lt;br /&gt;
It is rare for Dragons to practice a second aspect. It is considered a slight taboo in their society, as they highly value the power of a single element. Most Dragons in the World Below try to break out of this taboo.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: ???? (The most prominent Dragon in Castrella, or The World Below, is the headmaster of the Archivisit Guild, Lumin.)&lt;br /&gt;
* &#039;&#039;&#039;Memetic Curse&#039;&#039;&#039;: Dragons have long since held a belief that having more than one aether is unholy. This has developed into a curse that stops dragons from being able to develop a second aether. While most would believe this is a bloodline curse, it is purely memetic, passing along from cultural &amp;amp; verbal action.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-??? yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Experience-based&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Unknown. Hypothesizing 6-7 millennia&lt;br /&gt;
&lt;br /&gt;
= Featherfolk =&lt;br /&gt;
Winged humanoids who fall into two subspecies: &#039;&#039;&#039;Columbidae&#039;&#039;&#039; and &#039;&#039;&#039;Corvid&#039;&#039;&#039;. (loose terms)&lt;br /&gt;
&lt;br /&gt;
Columbidae featherfolk have white-gold feathered wings, and corvid featherfolk have black-purple feathered wings. Sometimes, corvids have tails. It&#039;s a genetic thing.&lt;br /&gt;
&lt;br /&gt;
Featherfolk have a tendency to desire Pacts. However, depending on the subspecies, their ideas differ on how to follow them: Corvid Featherfolk find what is written or spoken to be the absolute law to them. However, because of their mischievous nature, they will attempt to find loopholes (and be impressed when the other person finds a loophole). Columbidae Featherfolk find spoken and emotional weight within the pact to hold true. One might &#039;&#039;feel&#039;&#039; a Pact has been broken, even if it hasn&#039;t, but that still breaks the contract. They don&#039;t do pacts willy-nilly! It has to be important to them, and the consequences of breaking the pact have to be agreed on by both parties.&lt;br /&gt;
&lt;br /&gt;
Featherfolk value independence and typically do not stay in dedicated villages. They like to do things on their own.&lt;br /&gt;
&lt;br /&gt;
They may also have feathers elsewhere on their body, though sparse.&lt;br /&gt;
&lt;br /&gt;
They&#039;re &#039;&#039;not&#039;&#039; like Bird Kindred. They get very offended when called bird Kindred. Featherfolk have much more extravagant wings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Between 4&#039;0&amp;quot; / 122cm and 6&#039;0&amp;quot; / 182cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light &amp;amp; Dark aspects are more common in Featherfolk but still not common. Most common are Wind &amp;amp; Ice.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: lawyers, nurses, healers, biologists, skywatchers (forecasters), text editors, accountants.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 14yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 15-20 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 21-74yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~130 yrs&lt;br /&gt;
&lt;br /&gt;
= Sectum =&lt;br /&gt;
An insectile race similar to Kindred, however, their bodies are less human and more insect. Individuals in a family typically look very alike to one another.&lt;br /&gt;
&lt;br /&gt;
Sectum value food and family in their cultures, and tend to stick close to those of their own species. Their bodies are built to be immune to most toxic food, even as far as not having consequences to eating rotten vegetables or raw meat.&lt;br /&gt;
&lt;br /&gt;
They also value arcane focuses and take EXTREME, obsessive care of them. Sectum have the lowest natural capabilities to harness aether, so as a coming of age rite, most families gift their children their first arcane focus that may last through their entire lifetime.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on insect&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Wind&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: traders, fortune tellers, chefs, restaurant owners, farmers, tavernkeeps, janitors, Outerworld scouts&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16-49yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 50+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~80yrs&lt;br /&gt;
&lt;br /&gt;
= Pestlings =&lt;br /&gt;
Small anthropomorphic animal-people, typically resembling that of a pest. Things like Rats, Frogs, Possums, Etc. They are quite in tune with Aether, even being able to smell &amp;amp; taste it.&lt;br /&gt;
&lt;br /&gt;
Pestlings are very community oriented &amp;amp; social. They rely on their groups to be able to function. Within a community, a Pestling can have many names, valuing each based on who assigns it. It is possible for a Pestling to go through Social Withdrawal from Isolation. This can drive them insane.&lt;br /&gt;
&lt;br /&gt;
Pestling homes are very to their specification, each pestling takes quite a lot of time designing their home, but each of their abodes share a burrow that leads to an underground city. The capital city is very important to them, so they create mazes to keep out intruders, requiring a guide to find.&lt;br /&gt;
&lt;br /&gt;
Pestlings find value in different object of importance, but despite they, they have an unnatural sense when another wants something of theirs. They are known to be quite the hagglers.&lt;br /&gt;
&lt;br /&gt;
Pestlings that seek adventure are often seen as Black Sheep.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2-3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Merchants, Inventors, Botanists, Trackers.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-1499 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1500+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Greatly varies.&lt;br /&gt;
&lt;br /&gt;
= Goblins =&lt;br /&gt;
Despite the typical perception of them, Goblins are one of the most versatile races. Their natural physiology makes them something of a Sponge for both Aether &amp;amp; Culture. On the Aether side, Goblins are quick to learn a 2nd Aether based on their surroundings. They naturally are able to absorb &amp;amp; dissolve Aether to gain a better understand of it in their mind. Culturally, there have been reports of Goblins being abandoned in the middle of cities &amp;amp; becoming business owners within days. They are wildly quick to understand cultures &amp;amp; learn languages. Goblins will adapt to their environment, within 2 generations, Goblins in cold terrains will develop fur, &amp;amp; ones in caves will hone their senses.&lt;br /&gt;
&lt;br /&gt;
Goblins are confident in their selves, typically. They take up any hobby or job with pride &amp;amp; can quickly become masters.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 3-4ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Anything they can get their grubby little hands on.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-69 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 70+yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: 250yrs (culturally)&lt;br /&gt;
&lt;br /&gt;
= Orcs =&lt;br /&gt;
Orc culture is often a game of storytelling &amp;amp; adventure. While they used to be much more violent, now it is more about trying to make your conquests seem literately exciting.&lt;br /&gt;
&lt;br /&gt;
An Orc often treats a challenge as a personal creed. One must accept and create challenge in fair circumstances.&lt;br /&gt;
&lt;br /&gt;
Orcs heavily adore art based around combat, almost as symbolism.&lt;br /&gt;
&lt;br /&gt;
Orcs have been known to perform Gymnastic Theatre.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 6-7ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Theatre Actors, Chefs, Warriors, Security, Artists.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-84 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 85+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~110 yrs&lt;br /&gt;
&lt;br /&gt;
= Fleur =&lt;br /&gt;
* A race built up of a variety of different types of castrellan organic floral lifeforms. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
= Aetherians =&lt;br /&gt;
* Aether brought to solidifed life in many forms. [More to be written as well.]&lt;br /&gt;
&lt;br /&gt;
= Submatar =&lt;br /&gt;
* An umbrella term used to identify those of aquatic attributes. The oceanfolk if you will. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-299 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 300+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 or 500 yrs&lt;br /&gt;
&lt;br /&gt;
= Cupid [Placeholding Name] =&lt;br /&gt;
* Descendents of angels. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
= Baubles =&lt;br /&gt;
Hailing from the land of Lazlo where the Largest Pocket of Whimsy exists is a small dilapidated town known as the Land of Toys. It appears to be abandoned amusement park reclaimed by plant life that has since become the home of the Baubles. Ever changing, &amp;amp; needing constant repair, this is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Baubles, similar to Automatons, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often driven with an intrinsic chaotic splash of paint on a canvas.&lt;br /&gt;
&lt;br /&gt;
Baubles seek out personal goals in order to keep them feeling driven. A Bauble without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Baubles are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2ft - 3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Water &amp;amp; Ice&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most Creative Jobs that have little Restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;br /&gt;
&lt;br /&gt;
= Automatons =&lt;br /&gt;
From the land of Machina, where the Largest Pocket of Law exists is a large city known as Invenire, a beautiful venue with square like structured homes that are often open to one another &amp;amp; connected in intricate patterns. This is the land of the Automatons, a silent but ever present place with a clear lack of any flora. The land feels almost empty. Despite this, it is where they call home. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Automatons, similar to Baubles, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often a controlled &amp;amp; complex mechanism that prides function over form.&lt;br /&gt;
&lt;br /&gt;
Automatons seek out personal goals to help keep them feeling driven. An Automaton without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Automatons are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but is alike to how people may point to the same color. Even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect to how other races on Castrella process/express these feelings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 5ft - 6ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most creative jobs that have some aspect of organization or meticulousness.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Races&amp;diff=4377</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Races&amp;diff=4377"/>
		<updated>2025-03-11T18:04:16Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The residents of [[Castrella]] can be one of many different races, often mixed, as well. This, of course, can lead to a variety of different [[Symbiotic Relationships|symbiotic relationships]] to occur between each.&amp;lt;blockquote&amp;gt;This page might server better as a synopsis of each race, linking to a full article for each race.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Errants =&lt;br /&gt;
Your basic human! Well-rounded in all aspects. Most commonly seen in Eversun City and surrounding territories, their origins stem from desert living. Their eyes have adapted to include a thin, transparent, protective layer of film that small debris cannot penetrate. Humans carry a high survival instinct and are typically frugal with resources.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ~ 5&#039;0&amp;quot; / 150cm - 6&#039;0&amp;quot; / 180cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: architects, farmers, researchers, carpenters, teachers, alchemists, pilots, logistics, carpenters, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-74 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~100 yrs&lt;br /&gt;
&lt;br /&gt;
= Kindred =&lt;br /&gt;
Intelligent humanoids with features of warmblooded vertebrates. These animalistic features range on a spectrum. Individuals with more prominent animalistic features are generally referred to as &#039;&#039;&#039;Greater Kindred&#039;&#039;&#039;, and individuals with less of these features are referred to as &#039;&#039;&#039;Lesser Kindred&#039;&#039;&#039;. There is no mental hierarchy of thinking one is better than the other as all Kindred are different and capable of accomplishing a wide array of feats. Kindred are more in-tune with the arcane than Humans, but they are the most well-rounded in elemental aspects. Common Kindreds seen in Eversun City are: &#039;&#039;feline, canine, vulpine, equine, rodent, rabbit, cervid,&#039;&#039; any many others.&lt;br /&gt;
&lt;br /&gt;
An informal way to refer to Kindred is &amp;quot;animal-kin&amp;quot;, such as &amp;quot;deerkin&amp;quot; or &amp;quot;rabbitkin.&amp;quot; As &amp;quot;Kindred&amp;quot; is a very, &#039;&#039;extremely&#039;&#039; broad title, it is difficult to characterize them as a whole. It is best to avoid assumptions about a particular Kindred.&lt;br /&gt;
&lt;br /&gt;
There is a speculation that Greater Kindred may have shorter lifespans, but it is not currently proven by sciences.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on Kindred&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Neutral &lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: hunters, physical trainers, beast tamers, performers, ecologists, diviners, instructors, shopkeepers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 13yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 14-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-324 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 325+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 yrs&lt;br /&gt;
&lt;br /&gt;
= The Tempered =&lt;br /&gt;
A humanoid race whose name derives from adapting to harsh, elementally imbalanced and unstable climes. These near-unsurmountable conditions are now no longer a threat to them due to their armor-like scales. The Tempered are bulky and strong, and they can display other reptilian features such as horns, claws, and tails, but not wings. They are often aspected specifically to the element that they grew up in, so scales and features may take on the color of that element&#039;s trail. Due to the nature of the elements, there are rarely any Tempered aspected to Light &amp;amp; Dark, and none are aspected to Law or Whimsy.&lt;br /&gt;
&lt;br /&gt;
Much like the Kindred, their reptilian features are posed on a spectrum, but they have no titles or names for the Tempered that are more or less reptilian.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ~ 5&#039;10&amp;quot; / 177cm - 7&#039;0&amp;quot; / 215cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dependent on climate&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: blacksmiths, miners, geologists, monster exterminators, treasure hunters, cartographers, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-89 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 90+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~200 yrs&lt;br /&gt;
&lt;br /&gt;
= Elvaari =&lt;br /&gt;
The elves of Castrella, if you will. They are the most attuned to the arcane. Their builds of body are the most diverse, but they can all be spotted in a crowd by their pointed ears. They are a longer-lived species, able to live for approximately 400 years on average. As they approach a century in age, they are able to see &amp;quot;trails&amp;quot; of arcane energy within the environment. Some older Elvaari are able to see multiple elements, and younger ones may only be able to see a certain element dependent on genetics.&lt;br /&gt;
&lt;br /&gt;
Most Elvaari do not need a tool (staff, etc.) to channel their arcane energy, and their spellcasting is very controlled as a whole. However, most Elvaari still opt for these tools to act as a gate to strengthen their abilities. There are even some Elvaari versed in Law &amp;amp; Whimsy elements, however, they are rare and few in between and typically only work for the Outerworld Division in the Guild.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Wind, Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: spellweavers, diviners, caretakers, healers, couriers, scientists (particularly dedicated to elemental combinations), librarians, historians, etc. ...&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 550+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~700 yrs&lt;br /&gt;
&lt;br /&gt;
= Dragons =&lt;br /&gt;
Residents who solely inhabit the ancient [[Lyrrh al Stahl]]. They are full, pureblood dragons that can choose an &amp;quot;alternate&amp;quot; form of themselves as an appearance to take on that isn&#039;t their full dragon appearance. The catch to this form is that they cannot hide most of their dragon features, including their wings, tails, and horns. They can, however, choose to appear as a Kindred, a Tempered, or any inhabitant with their features in addition to their dragon features. (e.g.: Dee is a Dragon from the Sky City, and had opted to appear with features of a Bird Kindred.)&lt;br /&gt;
&lt;br /&gt;
They are an uppity, holier-than-thou race that never visits what they call &amp;quot;The World Below.&amp;quot; They tend to keep to themselves and are very prideful. They can live for millennia.&lt;br /&gt;
&lt;br /&gt;
A coming-of-age ritual for the Dragons opts for a flight test outside the borders of the Sky City, and if an adolescent Dragon fails their flight test and falls to the World Below, they are no longer allowed back to the Sky City and must live on as a resident of the World Below. There are a few Dragons around Castrella, however, they are very rare.&lt;br /&gt;
&lt;br /&gt;
Currently, the Dragons are the ones keeping harmony between the elements in Castrella, to keep the world inhabitable.&lt;br /&gt;
&lt;br /&gt;
It is rare for Dragons to practice a second aspect. It is considered a slight taboo in their society, as they highly value the power of a single element. Most Dragons in the World Below try to break out of this taboo.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: ???? (The most prominent Dragon in Castrella, or The World Below, is the headmaster of the Archivisit Guild, Lumin.)&lt;br /&gt;
* &#039;&#039;&#039;Memetic Curse&#039;&#039;&#039;: Dragons have long since held a belief that having more than one aether is unholy. This has developed into a curse that stops dragons from being able to develop a second aether. While most would believe this is a bloodline curse, it is purely memetic, passing along from cultural &amp;amp; verbal action.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-??? yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Experience-based&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Unknown. Hypothesizing 6-7 millennia&lt;br /&gt;
&lt;br /&gt;
= Featherfolk =&lt;br /&gt;
Winged humanoids who fall into two subspecies: &#039;&#039;&#039;Columbidae&#039;&#039;&#039; and &#039;&#039;&#039;Corvid&#039;&#039;&#039;. (loose terms)&lt;br /&gt;
&lt;br /&gt;
Columbidae featherfolk have white-gold feathered wings, and corvid featherfolk have black-purple feathered wings. Sometimes, corvids have tails. It&#039;s a genetic thing.&lt;br /&gt;
&lt;br /&gt;
Featherfolk have a tendency to desire Pacts. However, depending on the subspecies, their ideas differ on how to follow them: Corvid Featherfolk find what is written or spoken to be the absolute law to them. However, because of their mischievous nature, they will attempt to find loopholes (and be impressed when the other person finds a loophole). Columbidae Featherfolk find spoken and emotional weight within the pact to hold true. One might &#039;&#039;feel&#039;&#039; a Pact has been broken, even if it hasn&#039;t, but that still breaks the contract. They don&#039;t do pacts willy-nilly! It has to be important to them, and the consequences of breaking the pact have to be agreed on by both parties.&lt;br /&gt;
&lt;br /&gt;
Featherfolk value independence and typically do not stay in dedicated villages. They like to do things on their own.&lt;br /&gt;
&lt;br /&gt;
They may also have feathers elsewhere on their body, though sparse.&lt;br /&gt;
&lt;br /&gt;
They&#039;re &#039;&#039;not&#039;&#039; like Bird Kindred. They get very offended when called bird Kindred. Featherfolk have much more extravagant wings.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Between 4&#039;0&amp;quot; / 122cm and 6&#039;0&amp;quot; / 182cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light &amp;amp; Dark aspects are more common in Featherfolk but still not common. Most common are Wind &amp;amp; Ice.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: lawyers, nurses, healers, biologists, skywatchers (forecasters), text editors, accountants.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 14yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 15-20 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 21-74yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 75+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~130 yrs&lt;br /&gt;
&lt;br /&gt;
= Sectum =&lt;br /&gt;
An insectile race similar to Kindred, however, their bodies are less human and more insect. Individuals in a family typically look very alike to one another.&lt;br /&gt;
&lt;br /&gt;
Sectum value food and family in their cultures, and tend to stick close to those of their own species. Their bodies are built to be immune to most toxic food, even as far as not having consequences to eating rotten vegetables or raw meat.&lt;br /&gt;
&lt;br /&gt;
They also value arcane focuses and take EXTREME, obsessive care of them. Sectum have the lowest natural capabilities to harness aether, so as a coming of age rite, most families gift their children their first arcane focus that may last through their entire lifetime.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on insect&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Wind&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: traders, fortune tellers, chefs, restaurant owners, farmers, tavernkeeps, janitors, Outerworld scouts&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 8yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 9-15 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 16-49yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 50+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~80yrs&lt;br /&gt;
&lt;br /&gt;
= Pestlings =&lt;br /&gt;
Small anthropomorphic animal-people, typically resembling that of a pest. Things like Rats, Frogs, Possums, Etc. They are quite in tune with Aether, even being able to smell &amp;amp; taste it.&lt;br /&gt;
&lt;br /&gt;
Pestlings are very community oriented &amp;amp; social. They rely on their groups to be able to function. Within a community, a Pestling can have many names, valuing each based on who assigns it. It is possible for a Pestling to go through Social Withdrawal from Isolation. This can drive them insane.&lt;br /&gt;
&lt;br /&gt;
Pestling homes are very to their specification, each pestling takes quite a lot of time designing their home, but each of their abodes share a burrow that leads to an underground city. The capital city is very important to them, so they create mazes to keep out intruders, requiring a guide to find.&lt;br /&gt;
&lt;br /&gt;
Pestlings find value in different object of importance, but despite they, they have an unnatural sense when another wants something of theirs. They are known to be quite the hagglers.&lt;br /&gt;
&lt;br /&gt;
Pestlings that seek adventure are often seen as Black Sheep.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2-3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Merchants, Inventors, Botanists, Trackers.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 13-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-1499 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 1500+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Greatly varies.&lt;br /&gt;
&lt;br /&gt;
= Goblins =&lt;br /&gt;
Despite the typical perception of them, Goblins are one of the most versatile races. Their natural physiology makes them something of a Sponge for both Aether &amp;amp; Culture. On the Aether side, Goblins are quick to learn a 2nd Aether based on their surroundings. They naturally are able to absorb &amp;amp; dissolve Aether to gain a better understand of it in their mind. Culturally, there have been reports of Goblins being abandoned in the middle of cities &amp;amp; becoming business owners within days. They are wildly quick to understand cultures &amp;amp; learn languages. Goblins will adapt to their environment, within 2 generations, Goblins in cold terrains will develop fur, &amp;amp; ones in caves will hone their senses.&lt;br /&gt;
&lt;br /&gt;
Goblins are confident in their selves, typically. They take up any hobby or job with pride &amp;amp; can quickly become masters.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 3-4ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Anything they can get their grubby little hands on.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 7yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 8-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-69 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 70+yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: 250yrs (culturally)&lt;br /&gt;
&lt;br /&gt;
= Orcs =&lt;br /&gt;
Orc culture is often a game of storytelling &amp;amp; adventure. While they used to be much more violent, now it is more about trying to make your conquests seem literately exciting.&lt;br /&gt;
&lt;br /&gt;
An Orc often treats a challenge as a personal creed. One must accept and create challenge in fair circumstances.&lt;br /&gt;
&lt;br /&gt;
Orcs heavily adore art based around combat, almost as symbolism.&lt;br /&gt;
&lt;br /&gt;
Orcs have been known to perform Gymnastic Theatre.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 6-7ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Theatre Actors, Chefs, Warriors, Security, Artists.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 11yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-84 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 85+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~110 yrs&lt;br /&gt;
&lt;br /&gt;
= Fleur =&lt;br /&gt;
* A race built up of a variety of different types of castrellan organic floral lifeforms. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
= Aetherians =&lt;br /&gt;
* Aether brought to solidifed life in many forms. [More to be written as well.]&lt;br /&gt;
&lt;br /&gt;
= Submatar =&lt;br /&gt;
* An umbrella term used to identify those of aquatic attributes. The oceanfolk if you will. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 12yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 12-19 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 20-299 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; 300+ yrs&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: ~400 or 500 yrs&lt;br /&gt;
&lt;br /&gt;
= Cupid [Placeholding Name] =&lt;br /&gt;
* Descendents of angels. [More to be written.]&lt;br /&gt;
&lt;br /&gt;
= Baubles =&lt;br /&gt;
Hailing from the land of Lazlo where the Largest Pocket of Whimsy exists is a small town known as the Land of Toys. An abandoned amusement park that has since become the home of the Baubles. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Baubles, similar to Automatons, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often a chaotic splash of paint on a canvas.&lt;br /&gt;
&lt;br /&gt;
Baubles seek out personal goals to help keep them feeling driven. A Bauble without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Baubles are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but imagine it similar to how people may point to the same color, but even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2ft - 3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Water &amp;amp; Ice&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most Creative Jobs that have little Restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;br /&gt;
&lt;br /&gt;
= Automatons =&lt;br /&gt;
From the land of Machina, where the Largest Pocket of Law exists is a large city known as Invenire, a beautiful venue with square like structured homes that are often open to one another &amp;amp; connected in intricate patterns. This is the land of the Automatons. Brought to life through mysterious circumstances not even they fully understand, they now search the world for their own passion.&lt;br /&gt;
&lt;br /&gt;
Automatons, similar to Baubles, are extremely goal oriented &amp;amp; creatively inclined. Though, their form of creativity is often a controlled &amp;amp; complex mechanism that prides function over form.&lt;br /&gt;
&lt;br /&gt;
Automatons seek out personal goals to help keep them feeling driven. An Automaton without a goal can quickly become melancholic. There have been ones observed that are comfortable doing very little, but for the most part, they love being helpful &amp;amp; having a task in front of them.&lt;br /&gt;
&lt;br /&gt;
Automatons are completely immune to both Law &amp;amp; Whimsy, though the exact reasoning is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their existence, their understanding of emotions is from a very different perspective. They do not lack the ability to experience emotion, but imagine it similar to how people may point to the same color, but even though they both agree it is blue, they might be seeing vastly different things. They can sympathize, but sometimes there can be a bit of a disconnect.&lt;br /&gt;
&lt;br /&gt;
=== Observational Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 5ft - 6ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Most creative jobs that have some aspect of organization or meticulousness.&lt;br /&gt;
&lt;br /&gt;
=== Stages of Life ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Child:&#039;&#039;&#039; Up to 10 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adolescence:&#039;&#039;&#039; 11-17 yrs&lt;br /&gt;
* &#039;&#039;&#039;Adult:&#039;&#039;&#039; 18-1000 yrs&lt;br /&gt;
* &#039;&#039;&#039;Elderly:&#039;&#039;&#039; Indeterminate&lt;br /&gt;
* &#039;&#039;&#039;Average Life Expectancy&#039;&#039;&#039;: Depends based on wear &amp;amp; tear.&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Furbaby&amp;diff=4342</id>
		<title>Furbaby</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Furbaby&amp;diff=4342"/>
		<updated>2025-03-08T12:55:16Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Added a bit about cats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Furbaby, or Arcana Rodentia, is a nearly indestructible rodent that plagues the grasslands of Castrella. They have the personality &amp;amp; destructive level of an average household cat. &lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Being obligate herbivores, they sustain itself entirely off of plants &amp;amp; mushrooms. Their face is naturally blank until they are introduced to magic, &amp;amp; depending on the aspect, their expression changes. It is unclear to most how the face shifts, as it looks completely different from person to person, but there are professional Furbaby Readers who claim to be able to recognize the difference. This has often been a way for people to divine their child&#039;s birth aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Furbaby is nearly indestructible, but wildly weak. Despite being knocked out in a single blow, they are impossible to kill. Their population has remained stagnant over the years, as they have no reason to mass produce. They have often been used as introductory enemies for young adventurers &amp;amp; as household pets.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
While Furbabies have often been pets, they also serve a crucial role in a yearly tradition at the Eversun Guild, that being the annual Furball Tournament. In it, many contestants play a game of tossing the Furbabies at one another to knock the other player out through contact. Aether is allowed as a means in the tournament. It is all in good fun, &amp;amp; the Furbabies greatly enjoy the energy &amp;amp; rough handling.&lt;br /&gt;
[[File:Fur Baby Normal.png|thumb|A Blank Furbaby]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Furbaby&amp;diff=4341</id>
		<title>Furbaby</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Furbaby&amp;diff=4341"/>
		<updated>2025-03-08T12:53:35Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Made the Furbaby Page with what I can remember.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Furbaby, or Arcana Rodentia, is a nearly indestructible rodent that plagues the grasslands of Castrella. &lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Being obligate herbivores, they sustain itself entirely off of plants &amp;amp; mushrooms. Their face is naturally blank until they are introduced to magic, &amp;amp; depending on the aspect, their expression changes. It is unclear to most how the face shifts, as it looks completely different from person to person, but there are professional Furbaby Readers who claim to be able to recognize the difference. This has often been a way for people to divine their child&#039;s birth aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Furbaby is nearly indestructible, but wildly weak. Despite being knocked out in a single blow, they are impossible to kill. Their population has remained stagnant over the years, as they have no reason to mass produce. They have often been used as introductory enemies for young adventurers &amp;amp; as household pets.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
While Furbabies have often been pets, they also serve a crucial role in a yearly tradition at the Eversun Guild, that being the annual Furball Tournament. In it, many contestants play a game of tossing the Furbabies at one another to knock the other player out through contact. Aether is allowed as a means in the tournament. It is all in good fun, &amp;amp; the Furbabies greatly enjoy the energy &amp;amp; rough handling.&lt;br /&gt;
[[File:Fur Baby Normal.png|thumb|A Blank Furbaby]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=File:Fur_Baby_Normal.png&amp;diff=4340</id>
		<title>File:Fur Baby Normal.png</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=File:Fur_Baby_Normal.png&amp;diff=4340"/>
		<updated>2025-03-08T12:41:06Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A white furbaby fluffy enemy.&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=User:Arkvander&amp;diff=4175</id>
		<title>User:Arkvander</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=User:Arkvander&amp;diff=4175"/>
		<updated>2025-03-03T00:40:33Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Made a User Page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, my name&#039;s Ark. I&#039;ve made a lot of characters. [https://bsky.app/profile/arkvander.bsky.social Bsky].&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Wayfarers%27_Division&amp;diff=3880</id>
		<title>Wayfarers&#039; Division</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Wayfarers%27_Division&amp;diff=3880"/>
		<updated>2025-02-07T23:25:02Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Wayfarers&#039; Division&#039;&#039;&#039; (a.k.a. &amp;quot;&#039;&#039;the WD&#039;&#039;&amp;quot;) is the largest of the ten major divisions of [[The Adventurer&#039;s Guild]]. It is nearly triple the size of the next largest division.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The heart &amp;amp; soul of Eversun, Their headquarters is central to the Hearth, both financially &amp;amp; literally. The first area you enter when you first arrive at the Hearth is the WD! The function with the intent to help out anyone in need. The only requirements are licensing &amp;amp; a year of education within the Guild. This division handles dealing with clients &amp;amp; distributing the necessary adventurers to handle each situation that arises. Though, adventurers are not limited to this Division, it is possible for another Division member to gain a temporary license if the specific criteria of the quest fits their description.&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
The WD is the main gateway for anything and everything to do with adventuring. &amp;quot;Adventuring&amp;quot; is very broad and overlaps with a lot of the other divisions by necessity, so it semi-manages the other major divisions. All quests of any type are processed through this division, and it oversees the entire process from client submission to reward payout.&lt;br /&gt;
&lt;br /&gt;
== Headmasters ==&lt;br /&gt;
Due to the size of the division, there are several headmasters in charge.&lt;br /&gt;
&lt;br /&gt;
== [[Roles]] ==&lt;br /&gt;
Every Wayfarer can have up to 3 roles to represent their skill-set when marketing their selves to parties. These roles break down into categories, that being Combat, Utility, &amp;amp; Other.&lt;br /&gt;
&lt;br /&gt;
== Possible Career Paths ==&lt;br /&gt;
* Adventuring&lt;br /&gt;
* Desk Clerk&lt;br /&gt;
* Anything that does not fall into the other categories&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Wayfarers%27_Division&amp;diff=3879</id>
		<title>Wayfarers&#039; Division</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Wayfarers%27_Division&amp;diff=3879"/>
		<updated>2025-02-07T23:23:02Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Wayfarers&#039; Division&#039;&#039;&#039; (a.k.a. &amp;quot;&#039;&#039;the WD&#039;&#039;&amp;quot;) is the largest of the ten major divisions of [[The Adventurer&#039;s Guild]]. It is nearly triple the size of the next largest division.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The heart &amp;amp; soul of Eversun, Their headquarters is central to the Hearth, both financially &amp;amp; literally. The first area you enter when you first arrive at the Hearth is the WD! The function with the intent to help out anyone in need. The only requirements are licensing &amp;amp; a year of education within the Guild. This division handles dealing with clients &amp;amp; distributing the necessary adventurers to handle each situation that arises. Though, adventurers are not limited to this Division, it is possible for another Division member to gain a temporary license if the specific criteria of the quest fits their description.&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
The WD is the main gateway for anything and everything to do with adventuring. &amp;quot;Adventuring&amp;quot; is very broad and overlaps with a lot of the other divisions by necessity, so it semi-manages the other major divisions. All quests of any type are processed through this division, and it oversees the entire process from client submission to reward payout.&lt;br /&gt;
&lt;br /&gt;
== Headmasters ==&lt;br /&gt;
Due to the size of the division, there are several headmasters in charge.&lt;br /&gt;
&lt;br /&gt;
== [[Roles]] ==&lt;br /&gt;
Every Wayfarer can have up to 3 roles to represent their skill-set when marketing their selves to parties. These roles break down into categories, that being Combat, Utility, &amp;amp; Other.&lt;br /&gt;
&lt;br /&gt;
== Possible Career Paths ==&lt;br /&gt;
* Adventuring&lt;br /&gt;
* Desk Clerk&lt;br /&gt;
* Anything that does not fall into the other categories&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Calendar&amp;diff=3863</id>
		<title>Calendar</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Calendar&amp;diff=3863"/>
		<updated>2025-02-04T21:50:14Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] has a unique calendar system, dictated by the movement of the moon. The current year is 1230. To figure out your Zodiac, check the Month you were born &amp;amp; the Moon of the specific day you were born. It is important you go to the proper year of birth since the moon cycle changes every year. &lt;br /&gt;
&lt;br /&gt;
== Calendar Link ==&lt;br /&gt;
https://app.fantasy-calendar.com/calendars/975e21dd1405ec7fad871a0b62a1a183&lt;br /&gt;
&lt;br /&gt;
== Moon Phases ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Moon&lt;br /&gt;
!Zodiac&lt;br /&gt;
|-&lt;br /&gt;
|Full Moon&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Waning Gibbous&lt;br /&gt;
|Moth&lt;br /&gt;
|-&lt;br /&gt;
|Last Quarter&lt;br /&gt;
|Vessel&lt;br /&gt;
|-&lt;br /&gt;
|Waxing Gibbous&lt;br /&gt;
|Siren&lt;br /&gt;
|-&lt;br /&gt;
|New Moon&lt;br /&gt;
|Spectre&lt;br /&gt;
|-&lt;br /&gt;
|Waning Crescent&lt;br /&gt;
|Mimic&lt;br /&gt;
|-&lt;br /&gt;
|First Quarter&lt;br /&gt;
|Harp&lt;br /&gt;
|-&lt;br /&gt;
|Waxing Crescent&lt;br /&gt;
|Wyvern&lt;br /&gt;
|}&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Months ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Month&lt;br /&gt;
!Zodiac Adjective&lt;br /&gt;
|-&lt;br /&gt;
|Charlatan&lt;br /&gt;
|Cheeky&lt;br /&gt;
|-&lt;br /&gt;
|Flourish&lt;br /&gt;
|Impulsive&lt;br /&gt;
|-&lt;br /&gt;
|Nova&lt;br /&gt;
|Arrogant&lt;br /&gt;
|-&lt;br /&gt;
|Glissade&lt;br /&gt;
|Ignorant&lt;br /&gt;
|-&lt;br /&gt;
|Ire&lt;br /&gt;
|Loathsome&lt;br /&gt;
|-&lt;br /&gt;
|Patchwall&lt;br /&gt;
|Vain&lt;br /&gt;
|-&lt;br /&gt;
|Harvestine&lt;br /&gt;
|Naive&lt;br /&gt;
|-&lt;br /&gt;
|Brewfest&lt;br /&gt;
|Gluttonous&lt;br /&gt;
|-&lt;br /&gt;
|Reaping&lt;br /&gt;
|Jealous&lt;br /&gt;
|-&lt;br /&gt;
|Prism&lt;br /&gt;
|Prideful&lt;br /&gt;
|-&lt;br /&gt;
|Glacial&lt;br /&gt;
|Sorrowful&lt;br /&gt;
|-&lt;br /&gt;
|Crevasse&lt;br /&gt;
|Melancholic&lt;br /&gt;
|-&lt;br /&gt;
|Eclipse&lt;br /&gt;
|Decayed&lt;br /&gt;
|-&lt;br /&gt;
|Whisper&lt;br /&gt;
|Hostile&lt;br /&gt;
|}&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Calendar&amp;diff=3862</id>
		<title>Calendar</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Calendar&amp;diff=3862"/>
		<updated>2025-02-04T21:47:06Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] has a unique calendar system, dictated by the movement of the moon. The current year is 1230. &lt;br /&gt;
&lt;br /&gt;
== Calendar Link ==&lt;br /&gt;
https://app.fantasy-calendar.com/calendars/975e21dd1405ec7fad871a0b62a1a183&lt;br /&gt;
&lt;br /&gt;
== Moon Phases ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Moon&lt;br /&gt;
!Zodiac&lt;br /&gt;
|-&lt;br /&gt;
|Full Moon&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Waning Gibbous&lt;br /&gt;
|Moth&lt;br /&gt;
|-&lt;br /&gt;
|Last Quarter&lt;br /&gt;
|Vessel&lt;br /&gt;
|-&lt;br /&gt;
|Waxing Gibbous&lt;br /&gt;
|Siren&lt;br /&gt;
|-&lt;br /&gt;
|New Moon&lt;br /&gt;
|Spectre&lt;br /&gt;
|-&lt;br /&gt;
|Waning Crescent&lt;br /&gt;
|Mimic&lt;br /&gt;
|-&lt;br /&gt;
|First Quarter&lt;br /&gt;
|Harp&lt;br /&gt;
|-&lt;br /&gt;
|Waxing Crescent&lt;br /&gt;
|Wyvern&lt;br /&gt;
|}&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Months ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Month&lt;br /&gt;
!Zodiac Adjective&lt;br /&gt;
|-&lt;br /&gt;
|Charlatan&lt;br /&gt;
|Cheeky&lt;br /&gt;
|-&lt;br /&gt;
|Flourish&lt;br /&gt;
|Impulsive&lt;br /&gt;
|-&lt;br /&gt;
|Nova&lt;br /&gt;
|Arrogant&lt;br /&gt;
|-&lt;br /&gt;
|Glissade&lt;br /&gt;
|Ignorant&lt;br /&gt;
|-&lt;br /&gt;
|Ire&lt;br /&gt;
|Loathsome&lt;br /&gt;
|-&lt;br /&gt;
|Patchwall&lt;br /&gt;
|Vain&lt;br /&gt;
|-&lt;br /&gt;
|Harvestine&lt;br /&gt;
|Naive&lt;br /&gt;
|-&lt;br /&gt;
|Brewfest&lt;br /&gt;
|Gluttonous&lt;br /&gt;
|-&lt;br /&gt;
|Reaping&lt;br /&gt;
|Jealous&lt;br /&gt;
|-&lt;br /&gt;
|Prism&lt;br /&gt;
|Prideful&lt;br /&gt;
|-&lt;br /&gt;
|Glacial&lt;br /&gt;
|Sorrowful&lt;br /&gt;
|-&lt;br /&gt;
|Crevasse&lt;br /&gt;
|Melancholic&lt;br /&gt;
|-&lt;br /&gt;
|Eclipse&lt;br /&gt;
|Decayed&lt;br /&gt;
|-&lt;br /&gt;
|Whisper&lt;br /&gt;
|Hostile&lt;br /&gt;
|}&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Calendar&amp;diff=3861</id>
		<title>Calendar</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Calendar&amp;diff=3861"/>
		<updated>2025-02-04T21:44:11Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Testing Stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Castrella]] has a unique calendar system, dictated by the movement of the moon. The current year is 1230. &lt;br /&gt;
&lt;br /&gt;
== Calendar Link ==&lt;br /&gt;
https://app.fantasy-calendar.com/calendars/975e21dd1405ec7fad871a0b62a1a183&lt;br /&gt;
&lt;br /&gt;
== Moon Phases ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Moon&lt;br /&gt;
!Zodiac&lt;br /&gt;
|-&lt;br /&gt;
|Full Moon&lt;br /&gt;
|Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Waning Gibbous&lt;br /&gt;
|Moth&lt;br /&gt;
|-&lt;br /&gt;
|Last Quarter&lt;br /&gt;
|Vessel&lt;br /&gt;
|-&lt;br /&gt;
|Waxing Gibbous&lt;br /&gt;
|Siren&lt;br /&gt;
|-&lt;br /&gt;
|New Moon&lt;br /&gt;
|Spectre&lt;br /&gt;
|-&lt;br /&gt;
|Waning Crescent&lt;br /&gt;
|Mimic&lt;br /&gt;
|-&lt;br /&gt;
|First Quarter&lt;br /&gt;
|Harp&lt;br /&gt;
|-&lt;br /&gt;
|Waxing Crescent&lt;br /&gt;
|Wyvern&lt;br /&gt;
|}&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Months ==&lt;br /&gt;
&lt;br /&gt;
* Charlatan: Cheeky&lt;br /&gt;
* Flourish: Impulsive&lt;br /&gt;
* Nova: Arrogant&lt;br /&gt;
* Glissade: Ignorant&lt;br /&gt;
* Ire: Loathsome&lt;br /&gt;
* Patchwall: Vain&lt;br /&gt;
* Harvestine: Naive&lt;br /&gt;
* Brewfest: Gluttonous&lt;br /&gt;
* Reaping: Jealous&lt;br /&gt;
* Prism: Prideful&lt;br /&gt;
* Glacial: Sorrowful&lt;br /&gt;
* Crevasse: Melancholic&lt;br /&gt;
* Eclipse: Decayed&lt;br /&gt;
* Whisper: Hostile&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3860</id>
		<title>Pterra Whitt</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3860"/>
		<updated>2025-02-04T21:38:33Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;“You can just pretend I&#039;m not here~! Carry on with your work~! I am just the wind~! Woooooooosh~!”&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
&lt;br /&gt;
| Name = Pterra Whitt&lt;br /&gt;
&lt;br /&gt;
| Image = [[File:Pterra_Whitt.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
&lt;br /&gt;
| Species = Human???&lt;br /&gt;
&lt;br /&gt;
| Height = 5&#039;10&lt;br /&gt;
&lt;br /&gt;
| Age = ???&lt;br /&gt;
&lt;br /&gt;
| Birth Date = ???&lt;br /&gt;
&lt;br /&gt;
| Division = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Role = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
&lt;br /&gt;
| Aspect =&lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Division]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A regular looking human being with light green hair strung into a ponytail. He has light green tattoos extending from his face &amp;amp; around his wrists. His eyes are always shut, &amp;amp; he has large imposing eyebrows. He also has a chunk cut out of his right ear.&lt;br /&gt;
&lt;br /&gt;
He normally wears a suit, along with an earring &amp;amp; necklace resembling an hourglass shape.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Whimsical, Playful, &amp;amp; Vague. These words capture our dear Guildmaster best. Unable to give any advice without going on a long tangent about the beauty of life or some other weird life lesson, the man loves to hear his own voice. He&#039;s been at this for quite a while, &amp;amp; truly believes he&#039;s seen it all. He loves to constantly joke &amp;amp; sneak up on people, though nobody is quite sure how he always appears when you mention him.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
His true history is unknown, along with how he became Guildmaster, but he&#039;s been alive much too long for a human. His lore is shrouded in mystery, but maybe you can be the one to uncover his secrets~!&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
Good question!&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
Currently Unknown!&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
Literally everyone within the Guild, where do I start? He remembers all of your names, somehow.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Always appears when someone mentions his name.&lt;br /&gt;
&lt;br /&gt;
Loves the adventuring spirit.&lt;br /&gt;
&lt;br /&gt;
Enjoys sweets!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3859</id>
		<title>Pterra Whitt</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3859"/>
		<updated>2025-02-04T21:29:45Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;“. . .”&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
&lt;br /&gt;
| Name = Pterra Whitt&lt;br /&gt;
&lt;br /&gt;
| Image = [[File:Pterra_Whitt.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
&lt;br /&gt;
| Species = Human???&lt;br /&gt;
&lt;br /&gt;
| Height = 5&#039;10&lt;br /&gt;
&lt;br /&gt;
| Age = ???&lt;br /&gt;
&lt;br /&gt;
| Birth Date = ???&lt;br /&gt;
&lt;br /&gt;
| Division = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Role = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
&lt;br /&gt;
| Aspect =&lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Division]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3858</id>
		<title>Building a Character</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3858"/>
		<updated>2025-02-04T21:29:32Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;u&amp;gt;Step 1: Concept&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The best place to start is reading through the [[Axioms]] to get a general idea of what fits the setting. The [[Axioms]] are a set of worldbuilding rules to keep things consistent. From there, think of a general idea of what you want your character to be. No worries if it doesn’t instantly come to you, we’ll develop it as we go.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 2: Race&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The [[races]] in [[Castrella]] are varied, the only thing binding them is the ability to use [[Arcane Energy|Aether]]. Here is a list of the [[races]] so you can look through the general ideas surrounding them! If you don’t see a race that fits your idea, feel free to throw ideas out in Tavern Talk!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 3: Aether Aspect&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Every creature, barring special cases, within [[Castrella]] can use [[Arcane Energy|Aether]]. This is due to the Aether Organ. In total, there are 9 main types of [[Arcane Energy|Aether]], though only 7 you can naturally be born with. For more on [[Arcane Energy|Aether]], click there. When thinking about [[Arcane Energy|Aether]], start with considering what you want your character to do? [[Arcane Energy|Aether]] can combine in abstract ways to do cool things, so if an idea seems esoteric, it could still work as long as it generally makes some semblance of sense. Once again, if you need help, always feel free to reach out in Tavern Talk.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 4: Divisions&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This one only applies to people who are within the Guild. There are different [[Adventurers&#039; Guild#Major Divisions|Divisions]] that represent the many jobs of the Guild. For more on each one’s function, look here. To simplify this, ask yourself, what does my character like to do? How would they help the Guild? Not everyone is a fighter, though every member of the Guild is licensed with a weapon. Some people just want to work behind a desk. If you can’t decide, we have a fun personality quiz [https://uquiz.com/quiz/Opau41/what-adventurers%E2%80%99-guild-division-should-you-apply-for right here]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 5: Homeland &amp;amp; Backstory&amp;lt;/u&amp;gt; ===&lt;br /&gt;
We’re still in the process of creating the full map, but currently, we have a few countries. Most of the time, where you are born is based around your race, though that is not exclusive. Consider what type of culture you want your character to have. Think about what goals &amp;amp; aspirations led them to where they are!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 6: Personality&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now that we have it all together, it is time to define what your character is. I think it is best to consider what Boons do they have &amp;amp; what Flaws they are stuck with. A boon is something good about them. Whether they are helpful, kind, or creative. A flaw is something negative about them. Maybe they steal, tend to gossip a lot, or they tend to have a short fuse. Overall, ask yourself, what would be fun for you to have? Just make sure they aren’t perfect or completely bad. Lovable characters come from a place of being flawed, but good despite that. There are fringe cases, but that’s dependent.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 7: The Rest&amp;lt;/u&amp;gt; ===&lt;br /&gt;
So, we’ll eventually have a template to fill out, but everything else I’ll give some good tips on.&lt;br /&gt;
&lt;br /&gt;
When thinking about outfits, consider what the context of the character is. I would break that down to Profession &amp;amp; Personality. Someone who works as an officer would wear something like a uniform, but maybe they have a cute side, so they decorate it a bit. The fantasy in this world is a little loose, but it is always good to get inspiration from online.&lt;br /&gt;
&lt;br /&gt;
Family can be a real sticking point with some characters, &amp;amp; while some might get really detailed, it is probably best to just think about relatives that are close or have had an impact on your character.&lt;br /&gt;
&lt;br /&gt;
Finally, consider any special attributes that might be important. Everyone has something fun about them, &amp;amp; we&#039;re all here to have a good time, so attributes that seem silly, feel free to toss them into Tavern Talk. Have a good time just discussing weird ideas! Worse case, it doesn’t fit &amp;amp; we think up something else, but overall, we like to operate on the rule of cool.&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 8: The Form&amp;lt;/u&amp;gt; ===&lt;br /&gt;
So, here is something you can shove in the edit source to have a basic template for your character wiki. Just make sure to get rid of the &amp;quot; &amp;amp; &amp;quot; at the start &amp;amp; end of the text.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;“. . .”&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Person&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Name = &lt;br /&gt;
&lt;br /&gt;
| Image =&lt;br /&gt;
[ [ File:.png|thumb ] ] (Get rid of the spaces between the brackets)&lt;br /&gt;
&lt;br /&gt;
| Pronouns = &lt;br /&gt;
&lt;br /&gt;
| Species = &lt;br /&gt;
&lt;br /&gt;
| Height = &lt;br /&gt;
&lt;br /&gt;
| Age = &lt;br /&gt;
&lt;br /&gt;
| Birth Date = &lt;br /&gt;
&lt;br /&gt;
| Division = &lt;br /&gt;
&lt;br /&gt;
| Role = &lt;br /&gt;
&lt;br /&gt;
| Zodiac = &lt;br /&gt;
&lt;br /&gt;
| Aspect = &lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Characters]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category: Division]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Appearance ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Personality ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Biography ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Contributions ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Abilities==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Relationships ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Trivia ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gallery == &amp;quot;&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3857</id>
		<title>Building a Character</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3857"/>
		<updated>2025-02-04T21:29:13Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;u&amp;gt;Step 1: Concept&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The best place to start is reading through the [[Axioms]] to get a general idea of what fits the setting. The [[Axioms]] are a set of worldbuilding rules to keep things consistent. From there, think of a general idea of what you want your character to be. No worries if it doesn’t instantly come to you, we’ll develop it as we go.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 2: Race&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The [[races]] in [[Castrella]] are varied, the only thing binding them is the ability to use [[Arcane Energy|Aether]]. Here is a list of the [[races]] so you can look through the general ideas surrounding them! If you don’t see a race that fits your idea, feel free to throw ideas out in Tavern Talk!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 3: Aether Aspect&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Every creature, barring special cases, within [[Castrella]] can use [[Arcane Energy|Aether]]. This is due to the Aether Organ. In total, there are 9 main types of [[Arcane Energy|Aether]], though only 7 you can naturally be born with. For more on [[Arcane Energy|Aether]], click there. When thinking about [[Arcane Energy|Aether]], start with considering what you want your character to do? [[Arcane Energy|Aether]] can combine in abstract ways to do cool things, so if an idea seems esoteric, it could still work as long as it generally makes some semblance of sense. Once again, if you need help, always feel free to reach out in Tavern Talk.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 4: Divisions&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This one only applies to people who are within the Guild. There are different [[Adventurers&#039; Guild#Major Divisions|Divisions]] that represent the many jobs of the Guild. For more on each one’s function, look here. To simplify this, ask yourself, what does my character like to do? How would they help the Guild? Not everyone is a fighter, though every member of the Guild is licensed with a weapon. Some people just want to work behind a desk. If you can’t decide, we have a fun personality quiz [https://uquiz.com/quiz/Opau41/what-adventurers%E2%80%99-guild-division-should-you-apply-for right here]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 5: Homeland &amp;amp; Backstory&amp;lt;/u&amp;gt; ===&lt;br /&gt;
We’re still in the process of creating the full map, but currently, we have a few countries. Most of the time, where you are born is based around your race, though that is not exclusive. Consider what type of culture you want your character to have. Think about what goals &amp;amp; aspirations led them to where they are!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 6: Personality&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now that we have it all together, it is time to define what your character is. I think it is best to consider what Boons do they have &amp;amp; what Flaws they are stuck with. A boon is something good about them. Whether they are helpful, kind, or creative. A flaw is something negative about them. Maybe they steal, tend to gossip a lot, or they tend to have a short fuse. Overall, ask yourself, what would be fun for you to have? Just make sure they aren’t perfect or completely bad. Lovable characters come from a place of being flawed, but good despite that. There are fringe cases, but that’s dependent.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 7: The Rest&amp;lt;/u&amp;gt; ===&lt;br /&gt;
So, we’ll eventually have a template to fill out, but everything else I’ll give some good tips on.&lt;br /&gt;
&lt;br /&gt;
When thinking about outfits, consider what the context of the character is. I would break that down to Profession &amp;amp; Personality. Someone who works as an officer would wear something like a uniform, but maybe they have a cute side, so they decorate it a bit. The fantasy in this world is a little loose, but it is always good to get inspiration from online.&lt;br /&gt;
&lt;br /&gt;
Family can be a real sticking point with some characters, &amp;amp; while some might get really detailed, it is probably best to just think about relatives that are close or have had an impact on your character.&lt;br /&gt;
&lt;br /&gt;
Finally, consider any special attributes that might be important. Everyone has something fun about them, &amp;amp; we&#039;re all here to have a good time, so attributes that seem silly, feel free to toss them into Tavern Talk. Have a good time just discussing weird ideas! Worse case, it doesn’t fit &amp;amp; we think up something else, but overall, we like to operate on the rule of cool.&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 8: The Form&amp;lt;/u&amp;gt; ===&lt;br /&gt;
So, here is something you can shove in the edit source to have a basic template for your character wiki. Just make sure to get rid of the &amp;quot; &amp;amp; &amp;quot; at the start &amp;amp; end of the text.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;“. . .”&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Person&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Name = &lt;br /&gt;
&lt;br /&gt;
| Image =&lt;br /&gt;
[ [ File:.png|thumb ] ]&lt;br /&gt;
&lt;br /&gt;
| Pronouns = &lt;br /&gt;
&lt;br /&gt;
| Species = &lt;br /&gt;
&lt;br /&gt;
| Height = &lt;br /&gt;
&lt;br /&gt;
| Age = &lt;br /&gt;
&lt;br /&gt;
| Birth Date = &lt;br /&gt;
&lt;br /&gt;
| Division = &lt;br /&gt;
&lt;br /&gt;
| Role = &lt;br /&gt;
&lt;br /&gt;
| Zodiac = &lt;br /&gt;
&lt;br /&gt;
| Aspect = &lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Characters]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category: Division]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Appearance ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Personality ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Biography ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Contributions ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Abilities==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Relationships ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Trivia ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gallery == &amp;quot;&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3856</id>
		<title>Building a Character</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3856"/>
		<updated>2025-02-04T21:28:55Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;u&amp;gt;Step 1: Concept&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The best place to start is reading through the [[Axioms]] to get a general idea of what fits the setting. The [[Axioms]] are a set of worldbuilding rules to keep things consistent. From there, think of a general idea of what you want your character to be. No worries if it doesn’t instantly come to you, we’ll develop it as we go.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 2: Race&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The [[races]] in [[Castrella]] are varied, the only thing binding them is the ability to use [[Arcane Energy|Aether]]. Here is a list of the [[races]] so you can look through the general ideas surrounding them! If you don’t see a race that fits your idea, feel free to throw ideas out in Tavern Talk!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 3: Aether Aspect&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Every creature, barring special cases, within [[Castrella]] can use [[Arcane Energy|Aether]]. This is due to the Aether Organ. In total, there are 9 main types of [[Arcane Energy|Aether]], though only 7 you can naturally be born with. For more on [[Arcane Energy|Aether]], click there. When thinking about [[Arcane Energy|Aether]], start with considering what you want your character to do? [[Arcane Energy|Aether]] can combine in abstract ways to do cool things, so if an idea seems esoteric, it could still work as long as it generally makes some semblance of sense. Once again, if you need help, always feel free to reach out in Tavern Talk.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 4: Divisions&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This one only applies to people who are within the Guild. There are different [[Adventurers&#039; Guild#Major Divisions|Divisions]] that represent the many jobs of the Guild. For more on each one’s function, look here. To simplify this, ask yourself, what does my character like to do? How would they help the Guild? Not everyone is a fighter, though every member of the Guild is licensed with a weapon. Some people just want to work behind a desk. If you can’t decide, we have a fun personality quiz [https://uquiz.com/quiz/Opau41/what-adventurers%E2%80%99-guild-division-should-you-apply-for right here]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 5: Homeland &amp;amp; Backstory&amp;lt;/u&amp;gt; ===&lt;br /&gt;
We’re still in the process of creating the full map, but currently, we have a few countries. Most of the time, where you are born is based around your race, though that is not exclusive. Consider what type of culture you want your character to have. Think about what goals &amp;amp; aspirations led them to where they are!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 6: Personality&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now that we have it all together, it is time to define what your character is. I think it is best to consider what Boons do they have &amp;amp; what Flaws they are stuck with. A boon is something good about them. Whether they are helpful, kind, or creative. A flaw is something negative about them. Maybe they steal, tend to gossip a lot, or they tend to have a short fuse. Overall, ask yourself, what would be fun for you to have? Just make sure they aren’t perfect or completely bad. Lovable characters come from a place of being flawed, but good despite that. There are fringe cases, but that’s dependent.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 7: The Rest&amp;lt;/u&amp;gt; ===&lt;br /&gt;
So, we’ll eventually have a template to fill out, but everything else I’ll give some good tips on.&lt;br /&gt;
&lt;br /&gt;
When thinking about outfits, consider what the context of the character is. I would break that down to Profession &amp;amp; Personality. Someone who works as an officer would wear something like a uniform, but maybe they have a cute side, so they decorate it a bit. The fantasy in this world is a little loose, but it is always good to get inspiration from online.&lt;br /&gt;
&lt;br /&gt;
Family can be a real sticking point with some characters, &amp;amp; while some might get really detailed, it is probably best to just think about relatives that are close or have had an impact on your character.&lt;br /&gt;
&lt;br /&gt;
Finally, consider any special attributes that might be important. Everyone has something fun about them, &amp;amp; we&#039;re all here to have a good time, so attributes that seem silly, feel free to toss them into Tavern Talk. Have a good time just discussing weird ideas! Worse case, it doesn’t fit &amp;amp; we think up something else, but overall, we like to operate on the rule of cool.&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 8: The Form&amp;lt;/u&amp;gt; ===&lt;br /&gt;
So, here is something you can shove in the edit source to have a basic template for your character wiki. Just make sure to get rid of the &amp;quot; &amp;amp; &amp;quot; at the start &amp;amp; end of the text.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;“. . .”&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Person&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Name = &lt;br /&gt;
&lt;br /&gt;
| Image =&lt;br /&gt;
[ [ File:.png|thumb ] ]&lt;br /&gt;
| Pronouns = &lt;br /&gt;
&lt;br /&gt;
| Species = &lt;br /&gt;
&lt;br /&gt;
| Height = &lt;br /&gt;
&lt;br /&gt;
| Age = &lt;br /&gt;
&lt;br /&gt;
| Birth Date = &lt;br /&gt;
&lt;br /&gt;
| Division = &lt;br /&gt;
&lt;br /&gt;
| Role = &lt;br /&gt;
&lt;br /&gt;
| Zodiac = &lt;br /&gt;
&lt;br /&gt;
| Aspect = &lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Characters]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category: Division]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Appearance ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Personality ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Biography ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Contributions ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Abilities==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Relationships ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Trivia ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gallery == &amp;quot;&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3855</id>
		<title>Pterra Whitt</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3855"/>
		<updated>2025-02-04T21:27:26Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;“. . .”&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
&lt;br /&gt;
| Name = Pterra Whitt&lt;br /&gt;
&lt;br /&gt;
| Image = &lt;br /&gt;
[[Pterra_Whitt.png]]&lt;br /&gt;
&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
&lt;br /&gt;
| Species = Human???&lt;br /&gt;
&lt;br /&gt;
| Height = 5&#039;10&lt;br /&gt;
&lt;br /&gt;
| Age = ???&lt;br /&gt;
&lt;br /&gt;
| Birth Date = ???&lt;br /&gt;
&lt;br /&gt;
| Division = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Role = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
&lt;br /&gt;
| Aspect =&lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Division]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3854</id>
		<title>Pterra Whitt</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3854"/>
		<updated>2025-02-04T21:27:12Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;“. . .”&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
&lt;br /&gt;
| Name = Pterra Whitt&lt;br /&gt;
&lt;br /&gt;
| Image = &lt;br /&gt;
Pterra_Whitt.png&lt;br /&gt;
&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
&lt;br /&gt;
| Species = Human???&lt;br /&gt;
&lt;br /&gt;
| Height = 5&#039;10&lt;br /&gt;
&lt;br /&gt;
| Age = ???&lt;br /&gt;
&lt;br /&gt;
| Birth Date = ???&lt;br /&gt;
&lt;br /&gt;
| Division = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Role = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
&lt;br /&gt;
| Aspect =&lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Division]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3853</id>
		<title>Pterra Whitt</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3853"/>
		<updated>2025-02-04T21:27:04Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;“. . .”&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
&lt;br /&gt;
| Name = Pterra Whitt&lt;br /&gt;
&lt;br /&gt;
| Image = Pterra_Whitt.png&lt;br /&gt;
&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
&lt;br /&gt;
| Species = Human???&lt;br /&gt;
&lt;br /&gt;
| Height = 5&#039;10&lt;br /&gt;
&lt;br /&gt;
| Age = ???&lt;br /&gt;
&lt;br /&gt;
| Birth Date = ???&lt;br /&gt;
&lt;br /&gt;
| Division = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Role = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
&lt;br /&gt;
| Aspect =&lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Division]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3851</id>
		<title>Pterra Whitt</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Pterra_Whitt&amp;diff=3851"/>
		<updated>2025-02-04T21:26:01Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Created page with &amp;quot;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;“. . .”&amp;#039;&amp;#039; &amp;lt;/blockquote&amp;gt;   {{Person  | Name = Pterra Whitt  | Image = File:.png  | Pronouns = He/Him  | Species = Human???  | Height = 5&amp;#039;10  | Age = ???  | Birth Date = ???  | Division = Guildmaster  | Role = Guildmaster  | Zodiac = ???  | Aspect =  | Family =  }}  Category:Characters Category: Division  == Appearance ==  == Personality ==  == Biography ==  == Contributions ==  == Abilities==  == Relationships ==  == Trivia ==  == Gallery ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;“. . .”&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Person&lt;br /&gt;
&lt;br /&gt;
| Name = Pterra Whitt&lt;br /&gt;
&lt;br /&gt;
| Image = File:.png&lt;br /&gt;
&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
&lt;br /&gt;
| Species = Human???&lt;br /&gt;
&lt;br /&gt;
| Height = 5&#039;10&lt;br /&gt;
&lt;br /&gt;
| Age = ???&lt;br /&gt;
&lt;br /&gt;
| Birth Date = ???&lt;br /&gt;
&lt;br /&gt;
| Division = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Role = Guildmaster&lt;br /&gt;
&lt;br /&gt;
| Zodiac = ???&lt;br /&gt;
&lt;br /&gt;
| Aspect =&lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Division]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
== Abilities==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Main_Page&amp;diff=3741</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Main_Page&amp;diff=3741"/>
		<updated>2025-01-27T01:45:27Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Added a Building a Character Link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the world of Castrella!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The wiki is brand new and will depend on all of you to contribute! To begin, you &#039;&#039;must&#039;&#039; create an account.&lt;br /&gt;
&lt;br /&gt;
== What is Castrella? ==&lt;br /&gt;
The Castrella project is a high-fantasy group world building collaboration between its contributors. Everyone involved in the Castrella project can submit their ideas for the world and have others expand upon them, ultimately creating and solidifying parts of the fantasy world in their own way. This group primarily discusses its contributions through a Discord server.&lt;br /&gt;
&lt;br /&gt;
To be involved within the World of Castrella, please reach out to [https://bsky.app/profile/voyagerdee.art Dee]. As of right now, the server is invite-only and open to individuals interested in creating their own character and offering ideas to the project. &lt;br /&gt;
&lt;br /&gt;
== Where Do I Start? ==&lt;br /&gt;
=== Axioms ===&lt;br /&gt;
The [[Axioms]] page serves as a type of ruleset to follow when writing and contributing for Castrella. They are static statements that will clearly affect how contributors write and mold their character and setting, so it is a requirement to review this page prior to design.&lt;br /&gt;
&lt;br /&gt;
=== Building a Character ===&lt;br /&gt;
A good place to start when you want to get involved with Castrella is building a character you like. Luckily, we have just the thing for newcomers, right [[Building a Character|here!]]&lt;br /&gt;
&lt;br /&gt;
== How Can I Help? ==&lt;br /&gt;
As mentioned above, Castrella is brand new. Its general basis was founded in December 2024, and the Wiki much later. We are working on getting pages up and running, but see below for the core ideas of Castrella.&lt;br /&gt;
&lt;br /&gt;
Some starting wiki pages that could use some love to get started:&lt;br /&gt;
&lt;br /&gt;
* [[Castrella]]&lt;br /&gt;
* [[The Adventurer&#039;s Guild]]&lt;br /&gt;
* [[The Adventurer&#039;s Guild#Major Divisions|Major Divisions]]&lt;br /&gt;
* [[Races|Races/Species]]&lt;br /&gt;
* [[Arcane Energy|Magic]]&lt;br /&gt;
* [[Calendar]]&lt;br /&gt;
Take a look at some of the inhabitants of Castrella:&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Characters|Characters]]&lt;br /&gt;
* [[:Category:Creatures|Creatures]]&lt;br /&gt;
Once you have permission to contribute, you can take a look at the [[Creating A Character Page|Creating a Character Page]] for help on that topic.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3740</id>
		<title>Building a Character</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3740"/>
		<updated>2025-01-27T01:36:46Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Let&amp;#039;s see if this fuckin works &amp;amp; doesn&amp;#039;t break something.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;u&amp;gt;Step 1: Concept&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The best place to start is reading through the [[Axioms]] to get a general idea of what fits the setting. The [[Axioms]] are a set of worldbuilding rules to keep things consistent. From there, think of a general idea of what you want your character to be. No worries if it doesn’t instantly come to you, we’ll develop it as we go.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 2: Race&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The [[races]] in [[Castrella]] are varied, the only thing binding them is the ability to use [[Arcane Energy|Aether]]. Here is a list of the [[races]] so you can look through the general ideas surrounding them! If you don’t see a race that fits your idea, feel free to throw ideas out in Tavern Talk!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 3: Aether Aspect&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Every creature, barring special cases, within [[Castrella]] can use [[Arcane Energy|Aether]]. This is due to the Aether Organ. In total, there are 9 main types of [[Arcane Energy|Aether]], though only 7 you can naturally be born with. For more on [[Arcane Energy|Aether]], click there. When thinking about [[Arcane Energy|Aether]], start with considering what you want your character to do? [[Arcane Energy|Aether]] can combine in abstract ways to do cool things, so if an idea seems esoteric, it could still work as long as it generally makes some semblance of sense. Once again, if you need help, always feel free to reach out in Tavern Talk.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 4: Divisions&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This one only applies to people who are within the Guild. There are different [[Adventurers&#039; Guild#Major Divisions|Divisions]] that represent the many jobs of the Guild. For more on each one’s function, look here. To simplify this, ask yourself, what does my character like to do? How would they help the Guild? Not everyone is a fighter, though every member of the Guild is licensed with a weapon. Some people just want to work behind a desk. If you can’t decide, we have a fun personality quiz [https://uquiz.com/quiz/Opau41/what-adventurers%E2%80%99-guild-division-should-you-apply-for right here]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 5: Homeland &amp;amp; Backstory&amp;lt;/u&amp;gt; ===&lt;br /&gt;
We’re still in the process of creating the full map, but currently, we have a few countries. Most of the time, where you are born is based around your race, though that is not exclusive. Consider what type of culture you want your character to have. Think about what goals &amp;amp; aspirations led them to where they are!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 6: Personality&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now that we have it all together, it is time to define what your character is. I think it is best to consider what Boons do they have &amp;amp; what Flaws they are stuck with. A boon is something good about them. Whether they are helpful, kind, or creative. A flaw is something negative about them. Maybe they steal, tend to gossip a lot, or they tend to have a short fuse. Overall, ask yourself, what would be fun for you to have? Just make sure they aren’t perfect or completely bad. Lovable characters come from a place of being flawed, but good despite that. There are fringe cases, but that’s dependent.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 7: The Rest&amp;lt;/u&amp;gt; ===&lt;br /&gt;
So, we’ll eventually have a template to fill out, but everything else I’ll give some good tips on.&lt;br /&gt;
&lt;br /&gt;
When thinking about outfits, consider what the context of the character is. I would break that down to Profession &amp;amp; Personality. Someone who works as an officer would wear something like a uniform, but maybe they have a cute side, so they decorate it a bit. The fantasy in this world is a little loose, but it is always good to get inspiration from online.&lt;br /&gt;
&lt;br /&gt;
Family can be a real sticking point with some characters, &amp;amp; while some might get really detailed, it is probably best to just think about relatives that are close or have had an impact on your character.&lt;br /&gt;
&lt;br /&gt;
Finally, consider any special attributes that might be important. Everyone has something fun about them, &amp;amp; we&#039;re all here to have a good time, so attributes that seem silly, feel free to toss them into Tavern Talk. Have a good time just discussing weird ideas! Worse case, it doesn’t fit &amp;amp; we think up something else, but overall, we like to operate on the rule of cool.&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 8: The Form&amp;lt;/u&amp;gt; ===&lt;br /&gt;
So, here is something you can shove in the edit source to have a basic template for your character wiki. Just make sure to get rid of the &amp;quot; &amp;amp; &amp;quot; at the start &amp;amp; end of the text.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt;“. . .”&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Person&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Name = &lt;br /&gt;
&lt;br /&gt;
| Image =&lt;br /&gt;
[[File:.png|thumb]]&lt;br /&gt;
| Pronouns = &lt;br /&gt;
&lt;br /&gt;
| Species = &lt;br /&gt;
&lt;br /&gt;
| Height = &lt;br /&gt;
&lt;br /&gt;
| Age = &lt;br /&gt;
&lt;br /&gt;
| Birth Date = &lt;br /&gt;
&lt;br /&gt;
| Division = &lt;br /&gt;
&lt;br /&gt;
| Role = &lt;br /&gt;
&lt;br /&gt;
| Zodiac = &lt;br /&gt;
&lt;br /&gt;
| Aspect = &lt;br /&gt;
&lt;br /&gt;
| Family =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Characters]]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[[Category: Division]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Appearance ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Personality ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Biography ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Contributions ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Abilities==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Relationships ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;== Trivia ==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gallery == &amp;quot;&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3739</id>
		<title>Building a Character</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3739"/>
		<updated>2025-01-27T01:28:17Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;u&amp;gt;Step 1: Concept&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The best place to start is reading through the [[Axioms]] to get a general idea of what fits the setting. The [[Axioms]] are a set of worldbuilding rules to keep things consistent. From there, think of a general idea of what you want your character to be. No worries if it doesn’t instantly come to you, we’ll develop it as we go.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 2: Race&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The [[races]] in [[Castrella]] are varied, the only thing binding them is the ability to use [[Arcane Energy|Aether]]. Here is a list of the [[races]] so you can look through the general ideas surrounding them! If you don’t see a race that fits your idea, feel free to throw ideas out in Tavern Talk!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 3: Aether Aspect&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Every creature, barring special cases, within [[Castrella]] can use [[Arcane Energy|Aether]]. This is due to the Aether Organ. In total, there are 9 main types of [[Arcane Energy|Aether]], though only 7 you can naturally be born with. For more on [[Arcane Energy|Aether]], click there. When thinking about [[Arcane Energy|Aether]], start with considering what you want your character to do? [[Arcane Energy|Aether]] can combine in abstract ways to do cool things, so if an idea seems esoteric, it could still work as long as it generally makes some semblance of sense. Once again, if you need help, always feel free to reach out in Tavern Talk.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 4: Divisions&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This one only applies to people who are within the Guild. There are different [[Adventurers&#039; Guild#Major Divisions|Divisions]] that represent the many jobs of the Guild. For more on each one’s function, look here. To simplify this, ask yourself, what does my character like to do? How would they help the Guild? Not everyone is a fighter, though every member of the Guild is licensed with a weapon. Some people just want to work behind a desk. If you can’t decide, we have a fun personality quiz [https://uquiz.com/quiz/Opau41/what-adventurers%E2%80%99-guild-division-should-you-apply-for right here]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 5: Homeland &amp;amp; Backstory&amp;lt;/u&amp;gt; ===&lt;br /&gt;
We’re still in the process of creating the full map, but currently, we have a few countries. Most of the time, where you are born is based around your race, though that is not exclusive. Consider what type of culture you want your character to have. Think about what goals &amp;amp; aspirations led them to where they are!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 6: Personality&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now that we have it all together, it is time to define what your character is. I think it is best to consider what Boons do they have &amp;amp; what Flaws they are stuck with. A boon is something good about them. Whether they are helpful, kind, or creative. A flaw is something negative about them. Maybe they steal, tend to gossip a lot, or they tend to have a short fuse. Overall, ask yourself, what would be fun for you to have? Just make sure they aren’t perfect or completely bad. Lovable characters come from a place of being flawed, but good despite that. There are fringe cases, but that’s dependent.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 7: The Rest&amp;lt;/u&amp;gt; ===&lt;br /&gt;
So, we’ll eventually have a template to fill out, but everything else I’ll give some good tips on.&lt;br /&gt;
&lt;br /&gt;
When thinking about outfits, consider what the context of the character is. I would break that down to Profession &amp;amp; Personality. Someone who works as an officer would wear something like a uniform, but maybe they have a cute side, so they decorate it a bit. The fantasy in this world is a little loose, but it is always good to get inspiration from online.&lt;br /&gt;
&lt;br /&gt;
Family can be a real sticking point with some characters, &amp;amp; while some might get really detailed, it is probably best to just think about relatives that are close or have had an impact on your character.&lt;br /&gt;
&lt;br /&gt;
Finally, consider any special attributes that might be important. Everyone has something fun about them, &amp;amp; we&#039;re all here to have a good time, so attributes that seem silly, feel free to toss them into Tavern Talk. Have a good time just discussing weird ideas! Worse case, it doesn’t fit &amp;amp; we think up something else, but overall, we like to operate on the rule of cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 8: The Form&amp;lt;/u&amp;gt; ===&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3708</id>
		<title>Building a Character</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Building_a_Character&amp;diff=3708"/>
		<updated>2025-01-24T16:48:21Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Hey, this exists now, give me your thoughts on it, please. &amp;lt;3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;lt;u&amp;gt;Step 1: Concept&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The best place to start is reading through the [[Axioms]] to get a general idea of what fits the setting. The [[Axioms]] are a set of worldbuilding rules to keep things consistent. From there, think of a general idea of what you want your character to be. No worries if it doesn’t instantly come to you, we’ll develop it as we go.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 2: Race&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The [[races]] in [[Castrella]] are varied, the only thing binding them is the ability to use [[Arcane Energy|Aether]]. Here is a list of the [[races]] so you can look through the general ideas surrounding them! If you don’t see a race that fits your idea, feel free to throw ideas out in Tavern Talk!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 3: Aether Aspect&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Every creature, barring special cases, within [[Castrella]] can use [[Arcane Energy|Aether]]. This is due to the Aether Organ. In total, there are 9 main types of [[Arcane Energy|Aether]], though only 7 you can naturally be born with. For more on [[Arcane Energy|Aether]], click there. When thinking about [[Arcane Energy|Aether]], start with considering what you want your character to do? [[Arcane Energy|Aether]] can combine in abstract ways to do cool things, so if an idea seems esoteric, it could still work as long as it generally makes some semblance of sense. Once again, if you need help, always feel free to reach out in Tavern Talk.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 4: Divisions&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This one only applies to people who are within the Guild. There are different [[Adventurers&#039; Guild#Major Divisions|Divisions]] that represent the many jobs of the Guild. For more on each one’s function, look here. To simplify this, ask yourself, what does my character like to do? How would they help the Guild? Not everyone is a fighter, though every member of the Guild is licensed with a weapon. Some people just want to work behind a desk. If you can’t decide, we have a fun personality quiz [https://uquiz.com/quiz/Opau41/what-adventurers%E2%80%99-guild-division-should-you-apply-for right here]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 5: Homeland &amp;amp; Backstory&amp;lt;/u&amp;gt; ===&lt;br /&gt;
We’re still in the process of creating the full map, but currently, we have a few countries. Most of the time, where you are born is based around your race, though that is not exclusive. Consider what type of culture you want your character to have. Think about what goals &amp;amp; aspirations led them to where they are!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 6: Personality&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now that we have it all together, it is time to define what your character is. I think it is best to consider what Boons do they have &amp;amp; what Flaws they are stuck with. A boon is something good about them. Whether they are helpful, kind, or creative. A flaw is something negative about them. Maybe they steal, tend to gossip a lot, or they tend to have a short fuse. Overall, ask yourself, what would be fun for you to have? Just make sure they aren’t perfect or completely bad. Lovable characters come from a place of being flawed, but good despite that. There are fringe cases, but that’s dependent.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Step 7: The Rest&amp;lt;/u&amp;gt; ===&lt;br /&gt;
So, we’ll eventually have a template to fill out, but everything else I’ll give some good tips on.&lt;br /&gt;
&lt;br /&gt;
When thinking about outfits, consider what the context of the character is. I would break that down to Profession &amp;amp; Personality. Someone who works as an officer would wear something like a uniform, but maybe they have a cute side, so they decorate it a bit. The fantasy in this world is a little loose, but it is always good to get inspiration from online.&lt;br /&gt;
&lt;br /&gt;
Family can be a real sticking point with some characters, &amp;amp; while some might get really detailed, it is probably best to just think about relatives that are close or have had an impact on your character.&lt;br /&gt;
&lt;br /&gt;
Finally, consider any special attributes that might be important. Everyone has something fun about them, &amp;amp; we&#039;re all here to have a good time, so attributes that seem silly, feel free to toss them into Tavern Talk. Have a good time just discussing weird ideas! Worse case, it doesn’t fit &amp;amp; we think up something else, but overall, we like to operate on the rule of cool.&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Races&amp;diff=3604</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Races&amp;diff=3604"/>
		<updated>2025-01-19T11:13:13Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The residents of [[Castrella]] can be one of many different races, often mixed, as well.&amp;lt;blockquote&amp;gt;This page might server better as a synopsis of each race, linking to a full article for each race.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Humans - (name pending) =&lt;br /&gt;
&lt;br /&gt;
* Your basic human! Well-rounded in all aspects. Most commonly seen in Eversun City and surrounding territories, their origins stem from desert living. Their eyes have adapted to include a thin, transparent, protective layer of film that small debris cannot penetrate. Humans carry a high survival instinct and are typically frugal with resources.&lt;br /&gt;
* The lifespan of an average human can dip into the early days of a century, if you know how to take care of yourself.&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;:  ~ 5&#039;0&amp;quot; / 150cm - 6&#039;0&amp;quot; / 180cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: architects, farmers, researchers, carpenters, teachers, alchemists, pilots, logistics, carpenters, etc. ...&lt;br /&gt;
&lt;br /&gt;
= Kindred =&lt;br /&gt;
&lt;br /&gt;
* Intelligent humanoids with features of warmblooded vertebrates. These animalistic features range on a spectrum. Individuals with more prominent animalistic features are generally referred to as &#039;&#039;&#039;Greater Kindred&#039;&#039;&#039;, and individuals with less of these features are referred to as &#039;&#039;&#039;Lesser Kindred&#039;&#039;&#039;. There is no mental hierarchy of thinking one is better than the other as all Kindred are different and capable of accomplishing a wide array of feats. Kindred are more in-tune with the arcane than Humans, but they are the most well-rounded in elemental aspects. Common Kindreds seen in Eversun City are: &#039;&#039;feline, canine, vulpine, equine, rodent, rabbit, cervid,&#039;&#039; any many others.&lt;br /&gt;
* An informal way to refer to Kindred is &amp;quot;animal-kin&amp;quot;, such as &amp;quot;deerkin&amp;quot; or &amp;quot;rabbitkin.&amp;quot; As &amp;quot;Kindred&amp;quot; is a very, &#039;&#039;extremely&#039;&#039; broad title, it is difficult to characterize them as a whole. It is best to avoid assumptions about a particular Kindred.&lt;br /&gt;
* Kindred are a typically longer-lived species; some certain subspecies can live up to two centuries, while others may be able to see up to seven centuries. There is a speculation that Greater Kindred may have shorter lifespans, but it is not currently proven by sciences.&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on Kindred&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Neutral&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: hunters, physical trainers, beast tamers, performers, ecologists, diviners, instructors, shopkeepers, etc. ...&lt;br /&gt;
&lt;br /&gt;
= The Tempered =&lt;br /&gt;
&lt;br /&gt;
* A humanoid race whose name derivces from adapting to harsh, elementally imbalanced and unstable climes. These near-unsurmountable conditions are now no longer a threat to them due to their armor-like scales. The Tempered are bulky and strong, and they can display other reptilian features such as horns, claws, and tails, but not wings. They are often aspected specifically to the element that they grew up in, so scales and features may take on the color of that element&#039;s trail. Due to the nature of the elements, there are rarely any Tempered aspected to Light &amp;amp; Dark, and none are aspected to Law or Whimsy.&lt;br /&gt;
* Much like the Kindred, their reptilian features are posed on a spectrum, but they have no titles or names for the Tempered that are more or less reptilian.&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ~ 5&#039;10&amp;quot; / 177cm - 7&#039;0&amp;quot; / 215cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Dependent on climate&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: blacksmiths, miners, geologists, monster exterminators, treasure hunters, cartographers, etc. ...&lt;br /&gt;
&lt;br /&gt;
= Elvaari =&lt;br /&gt;
&lt;br /&gt;
* The elves of Castrella, if you will. They are the most attuned to the arcane. Their builds of body are the most diverse, but they can all be spotted in a crowd by their pointed ears. They are a longer-lived species, able to live for approximately 400 years on average. As they approach a century in age, they are able to see &amp;quot;trails&amp;quot; of arcane energy within the environment. Some older Elvaari are able to see multiple elements, and younger ones may only be able to see a certain element dependent on genetics.&lt;br /&gt;
* Most Elvaari do not need a tool (staff, etc.) to channel their arcane energy, and their spellcasting is very controlled as a whole. However, most Elvaari still opt for these tools to act as a gate to strengthen their abilities. There are even some Elvaari versed in Law &amp;amp; Whimsy elements, however, they are rare and few in between and typically only work for the Outerworld Division in the Guild.&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ???&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Wind, Fire, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: spellweavers, diviners, caretakers, healers, couriers, scientists (particularly dedicated to elemental combinations), librarians, historians, etc. ...&lt;br /&gt;
&lt;br /&gt;
= Dragons =&lt;br /&gt;
&lt;br /&gt;
* Residents who solely inhabit the ancient [[Lyrrh al Stahl]]. They are full, pureblood dragons that can choose an &amp;quot;alternate&amp;quot; form of themselves as an appearance to take on that isn&#039;t their full dragon appearance. The catch to this form is that they cannot hide most of their dragon features, including their wings, tails, and horns. They can, however, choose to appear as a Kindred, a Tempered, or any inhabitant with their features in addition to their dragon features. (e.g.: Dee is a Dragon from the Sky City, and had opted to appear with features of a Bird Kindred.)&lt;br /&gt;
* They are an uppity, holier-than-thou race that never visits what they call &amp;quot;The World Below.&amp;quot; They tend to keep to themselves and are very prideful. They can live for millennia.&lt;br /&gt;
* A coming-of-age ritual for the Dragons opts for a flight test outside the borders of the Sky City, and if an adolescent Dragon fails their flight test and falls to the World Below, they are no longer allowed back to the Sky City and must live on as a resident of the World Below. There are a few Dragons around Castrella, however, they are very rare.&lt;br /&gt;
* Currently, the Dragons are the ones keeping harmony between the elements in Castrella, to keep the world inhabitable.&lt;br /&gt;
* It is rare for Dragons to practice a second aspect. It is considered a slight taboo in their society, as they highly value the power of a single element. Most Dragons in the World Below try to break out of this taboo.&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: ????&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: ???? (The most prominent Dragon in Castrella, or The World Below, is the headmaster of the Archivisit Guild.)&lt;br /&gt;
* &#039;&#039;&#039;Memetic Curse&#039;&#039;&#039;: Dragons have long since held a belief that having more than one aether is unholy. This has developed into a curse that stops dragons from being able to develop a second aether. While most would believe this is a bloodline curse, it is purely memetic, passing along from cultural &amp;amp; verbal action.&lt;br /&gt;
&lt;br /&gt;
= Featherfolk =&lt;br /&gt;
&lt;br /&gt;
* Winged humanoids who fall into two subspecies: &#039;&#039;&#039;Columbidae&#039;&#039;&#039; and &#039;&#039;&#039;Corvid&#039;&#039;&#039;. (loose terms)&lt;br /&gt;
* Columbidae featherfolk have white-gold feathered wings, and corvid featherfolk have black-purple feathered wings. Sometimes, corvids have tails. It&#039;s a genetic thing.&lt;br /&gt;
* Featherfolk have a tendency to desire Pacts. However, depending on the subspecies, their ideas differ on how to follow them: Corvid Featherfolk find what is written or spoken to be the absolute law to them. However, because of their mischievous nature, they will attempt to find loopholes (and be impressed when the other person finds a loophole). Columbidae Featherfolk find spoken and emotional weight within the pact to hold true. One might &#039;&#039;feel&#039;&#039; a Pact has been broken, even if it hasn&#039;t, but that still breaks the contract.&lt;br /&gt;
* They don&#039;t do pacts willy-nilly! It has to be important to them, and the consequences of breaking the pact have to be agreed on by both parties.&lt;br /&gt;
* Featherfolk value independence and typically do not stay in dedicated villages. They like to do things on their own.&lt;br /&gt;
* They may also have feathers elsewhere on their body, though sparse. &lt;br /&gt;
* They&#039;re &#039;&#039;not&#039;&#039; like Bird Kindred. They get very offended when called bird Kindred. Featherfolk have much more extravagant wings. &lt;br /&gt;
* Their lifespan is around a century.&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Between 4&#039;0&amp;quot; / 122cm and 6&#039;0&amp;quot; / 182cm&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Light &amp;amp; Dark aspects are more common in Featherfolk but still not common. Most common are Wind &amp;amp; Ice.&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: lawyers, nurses, healers, biologists, skywatchers (forecasters), text editors, accountants.&lt;br /&gt;
&lt;br /&gt;
= Sectum =&lt;br /&gt;
&lt;br /&gt;
* An insectile race similar to Kindred, however, their bodies are less human and more insect. Individuals in a family typically look very alike to one another.&lt;br /&gt;
* Sectum value food and family in their cultures, and tend to stick close to those of their own species. Their bodies are built to be immune to most toxic food, even as far as not having consequences to eating rotten vegetables or raw meat.&lt;br /&gt;
* They also value arcane focuses and take EXTREME, obsessive care of them. Sectum have the lowest natural capabilities to harness aether, so as a coming of age rite, most families gift their children their first arcane focus that may last through their entire lifetime.&lt;br /&gt;
* Their lifespan is on the lower end, only reaching to about 50-60 years old, however they become mature adults at the age of 10.&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: Dependent on insect&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Wind&lt;br /&gt;
* &#039;&#039;&#039;Common Occupations&#039;&#039;&#039;: traders, fortune tellers, chefs, restaurant owners, farmers, tavernkeeps, janitors, outerworld scouts&lt;br /&gt;
&lt;br /&gt;
= Pestlings/Vermen =&lt;br /&gt;
&lt;br /&gt;
* Small anthropromorphic animal-people, typically resembling that of a pest. Things like Rats, Frogs, Possums, Etc. They are quite in tune with Aether, even being able to smell &amp;amp; taste it.&lt;br /&gt;
* Pestlings are very community oriented &amp;amp; social. They rely on their groups to be able to function. Within a community, a Pestling can have many names, valuing each based on who assigns it. It is possible for a Pestling to go through Social Withdrawal from Isolation. This can drive them insane.&lt;br /&gt;
* Pestling homes are very to their specification, each pestling takes quite a lot of time designing their home, but each of their abodes share a burrow that leads to an underground city. The capital city is very important to them, so they create mazes to keep out intruders, requiring a guide to find.&lt;br /&gt;
* Pestlings find value in different object of importance, but despite they, they have an unnatural sense when another wants something of theirs. They are known to be quite the hagglers.&lt;br /&gt;
* Pestlings that seek adventure are often seen as Black Sheep.&lt;br /&gt;
* Life span is around a century.&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 2-3ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Water&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Merchants, Inventors, Botanists, Trackers.&lt;br /&gt;
= Goblins =&lt;br /&gt;
&lt;br /&gt;
* Despite the typical perception of them, Goblins are one of the most versatile races. Their natural physiology makes them something of a Sponge for both Aether &amp;amp; Culture.&lt;br /&gt;
* On the Aether side, Goblins are quick to learn a 2nd Aether based on their surroundings. They naturally are able to absorb &amp;amp; dissolve Aether to gain a better understand of it in their mind.&lt;br /&gt;
* Culturally, there have been reports of Goblins being abandoned in the middle of cities &amp;amp; becoming business owners within days. They are wildly quick to understand cultures &amp;amp; learn languages.&lt;br /&gt;
* Goblins will adapt to their environment, within 2 generations, Goblins in cold terrains will develop fur, &amp;amp; ones in caves will hone their senses.&lt;br /&gt;
* Goblins are confident in their selves, typically. They take up any hobby or job with pride &amp;amp; can quickly become masters.&lt;br /&gt;
* Goblins live anywhere between 50-70 years, though this study has a bias, as most Goblins die from accident related events due to their hubris, rather than natural causes.&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 3-4ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Fire, Dark&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Anything they can get their grubby little hands on.&lt;br /&gt;
= Orcs =&lt;br /&gt;
&lt;br /&gt;
* Orc culture is often a game of storytelling &amp;amp; adventure. While they used to be much more violent, now it is more about trying to make your conquests seem literately exciting.&lt;br /&gt;
* An Orc often treats a challenge as a personal creed. One must accept and create challenge in fair circumstances.&lt;br /&gt;
* Orcs heavily adore art based around combat, almost as symbolism.&lt;br /&gt;
* Orcs have been known to perform Gymnastic Theatre.&lt;br /&gt;
* Orcs can live to an age of 200 years if they are healthy.&lt;br /&gt;
* &#039;&#039;&#039;Average Adult Height&#039;&#039;&#039;: 6-7ft&lt;br /&gt;
* &#039;&#039;&#039;Aspect Favor&#039;&#039;&#039;: Earth, Fire&lt;br /&gt;
* &#039;&#039;&#039;Common Occupation&#039;&#039;&#039;: Theatre Actors, Chefs, Warriors, Security, Artists.&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Wayfarers%27_Division&amp;diff=3580</id>
		<title>Wayfarers&#039; Division</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Wayfarers%27_Division&amp;diff=3580"/>
		<updated>2025-01-17T21:48:56Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Added a link to the Roles Page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Wayfarers&#039; Division&#039;&#039;&#039; (a.k.a. &amp;quot;&#039;&#039;the WD&#039;&#039;&amp;quot;) is the largest of the ten major divisions of [[The Adventurer&#039;s Guild]]. It is nearly triple the size of the next largest division.&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
The WD is the main gateway for anything and everything to do with adventuring. &amp;quot;Adventuring&amp;quot; is very broad and overlaps with a lot of the other divisions by necessity, so it semi-manages the other major divisions. All quests of any type are processed through this division, and it oversees the entire process from client submission to reward payout.&lt;br /&gt;
&lt;br /&gt;
== Headmasters ==&lt;br /&gt;
Due to the size of the division, there are several headmasters in charge.&lt;br /&gt;
&lt;br /&gt;
== [[Roles]] ==&lt;br /&gt;
Every Wayfarer can have up to 3 roles to represent their skill-set when marketing their selves to parties.&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Wayfarers%27_Division&amp;diff=3579</id>
		<title>Wayfarers&#039; Division</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Wayfarers%27_Division&amp;diff=3579"/>
		<updated>2025-01-17T21:48:35Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Wayfarers&#039; Division&#039;&#039;&#039; (a.k.a. &amp;quot;&#039;&#039;the WD&#039;&#039;&amp;quot;) is the largest of the ten major divisions of [[The Adventurer&#039;s Guild]]. It is nearly triple the size of the next largest division.&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
The WD is the main gateway for anything and everything to do with adventuring. &amp;quot;Adventuring&amp;quot; is very broad and overlaps with a lot of the other divisions by necessity, so it semi-manages the other major divisions. All quests of any type are processed through this division, and it oversees the entire process from client submission to reward payout.&lt;br /&gt;
&lt;br /&gt;
== Headmasters ==&lt;br /&gt;
Due to the size of the division, there are several headmasters in charge.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Every Wayfarer can have up to 3 roles to represent their skill-set when marketing their selves to parties.&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Mirage&amp;diff=3546</id>
		<title>Mirage</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Mirage&amp;diff=3546"/>
		<updated>2025-01-16T21:17:41Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| Name = Mirage&lt;br /&gt;
| Image = [[File:Mirage_Symbol.png|thumb]]&lt;br /&gt;
| Goal = Destroy All Magic&lt;br /&gt;
| Age = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Originally started by Joey Daniels, Mirage is an organization with the goal to Destroy All Magic. It has presented itself as a counter to The Hearth. Over time, members have slowly trickled in. So far, the group&#039;s actions have remained non-violent, however, they seem to have some large aspirations.&lt;br /&gt;
== End Goal ==&lt;br /&gt;
&amp;quot;To rid the world of Aether&amp;quot; says leader of Mirage, Joey Daniels. It is unclear is they truly have a plan for how to enact this radical change, or if all the members truly align with the same expectations.&lt;br /&gt;
== Members ==&lt;br /&gt;
Current Members:&lt;br /&gt;
&lt;br /&gt;
- [[Joey Daniels]]&lt;br /&gt;
&lt;br /&gt;
- [[Tikki]]&lt;br /&gt;
&lt;br /&gt;
- [[Frei]]&lt;br /&gt;
&lt;br /&gt;
- [[Ventri Loquor]]&lt;br /&gt;
&lt;br /&gt;
- [[Korin]]&lt;br /&gt;
&lt;br /&gt;
- [[Kazoo|Jesse &amp;quot;Kazoo&amp;quot; Savage]]&lt;br /&gt;
&lt;br /&gt;
- [[Venilla]]&lt;br /&gt;
&lt;br /&gt;
- [[Pitfiend]]&lt;br /&gt;
&lt;br /&gt;
- [[Basil and Leviathan|Basil &amp;amp; Leviathan]]&lt;br /&gt;
&lt;br /&gt;
Past Members:&lt;br /&gt;
&lt;br /&gt;
- None, currently&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
They currently have a nice cave they hang out in. They enjoy doing basic competitive things like Checkers, Charades, Thumb Wars, &amp;amp; many Board Games.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Mirage]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Mirage&amp;diff=3545</id>
		<title>Mirage</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Mirage&amp;diff=3545"/>
		<updated>2025-01-16T21:15:58Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Added Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| Name = Mirage&lt;br /&gt;
| Image = [[File:Mirage_Symbol.png|thumb]]&lt;br /&gt;
| Goal = Destroy All Magic&lt;br /&gt;
| Age = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Originally started by Joey Daniels, Mirage is an organization with the goal to Destroy All Magic. It has presented itself as a counter to The Hearth. Over time, members have slowly trickled in. So far, the group&#039;s actions have remained non-violent, however, they seem to have some large aspirations.&lt;br /&gt;
== End Goal ==&lt;br /&gt;
&amp;quot;To rid the world of Aether&amp;quot; says leader of Mirage, Joey Daniels. It is unclear is they truly have a plan for how to enact this radical change, or if all the members truly align with the same expectations.&lt;br /&gt;
== Members ==&lt;br /&gt;
Current Members:&lt;br /&gt;
&lt;br /&gt;
- [[Joey Daniels]]&lt;br /&gt;
&lt;br /&gt;
- [[Tikki]]&lt;br /&gt;
&lt;br /&gt;
- [[Frei]]&lt;br /&gt;
&lt;br /&gt;
- [[Ventri Loquor]]&lt;br /&gt;
&lt;br /&gt;
- [[Korin]]&lt;br /&gt;
&lt;br /&gt;
- [[Kazoo|Jesse &amp;quot;Kazoo&amp;quot; Savage]]&lt;br /&gt;
&lt;br /&gt;
- [[Venilla]]&lt;br /&gt;
&lt;br /&gt;
- [[Pitfiend]]&lt;br /&gt;
&lt;br /&gt;
- [[Basil and Leviathan|Basil &amp;amp; Leviathan]]&lt;br /&gt;
&lt;br /&gt;
Past Members:&lt;br /&gt;
&lt;br /&gt;
- None, currently&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
They currently have a nice cave they hang out in.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Mirage]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Mirage&amp;diff=3542</id>
		<title>Mirage</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Mirage&amp;diff=3542"/>
		<updated>2025-01-16T21:14:47Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: Fixing Stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| Name = Mirage&lt;br /&gt;
| Image = [[File:Mirage_Symbol.png|thumb]]&lt;br /&gt;
| Goal = Destroy All Magic&lt;br /&gt;
| Age = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Originally started by Joey Daniels, Mirage is an organization with the goal to Destroy All Magic. It has presented itself as a counter to The Hearth. Over time, members have slowly trickled in. So far, the group&#039;s actions have remained non-violent, however, they seem to have some large aspirations.&lt;br /&gt;
== End Goal ==&lt;br /&gt;
&amp;quot;To rid the world of Aether&amp;quot; says leader of Mirage, Joey Daniels. It is unclear is they truly have a plan for how to enact this radical change, or if all the members truly align with the same expectations.&lt;br /&gt;
== Members ==&lt;br /&gt;
Current Members:&lt;br /&gt;
&lt;br /&gt;
- Joey Daniels&lt;br /&gt;
&lt;br /&gt;
- Tikki&lt;br /&gt;
&lt;br /&gt;
- Frei&lt;br /&gt;
&lt;br /&gt;
- Ventri Loquor&lt;br /&gt;
&lt;br /&gt;
- Korin&lt;br /&gt;
&lt;br /&gt;
- Jesse &amp;quot;Kazoo&amp;quot; Savage&lt;br /&gt;
&lt;br /&gt;
- Venilla&lt;br /&gt;
&lt;br /&gt;
- Pitfiend&lt;br /&gt;
&lt;br /&gt;
- Basil &amp;amp; Leviathan&lt;br /&gt;
&lt;br /&gt;
Past Members:&lt;br /&gt;
&lt;br /&gt;
- None, currently&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
They currently have a nice cave they hang out in.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Mirage]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Mirage&amp;diff=3541</id>
		<title>Mirage</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Mirage&amp;diff=3541"/>
		<updated>2025-01-16T21:13:51Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| Name = Mirage&lt;br /&gt;
| Image = [[File:Mirage_Symbol.png|thumb]]&lt;br /&gt;
| Goal = Destroy All Magic&lt;br /&gt;
| Age = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Originally started by Joey Daniels, Mirage is an organization with the goal to Destroy All Magic. It has presented itself as a counter to The Hearth. Over time, members have slowly trickled in. So far, the group&#039;s actions have remained non-violent, however, they seem to have some large aspirations.&lt;br /&gt;
== End Goal ==&lt;br /&gt;
&amp;quot;To rid the world of Aether&amp;quot; says leader of Mirage, Joey Daniels. It is unclear is they truly have a plan for how to enact this radical change, or if all the members truly align with the same expectations.&lt;br /&gt;
== Members ==&lt;br /&gt;
Current Members:&lt;br /&gt;
- Joey Daniels&lt;br /&gt;
- Tikki&lt;br /&gt;
- Frei&lt;br /&gt;
- Ventri Loquor&lt;br /&gt;
- Korin&lt;br /&gt;
- Jesse &amp;quot;Kazoo&amp;quot; Savage&lt;br /&gt;
- Venilla&lt;br /&gt;
- Pitfiend&lt;br /&gt;
- Basil &amp;amp; Leviathan&lt;br /&gt;
&lt;br /&gt;
Past Members:&lt;br /&gt;
-&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
They currently have a nice cave they hang out in.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Mirage]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
	<entry>
		<id>https://castrella.com/w/index.php?title=Mirage&amp;diff=3540</id>
		<title>Mirage</title>
		<link rel="alternate" type="text/html" href="https://castrella.com/w/index.php?title=Mirage&amp;diff=3540"/>
		<updated>2025-01-16T21:12:39Z</updated>

		<summary type="html">&lt;p&gt;Arkvander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| Name = Mirage&lt;br /&gt;
| Image = [[File:Mirage_Symbol.png|thumb]]&lt;br /&gt;
| Goal = Destroy All Magic&lt;br /&gt;
| Age = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Originally started by Joey Daniels, Mirage is an organization with the goal to Destroy All Magic. It has presented itself as a counter to The Hearth. Over time, members have slowly trickled in. So far, the group&#039;s actions have remained non-violent, however, they seem to have some large aspirations.&lt;br /&gt;
== End Goal ==&lt;br /&gt;
&amp;quot;To rid the world of Aether&amp;quot; says leader of Mirage, Joey Daniels. It is unclear is they truly have a plan for how to enact this radical change, or if all the members truly align with the same expectations.&lt;br /&gt;
== Members ==&lt;br /&gt;
Current Members:&lt;br /&gt;
Joey Daniels&lt;br /&gt;
Tikki&lt;br /&gt;
Frei&lt;br /&gt;
Ventri Loquor&lt;br /&gt;
Korin&lt;br /&gt;
Jesse &amp;quot;Kazoo&amp;quot; Savage&lt;br /&gt;
Venilla&lt;br /&gt;
Pitfiend&lt;br /&gt;
Basil &amp;amp; Leviathan&lt;br /&gt;
&lt;br /&gt;
Past Members:&lt;br /&gt;
-&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
They currently have a nice cave they hang out in.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Mirage]]&lt;/div&gt;</summary>
		<author><name>Arkvander</name></author>
	</entry>
</feed>